mirror of
https://github.com/ZDoom/raze-gles.git
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ceb07280cf
Duke Nukem's menu title is getting rendered.
949 lines
22 KiB
C++
949 lines
22 KiB
C++
/*
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** loadsavemenu.cpp
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** The load game and save game menus
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "menu/menu.h"
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#include "version.h"
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#include "m_png.h"
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#include "filesystem.h"
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#include "v_text.h"
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#include "d_event.h"
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#include "gstrings.h"
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#include "d_gui.h"
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#include "v_draw.h"
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#include "../../platform/win32/i_findfile.h" // This is a temporary direct path. Needs to be fixed when stuff gets cleaned up.
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class DLoadSaveMenu : public DListMenu
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{
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using Super = DListMenu;
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friend void ClearSaveGames();
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protected:
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static TArray<FSaveGameNode*> SaveGames;
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static int LastSaved;
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static int LastAccessed;
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int Selected;
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int TopItem;
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int savepicLeft;
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int savepicTop;
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int savepicWidth;
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int savepicHeight;
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int rowHeight;
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int listboxLeft;
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int listboxTop;
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int listboxWidth;
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int listboxRows;
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int listboxHeight;
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int listboxRight;
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int listboxBottom;
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int commentLeft;
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int commentTop;
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int commentWidth;
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int commentHeight;
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int commentRight;
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int commentBottom;
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static int InsertSaveNode (FSaveGameNode *node);
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static void ReadSaveStrings ();
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FTexture *SavePic;
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TArray<FBrokenLines> SaveComment;
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bool mEntering;
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FString savegamestring;
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DLoadSaveMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
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void Destroy();
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int RemoveSaveSlot (int index);
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void UnloadSaveData ();
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void ClearSaveStuff ();
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void ExtractSaveData (int index);
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void Drawer ();
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bool MenuEvent (int mkey, bool fromcontroller);
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bool MouseEvent(int type, int x, int y);
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bool Responder(event_t *ev);
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public:
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static void NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
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};
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TArray<FSaveGameNode*> DLoadSaveMenu::SaveGames;
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int DLoadSaveMenu::LastSaved = -1;
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int DLoadSaveMenu::LastAccessed = -1;
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FSaveGameNode *quickSaveSlot;
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//=============================================================================
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//
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// Save data maintenance (stored statically)
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//
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//=============================================================================
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void ClearSaveGames()
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{
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for(unsigned i=0;i<DLoadSaveMenu::SaveGames.Size(); i++)
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{
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if(!DLoadSaveMenu::SaveGames[i]->bNoDelete)
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delete DLoadSaveMenu::SaveGames[i];
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}
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DLoadSaveMenu::SaveGames.Clear();
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}
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//=============================================================================
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//
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// Save data maintenance (stored statically)
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//
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//=============================================================================
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int DLoadSaveMenu::RemoveSaveSlot (int index)
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{
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FSaveGameNode *file = SaveGames[index];
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if (quickSaveSlot == SaveGames[index])
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{
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quickSaveSlot = NULL;
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}
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if (Selected == index)
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{
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Selected = -1;
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}
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if (!file->bNoDelete) delete file;
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SaveGames.Delete(index);
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if ((unsigned)index >= SaveGames.Size()) index--;
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return index;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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int DLoadSaveMenu::InsertSaveNode (FSaveGameNode *node)
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{
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if (SaveGames.Size() == 0)
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{
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return SaveGames.Push(node);
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}
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if (node->bOldVersion)
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{ // Add node at bottom of list
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return SaveGames.Push(node);
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}
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else
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{ // Add node at top of list
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unsigned int i;
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for(i = 0; i < SaveGames.Size(); i++)
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{
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if (SaveGames[i]->bOldVersion ||
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stricmp (node->Title, SaveGames[i]->Title) <= 0)
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{
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break;
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}
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}
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SaveGames.Insert(i, node);
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return i;
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}
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}
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//=============================================================================
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//
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// M_ReadSaveStrings
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//
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// Find savegames and read their titles
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//
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//=============================================================================
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void DLoadSaveMenu::ReadSaveStrings ()
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{
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if (SaveGames.Size() == 0)
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{
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void *filefirst;
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findstate_t c_file;
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FString filter;
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LastSaved = LastAccessed = -1;
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quickSaveSlot = NULL;
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filter = "";// G_BuildSaveName("*.zds", -1);
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filefirst = I_FindFirst (filter.GetChars(), &c_file);
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if (filefirst != ((void *)(-1)))
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{
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do
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{
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// I_FindName only returns the file's name and not its full path
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FString filepath = "";// G_BuildSaveName(I_FindName(&c_file), -1);
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FILE *file = fopen (filepath, "rb");
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if (file != NULL)
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{
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//PNGHandle *png;
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//char sig[16];
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FString title;
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bool oldVer = true;
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bool addIt = false;
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bool missing = false;
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// ZDoom 1.23 betas 21-33 have the savesig first.
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// Earlier versions have the savesig second.
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// Later versions have the savegame encapsulated inside a PNG.
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//
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// Old savegame versions are always added to the menu so
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// the user can easily delete them if desired.
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// Todo: Identify savegames here.
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}
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} while (I_FindNext (filefirst, &c_file) == 0);
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I_FindClose (filefirst);
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okForQuicksave)
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{
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FSaveGameNode *node;
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if (file == NULL)
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return;
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ReadSaveStrings ();
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// See if the file is already in our list
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for (unsigned i=0; i<SaveGames.Size(); i++)
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{
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FSaveGameNode *node = SaveGames[i];
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#ifdef __unix__
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if (node->Filename.Compare (file) == 0)
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#else
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if (node->Filename.CompareNoCase (file) == 0)
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#endif
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{
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node->Title = title;
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node->bOldVersion = false;
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node->bMissingWads = false;
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if (okForQuicksave)
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{
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if (quickSaveSlot == NULL) quickSaveSlot = node;
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LastAccessed = LastSaved = i;
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}
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return;
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}
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}
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node = new FSaveGameNode;
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node->Title = title;
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node->Filename = file;
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node->bOldVersion = false;
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node->bMissingWads = false;
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int index = InsertSaveNode (node);
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if (okForQuicksave)
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{
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if (quickSaveSlot == NULL) quickSaveSlot = node;
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LastAccessed = LastSaved = index;
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}
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}
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void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave)
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{
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DLoadSaveMenu::NotifyNewSave(file, title, okForQuicksave);
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}
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//=============================================================================
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//
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// End of static savegame maintenance code
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//
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//=============================================================================
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DLoadSaveMenu::DLoadSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
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: DListMenu(parent, desc)
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{
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ReadSaveStrings();
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savepicLeft = 10;
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savepicTop = 54*CleanYfac;
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savepicWidth = 216*screen->GetWidth()/640;
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savepicHeight = 135*screen->GetHeight()/400;
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rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
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listboxLeft = savepicLeft + savepicWidth + 14;
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listboxTop = savepicTop;
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listboxWidth = screen->GetWidth() - listboxLeft - 10;
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int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
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listboxRows = (listboxHeight1 - 1) / rowHeight;
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listboxHeight = listboxRows * rowHeight + 1;
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listboxRight = listboxLeft + listboxWidth;
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listboxBottom = listboxTop + listboxHeight;
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commentLeft = savepicLeft;
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commentTop = savepicTop + savepicHeight + 16;
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commentWidth = savepicWidth;
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commentHeight = (51+(screen->GetHeight()>200?10:0))*CleanYfac;
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commentRight = commentLeft + commentWidth;
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commentBottom = commentTop + commentHeight;
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}
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void DLoadSaveMenu::Destroy()
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{
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ClearSaveStuff ();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DLoadSaveMenu::UnloadSaveData ()
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{
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if (SavePic != NULL)
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{
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delete SavePic;
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}
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SaveComment.Clear();
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SavePic = NULL;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DLoadSaveMenu::ClearSaveStuff ()
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{
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UnloadSaveData();
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if (quickSaveSlot == (FSaveGameNode*)1)
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{
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quickSaveSlot = NULL;
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DLoadSaveMenu::ExtractSaveData (int index)
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{
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FILE *file;
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//PNGHandle *png;
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FSaveGameNode *node;
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UnloadSaveData ();
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if ((unsigned)index < SaveGames.Size() &&
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(node = SaveGames[index]) &&
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!node->Filename.IsEmpty() &&
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!node->bOldVersion &&
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(file = fopen (node->Filename.GetChars(), "rb")) != NULL)
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{
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// Todo.
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void DLoadSaveMenu::Drawer ()
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{
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Super::Drawer();
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FSaveGameNode *node;
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int i;
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unsigned j;
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bool didSeeSelected = false;
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// Draw picture area
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/*
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if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame)
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{
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return;
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}
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*/
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//V_DrawFrame (savepicLeft, savepicTop, savepicWidth, savepicHeight);
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if (SavePic != NULL)
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{
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DrawTexture(&twod, SavePic, savepicLeft, savepicTop,
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DTA_DestWidth, savepicWidth,
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DTA_DestHeight, savepicHeight,
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DTA_Masked, false,
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TAG_DONE);
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}
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else
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{
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twod.AddColorOnlyQuad(savepicLeft, savepicTop, savepicLeft+savepicWidth, savepicTop+savepicHeight, 0xff000000);
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if (SaveGames.Size() > 0)
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{
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const char *text =
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(Selected == -1 || !SaveGames[Selected]->bOldVersion)
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? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
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const int textlen = SmallFont->StringWidth (text)*CleanXfac;
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DrawText (&twod, SmallFont, CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
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savepicTop+(savepicHeight-rowHeight)/2, text,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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// Draw comment area
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//V_DrawFrame (commentLeft, commentTop, commentWidth, commentHeight);
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twod.AddColorOnlyQuad(commentLeft, commentTop, commentRight, commentBottom, 0xff000000);
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if (SaveComment.Size())
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{
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// I'm not sure why SaveComment would go NULL in this loop, but I got
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// a crash report where it was NULL when i reached 1, so now I check
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// for that.
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for (i = 0; i < SaveComment.Size() && SaveComment[i].Width >= 0 && i < 6; ++i)
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{
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DrawText (&twod, SmallFont, CR_GOLD, commentLeft, commentTop
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+ SmallFont->GetHeight()*i*CleanYfac, SaveComment[i].Text,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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// Draw file area
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//V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
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twod.AddColorOnlyQuad(listboxLeft, listboxTop, listboxRight, listboxBottom, 0xff000000);
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if (SaveGames.Size() == 0)
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{
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const char * text = GStrings("MNU_NOFILES");
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const int textlen = SmallFont->StringWidth (text)*CleanXfac;
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DrawText (&twod, SmallFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
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listboxTop+(listboxHeight-rowHeight)/2, text,
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DTA_CleanNoMove, true, TAG_DONE);
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return;
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}
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for (i = 0, j = TopItem; i < listboxRows && j < SaveGames.Size(); i++,j++)
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{
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int color;
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node = SaveGames[j];
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if (node->bOldVersion)
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{
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color = CR_BLUE;
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}
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else if (node->bMissingWads)
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{
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color = CR_ORANGE;
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}
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else if ((int)j == Selected)
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{
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color = CR_WHITE;
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}
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else
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{
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color = CR_TAN;
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}
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if ((int)j == Selected)
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{
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twod.AddColorOnlyQuad(listboxLeft, listboxTop+rowHeight*i, listboxRight, listboxTop+rowHeight*(i+1), mEntering ? PalEntry(255,255,0,0) : PalEntry(255,0,0,255));
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didSeeSelected = true;
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if (!mEntering)
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{
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DrawText(&twod, SmallFont, color,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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else
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{
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DrawText(&twod, SmallFont, CR_WHITE,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, savegamestring,
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DTA_CleanNoMove, true, TAG_DONE);
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char curs[2] = { SmallFont->GetCursor(), 0 };
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DrawText(&twod, SmallFont, CR_WHITE,
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listboxLeft+1+SmallFont->StringWidth (savegamestring)*CleanXfac,
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listboxTop+rowHeight*i+CleanYfac,
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curs,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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else
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{
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DrawText(&twod, SmallFont, color,
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listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
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DTA_CleanNoMove, true, TAG_DONE);
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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{
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switch (mkey)
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{
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case MKEY_Up:
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if (SaveGames.Size() > 1)
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{
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if (Selected == -1) Selected = TopItem;
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else
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{
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if (--Selected < 0) Selected = SaveGames.Size()-1;
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if (Selected < TopItem) TopItem = Selected;
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else if (Selected >= TopItem + listboxRows) TopItem = std::max(0, Selected - listboxRows + 1);
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}
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UnloadSaveData ();
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ExtractSaveData (Selected);
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}
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return true;
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case MKEY_Down:
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if (SaveGames.Size() > 1)
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{
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if (Selected == -1) Selected = TopItem;
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else
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{
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if (unsigned(++Selected) >= SaveGames.Size()) Selected = 0;
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if (Selected < TopItem) TopItem = Selected;
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else if (Selected >= TopItem + listboxRows) TopItem = std::max(0, Selected - listboxRows + 1);
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}
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UnloadSaveData ();
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ExtractSaveData (Selected);
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}
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return true;
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case MKEY_PageDown:
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|
if (SaveGames.Size() > 1)
|
|
{
|
|
if (TopItem >= (int)SaveGames.Size() - listboxRows)
|
|
{
|
|
TopItem = 0;
|
|
if (Selected != -1) Selected = 0;
|
|
}
|
|
else
|
|
{
|
|
TopItem = std::min<int>(TopItem + listboxRows, SaveGames.Size() - listboxRows);
|
|
if (TopItem > Selected && Selected != -1) Selected = TopItem;
|
|
}
|
|
UnloadSaveData ();
|
|
ExtractSaveData (Selected);
|
|
}
|
|
return true;
|
|
|
|
case MKEY_PageUp:
|
|
if (SaveGames.Size() > 1)
|
|
{
|
|
if (TopItem == 0)
|
|
{
|
|
TopItem = SaveGames.Size() - listboxRows;
|
|
if (Selected != -1) Selected = TopItem;
|
|
}
|
|
else
|
|
{
|
|
TopItem = std::max(TopItem - listboxRows, 0);
|
|
if (Selected >= TopItem + listboxRows) Selected = TopItem;
|
|
}
|
|
UnloadSaveData ();
|
|
ExtractSaveData (Selected);
|
|
}
|
|
return true;
|
|
|
|
case MKEY_Enter:
|
|
return false; // This event will be handled by the subclasses
|
|
|
|
case MKEY_MBYes:
|
|
{
|
|
if ((unsigned)Selected < SaveGames.Size())
|
|
{
|
|
int listindex = SaveGames[0]->bNoDelete? Selected-1 : Selected;
|
|
remove (SaveGames[Selected]->Filename.GetChars());
|
|
UnloadSaveData ();
|
|
Selected = RemoveSaveSlot (Selected);
|
|
ExtractSaveData (Selected);
|
|
|
|
if (LastSaved == listindex) LastSaved = -1;
|
|
else if (LastSaved > listindex) LastSaved--;
|
|
if (LastAccessed == listindex) LastAccessed = -1;
|
|
else if (LastAccessed > listindex) LastAccessed--;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
default:
|
|
return Super::MenuEvent(mkey, fromcontroller);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DLoadSaveMenu::MouseEvent(int type, int x, int y)
|
|
{
|
|
if (x >= listboxLeft && x < listboxLeft + listboxWidth &&
|
|
y >= listboxTop && y < listboxTop + listboxHeight)
|
|
{
|
|
int lineno = (y - listboxTop) / rowHeight;
|
|
|
|
if (TopItem + lineno < (int)SaveGames.Size())
|
|
{
|
|
Selected = TopItem + lineno;
|
|
UnloadSaveData ();
|
|
ExtractSaveData (Selected);
|
|
if (type == MOUSE_Release)
|
|
{
|
|
if (MenuEvent(MKEY_Enter, true))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else Selected = -1;
|
|
}
|
|
else Selected = -1;
|
|
|
|
return Super::MouseEvent(type, x, y);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DLoadSaveMenu::Responder (event_t *ev)
|
|
{
|
|
if (ev->type == EV_GUI_Event)
|
|
{
|
|
if (ev->subtype == EV_GUI_KeyDown)
|
|
{
|
|
if ((unsigned)Selected < SaveGames.Size())
|
|
{
|
|
switch (ev->data1)
|
|
{
|
|
case GK_F1:
|
|
if (!SaveGames[Selected]->Filename.IsEmpty())
|
|
{
|
|
FStringf workbuf("File on disk:\n%s", SaveGames[Selected]->Filename.GetChars());
|
|
SaveComment = V_BreakLines (SmallFont, 216*screen->GetWidth()/640/CleanXfac, workbuf);
|
|
}
|
|
return true;
|
|
|
|
case GK_DEL:
|
|
case '\b':
|
|
{
|
|
FString EndString;
|
|
EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
|
|
GStrings("MNU_DELETESG"), SaveGames[Selected]->Title, GStrings("PRESSYN"));
|
|
M_StartMessage (EndString, 0);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if (ev->subtype == EV_GUI_WheelUp)
|
|
{
|
|
if (TopItem > 0) TopItem--;
|
|
return true;
|
|
}
|
|
else if (ev->subtype == EV_GUI_WheelDown)
|
|
{
|
|
if (TopItem < (int)SaveGames.Size() - listboxRows) TopItem++;
|
|
return true;
|
|
}
|
|
}
|
|
return Super::Responder(ev);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
class DSaveMenu : public DLoadSaveMenu
|
|
{
|
|
using Super = DLoadSaveMenu;
|
|
FSaveGameNode NewSaveNode;
|
|
|
|
public:
|
|
|
|
DSaveMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
|
|
void Destroy();
|
|
void DoSave (FSaveGameNode *node);
|
|
bool Responder (event_t *ev);
|
|
bool MenuEvent (int mkey, bool fromcontroller);
|
|
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DSaveMenu::DSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
|
|
: DLoadSaveMenu(parent, desc)
|
|
{
|
|
NewSaveNode.Title = GStrings["NEWSAVE"];
|
|
NewSaveNode.bNoDelete = true;
|
|
SaveGames.Insert(0, &NewSaveNode);
|
|
TopItem = 0;
|
|
if (LastSaved == -1)
|
|
{
|
|
Selected = 0;
|
|
}
|
|
else
|
|
{
|
|
Selected = LastSaved + 1;
|
|
}
|
|
ExtractSaveData (Selected);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void DSaveMenu::Destroy()
|
|
{
|
|
if (SaveGames[0] == &NewSaveNode)
|
|
{
|
|
SaveGames.Delete(0);
|
|
if (Selected == 0) Selected = -1;
|
|
else Selected--;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void DSaveMenu::DoSave (FSaveGameNode *node)
|
|
{
|
|
if (node != &NewSaveNode)
|
|
{
|
|
//G_SaveGame (node->Filename.GetChars(), savegamestring);
|
|
}
|
|
else
|
|
{
|
|
// Find an unused filename and save as that
|
|
FString filename;
|
|
int i;
|
|
FILE *test;
|
|
|
|
for (i = 0;; ++i)
|
|
{
|
|
filename = "";// G_BuildSaveName("save", i);
|
|
test = fopen (filename, "rb");
|
|
if (test == NULL)
|
|
{
|
|
break;
|
|
}
|
|
fclose (test);
|
|
}
|
|
//G_SaveGame (filename, savegamestring);
|
|
}
|
|
M_ClearMenus();
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DSaveMenu::MenuEvent (int mkey, bool fromcontroller)
|
|
{
|
|
if (Super::MenuEvent(mkey, fromcontroller))
|
|
{
|
|
return true;
|
|
}
|
|
if (Selected == -1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (mkey == MKEY_Enter)
|
|
{
|
|
if (Selected != 0)
|
|
{
|
|
savegamestring = SaveGames[Selected]->Title;
|
|
}
|
|
else
|
|
{
|
|
savegamestring = "";
|
|
}
|
|
DMenu *input = new DTextEnterMenu(this, savegamestring, 1, fromcontroller);
|
|
M_ActivateMenu(input);
|
|
mEntering = true;
|
|
}
|
|
else if (mkey == MKEY_Input)
|
|
{
|
|
mEntering = false;
|
|
DoSave(SaveGames[Selected]);
|
|
}
|
|
else if (mkey == MKEY_Abort)
|
|
{
|
|
mEntering = false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DSaveMenu::Responder (event_t *ev)
|
|
{
|
|
if (ev->subtype == EV_GUI_KeyDown)
|
|
{
|
|
if (Selected != -1)
|
|
{
|
|
switch (ev->data1)
|
|
{
|
|
case GK_DEL:
|
|
case '\b':
|
|
// cannot delete 'new save game' item
|
|
if (Selected == 0) return true;
|
|
break;
|
|
|
|
case 'N':
|
|
Selected = TopItem = 0;
|
|
UnloadSaveData ();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return Super::Responder(ev);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
class DLoadMenu : public DLoadSaveMenu
|
|
{
|
|
using Super = DLoadSaveMenu;
|
|
|
|
public:
|
|
|
|
DLoadMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
|
|
|
|
bool MenuEvent (int mkey, bool fromcontroller);
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
DLoadMenu::DLoadMenu(DMenu *parent, FListMenuDescriptor *desc)
|
|
: DLoadSaveMenu(parent, desc)
|
|
{
|
|
TopItem = 0;
|
|
if (LastAccessed != -1)
|
|
{
|
|
Selected = LastAccessed;
|
|
}
|
|
ExtractSaveData (Selected);
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
|
|
{
|
|
if (Super::MenuEvent(mkey, fromcontroller))
|
|
{
|
|
return true;
|
|
}
|
|
if (Selected == -1 || SaveGames.Size() == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (mkey == MKEY_Enter)
|
|
{
|
|
//G_LoadGame (SaveGames[Selected]->Filename.GetChars(), true);
|
|
if (quickSaveSlot == (FSaveGameNode*)1)
|
|
{
|
|
quickSaveSlot = SaveGames[Selected];
|
|
}
|
|
M_ClearMenus();
|
|
LastAccessed = Selected;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|