raze-gles/wadsrc/static
Christoph Oelckers 623511021f - cleaned up the fragment shader and gave it some workable structure.
Important note here: branches are not the root of all evil - but mangled unreadable code actually is!
2019-10-06 22:30:27 +02:00
..
demolition/shaders/glsl - cleaned up the fragment shader and gave it some workable structure. 2019-10-06 22:30:27 +02:00
filter/game-blood - added an engine resource file. 2019-10-04 23:29:00 +02:00