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78 lines
2.6 KiB
C
78 lines
2.6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1994 - Jim Dose
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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#ifndef __FX_MAN_H
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#define __FX_MAN_H
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enum FX_ERRORS
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{
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FX_Warning = -2,
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FX_Error = -1,
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FX_Ok = 0,
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FX_ASSVersion,
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FX_FMODInit
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};
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char *FX_ErrorString( int ErrorNumber );
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int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate );
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int FX_Shutdown( void );
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int FX_SetCallBack( void ( *function )( unsigned int ) );
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void FX_SetVolume( int volume );
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void FX_SetReverseStereo( int setting );
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int FX_GetReverseStereo( void );
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void FX_SetReverb( int reverb );
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void FX_SetReverbDelay( int delay );
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int FX_VoiceAvailable( int priority );
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int FX_PlayLoopedVOC( char *ptr, int loopstart, int loopend,
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int pitchoffset, int vol, int left, int right, int priority,
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unsigned int callbackval );
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int FX_PlayLoopedWAV( char *ptr, int loopstart, int loopend,
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int pitchoffset, int vol, int left, int right, int priority,
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unsigned int callbackval );
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int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance,
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int priority, unsigned int callbackval );
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int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance,
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int priority, unsigned int callbackval );
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int FX_Pan3D( int handle, int angle, int distance );
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int FX_StopSound( int handle );
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int FX_StopAllSounds( void );
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int FX_LoadSample(char *ptr, int size, unsigned int number, int priority);
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int FX_SampleLoaded(unsigned int number);
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int FX_PlayLoopedSound(int,int,unsigned int);
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int FX_PlayPositionedSound(int,int,int,unsigned int);
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int FX_SimulateCallbacks(void);
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#endif
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