raze-gles/polymer/eduke32/build
helixhorned 30e16fe7bb When loading a map in-game, clear TROR wall members corresponding to up/down links.
I find this cleaner for two reasons.  First, lotags won't get in the way of
neartag(), so that doors and switches near constrained TROR walls can be
pushed.  Second, this removes the information leak so that CON coders aren't
tempted to read that values directly before a proper API for that comes along.
When writing out a map in-game (e.g. with dndebug), restore the respective
members so that it can be loaded in the editor again.

git-svn-id: https://svn.eduke32.com/eduke32@2349 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:18 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include When loading a map in-game, clear TROR wall members corresponding to up/down links. 2012-02-16 19:25:18 +00:00
obj.gnu Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
obj.msc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
rsrc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
src When loading a map in-game, clear TROR wall members corresponding to up/down links. 2012-02-16 19:25:18 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
MakeDistributions Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile Lunatic: more Makefile tweaks; spriteext 2011-12-04 18:09:50 +00:00
Makefile.deps Fix 2011-09-20 19:12:42 +00:00
Makefile.msvc Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
Makefile.shared Makefiles: disable a few warning categories and other switches when compiling 2011-12-09 19:08:47 +00:00