raze-gles/source/duke3d/src/screens.h
Christoph Oelckers 55a879fcc0 - put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00

50 lines
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C

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
BEGIN_DUKE_NS
extern void G_DisplayExtraScreens(void);
extern void G_DisplayLogo(void);
extern void G_DoOrderScreen(void);
static inline int G_LastMapInfoIndex(void)
{
Bassert(ud.last_level >= 1); // NOTE: last_level is 1-based
return ud.volume_number*MAXLEVELS + ud.last_level-1;
}
#ifdef DEBUGGINGAIDS
typedef struct {
uint32_t lastgtic;
uint32_t lastnumins, numins;
int32_t numonscreen;
} sprstat_t;
extern sprstat_t g_spriteStat;
#endif
extern int32_t dr_yxaspect, dr_viewingrange;
extern int32_t g_noLogoAnim, g_noLogo;
extern void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e);
END_DUKE_NS