raze-gles/source/common/music
Christoph Oelckers 62e9112133 - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00
..
filereadermusicinterface.h - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
i_music.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
i_music.h - something can be heard, but it's crap. 2019-11-11 19:53:06 +01:00
i_soundfont.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
i_soundfont.h - added the rest of GZDoom's music interface. 2019-11-11 00:23:52 +01:00
music.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
music_config.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
music_midi_base.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
s_advsound.cpp - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
s_music.h - more cleanup on music code 2019-11-28 03:18:58 +01:00
z_music.h - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00