mirror of
https://github.com/ZDoom/raze-gles.git
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3844f1eb55
git-svn-id: https://svn.eduke32.com/eduke32@726 1a8010ca-5511-0410-912e-c29ae57300e0
5310 lines
162 KiB
C
5310 lines
162 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "gamedef.h"
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#include "osd.h"
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int g_ScriptVersion = 13; // 13 = 1.3D-style CON files, 14 = 1.4/1.5 style CON files
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char compilefile[BMAX_PATH] = "(none)"; // file we're currently compiling
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static char parsing_item_name[MAXVARLABEL] = "(none)", previous_item_name[MAXVARLABEL] = "NULL";
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int total_lines,line_number;
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static int checking_ifelse,parsing_state;
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char g_szBuf[1024];
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intptr_t *casescriptptr=NULL; // the pointer to the start of the case table in a switch statement
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// first entry is 'default' code.
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static int casecount = 0;
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static int checking_switch = 0, current_event = -1;
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static int labelsonly = 0, nokeywordcheck = 0, dynamicremap = 0;
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static int num_braces = 0;
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int redefined_quote_count = 0;
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int *aplWeaponClip[MAX_WEAPONS]; // number of items in magazine
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int *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire)
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int *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
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int *aplWeaponHoldDelay[MAX_WEAPONS]; // delay after release fire button to fire (0 for none)
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int *aplWeaponTotalTime[MAX_WEAPONS]; // The total time the weapon is cycling before next fire.
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int *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
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int *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots
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int *aplWeaponSpawnTime[MAX_WEAPONS]; // the frame at which to spawn an item
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int *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
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int *aplWeaponShotsPerBurst[MAX_WEAPONS]; // number of shots per 'burst' (one ammo per 'burst'
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int *aplWeaponWorksLike[MAX_WEAPONS]; // What original the weapon works like
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int *aplWeaponInitialSound[MAX_WEAPONS]; // Sound made when initialy firing. zero for no sound
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int *aplWeaponFireSound[MAX_WEAPONS]; // Sound made when firing (each time for automatic)
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int *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
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int *aplWeaponSound2Sound[MAX_WEAPONS]; // Alternate sound sound ID
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int *aplWeaponReloadSound1[MAX_WEAPONS]; // Sound of magazine being removed
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int *aplWeaponReloadSound2[MAX_WEAPONS]; // Sound of magazine being inserted
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int g_iReturnVarID=-1; // var ID of "RETURN"
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int g_iWeaponVarID=-1; // var ID of "WEAPON"
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int g_iWorksLikeVarID=-1; // var ID of "WORKSLIKE"
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int g_iZRangeVarID=-1; // var ID of "ZRANGE"
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int g_iAngRangeVarID=-1; // var ID of "ANGRANGE"
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int g_iAimAngleVarID=-1; // var ID of "AUTOAIMANGLE"
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int g_iLoTagID=-1; // var ID of "LOTAG"
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int g_iHiTagID=-1; // var ID of "HITAG"
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int g_iTextureID=-1; // var ID of "TEXTURE"
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int g_iThisActorID=-1; // var ID of "THISACTOR"
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intptr_t *actorLoadEventScrptr[MAXTILES];
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intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
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intptr_t *parsing_event=NULL;
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gamevar_t aGameVars[MAXGAMEVARS];
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gamearray_t aGameArrays[MAXGAMEARRAYS];
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int iGameVarCount=0;
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int iGameArrayCount=0;
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extern int qsetmode;
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char *textptr;
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int error,warning;
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enum labeltypes
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{
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LABEL_ANY = -1,
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LABEL_DEFINE = 1,
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LABEL_STATE = 2,
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LABEL_ACTOR = 4,
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LABEL_ACTION = 8,
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LABEL_AI = 16,
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LABEL_MOVE = 32,
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};
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static const char *labeltypenames[] =
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{
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"define",
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"state",
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"actor",
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"action",
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"ai",
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"move"
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};
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static const char *translatelabeltype(int type)
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{
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int i;
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char x[64];
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x[0] = 0;
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for (i=0;i<6;i++)
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{
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if (!(type & (1<<i))) continue;
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if (x[0]) Bstrcat(x, " or ");
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Bstrcat(x, labeltypenames[i]);
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}
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return strdup(x);
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}
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#define NUMKEYWORDS (signed int)(sizeof(keyw)/sizeof(keyw[0]))
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static const char *keyw[] =
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{
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"definelevelname", // 0 defines level name
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"actor", // 1 defines an actor
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"addammo", // 2 adds ammo to a weapon
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"ifrnd", // 3 checks against a randomizer
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"enda", // 4 ends an actor definition
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"ifcansee", // 5 checks if the player can see an object
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"ifhitweapon", // 6 checks if an object was hit by a weapon
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"action", // 7 defines an action if used outside a state or actor, otherwise triggers actor to perform action
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"ifpdistl", // 8 checks if player distance is less than value
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"ifpdistg", // 9 checks if player distance is more than value
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"else", // 10 used with if checks
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"strength", // 11 sets health
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"break", // 12 stops processing
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"shoot", // 13 shoots a projectile
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"palfrom", // 14 used for player screen shading effect, sets p->pals_time and p->pals[0-2]
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"sound", // 15 plays a sound that was defined with definesound
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"fall", // 16 causes actor to fall to sector floor height
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"state", // 17 begins defining a state if used outside a state or actor, otherwise calls a state
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"ends", // 18 ends defining a state
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"define", // 19 defines a value
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"<null>", // 20 was previously used to define a comment
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"ifai", // 21 checks if actor is currently performing a specific ai function
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"killit", // 22 kills an actor
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"addweapon", // 23 adds a weapon to the closest player
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"ai", // 24 sets an ai function to be used by an actor
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"addphealth", // 25 adds health to the player
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"ifdead", // 26 checks if actor is dead
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"ifsquished", // 27 checks if actor has been squished
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"sizeto", // 28 gradually increases actor size until it matches parameters given
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"{", // 29 used to indicate segments of code
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"}", // 30 used to indicate segments of code
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"spawn", // 31 spawns an actor
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"move", // 32
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"ifwasweapon", // 33
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"ifaction", // 34
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"ifactioncount", // 35
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"resetactioncount", // 36
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"debris", // 37
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"pstomp", // 38
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"<null>", // 39 was previously used to define the start of a comment block
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"cstat", // 40
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"ifmove", // 41
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"resetplayer", // 42
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"ifonwater", // 43
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"ifinwater", // 44
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"ifcanshoottarget", // 45
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"ifcount", // 46
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"resetcount", // 47
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"addinventory", // 48
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"ifactornotstayput", // 49
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"hitradius", // 50
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"ifp", // 51
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"count", // 52
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"ifactor", // 53
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"music", // 54
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"include", // 55
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"ifstrength", // 56
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"definesound", // 57
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"guts", // 58
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"ifspawnedby", // 59
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"gamestartup", // 60
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"wackplayer", // 61
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"ifgapzl", // 62
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"ifhitspace", // 63
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"ifoutside", // 64
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"ifmultiplayer", // 65
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"operate", // 66
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"ifinspace", // 67
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"debug", // 68
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"endofgame", // 69
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"ifbulletnear", // 70
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"ifrespawn", // 71
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"iffloordistl", // 72
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"ifceilingdistl", // 73
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"spritepal", // 74
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"ifpinventory", // 75
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"betaname", // 76
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"cactor", // 77
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"ifphealthl", // 78
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"definequote", // 79
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"quote", // 80
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"ifinouterspace", // 81
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"ifnotmoving", // 82
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"respawnhitag", // 83
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"tip", // 84
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"ifspritepal", // 85
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"money", // 86
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"soundonce", // 87
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"addkills", // 88
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"stopsound", // 89
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"ifawayfromwall", // 90
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"ifcanseetarget", // 91
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"globalsound", // 92
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"lotsofglass", // 93
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"ifgotweaponce", // 94
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"getlastpal", // 95
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"pkick", // 96
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"mikesnd", // 97
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"useractor", // 98
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"sizeat", // 99
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"addstrength", // 100 [#]
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"cstator", // 101
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"mail", // 102
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"paper", // 103
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"tossweapon", // 104
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"sleeptime", // 105
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"nullop", // 106
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"definevolumename", // 107
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"defineskillname", // 108
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"ifnosounds", // 109
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"clipdist", // 110
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"ifangdiffl", // 111
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"gamevar", // 112
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"ifvarl", // 113
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"ifvarg", // 114
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"setvarvar", // 115
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"setvar", // 116
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"addvarvar", // 117
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"addvar", // 118
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"ifvarvarl", // 119
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"ifvarvarg", // 120
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"addlogvar", // 121
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"addlog", // 122
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"onevent", // 123
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"endevent", // 124
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"ifvare", // 125
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"ifvarvare", // 126
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"spgetlotag", // 127
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"spgethitag", // 128
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"sectgetlotag", // 129
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"sectgethitag", // 130
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"ifsound", // 131
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"gettexturefloor", // 132
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"gettextureceiling", // 133
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"inittimer", // 134
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"starttrack", // 135
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"randvar", // 136
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"enhanced", // 137
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"getangletotarget", // 138
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"getactorangle", // 139
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"setactorangle", // 140
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"mulvar", // 141
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"mulvarvar", // 142
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"divvar", // 143
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"divvarvar", // 144
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"modvar", // 145
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"modvarvar", // 146
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"andvar", // 147
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"andvarvar", // 148
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"orvar", // 149
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"orvarvar", // 150
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"getplayerangle", // 151
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"setplayerangle", // 152
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"lockplayer", // 153
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"setsector", // 154
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"getsector", // 155
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"setactor", // 156
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"getactor", // 157
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"setwall", // 158
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"getwall", // 159
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"findnearactor", // 160
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"findnearactorvar", // 161
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"setactorvar", // 162
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"getactorvar", // 163
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"espawn", // 164
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"getplayer", // 165
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"setplayer", // 166
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"sqrt", // 167
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"eventloadactor", // 168
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"espawnvar", // 169
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"getuserdef", // 170
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"setuserdef", // 171
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"subvarvar", // 172
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"subvar", // 173
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"ifvarn", // 174
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"ifvarvarn", // 175
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"ifvarand", // 176
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"ifvarvarand", // 177
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"myos", // 178
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"myospal", // 179
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"displayrand", // 180
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"sin", // 181
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"xorvarvar", // 182
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"xorvar", // 183
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"randvarvar", // 184
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"myosx", // 185
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"myospalx", // 186
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"gmaxammo", // 187
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"smaxammo", // 188
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"startlevel", // 189
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"eshoot", // 190
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"qspawn", // 191
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"rotatesprite", // 192
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"defineprojectile", // 193
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"spriteshadow", // 194
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"cos", // 195
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"eshootvar", // 196
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"findnearactor3d", // 197
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"findnearactor3dvar", // 198
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"flash", // 199
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"qspawnvar", // 200
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"eqspawn", // 201
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"eqspawnvar", // 202
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"minitext", // 203
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"gametext", // 204
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"digitalnumber", // 205
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"addweaponvar", // 206
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"setprojectile", // 207
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"angoff", // 208
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"updatesector", // 209
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"insertspriteq", // 210
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"angoffvar", // 211
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"whilevarn", // 212
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"switch", // 213
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"case", // 214
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"default", // 215
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"endswitch", // 216
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"shootvar", // 217
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"soundvar", // 218
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"findplayer", // 219
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"findotherplayer", // 220
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"activatebysector", // 221 sectnum, spriteid
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"operatesectors", // 222 sectnum, spriteid
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"operaterespawns", // 223 lotag
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"operateactivators", // 224 lotag, player index
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"operatemasterswitches", // 225 lotag
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"checkactivatormotion", // 226 lotag
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"zshoot", // 227 zvar projnum
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"dist", // 228 sprite1 sprite2
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"ldist", // 229 sprite1 sprite2
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"shiftvarl", // 230
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"shiftvarr", // 231
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"spritenvg", // 232
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"getangle", // 233
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"whilevarvarn", // 234
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"hitscan", // 235
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"time", // 236
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"getplayervar", // 237
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"setplayervar", // 238
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"mulscale", // 239
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"setaspect", // 240
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"ezshoot", // 241
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"spritenoshade", // 242
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"movesprite", // 243
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"checkavailweapon", // 244
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"soundoncevar", // 245
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"updatesectorz", // 246
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"stopallsounds", // 247
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"ssp", // 248
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"stopsoundvar", // 249
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"displayrandvar", // 250
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"displayrandvarvar", // 251
|
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"checkavailinven", // 252
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"globalsoundvar", // 253
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"guniqhudid", // 254
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"getprojectile", // 255
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"getthisprojectile", // 256
|
|
"setthisprojectile", // 257
|
|
"definecheat", // 258
|
|
"cheatkeys", // 259
|
|
"userquote", // 260
|
|
"precache", // 261
|
|
"definegamefuncname", // 262
|
|
"redefinequote", // 263
|
|
"qsprintf", // 264
|
|
"getpname", // 265
|
|
"qstrcat", // 266
|
|
"qstrcpy", // 267
|
|
"setsprite", // 268
|
|
"rotatepoint", // 269
|
|
"dragpoint", // 270
|
|
"getzrange", // 271
|
|
"changespritestat", // 272
|
|
"getceilzofslope", // 273
|
|
"getflorzofslope", // 274
|
|
"neartag", // 275
|
|
"definegametype", // 276
|
|
"changespritesect", // 277
|
|
"spriteflags", // 278
|
|
"savegamevar", // 279
|
|
"readgamevar", // 280
|
|
"findnearsprite", // 281
|
|
"findnearspritevar", // 282
|
|
"findnearsprite3d", // 283
|
|
"findnearsprite3dvar", // 284
|
|
"dynamicremap", // 285
|
|
"setinput", // 286
|
|
"getinput", // 287
|
|
"save", // 288
|
|
"cansee", // 289
|
|
"canseespr", // 290
|
|
"findnearactorz", // 291
|
|
"findnearactorzvar", // 292
|
|
"findnearspritez", // 293
|
|
"findnearspritezvar", // 294
|
|
"zshootvar", // 295
|
|
"ezshootvar", // 296
|
|
"getcurraddress", // 297
|
|
"jump", // 298
|
|
"qstrlen", // 299
|
|
"getincangle", // 300
|
|
"quake", // 301
|
|
"showview", // 302
|
|
"headspritestat", // 303
|
|
"prevspritestat", // 304
|
|
"nextspritestat", // 305
|
|
"headspritesect", // 306
|
|
"prevspritesect", // 307
|
|
"nextspritesect", // 308
|
|
"getkeyname", // 309
|
|
"qsubstr", // 310
|
|
"gametextz", // 311
|
|
"digitalnumberz", // 312
|
|
"spritenopal", // 313
|
|
"hitradiusvar", // 314
|
|
"rotatesprite16", // 315
|
|
"gamearray", // 316
|
|
"setarray", // 317
|
|
"resizearray", // 318
|
|
"writearraytofile", // 319
|
|
"readarrayfromfile", // 320
|
|
"starttrackvar", // 321
|
|
"<null>"
|
|
};
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|
|
|
static const memberlabel_t sectorlabels[]=
|
|
{
|
|
{ "wallptr", SECTOR_WALLPTR, 0, 0 },
|
|
{ "wallnum", SECTOR_WALLNUM, 0, 0 },
|
|
{ "ceilingz", SECTOR_CEILINGZ, 0, 0 },
|
|
{ "floorz", SECTOR_FLOORZ, 0, 0 },
|
|
{ "ceilingstat", SECTOR_CEILINGSTAT, 0, 0 },
|
|
{ "floorstat", SECTOR_FLOORSTAT, 0, 0 },
|
|
{ "ceilingpicnum", SECTOR_CEILINGPICNUM, 0, 0 },
|
|
{ "ceilingslope", SECTOR_CEILINGSLOPE, 0, 0 },
|
|
{ "ceilingshade", SECTOR_CEILINGSHADE, 0, 0 },
|
|
{ "ceilingpal", SECTOR_CEILINGPAL, 0, 0 },
|
|
{ "ceilingxpanning", SECTOR_CEILINGXPANNING, 0, 0 },
|
|
{ "ceilingypanning", SECTOR_CEILINGYPANNING, 0, 0 },
|
|
{ "floorpicnum", SECTOR_FLOORPICNUM, 0, 0 },
|
|
{ "floorslope", SECTOR_FLOORSLOPE, 0, 0 },
|
|
{ "floorshade", SECTOR_FLOORSHADE, 0, 0 },
|
|
{ "floorpal", SECTOR_FLOORPAL, 0, 0 },
|
|
{ "floorxpanning", SECTOR_FLOORXPANNING, 0, 0 },
|
|
{ "floorypanning", SECTOR_FLOORYPANNING, 0, 0 },
|
|
{ "visibility", SECTOR_VISIBILITY, 0, 0 },
|
|
{ "alignto", SECTOR_ALIGNTO, 0, 0 },
|
|
{ "lotag", SECTOR_LOTAG, 0, 0 },
|
|
{ "hitag", SECTOR_HITAG, 0, 0 },
|
|
{ "extra", SECTOR_EXTRA, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
static const memberlabel_t walllabels[]=
|
|
{
|
|
{ "x", WALL_X, 0, 0 },
|
|
{ "y", WALL_Y, 0, 0 },
|
|
{ "point2", WALL_POINT2, 0, 0 },
|
|
{ "nextwall", WALL_NEXTWALL, 0, 0 },
|
|
{ "nextsector", WALL_NEXTSECTOR, 0, 0 },
|
|
{ "cstat", WALL_CSTAT, 0, 0 },
|
|
{ "picnum", WALL_PICNUM, 0, 0 },
|
|
{ "overpicnum", WALL_OVERPICNUM, 0, 0 },
|
|
{ "shade", WALL_SHADE, 0, 0 },
|
|
{ "pal", WALL_PAL, 0, 0 },
|
|
{ "xrepeat", WALL_XREPEAT, 0, 0 },
|
|
{ "yrepeat", WALL_YREPEAT, 0, 0 },
|
|
{ "xpanning", WALL_XPANNING, 0, 0 },
|
|
{ "ypanning", WALL_YPANNING, 0, 0 },
|
|
{ "lotag", WALL_LOTAG, 0, 0 },
|
|
{ "hitag", WALL_HITAG, 0, 0 },
|
|
{ "extra", WALL_EXTRA, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
const memberlabel_t actorlabels[]=
|
|
{
|
|
{ "x", ACTOR_X, 0, 0 },
|
|
{ "y", ACTOR_Y, 0, 0 },
|
|
{ "z", ACTOR_Z, 0, 0 },
|
|
{ "cstat", ACTOR_CSTAT, 0, 0 },
|
|
{ "picnum", ACTOR_PICNUM, 0, 0 },
|
|
{ "shade", ACTOR_SHADE, 0, 0 },
|
|
{ "pal", ACTOR_PAL, 0, 0 },
|
|
{ "clipdist", ACTOR_CLIPDIST, 0, 0 },
|
|
{ "detail", ACTOR_DETAIL, 0, 0 },
|
|
{ "xrepeat", ACTOR_XREPEAT, 0, 0 },
|
|
{ "yrepeat", ACTOR_YREPEAT, 0, 0 },
|
|
{ "xoffset", ACTOR_XOFFSET, 0, 0 },
|
|
{ "yoffset", ACTOR_YOFFSET, 0, 0 },
|
|
{ "sectnum", ACTOR_SECTNUM, 0, 0 },
|
|
{ "statnum", ACTOR_STATNUM, 0, 0 },
|
|
{ "ang", ACTOR_ANG, 0, 0 },
|
|
{ "owner", ACTOR_OWNER, 0, 0 },
|
|
{ "xvel", ACTOR_XVEL, 0, 0 },
|
|
{ "yvel", ACTOR_YVEL, 0, 0 },
|
|
{ "zvel", ACTOR_ZVEL, 0, 0 },
|
|
{ "lotag", ACTOR_LOTAG, 0, 0 },
|
|
{ "hitag", ACTOR_HITAG, 0, 0 },
|
|
{ "extra", ACTOR_EXTRA, 0, 0 },
|
|
|
|
// hittype labels...
|
|
{ "htcgg", ACTOR_HTCGG, 0, 0 },
|
|
{ "htpicnum", ACTOR_HTPICNUM, 0, 0 },
|
|
{ "htang", ACTOR_HTANG, 0, 0 },
|
|
{ "htextra", ACTOR_HTEXTRA, 0, 0 },
|
|
{ "htowner", ACTOR_HTOWNER, 0, 0 },
|
|
{ "htmovflag", ACTOR_HTMOVFLAG, 0, 0 },
|
|
{ "httempang", ACTOR_HTTEMPANG, 0, 0 },
|
|
{ "htactorstayput", ACTOR_HTACTORSTAYPUT, 0, 0 },
|
|
{ "htdispicnum", ACTOR_HTDISPICNUM, 0, 0 },
|
|
{ "httimetosleep", ACTOR_HTTIMETOSLEEP, 0, 0 },
|
|
{ "htfloorz", ACTOR_HTFLOORZ, 0, 0 },
|
|
{ "htceilingz", ACTOR_HTCEILINGZ, 0, 0 },
|
|
{ "htlastvx", ACTOR_HTLASTVX, 0, 0 },
|
|
{ "htlastvy", ACTOR_HTLASTVY, 0, 0 },
|
|
{ "htbposx", ACTOR_HTBPOSX, 0, 0 },
|
|
{ "htbposy", ACTOR_HTBPOSY, 0, 0 },
|
|
{ "htbposz", ACTOR_HTBPOSZ, 0, 0 },
|
|
{ "htg_t", ACTOR_HTG_T, LABEL_HASPARM2, 8 },
|
|
|
|
// model flags
|
|
|
|
{ "angoff", ACTOR_ANGOFF, 0, 0 },
|
|
{ "pitch", ACTOR_PITCH, 0, 0 },
|
|
{ "roll", ACTOR_ROLL, 0, 0 },
|
|
{ "mdxoff", ACTOR_MDXOFF, 0, 0 },
|
|
{ "mdyoff", ACTOR_MDYOFF, 0, 0 },
|
|
{ "mdzoff", ACTOR_MDZOFF, 0, 0 },
|
|
{ "mdflags", ACTOR_MDFLAGS, 0, 0 },
|
|
{ "xpanning", ACTOR_XPANNING, 0, 0 },
|
|
{ "ypanning", ACTOR_YPANNING, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
const memberlabel_t playerlabels[]=
|
|
{
|
|
{ "zoom", PLAYER_ZOOM, 0, 0 },
|
|
{ "exitx", PLAYER_EXITX, 0, 0 },
|
|
{ "exity", PLAYER_EXITY, 0, 0 },
|
|
{ "loogiex", PLAYER_LOOGIEX, LABEL_HASPARM2, 64 },
|
|
{ "loogiey", PLAYER_LOOGIEY, LABEL_HASPARM2, 64 },
|
|
{ "numloogs", PLAYER_NUMLOOGS, 0, 0 },
|
|
{ "loogcnt", PLAYER_LOOGCNT, 0, 0 },
|
|
{ "posx", PLAYER_POSX, 0, 0 },
|
|
{ "posy", PLAYER_POSY, 0, 0 },
|
|
{ "posz", PLAYER_POSZ, 0, 0 },
|
|
{ "horiz", PLAYER_HORIZ, 0, 0 },
|
|
{ "ohoriz", PLAYER_OHORIZ, 0, 0 },
|
|
{ "ohorizoff", PLAYER_OHORIZOFF, 0, 0 },
|
|
{ "invdisptime", PLAYER_INVDISPTIME, 0, 0 },
|
|
{ "bobposx", PLAYER_BOBPOSX, 0, 0 },
|
|
{ "bobposy", PLAYER_BOBPOSY, 0, 0 },
|
|
{ "oposx", PLAYER_OPOSX, 0, 0 },
|
|
{ "oposy", PLAYER_OPOSY, 0, 0 },
|
|
{ "oposz", PLAYER_OPOSZ, 0, 0 },
|
|
{ "pyoff", PLAYER_PYOFF, 0, 0 },
|
|
{ "opyoff", PLAYER_OPYOFF, 0, 0 },
|
|
{ "posxv", PLAYER_POSXV, 0, 0 },
|
|
{ "posyv", PLAYER_POSYV, 0, 0 },
|
|
{ "poszv", PLAYER_POSZV, 0, 0 },
|
|
{ "last_pissed_time", PLAYER_LAST_PISSED_TIME, 0, 0 },
|
|
{ "truefz", PLAYER_TRUEFZ, 0, 0 },
|
|
{ "truecz", PLAYER_TRUECZ, 0, 0 },
|
|
{ "player_par", PLAYER_PLAYER_PAR, 0, 0 },
|
|
{ "visibility", PLAYER_VISIBILITY, 0, 0 },
|
|
{ "bobcounter", PLAYER_BOBCOUNTER, 0, 0 },
|
|
{ "weapon_sway", PLAYER_WEAPON_SWAY, 0, 0 },
|
|
{ "pals_time", PLAYER_PALS_TIME, 0, 0 },
|
|
{ "randomflamex", PLAYER_RANDOMFLAMEX, 0, 0 },
|
|
{ "crack_time", PLAYER_CRACK_TIME, 0, 0 },
|
|
{ "aim_mode", PLAYER_AIM_MODE, 0, 0 },
|
|
{ "ang", PLAYER_ANG, 0, 0 },
|
|
{ "oang", PLAYER_OANG, 0, 0 },
|
|
{ "angvel", PLAYER_ANGVEL, 0, 0 },
|
|
{ "cursectnum", PLAYER_CURSECTNUM, 0, 0 },
|
|
{ "look_ang", PLAYER_LOOK_ANG, 0, 0 },
|
|
{ "last_extra", PLAYER_LAST_EXTRA, 0, 0 },
|
|
{ "subweapon", PLAYER_SUBWEAPON, 0, 0 },
|
|
{ "ammo_amount", PLAYER_AMMO_AMOUNT, LABEL_HASPARM2, MAX_WEAPONS },
|
|
{ "wackedbyactor", PLAYER_WACKEDBYACTOR, 0, 0 },
|
|
{ "frag", PLAYER_FRAG, 0, 0 },
|
|
{ "fraggedself", PLAYER_FRAGGEDSELF, 0, 0 },
|
|
{ "curr_weapon", PLAYER_CURR_WEAPON, 0, 0 },
|
|
{ "last_weapon", PLAYER_LAST_WEAPON, 0, 0 },
|
|
{ "tipincs", PLAYER_TIPINCS, 0, 0 },
|
|
{ "horizoff", PLAYER_HORIZOFF, 0, 0 },
|
|
{ "wantweaponfire", PLAYER_WANTWEAPONFIRE, 0, 0 },
|
|
{ "holoduke_amount", PLAYER_HOLODUKE_AMOUNT, 0, 0 },
|
|
{ "newowner", PLAYER_NEWOWNER, 0, 0 },
|
|
{ "hurt_delay", PLAYER_HURT_DELAY, 0, 0 },
|
|
{ "hbomb_hold_delay", PLAYER_HBOMB_HOLD_DELAY, 0, 0 },
|
|
{ "jumping_counter", PLAYER_JUMPING_COUNTER, 0, 0 },
|
|
{ "airleft", PLAYER_AIRLEFT, 0, 0 },
|
|
{ "knee_incs", PLAYER_KNEE_INCS, 0, 0 },
|
|
{ "access_incs", PLAYER_ACCESS_INCS, 0, 0 },
|
|
{ "fta", PLAYER_FTA, 0, 0 },
|
|
{ "ftq", PLAYER_FTQ, 0, 0 },
|
|
{ "access_wallnum", PLAYER_ACCESS_WALLNUM, 0, 0 },
|
|
{ "access_spritenum", PLAYER_ACCESS_SPRITENUM, 0, 0 },
|
|
{ "kickback_pic", PLAYER_KICKBACK_PIC, 0, 0 },
|
|
{ "got_access", PLAYER_GOT_ACCESS, 0, 0 },
|
|
{ "weapon_ang", PLAYER_WEAPON_ANG, 0, 0 },
|
|
{ "firstaid_amount", PLAYER_FIRSTAID_AMOUNT, 0, 0 },
|
|
{ "somethingonplayer", PLAYER_SOMETHINGONPLAYER, 0, 0 },
|
|
{ "on_crane", PLAYER_ON_CRANE, 0, 0 },
|
|
{ "i", PLAYER_I, 0, 0 },
|
|
{ "one_parallax_sectnum", PLAYER_ONE_PARALLAX_SECTNUM, 0, 0 },
|
|
{ "over_shoulder_on", PLAYER_OVER_SHOULDER_ON, 0, 0 },
|
|
{ "random_club_frame", PLAYER_RANDOM_CLUB_FRAME, 0, 0 },
|
|
{ "fist_incs", PLAYER_FIST_INCS, 0, 0 },
|
|
{ "one_eighty_count", PLAYER_ONE_EIGHTY_COUNT, 0, 0 },
|
|
{ "cheat_phase", PLAYER_CHEAT_PHASE, 0, 0 },
|
|
{ "dummyplayersprite", PLAYER_DUMMYPLAYERSPRITE, 0, 0 },
|
|
{ "extra_extra8", PLAYER_EXTRA_EXTRA8, 0, 0 },
|
|
{ "quick_kick", PLAYER_QUICK_KICK, 0, 0 },
|
|
{ "heat_amount", PLAYER_HEAT_AMOUNT, 0, 0 },
|
|
{ "actorsqu", PLAYER_ACTORSQU, 0, 0 },
|
|
{ "timebeforeexit", PLAYER_TIMEBEFOREEXIT, 0, 0 },
|
|
{ "customexitsound", PLAYER_CUSTOMEXITSOUND, 0, 0 },
|
|
{ "weaprecs[16]", PLAYER_WEAPRECS, 0, 0 },
|
|
{ "weapreccnt", PLAYER_WEAPRECCNT, 0, 0 },
|
|
{ "interface_toggle_flag", PLAYER_INTERFACE_TOGGLE_FLAG, 0, 0 },
|
|
{ "rotscrnang", PLAYER_ROTSCRNANG, 0, 0 },
|
|
{ "dead_flag", PLAYER_DEAD_FLAG, 0, 0 },
|
|
{ "show_empty_weapon", PLAYER_SHOW_EMPTY_WEAPON, 0, 0 },
|
|
{ "scuba_amount", PLAYER_SCUBA_AMOUNT, 0, 0 },
|
|
{ "jetpack_amount", PLAYER_JETPACK_AMOUNT, 0, 0 },
|
|
{ "steroids_amount", PLAYER_STEROIDS_AMOUNT, 0, 0 },
|
|
{ "shield_amount", PLAYER_SHIELD_AMOUNT, 0, 0 },
|
|
{ "holoduke_on", PLAYER_HOLODUKE_ON, 0, 0 },
|
|
{ "pycount", PLAYER_PYCOUNT, 0, 0 },
|
|
{ "weapon_pos", PLAYER_WEAPON_POS, 0, 0 },
|
|
{ "frag_ps", PLAYER_FRAG_PS, 0, 0 },
|
|
{ "transporter_hold", PLAYER_TRANSPORTER_HOLD, 0, 0 },
|
|
{ "last_full_weapon", PLAYER_LAST_FULL_WEAPON, 0, 0 },
|
|
{ "footprintshade", PLAYER_FOOTPRINTSHADE, 0, 0 },
|
|
{ "boot_amount", PLAYER_BOOT_AMOUNT, 0, 0 },
|
|
{ "scream_voice", PLAYER_SCREAM_VOICE, 0, 0 },
|
|
{ "gm", PLAYER_GM, 0, 0 },
|
|
{ "on_warping_sector", PLAYER_ON_WARPING_SECTOR, 0, 0 },
|
|
{ "footprintcount", PLAYER_FOOTPRINTCOUNT, 0, 0 },
|
|
{ "hbomb_on", PLAYER_HBOMB_ON, 0, 0 },
|
|
{ "jumping_toggle", PLAYER_JUMPING_TOGGLE, 0, 0 },
|
|
{ "rapid_fire_hold", PLAYER_RAPID_FIRE_HOLD, 0, 0 },
|
|
{ "on_ground", PLAYER_ON_GROUND, 0, 0 },
|
|
{ "name", PLAYER_NAME, LABEL_ISSTRING, 32 },
|
|
{ "inven_icon", PLAYER_INVEN_ICON, 0, 0 },
|
|
{ "buttonpalette", PLAYER_BUTTONPALETTE, 0, 0 },
|
|
{ "jetpack_on", PLAYER_JETPACK_ON, 0, 0 },
|
|
{ "spritebridge", PLAYER_SPRITEBRIDGE, 0, 0 },
|
|
{ "lastrandomspot", PLAYER_LASTRANDOMSPOT, 0, 0 },
|
|
{ "scuba_on", PLAYER_SCUBA_ON, 0, 0 },
|
|
{ "footprintpal", PLAYER_FOOTPRINTPAL, 0, 0 },
|
|
{ "heat_on", PLAYER_HEAT_ON, 0, 0 },
|
|
{ "holster_weapon", PLAYER_HOLSTER_WEAPON, 0, 0 },
|
|
{ "falling_counter", PLAYER_FALLING_COUNTER, 0, 0 },
|
|
{ "gotweapon", PLAYER_GOTWEAPON, LABEL_HASPARM2, MAX_WEAPONS },
|
|
{ "refresh_inventory", PLAYER_REFRESH_INVENTORY, 0, 0 },
|
|
{ "palette", PLAYER_PALETTE, 0, 0 },
|
|
{ "toggle_key_flag", PLAYER_TOGGLE_KEY_FLAG, 0, 0 },
|
|
{ "knuckle_incs", PLAYER_KNUCKLE_INCS, 0, 0 },
|
|
{ "walking_snd_toggle", PLAYER_WALKING_SND_TOGGLE, 0, 0 },
|
|
{ "palookup", PLAYER_PALOOKUP, 0, 0 },
|
|
{ "hard_landing", PLAYER_HARD_LANDING, 0, 0 },
|
|
{ "max_secret_rooms", PLAYER_MAX_SECRET_ROOMS, 0, 0 },
|
|
{ "secret_rooms", PLAYER_SECRET_ROOMS, 0, 0 },
|
|
{ "pals", PLAYER_PALS, LABEL_HASPARM2, 2 },
|
|
{ "max_actors_killed", PLAYER_MAX_ACTORS_KILLED, 0, 0 },
|
|
{ "actors_killed", PLAYER_ACTORS_KILLED, 0, 0 },
|
|
{ "return_to_center", PLAYER_RETURN_TO_CENTER, 0, 0 },
|
|
{ "runspeed", PLAYER_RUNSPEED, 0, 0 },
|
|
{ "sbs", PLAYER_SBS, 0, 0 },
|
|
{ "reloading", PLAYER_RELOADING, 0, 0 },
|
|
{ "auto_aim", PLAYER_AUTO_AIM, 0, 0 },
|
|
{ "movement_lock", PLAYER_MOVEMENT_LOCK, 0, 0 },
|
|
{ "sound_pitch", PLAYER_SOUND_PITCH, 0, 0 },
|
|
{ "weaponswitch", PLAYER_WEAPONSWITCH, 0, 0 },
|
|
{ "team", PLAYER_TEAM, 0, 0 },
|
|
{ "max_player_health", PLAYER_MAX_PLAYER_HEALTH, 0, 0 },
|
|
{ "max_shield_amount", PLAYER_MAX_SHIELD_AMOUNT, 0, 0 },
|
|
{ "max_ammo_amount", PLAYER_MAX_AMMO_AMOUNT, LABEL_HASPARM2, MAX_WEAPONS },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
static const memberlabel_t projectilelabels[]=
|
|
{
|
|
{ "workslike", PROJ_WORKSLIKE, 0, 0 },
|
|
{ "spawns", PROJ_SPAWNS, 0, 0 },
|
|
{ "sxrepeat", PROJ_SXREPEAT, 0, 0 },
|
|
{ "syrepeat", PROJ_SYREPEAT, 0, 0 },
|
|
{ "sound", PROJ_SOUND, 0, 0 },
|
|
{ "isound", PROJ_ISOUND, 0, 0 },
|
|
{ "vel", PROJ_VEL, 0, 0 },
|
|
{ "extra", PROJ_EXTRA, 0, 0 },
|
|
{ "decal", PROJ_DECAL, 0, 0 },
|
|
{ "trail", PROJ_TRAIL, 0, 0 },
|
|
{ "txrepeat", PROJ_TXREPEAT, 0, 0 },
|
|
{ "tyrepeat", PROJ_TYREPEAT, 0, 0 },
|
|
{ "toffset", PROJ_TOFFSET, 0, 0 },
|
|
{ "tnum", PROJ_TNUM, 0, 0 },
|
|
{ "drop", PROJ_DROP, 0, 0 },
|
|
{ "cstat", PROJ_CSTAT, 0, 0 },
|
|
{ "clipdist", PROJ_CLIPDIST, 0, 0 },
|
|
{ "shade", PROJ_SHADE, 0, 0 },
|
|
{ "xrepeat", PROJ_XREPEAT, 0, 0 },
|
|
{ "yrepeat", PROJ_YREPEAT, 0, 0 },
|
|
{ "pal", PROJ_PAL, 0, 0 },
|
|
{ "extra_rand", PROJ_EXTRA_RAND, 0, 0 },
|
|
{ "hitradius", PROJ_HITRADIUS, 0, 0 },
|
|
{ "velmult", PROJ_VEL_MULT, 0, 0 },
|
|
{ "offset", PROJ_OFFSET, 0, 0 },
|
|
{ "bounces", PROJ_BOUNCES, 0, 0 },
|
|
{ "bsound", PROJ_BSOUND, 0, 0 },
|
|
{ "range", PROJ_RANGE, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
static const memberlabel_t userdefslabels[]=
|
|
{
|
|
// { "<null>", 1, 0, 0 },
|
|
{ "god", USERDEFS_GOD, 0, 0 },
|
|
{ "warp_on", USERDEFS_WARP_ON, 0, 0 },
|
|
{ "cashman", USERDEFS_CASHMAN, 0, 0 },
|
|
{ "eog", USERDEFS_EOG, 0, 0 },
|
|
{ "showallmap", USERDEFS_SHOWALLMAP, 0, 0 },
|
|
{ "show_help", USERDEFS_SHOW_HELP, 0, 0 },
|
|
{ "scrollmode", USERDEFS_SCROLLMODE, 0, 0 },
|
|
{ "clipping", USERDEFS_CLIPPING, 0, 0 },
|
|
{ "user_name", USERDEFS_USER_NAME, LABEL_HASPARM2, MAXPLAYERS },
|
|
{ "ridecule", USERDEFS_RIDECULE, LABEL_HASPARM2 | LABEL_ISSTRING, 10 },
|
|
{ "savegame", USERDEFS_SAVEGAME, LABEL_HASPARM2 | LABEL_ISSTRING, 10 },
|
|
{ "pwlockout", USERDEFS_PWLOCKOUT, LABEL_ISSTRING, 128 },
|
|
{ "rtsname;", USERDEFS_RTSNAME, LABEL_ISSTRING, 128 },
|
|
{ "overhead_on", USERDEFS_OVERHEAD_ON, 0, 0 },
|
|
{ "last_overhead", USERDEFS_LAST_OVERHEAD, 0, 0 },
|
|
{ "showweapons", USERDEFS_SHOWWEAPONS, 0, 0 },
|
|
|
|
{ "pause_on", USERDEFS_PAUSE_ON, 0, 0 },
|
|
{ "from_bonus", USERDEFS_FROM_BONUS, 0, 0 },
|
|
{ "camerasprite", USERDEFS_CAMERASPRITE, 0, 0 },
|
|
{ "last_camsprite", USERDEFS_LAST_CAMSPRITE, 0, 0 },
|
|
{ "last_level", USERDEFS_LAST_LEVEL, 0, 0 },
|
|
{ "secretlevel", USERDEFS_SECRETLEVEL, 0, 0 },
|
|
|
|
{ "const_visibility", USERDEFS_CONST_VISIBILITY, 0, 0 },
|
|
{ "uw_framerate", USERDEFS_UW_FRAMERATE, 0, 0 },
|
|
{ "camera_time", USERDEFS_CAMERA_TIME, 0, 0 },
|
|
{ "folfvel", USERDEFS_FOLFVEL, 0, 0 },
|
|
{ "folavel", USERDEFS_FOLAVEL, 0, 0 },
|
|
{ "folx", USERDEFS_FOLX, 0, 0 },
|
|
{ "foly", USERDEFS_FOLY, 0, 0 },
|
|
{ "fola", USERDEFS_FOLA, 0, 0 },
|
|
{ "reccnt", USERDEFS_RECCNT, 0, 0 },
|
|
|
|
{ "entered_name", USERDEFS_ENTERED_NAME, 0, 0 },
|
|
{ "screen_tilting", USERDEFS_SCREEN_TILTING, 0, 0 },
|
|
{ "shadows", USERDEFS_SHADOWS, 0, 0 },
|
|
{ "fta_on", USERDEFS_FTA_ON, 0, 0 },
|
|
{ "executions", USERDEFS_EXECUTIONS, 0, 0 },
|
|
{ "auto_run", USERDEFS_AUTO_RUN, 0, 0 },
|
|
{ "coords", USERDEFS_COORDS, 0, 0 },
|
|
{ "tickrate", USERDEFS_TICKRATE, 0, 0 },
|
|
{ "m_coop", USERDEFS_M_COOP, 0, 0 },
|
|
{ "coop", USERDEFS_COOP, 0, 0 },
|
|
{ "screen_size", USERDEFS_SCREEN_SIZE, 0, 0 },
|
|
{ "lockout", USERDEFS_LOCKOUT, 0, 0 },
|
|
{ "crosshair", USERDEFS_CROSSHAIR, 0, 0 },
|
|
{ "wchoice[MAXPLAYERS][MAX_WEAPONS]", USERDEFS_WCHOICE, 0, 0 },
|
|
{ "playerai", USERDEFS_PLAYERAI, 0, 0 },
|
|
{ "respawn_monsters", USERDEFS_RESPAWN_MONSTERS, 0, 0 },
|
|
{ "respawn_items", USERDEFS_RESPAWN_ITEMS, 0, 0 },
|
|
{ "respawn_inventory", USERDEFS_RESPAWN_INVENTORY, 0, 0 },
|
|
{ "recstat", USERDEFS_RECSTAT, 0, 0 },
|
|
{ "monsters_off", USERDEFS_MONSTERS_OFF, 0, 0 },
|
|
{ "brightness", USERDEFS_BRIGHTNESS, 0, 0 },
|
|
{ "m_respawn_items", USERDEFS_M_RESPAWN_ITEMS, 0, 0 },
|
|
{ "m_respawn_monsters", USERDEFS_M_RESPAWN_MONSTERS, 0, 0 },
|
|
{ "m_respawn_inventory", USERDEFS_M_RESPAWN_INVENTORY, 0, 0 },
|
|
{ "m_recstat", USERDEFS_M_RECSTAT, 0, 0 },
|
|
{ "m_monsters_off", USERDEFS_M_MONSTERS_OFF, 0, 0 },
|
|
{ "detail", USERDEFS_DETAIL, 0, 0 },
|
|
{ "m_ffire", USERDEFS_M_FFIRE, 0, 0 },
|
|
{ "ffire", USERDEFS_FFIRE, 0, 0 },
|
|
{ "m_player_skill", USERDEFS_M_PLAYER_SKILL, 0, 0 },
|
|
{ "m_level_number", USERDEFS_M_LEVEL_NUMBER, 0, 0 },
|
|
{ "m_volume_number", USERDEFS_M_VOLUME_NUMBER, 0, 0 },
|
|
{ "multimode", USERDEFS_MULTIMODE, 0, 0 },
|
|
{ "player_skill", USERDEFS_PLAYER_SKILL, 0, 0 },
|
|
{ "level_number", USERDEFS_LEVEL_NUMBER, 0, 0 },
|
|
{ "volume_number", USERDEFS_VOLUME_NUMBER, 0, 0 },
|
|
{ "m_marker", USERDEFS_M_MARKER, 0, 0 },
|
|
{ "marker", USERDEFS_MARKER, 0, 0 },
|
|
{ "mouseflip", USERDEFS_MOUSEFLIP, 0, 0 },
|
|
{ "statusbarscale", USERDEFS_STATUSBARSCALE, 0, 0 },
|
|
{ "drawweapon", USERDEFS_DRAWWEAPON, 0, 0 },
|
|
{ "mouseaiming", USERDEFS_MOUSEAIMING, 0, 0 },
|
|
{ "weaponswitch", USERDEFS_WEAPONSWITCH, 0, 0 },
|
|
{ "democams", USERDEFS_DEMOCAMS, 0, 0 },
|
|
{ "color", USERDEFS_COLOR, 0, 0 },
|
|
{ "msgdisptime", USERDEFS_MSGDISPTIME, 0, 0 },
|
|
{ "statusbarmode", USERDEFS_STATUSBARMODE, 0, 0 },
|
|
{ "m_noexits", USERDEFS_M_NOEXITS, 0, 0 },
|
|
{ "noexits", USERDEFS_NOEXITS, 0, 0 },
|
|
{ "autovote", USERDEFS_AUTOVOTE, 0, 0 },
|
|
{ "automsg", USERDEFS_AUTOMSG, 0, 0 },
|
|
{ "idplayers", USERDEFS_IDPLAYERS, 0, 0 },
|
|
{ "team", USERDEFS_TEAM, 0, 0 },
|
|
{ "viewbob", USERDEFS_VIEWBOB, 0, 0 },
|
|
{ "weaponsway", USERDEFS_WEAPONSWAY, 0, 0 },
|
|
{ "angleinterpolation", USERDEFS_ANGLEINTERPOLATION, 0, 0 },
|
|
{ "deathmsgs", USERDEFS_DEATHMSGS, 0, 0 },
|
|
{ "levelstats", USERDEFS_LEVELSTATS, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
static const memberlabel_t inputlabels[]=
|
|
{
|
|
{ "avel", INPUT_AVEL, 0, 0 },
|
|
{ "horz", INPUT_HORZ, 0, 0 },
|
|
{ "fvel", INPUT_FVEL, 0, 0 },
|
|
{ "svel", INPUT_SVEL, 0, 0 },
|
|
{ "bits", INPUT_BITS, 0, 0 },
|
|
{ "extbits", INPUT_EXTBITS, 0, 0 },
|
|
{ "", -1, 0, 0 } // END OF LIST
|
|
};
|
|
|
|
static int skipcomments(void)
|
|
{
|
|
char c;
|
|
intptr_t i, j;
|
|
|
|
while ((c = *textptr))
|
|
{
|
|
if (c == ' ' || c == '\t' || c == '\r')
|
|
textptr++;
|
|
else if (c == '\n')
|
|
{
|
|
line_number++;
|
|
textptr++;
|
|
}
|
|
else if (c == '/' && textptr[1] == '/')
|
|
{
|
|
if (!(error || warning) && g_ScriptDebug > 1)
|
|
initprintf("%s:%d: debug: got comment.\n",compilefile,line_number);
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
|
textptr++;
|
|
}
|
|
else if (c == '/' && textptr[1] == '*')
|
|
{
|
|
if (!(error || warning) && g_ScriptDebug > 1)
|
|
initprintf("%s:%d: debug: got start of comment block.\n",compilefile,line_number);
|
|
while (*textptr && !(textptr[0] == '*' && textptr[1] == '/'))
|
|
{
|
|
if (*textptr == '\n')
|
|
line_number++;
|
|
textptr++;
|
|
}
|
|
if ((!(error || warning) && g_ScriptDebug > 1) && (textptr[0] == '*' && textptr[1] == '/'))
|
|
initprintf("%s:%d: debug: got end of comment block.\n",compilefile,line_number);
|
|
if (!*textptr)
|
|
{
|
|
if (!(error || warning) && g_ScriptDebug)
|
|
initprintf("%s:%d: debug: EOF in comment!\n",compilefile,line_number);
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: found `/*' with no `*/'.\n",compilefile,line_number);
|
|
parsing_state = num_braces = 0;
|
|
parsing_actor = 0;
|
|
error++;
|
|
break;
|
|
}
|
|
else textptr+=2;
|
|
}
|
|
else break;
|
|
}
|
|
|
|
if ((unsigned)(scriptptr-script) > (unsigned)(g_ScriptSize-32))
|
|
{
|
|
intptr_t oscriptptr = (unsigned)(scriptptr-script);
|
|
intptr_t ocasescriptptr = (unsigned)(casescriptptr-script);
|
|
intptr_t oparsing_event = (unsigned)(parsing_event-script);
|
|
intptr_t oparsing_actor = (unsigned)(parsing_actor-script);
|
|
char *scriptptrs;
|
|
intptr_t *newscript;
|
|
|
|
for (i=0;i<MAXSECTORS;i++)
|
|
{
|
|
if (labelcode[i] && labeltype[i] != LABEL_DEFINE)
|
|
{
|
|
labelcode[i] -= (intptr_t)&script[0];
|
|
}
|
|
}
|
|
|
|
scriptptrs = Bcalloc(1,g_ScriptSize * sizeof(char));
|
|
for (i=0;i<g_ScriptSize;i++)
|
|
{
|
|
// initprintf("%d\n",i);
|
|
if ((intptr_t)script[i] >= (intptr_t)(&script[0]) && (intptr_t)script[i] < (intptr_t)(&script[g_ScriptSize]))
|
|
{
|
|
scriptptrs[i] = 1;
|
|
j = (intptr_t)script[i] - (intptr_t)&script[0];
|
|
script[i] = j;
|
|
}
|
|
else scriptptrs[i] = 0;
|
|
}
|
|
|
|
for (i=0;i<MAXTILES;i++)
|
|
if (actorscrptr[i])
|
|
{
|
|
j = (intptr_t)actorscrptr[i]-(intptr_t)&script[0];
|
|
actorscrptr[i] = (intptr_t *)j;
|
|
}
|
|
|
|
for (i=0;i<MAXTILES;i++)
|
|
if (actorLoadEventScrptr[i])
|
|
{
|
|
j = (intptr_t)actorLoadEventScrptr[i]-(intptr_t)&script[0];
|
|
actorLoadEventScrptr[i] = (intptr_t *)j;
|
|
}
|
|
|
|
for (i=0;i<MAXGAMEEVENTS;i++)
|
|
if (apScriptGameEvent[i])
|
|
{
|
|
j = (intptr_t)apScriptGameEvent[i]-(intptr_t)&script[0];
|
|
apScriptGameEvent[i] = (intptr_t *)j;
|
|
}
|
|
|
|
//initprintf("offset: %d\n",(unsigned)(scriptptr-script));
|
|
g_ScriptSize += 16384;
|
|
initprintf("Increasing script buffer size to %d bytes...\n",g_ScriptSize);
|
|
newscript = (intptr_t *)Brealloc(script, g_ScriptSize * sizeof(intptr_t));
|
|
|
|
if (newscript == NULL)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%d: out of memory: Aborted (%ud)\n",compilefile,line_number,(unsigned)(scriptptr-script));
|
|
initprintf(tempbuf);
|
|
error++;
|
|
return 1;
|
|
}
|
|
script = newscript;
|
|
scriptptr = (intptr_t *)(script+oscriptptr);
|
|
//initprintf("offset: %d\n",(unsigned)(scriptptr-script));
|
|
if (casescriptptr != NULL)
|
|
casescriptptr = (intptr_t *)(script+ocasescriptptr);
|
|
if (parsing_event != NULL)
|
|
parsing_event = (intptr_t *)(script+oparsing_event);
|
|
if (parsing_actor != NULL)
|
|
parsing_actor = (intptr_t *)(script+oparsing_actor);
|
|
|
|
for (i=0;i<MAXSECTORS;i++)
|
|
{
|
|
if (labelcode[i] && labeltype[i] != LABEL_DEFINE)
|
|
{
|
|
labelcode[i] += (intptr_t)&script[0];
|
|
}
|
|
}
|
|
|
|
for (i=0;i<g_ScriptSize-16384;i++)
|
|
if (scriptptrs[i])
|
|
{
|
|
j = (intptr_t)script[i]+(intptr_t)&script[0];
|
|
script[i] = j;
|
|
}
|
|
|
|
for (i=0;i<MAXTILES;i++)
|
|
if (actorscrptr[i])
|
|
{
|
|
j = (intptr_t)actorscrptr[i]+(intptr_t)&script[0];
|
|
actorscrptr[i] = (intptr_t *)j;
|
|
}
|
|
|
|
for (i=0;i<MAXTILES;i++)
|
|
if (actorLoadEventScrptr[i])
|
|
{
|
|
j = (intptr_t)actorLoadEventScrptr[i]+(intptr_t)&script[0];
|
|
actorLoadEventScrptr[i] = (intptr_t *)j;
|
|
}
|
|
|
|
for (i=0;i<MAXGAMEEVENTS;i++)
|
|
if (apScriptGameEvent[i])
|
|
{
|
|
j = (intptr_t)apScriptGameEvent[i]+(intptr_t)&script[0];
|
|
apScriptGameEvent[i] = (intptr_t *)j;
|
|
}
|
|
Bfree(scriptptrs);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void DefineProjectile(int lVar1, int lLabelID, int lVar2)
|
|
{
|
|
switch (lLabelID)
|
|
{
|
|
case PROJ_WORKSLIKE:
|
|
projectile[lVar1].workslike=lVar2;
|
|
break;
|
|
|
|
case PROJ_SPAWNS:
|
|
projectile[lVar1].spawns=lVar2;
|
|
break;
|
|
|
|
case PROJ_SXREPEAT:
|
|
projectile[lVar1].sxrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_SYREPEAT:
|
|
projectile[lVar1].syrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_SOUND:
|
|
projectile[lVar1].sound=lVar2;
|
|
break;
|
|
|
|
case PROJ_ISOUND:
|
|
projectile[lVar1].isound=lVar2;
|
|
break;
|
|
|
|
case PROJ_VEL:
|
|
projectile[lVar1].vel=lVar2;
|
|
break;
|
|
|
|
case PROJ_EXTRA:
|
|
projectile[lVar1].extra=lVar2;
|
|
break;
|
|
|
|
case PROJ_DECAL:
|
|
projectile[lVar1].decal=lVar2;
|
|
break;
|
|
|
|
case PROJ_TRAIL:
|
|
projectile[lVar1].trail=lVar2;
|
|
break;
|
|
|
|
case PROJ_TXREPEAT:
|
|
projectile[lVar1].txrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_TYREPEAT:
|
|
projectile[lVar1].tyrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_TOFFSET:
|
|
projectile[lVar1].toffset=lVar2;
|
|
break;
|
|
|
|
case PROJ_TNUM:
|
|
projectile[lVar1].tnum=lVar2;
|
|
break;
|
|
|
|
case PROJ_DROP:
|
|
projectile[lVar1].drop=lVar2;
|
|
break;
|
|
|
|
case PROJ_CSTAT:
|
|
projectile[lVar1].cstat=lVar2;
|
|
break;
|
|
|
|
case PROJ_CLIPDIST:
|
|
projectile[lVar1].clipdist=lVar2;
|
|
break;
|
|
|
|
case PROJ_SHADE:
|
|
projectile[lVar1].shade=lVar2;
|
|
break;
|
|
|
|
case PROJ_XREPEAT:
|
|
projectile[lVar1].xrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_YREPEAT:
|
|
projectile[lVar1].yrepeat=lVar2;
|
|
break;
|
|
|
|
case PROJ_PAL:
|
|
projectile[lVar1].pal=lVar2;
|
|
break;
|
|
|
|
case PROJ_EXTRA_RAND:
|
|
projectile[lVar1].extra_rand=lVar2;
|
|
break;
|
|
|
|
case PROJ_HITRADIUS:
|
|
projectile[lVar1].hitradius=lVar2;
|
|
break;
|
|
|
|
case PROJ_VEL_MULT:
|
|
projectile[lVar1].velmult=lVar2;
|
|
break;
|
|
|
|
case PROJ_OFFSET:
|
|
projectile[lVar1].offset=lVar2;
|
|
break;
|
|
|
|
case PROJ_BOUNCES:
|
|
projectile[lVar1].bounces=lVar2;
|
|
break;
|
|
|
|
case PROJ_BSOUND:
|
|
projectile[lVar1].bsound=lVar2;
|
|
break;
|
|
|
|
case PROJ_RANGE:
|
|
projectile[lVar1].range=lVar2;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// defaultprojectile[lVar1] = projectile[lVar1];
|
|
Bmemcpy(&defaultprojectile[lVar1], &projectile[lVar1], sizeof(projectile[lVar1]));
|
|
|
|
return;
|
|
}
|
|
|
|
static int CheckEventSync(int iEventID)
|
|
{
|
|
if (parsing_event || parsing_actor)
|
|
{
|
|
switch (iEventID)
|
|
{
|
|
case EVENT_CHEATGETSTEROIDS:
|
|
case EVENT_CHEATGETHEAT:
|
|
case EVENT_CHEATGETBOOT:
|
|
case EVENT_CHEATGETSHIELD:
|
|
case EVENT_CHEATGETSCUBA:
|
|
case EVENT_CHEATGETHOLODUKE:
|
|
case EVENT_CHEATGETJETPACK:
|
|
case EVENT_CHEATGETFIRSTAID:
|
|
case EVENT_DISPLAYCROSSHAIR:
|
|
case EVENT_DISPLAYREST:
|
|
case EVENT_DISPLAYROOMS:
|
|
case EVENT_DISPLAYSBAR:
|
|
case EVENT_DISPLAYWEAPON:
|
|
case EVENT_DRAWWEAPON:
|
|
case EVENT_ENTERLEVEL:
|
|
case EVENT_FAKEDOMOVETHINGS:
|
|
case EVENT_GETLOADTILE:
|
|
case EVENT_GETMENUTILE:
|
|
case EVENT_INIT:
|
|
case EVENT_LOGO:
|
|
return 0;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
#if 0
|
|
void AddLog(const char *psz, ...)
|
|
{
|
|
va_list va;
|
|
|
|
va_start(va, psz);
|
|
Bvsnprintf(tempbuf, sizeof(tempbuf), psz, va);
|
|
va_end(va);
|
|
|
|
if (tempbuf[Bstrlen(tempbuf)] != '\n')
|
|
Bstrcat(tempbuf,"\n");
|
|
if (qsetmode == 200) OSD_Printf(tempbuf);
|
|
else initprintf(tempbuf);
|
|
}
|
|
#endif
|
|
|
|
static int GetDefID(const char *szGameLabel)
|
|
{
|
|
int i;
|
|
for (i=0;i<iGameVarCount;i++)
|
|
{
|
|
if (aGameVars[i].szLabel != NULL)
|
|
{
|
|
if (Bstrcmp(szGameLabel, aGameVars[i].szLabel) == 0)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
static int GetADefID(const char *szGameLabel)
|
|
{
|
|
int i;
|
|
// initprintf("iGameArrayCount is %i\n",iGameArrayCount);
|
|
for (i=0;i<iGameArrayCount;i++)
|
|
{
|
|
if (aGameArrays[i].szLabel != NULL)
|
|
{
|
|
if (Bstrcmp(szGameLabel, aGameArrays[i].szLabel) == 0)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
// initprintf("game array %s not found\n",szGameLabel);
|
|
return -1;
|
|
}
|
|
static int ispecial(char c)
|
|
{
|
|
if (c == 0x0a)
|
|
{
|
|
line_number++;
|
|
return 1;
|
|
}
|
|
|
|
if (c == ' ' || c == 0x0d)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline int isaltok(char c)
|
|
{
|
|
return (isalnum(c) || c == '{' || c == '}' || c == '/' || c == '*' || c == '-' || c == '_' || c == '.');
|
|
}
|
|
|
|
static int getlabelid(const memberlabel_t *pLabel, const char *psz)
|
|
{
|
|
// find the label psz in the table pLabel.
|
|
// returns the ID for the label, or -1
|
|
|
|
int l=-1;
|
|
int i;
|
|
|
|
for (i=0;pLabel[i].lId >=0 ; i++)
|
|
{
|
|
if (!Bstrcasecmp(pLabel[i].name,psz))
|
|
{
|
|
l= pLabel[i].lId;
|
|
break; // stop for loop
|
|
}
|
|
}
|
|
return l;
|
|
}
|
|
|
|
static int getlabeloffset(const memberlabel_t *pLabel, const char *psz)
|
|
{
|
|
// find the label psz in the table pLabel.
|
|
// returns the offset in the array for the label, or -1
|
|
int i;
|
|
|
|
for (i=0;pLabel[i].lId >=0 ; i++)
|
|
{
|
|
if (!Bstrcasecmp(pLabel[i].name,psz))
|
|
{
|
|
// printf("Label has flags of %02X\n",pLabel[i].flags);
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static void getlabel(void)
|
|
{
|
|
int i;
|
|
|
|
skipcomments();
|
|
|
|
while (isalnum(*textptr) == 0)
|
|
{
|
|
if (*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if (*textptr == 0)
|
|
return;
|
|
}
|
|
|
|
i = 0;
|
|
while (ispecial(*textptr) == 0 && *textptr!='['&& *textptr!=']' && *textptr!='\t' && *textptr!='\n' && *textptr!='\r')
|
|
label[(labelcnt<<6)+i++] = *(textptr++);
|
|
|
|
label[(labelcnt<<6)+i] = 0;
|
|
if (!(error || warning) && g_ScriptDebug > 1)
|
|
initprintf("%s:%d: debug: got label `%s'.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
}
|
|
|
|
static int keyword(void)
|
|
{
|
|
int i;
|
|
char *temptextptr;
|
|
|
|
skipcomments();
|
|
|
|
temptextptr = textptr;
|
|
|
|
while (isaltok(*temptextptr) == 0)
|
|
{
|
|
temptextptr++;
|
|
if (*temptextptr == 0)
|
|
return 0;
|
|
}
|
|
|
|
i = 0;
|
|
while (isaltok(*temptextptr))
|
|
{
|
|
tempbuf[i] = *(temptextptr++);
|
|
i++;
|
|
}
|
|
tempbuf[i] = 0;
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(tempbuf,keyw[i]) == 0)
|
|
return i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
static int transword(void) //Returns its code #
|
|
{
|
|
int i, l;
|
|
|
|
skipcomments();
|
|
|
|
while (isaltok(*textptr) == 0)
|
|
{
|
|
if (*textptr == 0x0a) line_number++;
|
|
if (*textptr == 0)
|
|
return -1;
|
|
textptr++;
|
|
}
|
|
|
|
l = 0;
|
|
while (isaltok(*(textptr+l)) && !(*(textptr + l) == '.'))
|
|
{
|
|
tempbuf[l] = textptr[l];
|
|
l++;
|
|
}
|
|
while (isaltok(*(textptr+l)))
|
|
{
|
|
tempbuf[l] = textptr[l];
|
|
l++;
|
|
}
|
|
tempbuf[l] = 0;
|
|
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
{
|
|
if (Bstrcmp(tempbuf,keyw[i]) == 0)
|
|
{
|
|
*scriptptr = i;
|
|
textptr += l;
|
|
scriptptr++;
|
|
if (!(error || warning) && g_ScriptDebug)
|
|
initprintf("%s:%d: debug: translating keyword `%s'.\n",compilefile,line_number,keyw[i]);
|
|
return i;
|
|
}
|
|
}
|
|
|
|
textptr += l;
|
|
|
|
if (tempbuf[0] == '{' && tempbuf[1] != 0)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: expected a SPACE or CR between `{' and `%s'.\n",compilefile,line_number,tempbuf+1);
|
|
}
|
|
else if (tempbuf[0] == '}' && tempbuf[1] != 0)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: expected a SPACE or CR between `}' and `%s'.\n",compilefile,line_number,tempbuf+1);
|
|
}
|
|
else ReportError(ERROR_EXPECTEDKEYWORD);
|
|
error++;
|
|
return -1;
|
|
}
|
|
|
|
static void transvartype(int type)
|
|
{
|
|
int i=0,f=0;
|
|
|
|
skipcomments();
|
|
if (!type && !labelsonly && (isdigit(*textptr) || ((*textptr == '-') && (isdigit(*(textptr+1))))))
|
|
{
|
|
if (!(error || warning) && g_ScriptDebug)
|
|
initprintf("%s:%d: debug: accepted constant %d in place of gamevar.\n",compilefile,line_number,atol(textptr));
|
|
*scriptptr++=MAXGAMEVARS;
|
|
if (tolower(textptr[1])=='x')
|
|
sscanf(textptr+2,"%x",scriptptr);
|
|
else
|
|
*scriptptr=atol(textptr);
|
|
scriptptr++;
|
|
getlabel();
|
|
return;
|
|
}
|
|
else if ((*textptr == '-') && !isdigit(*(textptr+1)))
|
|
{
|
|
if (!type)
|
|
{
|
|
if (!(error || warning) && g_ScriptDebug)
|
|
initprintf("%s:%d: debug: flagging gamevar as negative.\n",compilefile,line_number,atol(textptr));
|
|
f = (MAXGAMEVARS<<1);
|
|
}
|
|
else
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
getlabel();
|
|
return;
|
|
}
|
|
}
|
|
getlabel();
|
|
|
|
if (!nokeywordcheck)
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return;
|
|
}
|
|
|
|
skipcomments(); //skip comments and whitespace
|
|
if ((*textptr == '[')) //read of array as a gamevar
|
|
{
|
|
f |= (MAXGAMEVARS<<2);
|
|
// initprintf("got an array");
|
|
textptr++;
|
|
i=GetADefID(label+(labelcnt<<6));
|
|
if (i < 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_NOTAGAMEARRAY);
|
|
return;
|
|
}
|
|
|
|
*scriptptr++=(i|f);
|
|
transvartype(0);
|
|
skipcomments(); //skip comments and whitespace
|
|
|
|
if (*textptr != ']')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_GAMEARRAYBNC);
|
|
return;
|
|
}
|
|
textptr++;
|
|
if (type) //writing arrays in this way is not supported because it would require too many changes to other code
|
|
{
|
|
error++;
|
|
ReportError(ERROR_INVALIDARRAYWRITE);
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
// initprintf("not an array");
|
|
i=GetDefID(label+(labelcnt<<6));
|
|
if (i<0) //gamevar not found
|
|
{
|
|
if (!type && !labelsonly)
|
|
{
|
|
//try looking for a define instead
|
|
Bstrcpy(tempbuf,label+(labelcnt<<6));
|
|
for (i=0;i<labelcnt;i++)
|
|
{
|
|
if (Bstrcmp(tempbuf,label+(i<<6)) == 0 && (labeltype[i] & LABEL_DEFINE))
|
|
{
|
|
if (!(error || warning) && g_ScriptDebug)
|
|
initprintf("%s:%d: debug: accepted defined label `%s' instead of gamevar.\n",compilefile,line_number,label+(i<<6));
|
|
*scriptptr++=MAXGAMEVARS;
|
|
*scriptptr++=labelcode[i];
|
|
return;
|
|
}
|
|
}
|
|
error++;
|
|
ReportError(ERROR_NOTAGAMEVAR);
|
|
return;
|
|
}
|
|
error++;
|
|
ReportError(ERROR_NOTAGAMEVAR);
|
|
textptr++;
|
|
return;
|
|
|
|
}
|
|
if (type == GAMEVAR_FLAG_READONLY && aGameVars[i].dwFlags & GAMEVAR_FLAG_READONLY)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_VARREADONLY);
|
|
return;
|
|
}
|
|
else if (aGameVars[i].dwFlags & type)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_VARTYPEMISMATCH);
|
|
return;
|
|
}
|
|
if ((aGameVars[i].dwFlags & GAMEVAR_FLAG_SYNCCHECK) && parsing_actor && CheckEventSync(current_event))
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%d: warning: found local gamevar `%s' used within %s; expect multiplayer synchronization issues.\n",compilefile,line_number,label+(labelcnt<<6),parsing_event?"a synced event":"an actor");
|
|
}
|
|
if (!(error || warning) && g_ScriptDebug > 1)
|
|
initprintf("%s:%d: debug: accepted gamevar `%s'.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
|
|
*scriptptr++=(i|f);
|
|
}
|
|
|
|
static inline void transvar(void)
|
|
{
|
|
transvartype(0);
|
|
}
|
|
|
|
static inline void transmultvarstype(int type, int num)
|
|
{
|
|
int i;
|
|
for (i=0;i<num;i++)
|
|
transvartype(type);
|
|
}
|
|
|
|
static inline void transmultvars(int num)
|
|
{
|
|
transmultvarstype(0,num);
|
|
}
|
|
|
|
static int transnum(int type)
|
|
{
|
|
int i, l;
|
|
|
|
skipcomments();
|
|
|
|
while (isaltok(*textptr) == 0)
|
|
{
|
|
if (*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if (*textptr == 0)
|
|
return -1; // eof
|
|
}
|
|
|
|
l = 0;
|
|
while (isaltok(*(textptr+l)))
|
|
{
|
|
tempbuf[l] = textptr[l];
|
|
l++;
|
|
}
|
|
tempbuf[l] = 0;
|
|
|
|
if (!nokeywordcheck)
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
textptr+=l;
|
|
}
|
|
|
|
for (i=0;i<labelcnt;i++)
|
|
{
|
|
if (!Bstrcmp(tempbuf,label+(i<<6)))
|
|
{
|
|
char *el,*gl;
|
|
|
|
if (labeltype[i] & type)
|
|
{
|
|
if (!(error || warning) && g_ScriptDebug > 1)
|
|
{
|
|
gl = (char *)translatelabeltype(labeltype[i]);
|
|
initprintf("%s:%d: debug: accepted %s label `%s'.\n",compilefile,line_number,gl,label+(i<<6));
|
|
Bfree(gl);
|
|
}
|
|
*(scriptptr++) = labelcode[i];
|
|
textptr += l;
|
|
return labeltype[i];
|
|
}
|
|
*(scriptptr++) = 0;
|
|
textptr += l;
|
|
el = (char *)translatelabeltype(type);
|
|
gl = (char *)translatelabeltype(labeltype[i]);
|
|
ReportError(-1);
|
|
initprintf("%s:%d: warning: expected a %s, found a %s.\n",compilefile,line_number,el,gl);
|
|
Bfree(el);
|
|
Bfree(gl);
|
|
return -1; // valid label name, but wrong type
|
|
}
|
|
}
|
|
|
|
if (isdigit(*textptr) == 0 && *textptr != '-')
|
|
{
|
|
ReportError(ERROR_PARAMUNDEFINED);
|
|
error++;
|
|
textptr+=l;
|
|
return -1; // error!
|
|
}
|
|
|
|
if (isdigit(*textptr) && labelsonly)
|
|
{
|
|
ReportError(WARNING_LABELSONLY);
|
|
// warning++;
|
|
}
|
|
if (!(error || warning) && g_ScriptDebug > 1)
|
|
initprintf("%s:%d: debug: accepted constant %d.\n",compilefile,line_number,atol(textptr));
|
|
if (tolower(textptr[1])=='x')sscanf(textptr+2,"%x",scriptptr);
|
|
else
|
|
*scriptptr = atol(textptr);
|
|
scriptptr++;
|
|
|
|
textptr += l;
|
|
|
|
return 0; // literal value
|
|
}
|
|
|
|
static int parsecommand(void);
|
|
|
|
static int CountCaseStatements()
|
|
{
|
|
int lCount;
|
|
char *temptextptr = textptr;
|
|
int temp_line_number = line_number;
|
|
intptr_t scriptoffset = (unsigned)(scriptptr-script);
|
|
intptr_t caseoffset = (unsigned)(casescriptptr-script);
|
|
// int i;
|
|
|
|
casecount=0;
|
|
casescriptptr=NULL;
|
|
//Bsprintf(g_szBuf,"CSS: %.12s",textptr);
|
|
//AddLog(g_szBuf);
|
|
while (parsecommand() == 0)
|
|
{
|
|
//Bsprintf(g_szBuf,"CSSL: %.20s",textptr);
|
|
//AddLog(g_szBuf);
|
|
;
|
|
}
|
|
// since we processed the endswitch, we need to re-increment checking_switch
|
|
checking_switch++;
|
|
|
|
textptr=temptextptr;
|
|
scriptptr = (intptr_t *)(script+scriptoffset);
|
|
|
|
line_number = temp_line_number;
|
|
|
|
lCount=casecount;
|
|
casecount=0;
|
|
casescriptptr = (intptr_t *)(script+caseoffset);
|
|
casecount = 0;
|
|
return lCount;
|
|
}
|
|
|
|
static int parsecommand(void)
|
|
{
|
|
int i, j=0, k=0, done, tw;
|
|
char *temptextptr;
|
|
intptr_t *tempscrptr;
|
|
|
|
if (quitevent)
|
|
{
|
|
initprintf("Aborted.\n");
|
|
Shutdown();
|
|
exit(0);
|
|
}
|
|
|
|
if ((error+warning) > 63 || (*textptr == '\0') || (*(textptr+1) == '\0')) return 1;
|
|
|
|
if (g_ScriptDebug)
|
|
ReportError(-1);
|
|
|
|
if (checking_switch > 0)
|
|
{
|
|
//Bsprintf(g_szBuf,"PC(): '%.25s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
tw = transword();
|
|
// Bsprintf(tempbuf,"%s",keyw[tw]);
|
|
// AddLog(tempbuf);
|
|
|
|
if (skipcomments())
|
|
return 1;
|
|
|
|
switch (tw)
|
|
{
|
|
default:
|
|
case -1:
|
|
return 0; //End
|
|
case CON_STATE:
|
|
if (parsing_actor == 0 && parsing_state == 0)
|
|
{
|
|
getlabel();
|
|
scriptptr--;
|
|
labelcode[labelcnt] = (intptr_t) scriptptr;
|
|
labeltype[labelcnt] = LABEL_STATE;
|
|
|
|
parsing_state = 1;
|
|
Bsprintf(parsing_item_name,"%s",label+(labelcnt<<6));
|
|
labelcnt++;
|
|
return 0;
|
|
}
|
|
|
|
getlabel();
|
|
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
for (j=0;j<labelcnt;j++)
|
|
{
|
|
if (Bstrcmp(label+(j<<6),label+(labelcnt<<6)) == 0)
|
|
{
|
|
if (labeltype[j] & LABEL_STATE)
|
|
{
|
|
if (!(error || warning) && g_ScriptDebug > 1)
|
|
initprintf("%s:%d: debug: accepted state label `%s'.\n",compilefile,line_number,label+(j<<6));
|
|
*scriptptr = labelcode[j];
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
char *gl;
|
|
gl = (char *)translatelabeltype(labeltype[j]);
|
|
ReportError(-1);
|
|
initprintf("%s:%d: warning: expected a state, found a %s.\n",compilefile,line_number,gl);
|
|
Bfree(gl);
|
|
*(scriptptr-1) = CON_NULLOP; // get rid of the state, leaving a nullop to satisfy if conditions
|
|
return 0; // valid label name, but wrong type
|
|
}
|
|
}
|
|
}
|
|
if (j==labelcnt)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: state `%s' not found.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
error++;
|
|
}
|
|
scriptptr++;
|
|
return 0;
|
|
|
|
case CON_ENDS:
|
|
if (parsing_state == 0)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: found `ends' without open `state'.\n",compilefile,line_number);
|
|
error++;
|
|
}
|
|
// else
|
|
{
|
|
if (num_braces > 0)
|
|
{
|
|
ReportError(ERROR_OPENBRACKET);
|
|
error++;
|
|
}
|
|
if (num_braces < 0)
|
|
{
|
|
ReportError(ERROR_CLOSEBRACKET);
|
|
error++;
|
|
}
|
|
if (checking_switch > 0)
|
|
{
|
|
ReportError(ERROR_NOENDSWITCH);
|
|
error++;
|
|
|
|
checking_switch = 0; // can't be checking anymore...
|
|
}
|
|
|
|
parsing_state = 0;
|
|
Bsprintf(parsing_item_name,"(none)");
|
|
}
|
|
return 0;
|
|
|
|
case CON_SETTHISPROJECTILE:
|
|
case CON_SETPROJECTILE:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETTHISPROJECTILE:
|
|
case CON_GETPROJECTILE:
|
|
{
|
|
int lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while ((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if (*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
// if (tw == CON_SETTHISPROJECTILE)
|
|
// labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while (*textptr != '.')
|
|
{
|
|
if (*textptr == 0xa)
|
|
break;
|
|
if (!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if (*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabeloffset(projectilelabels,label+(labelcnt<<6));
|
|
//printf("LabelID is %d\n",lLabelID);
|
|
if (lLabelID == -1)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
|
|
*scriptptr++=projectilelabels[lLabelID].lId;
|
|
|
|
//printf("member's flags are: %02Xh\n",playerlabels[lLabelID].flags);
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
switch (tw)
|
|
{
|
|
case CON_SETPROJECTILE:
|
|
case CON_SETTHISPROJECTILE:
|
|
transvar();
|
|
break;
|
|
default:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_GAMEVAR:
|
|
// syntax: gamevar <var1> <initial value> <flags>
|
|
// defines var1 and sets initial value.
|
|
// flags are used to define usage
|
|
// (see top of this files for flags)
|
|
//printf("Got gamedef. Getting Label. '%.20s'\n",textptr);
|
|
|
|
if (isdigit(*textptr) || (*textptr == '-'))
|
|
{
|
|
getlabel();
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr -= 3; // we complete the process anyways just to skip past the fucked up section
|
|
return 0;
|
|
}
|
|
|
|
getlabel();
|
|
//printf("Got Label '%.20s'\n",textptr);
|
|
// Check to see it's already defined
|
|
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
#if 0
|
|
for (i=0;i<iGameVarCount;i++)
|
|
{
|
|
if (aGameVars[i].szLabel != NULL)
|
|
{
|
|
if (Bstrcmp(label+(labelcnt<<6),aGameVars[i].szLabel) == 0)
|
|
{
|
|
warning++;
|
|
initprintf(" * WARNING.(L%d) duplicate Game definition `%s' ignored.\n",line_number,label+(labelcnt<<6));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//printf("Translating number '%.20s'\n",textptr);
|
|
transnum(LABEL_DEFINE); // get initial value
|
|
//printf("Done Translating number. '%.20s'\n",textptr);
|
|
|
|
transnum(LABEL_DEFINE); // get flags
|
|
//Bsprintf(g_szBuf,"Adding GameVar='%s', val=%l, flags=%lX",label+(labelcnt<<6),
|
|
// *(scriptptr-2), *(scriptptr-1));
|
|
//AddLog(g_szBuf);
|
|
if ((*(scriptptr-1)&GAMEVAR_FLAG_USER_MASK)==3)
|
|
{
|
|
warning++;
|
|
*(scriptptr-1)^=GAMEVAR_FLAG_PERPLAYER;
|
|
ReportError(WARNING_BADGAMEVAR);
|
|
}
|
|
AddGameVar(label+(labelcnt<<6),*(scriptptr-2),
|
|
(*(scriptptr-1))
|
|
// can't define default or secret
|
|
& (~(GAMEVAR_FLAG_DEFAULT | GAMEVAR_FLAG_SECRET))
|
|
);
|
|
//AddLog("Added gamevar");
|
|
scriptptr -= 3; // no need to save in script...
|
|
return 0;
|
|
|
|
case CON_GAMEARRAY:
|
|
if (isdigit(*textptr) || (*textptr == '-'))
|
|
{
|
|
getlabel();
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr -= 3; // we complete the process anyways just to skip past the fucked up section
|
|
return 0;
|
|
}
|
|
getlabel();
|
|
//printf("Got Label '%.20s'\n",textptr);
|
|
// Check to see it's already defined
|
|
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
transnum(LABEL_DEFINE);
|
|
AddGameArray(label+(labelcnt<<6),*(scriptptr-1));
|
|
|
|
scriptptr -= 2; // no need to save in script...
|
|
return 0;
|
|
|
|
|
|
case CON_DEFINE:
|
|
{
|
|
//printf("Got definition. Getting Label. '%.20s'\n",textptr);
|
|
getlabel();
|
|
//printf("Got label. '%.20s'\n",textptr);
|
|
// Check to see it's already defined
|
|
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
|
|
for (i=0;i<labelcnt;i++)
|
|
{
|
|
if (Bstrcmp(label+(labelcnt<<6),label+(i<<6)) == 0 /* && (labeltype[i] & LABEL_DEFINE) */)
|
|
{
|
|
if (i >= defaultlabelcnt)
|
|
{
|
|
warning++;
|
|
ReportError(WARNING_DUPLICATEDEFINITION);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
//printf("Translating. '%.20s'\n",textptr);
|
|
transnum(LABEL_DEFINE);
|
|
//printf("Translated. '%.20s'\n",textptr);
|
|
if (i == labelcnt)
|
|
{
|
|
// printf("Defining Definition '%s' to be '%d'\n",label+(labelcnt<<6),*(scriptptr-1));
|
|
labeltype[labelcnt] = LABEL_DEFINE;
|
|
labelcode[labelcnt++] = *(scriptptr-1);
|
|
if (*(scriptptr-1) >= 0 && *(scriptptr-1) < MAXTILES && dynamicremap)
|
|
processnames(label+(i<<6),*(scriptptr-1));
|
|
}
|
|
scriptptr -= 2;
|
|
return 0;
|
|
}
|
|
|
|
case CON_PALFROM:
|
|
for (j=0;j<4;j++)
|
|
{
|
|
if (keyword() == -1)
|
|
transnum(LABEL_DEFINE);
|
|
else break;
|
|
}
|
|
|
|
while (j<4)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
j++;
|
|
}
|
|
return 0;
|
|
|
|
case CON_MOVE:
|
|
if (parsing_actor || parsing_state)
|
|
{
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
|
|
if ((transnum(LABEL_MOVE|LABEL_DEFINE) == 0) && (*(scriptptr-1) != 0) && (*(scriptptr-1) != 1))
|
|
{
|
|
ReportError(-1);
|
|
*(scriptptr-1) = 0;
|
|
initprintf("%s:%d: warning: expected a move, found a constant.\n",compilefile,line_number);
|
|
}
|
|
|
|
j = 0;
|
|
while (keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j |= *scriptptr;
|
|
}
|
|
*scriptptr = j;
|
|
|
|
scriptptr++;
|
|
}
|
|
else
|
|
{
|
|
scriptptr--;
|
|
getlabel();
|
|
// Check to see it's already defined
|
|
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
|
|
for (i=0;i<labelcnt;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),label+(i<<6)) == 0 /* && (labeltype[i] & LABEL_MOVE) */)
|
|
{
|
|
warning++;
|
|
initprintf("%s:%d: warning: duplicate move `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
}
|
|
if (i == labelcnt)
|
|
{
|
|
labeltype[labelcnt] = LABEL_MOVE;
|
|
labelcode[labelcnt++] = (intptr_t) scriptptr;
|
|
}
|
|
for (j=0;j<2;j++)
|
|
{
|
|
if (keyword() >= 0) break;
|
|
transnum(LABEL_DEFINE);
|
|
}
|
|
for (k=j;k<2;k++)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_MUSIC:
|
|
{
|
|
// NOTE: this doesn't get stored in the PCode...
|
|
|
|
// music 1 stalker.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
|
|
// thecall.mid ahgeez.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE); // Volume Number (0/4)
|
|
scriptptr--;
|
|
|
|
k = *scriptptr-1;
|
|
|
|
if (k >= 0) // if it's background music
|
|
{
|
|
i = 0;
|
|
// get the file name...
|
|
while (keyword() == -1)
|
|
{
|
|
while (isaltok(*textptr) == 0)
|
|
{
|
|
if (*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if (*textptr == 0) break;
|
|
}
|
|
j = 0;
|
|
tempbuf[j] = '/';
|
|
while (isaltok(*(textptr+j)))
|
|
{
|
|
tempbuf[j+1] = textptr[j];
|
|
j++;
|
|
}
|
|
tempbuf[j+1] = '\0';
|
|
|
|
if (map[(k*MAXLEVELS)+i].musicfn == NULL)
|
|
map[(k*MAXLEVELS)+i].musicfn = Bcalloc(Bstrlen(tempbuf)+1,sizeof(char));
|
|
else if ((Bstrlen(tempbuf)+1) > sizeof(map[(k*MAXLEVELS)+i].musicfn))
|
|
map[(k*MAXLEVELS)+i].musicfn = Brealloc(map[(k*MAXLEVELS)+i].musicfn,(Bstrlen(tempbuf)+1));
|
|
|
|
Bstrcpy(map[(k*MAXLEVELS)+i].musicfn,tempbuf);
|
|
|
|
textptr += j;
|
|
if (i > MAXLEVELS-1) break;
|
|
i++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = 0;
|
|
while (keyword() == -1)
|
|
{
|
|
while (isaltok(*textptr) == 0)
|
|
{
|
|
if (*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if (*textptr == 0) break;
|
|
}
|
|
j = 0;
|
|
|
|
while (isaltok(*(textptr+j)))
|
|
{
|
|
env_music_fn[i][j] = textptr[j];
|
|
j++;
|
|
}
|
|
env_music_fn[i][j] = '\0';
|
|
|
|
textptr += j;
|
|
if (i > MAXVOLUMES-1) break;
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_INCLUDE:
|
|
scriptptr--;
|
|
while (isaltok(*textptr) == 0)
|
|
{
|
|
if (*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if (*textptr == 0) break;
|
|
}
|
|
j = 0;
|
|
while (isaltok(*textptr))
|
|
{
|
|
tempbuf[j] = *(textptr++);
|
|
j++;
|
|
}
|
|
tempbuf[j] = '\0';
|
|
|
|
{
|
|
int temp_line_number;
|
|
int temp_ifelse_check;
|
|
char *origtptr, *mptr;
|
|
char parentcompilefile[255];
|
|
int fp;
|
|
|
|
fp = kopen4load(tempbuf,loadfromgrouponly);
|
|
if (fp < 0)
|
|
{
|
|
error++;
|
|
initprintf("%s:%d: error: could not find file `%s'.\n",compilefile,line_number,tempbuf);
|
|
return 0;
|
|
}
|
|
|
|
j = kfilelength(fp);
|
|
|
|
mptr = (char *)Bmalloc(j+1);
|
|
if (!mptr)
|
|
{
|
|
kclose(fp);
|
|
error++;
|
|
initprintf("%s:%d: error: could not allocate %d bytes to include `%s'.\n",
|
|
line_number,compilefile,j,tempbuf);
|
|
return 0;
|
|
}
|
|
|
|
initprintf("Including: %s (%d bytes)\n",tempbuf, j);
|
|
kread(fp, mptr, j);
|
|
kclose(fp);
|
|
mptr[j] = 0;
|
|
|
|
if (*textptr == '"') // skip past the closing quote if it's there so we don't screw up the next line
|
|
textptr++;
|
|
origtptr = textptr;
|
|
|
|
Bstrcpy(parentcompilefile, compilefile);
|
|
Bstrcpy(compilefile, tempbuf);
|
|
temp_line_number = line_number;
|
|
line_number = 1;
|
|
temp_ifelse_check = checking_ifelse;
|
|
checking_ifelse = 0;
|
|
|
|
textptr = mptr;
|
|
do done = parsecommand();
|
|
while (!done);
|
|
|
|
Bstrcpy(compilefile, parentcompilefile);
|
|
total_lines += line_number;
|
|
line_number = temp_line_number;
|
|
checking_ifelse = temp_ifelse_check;
|
|
|
|
textptr = origtptr;
|
|
|
|
Bfree(mptr);
|
|
}
|
|
return 0;
|
|
|
|
case CON_AI:
|
|
if (parsing_actor || parsing_state)
|
|
{
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transnum(LABEL_AI);
|
|
}
|
|
else
|
|
{
|
|
scriptptr--;
|
|
getlabel();
|
|
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
|
|
for (i=0;i<labelcnt;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),label+(i<<6)) == 0 /* && (labeltype[i] & LABEL_AI) */)
|
|
{
|
|
warning++;
|
|
initprintf("%s:%d: warning: duplicate ai `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
}
|
|
|
|
if (i == labelcnt)
|
|
{
|
|
labeltype[labelcnt] = LABEL_AI;
|
|
labelcode[labelcnt++] = (intptr_t) scriptptr;
|
|
}
|
|
|
|
for (j=0;j<3;j++)
|
|
{
|
|
if (keyword() >= 0) break;
|
|
if (j == 1)
|
|
transnum(LABEL_ACTION);
|
|
else if (j == 2)
|
|
{
|
|
if ((transnum(LABEL_MOVE|LABEL_DEFINE) == 0) && (*(scriptptr-1) != 0) && (*(scriptptr-1) != 1))
|
|
{
|
|
ReportError(-1);
|
|
*(scriptptr-1) = 0;
|
|
initprintf("%s:%d: warning: expected a move, found a constant.\n",compilefile,line_number);
|
|
}
|
|
k = 0;
|
|
while (keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
k |= *scriptptr;
|
|
}
|
|
*scriptptr = k;
|
|
scriptptr++;
|
|
return 0;
|
|
}
|
|
}
|
|
for (k=j;k<3;k++)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_ACTION:
|
|
if (parsing_actor || parsing_state)
|
|
{
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transnum(LABEL_ACTION);
|
|
}
|
|
else
|
|
{
|
|
scriptptr--;
|
|
getlabel();
|
|
// Check to see it's already defined
|
|
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
for (i=0;i<labelcnt;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),label+(i<<6)) == 0 /* && (labeltype[i] & LABEL_ACTION) */)
|
|
{
|
|
warning++;
|
|
initprintf("%s:%d: warning: duplicate action `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
}
|
|
|
|
if (i == labelcnt)
|
|
{
|
|
labeltype[labelcnt] = LABEL_ACTION;
|
|
labelcode[labelcnt] = (intptr_t) scriptptr;
|
|
labelcnt++;
|
|
}
|
|
|
|
for (j=0;j<5;j++)
|
|
{
|
|
if (keyword() >= 0) break;
|
|
transnum(LABEL_DEFINE);
|
|
}
|
|
for (k=j;k<5;k++)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_ACTOR:
|
|
if (parsing_state || parsing_actor)
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
num_braces = 0;
|
|
scriptptr--;
|
|
parsing_actor = scriptptr;
|
|
|
|
skipcomments();
|
|
j = 0;
|
|
while (isaltok(*(textptr+j)))
|
|
{
|
|
parsing_item_name[j] = textptr[j];
|
|
j++;
|
|
}
|
|
parsing_item_name[j] = 0;
|
|
transnum(LABEL_DEFINE);
|
|
// Bsprintf(parsing_item_name,"%s",label+(labelcnt<<6));
|
|
scriptptr--;
|
|
actorscrptr[*scriptptr] = parsing_actor;
|
|
|
|
for (j=0;j<4;j++)
|
|
{
|
|
*(parsing_actor+j) = 0;
|
|
if (j == 3)
|
|
{
|
|
j = 0;
|
|
while (keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j |= *scriptptr;
|
|
}
|
|
*scriptptr = j;
|
|
scriptptr++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (keyword() >= 0)
|
|
{
|
|
for (i=4-j; i; i--) *(scriptptr++) = 0;
|
|
break;
|
|
}
|
|
switch (j)
|
|
{
|
|
case 0:
|
|
transnum(LABEL_DEFINE);
|
|
break;
|
|
case 1:
|
|
transnum(LABEL_ACTION);
|
|
break;
|
|
case 2:
|
|
if ((transnum(LABEL_MOVE|LABEL_DEFINE) == 0) && (*(scriptptr-1) != 0) && (*(scriptptr-1) != 1))
|
|
{
|
|
ReportError(-1);
|
|
*(scriptptr-1) = 0;
|
|
initprintf("%s:%d: warning: expected a move, found a constant.\n",compilefile,line_number);
|
|
}
|
|
break;
|
|
}
|
|
*(parsing_actor+j) = *(scriptptr-1);
|
|
}
|
|
}
|
|
checking_ifelse = 0;
|
|
return 0;
|
|
|
|
case CON_ONEVENT:
|
|
if (parsing_state || parsing_actor)
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
num_braces = 0;
|
|
scriptptr--;
|
|
parsing_event = scriptptr;
|
|
parsing_actor = scriptptr;
|
|
|
|
skipcomments();
|
|
j = 0;
|
|
while (isaltok(*(textptr+j)))
|
|
{
|
|
parsing_item_name[j] = textptr[j];
|
|
j++;
|
|
}
|
|
parsing_item_name[j] = 0;
|
|
// labelsonly = 1;
|
|
transnum(LABEL_DEFINE);
|
|
labelsonly = 0;
|
|
scriptptr--;
|
|
j= *scriptptr; // type of event
|
|
current_event = j;
|
|
//Bsprintf(g_szBuf,"Adding Event for %d at %lX",j, parsing_event);
|
|
//AddLog(g_szBuf);
|
|
if (j > MAXGAMEEVENTS-1 || j < 0)
|
|
{
|
|
initprintf("%s:%d: error: invalid event ID.\n",compilefile,line_number);
|
|
error++;
|
|
return 0;
|
|
}
|
|
|
|
if (apScriptGameEvent[j])
|
|
{
|
|
tempscrptr = parsing_event;
|
|
parsing_event = parsing_actor = 0;
|
|
ReportError(-1);
|
|
parsing_event = parsing_actor = tempscrptr;
|
|
initprintf("%s:%d: warning: duplicate event `%s'.\n",compilefile,line_number,parsing_item_name);
|
|
}
|
|
else apScriptGameEvent[j]=parsing_event;
|
|
|
|
checking_ifelse = 0;
|
|
|
|
return 0;
|
|
|
|
case CON_EVENTLOADACTOR:
|
|
if (parsing_state || parsing_actor)
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
num_braces = 0;
|
|
scriptptr--;
|
|
parsing_actor = scriptptr;
|
|
|
|
skipcomments();
|
|
j = 0;
|
|
while (isaltok(*(textptr+j)))
|
|
{
|
|
parsing_item_name[j] = textptr[j];
|
|
j++;
|
|
}
|
|
parsing_item_name[j] = 0;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
actorLoadEventScrptr[*scriptptr] = parsing_actor;
|
|
|
|
checking_ifelse = 0;
|
|
return 0;
|
|
|
|
case CON_USERACTOR:
|
|
if (parsing_state || parsing_actor)
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
num_braces = 0;
|
|
scriptptr--;
|
|
parsing_actor = scriptptr;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
|
|
skipcomments();
|
|
j = 0;
|
|
while (isaltok(*(textptr+j)))
|
|
{
|
|
parsing_item_name[j] = textptr[j];
|
|
j++;
|
|
}
|
|
parsing_item_name[j] = 0;
|
|
|
|
j = *scriptptr;
|
|
|
|
if (j > 2)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%d: warning: invalid useractor type.\n",compilefile,line_number);
|
|
j = 0;
|
|
}
|
|
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
actorscrptr[*scriptptr] = parsing_actor;
|
|
actortype[*scriptptr] = j;
|
|
|
|
for (j=0;j<4;j++)
|
|
{
|
|
*(parsing_actor+j) = 0;
|
|
if (j == 3)
|
|
{
|
|
j = 0;
|
|
while (keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j |= *scriptptr;
|
|
}
|
|
*scriptptr = j;
|
|
scriptptr++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (keyword() >= 0)
|
|
{
|
|
for (i=4-j; i; i--) *(scriptptr++) = 0;
|
|
break;
|
|
}
|
|
switch (j)
|
|
{
|
|
case 0:
|
|
transnum(LABEL_DEFINE);
|
|
break;
|
|
case 1:
|
|
transnum(LABEL_ACTION);
|
|
break;
|
|
case 2:
|
|
if ((transnum(LABEL_MOVE|LABEL_DEFINE) == 0) && (*(scriptptr-1) != 0) && (*(scriptptr-1) != 1))
|
|
{
|
|
ReportError(-1);
|
|
*(scriptptr-1) = 0;
|
|
initprintf("%s:%d: warning: expected a move, found a constant.\n",compilefile,line_number);
|
|
}
|
|
break;
|
|
}
|
|
*(parsing_actor+j) = *(scriptptr-1);
|
|
}
|
|
}
|
|
checking_ifelse = 0;
|
|
return 0;
|
|
|
|
case CON_INSERTSPRITEQ:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
return 0;
|
|
|
|
case CON_QSPRINTF:
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
for (j = 0;j < 4;j++)
|
|
{
|
|
if (keyword() == -1)
|
|
transvar();
|
|
else break;
|
|
}
|
|
|
|
while (j < 4)
|
|
{
|
|
*scriptptr = 0;
|
|
scriptptr++;
|
|
j++;
|
|
}
|
|
return 0;
|
|
|
|
case CON_ESPAWN:
|
|
case CON_ESHOOT:
|
|
case CON_QSPAWN:
|
|
case CON_EQSPAWN:
|
|
case CON_STRENGTH:
|
|
case CON_SHOOT:
|
|
case CON_ADDPHEALTH:
|
|
case CON_SPAWN:
|
|
case CON_CSTAT:
|
|
case CON_COUNT:
|
|
case CON_ENDOFGAME:
|
|
case CON_SPRITEPAL:
|
|
case CON_CACTOR:
|
|
case CON_MONEY:
|
|
case CON_ADDKILLS:
|
|
case CON_DEBUG:
|
|
case CON_ADDSTRENGTH:
|
|
case CON_CSTATOR:
|
|
case CON_MAIL:
|
|
case CON_PAPER:
|
|
case CON_SLEEPTIME:
|
|
case CON_CLIPDIST:
|
|
case CON_LOTSOFGLASS:
|
|
case CON_SAVE:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_ANGOFF:
|
|
case CON_QUOTE:
|
|
case CON_SOUND:
|
|
case CON_GLOBALSOUND:
|
|
case CON_SOUNDONCE:
|
|
case CON_STOPSOUND:
|
|
transnum(LABEL_DEFINE);
|
|
if (tw == CON_CSTAT)
|
|
{
|
|
if (*(scriptptr-1) == 32767)
|
|
{
|
|
*(scriptptr-1) = 32768;
|
|
ReportError(-1);
|
|
initprintf("%s:%d: warning: tried to set cstat 32767, using 32768 instead.\n",compilefile,line_number);
|
|
}
|
|
else if ((*(scriptptr-1) & 32) && (*(scriptptr-1) & 16))
|
|
{
|
|
i = *(scriptptr-1);
|
|
*(scriptptr-1) ^= 48;
|
|
ReportError(-1);
|
|
initprintf("%s:%d: warning: tried to set cstat %d, using %d instead.\n",compilefile,line_number,i,*(scriptptr-1));
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case CON_HITRADIUSVAR:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transmultvars(5);
|
|
break;
|
|
case CON_HITRADIUS:
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
case CON_ADDAMMO:
|
|
case CON_ADDWEAPON:
|
|
case CON_SIZETO:
|
|
case CON_SIZEAT:
|
|
case CON_DEBRIS:
|
|
case CON_ADDINVENTORY:
|
|
case CON_GUTS:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
break;
|
|
|
|
case CON_ELSE:
|
|
if (checking_ifelse)
|
|
{
|
|
intptr_t offset;
|
|
checking_ifelse--;
|
|
tempscrptr = scriptptr;
|
|
offset = (unsigned)(tempscrptr-script);
|
|
scriptptr++; //Leave a spot for the fail location
|
|
parsecommand();
|
|
tempscrptr = (intptr_t *)script+offset;
|
|
*tempscrptr = (intptr_t) scriptptr;
|
|
}
|
|
else
|
|
{
|
|
scriptptr--;
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: found `else' with no `if'.\n",compilefile,line_number);
|
|
}
|
|
return 0;
|
|
|
|
case CON_SETSECTOR:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETSECTOR:
|
|
{
|
|
int lLabelID;
|
|
|
|
// syntax getsector[<var>].x <VAR>
|
|
// gets the value of sector[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while ((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if (*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
// labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while (*textptr != '.')
|
|
{
|
|
if (*textptr == 0xa)
|
|
break;
|
|
if (!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if (*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabelid(sectorlabels,label+(labelcnt<<6));
|
|
|
|
if (lLabelID == -1)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
*scriptptr++=lLabelID;
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw==CON_GETSECTOR)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_FINDNEARACTOR:
|
|
case CON_FINDNEARACTOR3D:
|
|
case CON_FINDNEARSPRITE:
|
|
case CON_FINDNEARSPRITE3D:
|
|
case CON_FINDNEARACTORZ:
|
|
case CON_FINDNEARSPRITEZ:
|
|
{
|
|
// syntax findnearactor <type> <maxdist> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
|
|
transnum(LABEL_DEFINE); // get <type>
|
|
transnum(LABEL_DEFINE); // get maxdist
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_FINDNEARACTORZ:
|
|
case CON_FINDNEARSPRITEZ:
|
|
transnum(LABEL_DEFINE);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// target var
|
|
// get the ID of the DEF
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
}
|
|
|
|
case CON_FINDNEARACTORVAR:
|
|
case CON_FINDNEARACTOR3DVAR:
|
|
case CON_FINDNEARSPRITEVAR:
|
|
case CON_FINDNEARSPRITE3DVAR:
|
|
case CON_FINDNEARACTORZVAR:
|
|
case CON_FINDNEARSPRITEZVAR:
|
|
{
|
|
transnum(LABEL_DEFINE); // get <type>
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
switch (tw)
|
|
{
|
|
case CON_FINDNEARACTORZVAR:
|
|
case CON_FINDNEARSPRITEZVAR:
|
|
transvar();
|
|
default:
|
|
break;
|
|
}
|
|
// target var
|
|
// get the ID of the DEF
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
}
|
|
|
|
case CON_SQRT:
|
|
{
|
|
// syntax sqrt <invar> <outvar>
|
|
// gets the sqrt of invar into outvar
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
// target var
|
|
// get the ID of the DEF
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
}
|
|
|
|
case CON_SETWALL:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETWALL:
|
|
{
|
|
int lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while ((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if (*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
// labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while (*textptr != '.')
|
|
{
|
|
if (*textptr == 0xa)
|
|
break;
|
|
if (!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if (*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabelid(walllabels,label+(labelcnt<<6));
|
|
|
|
if (lLabelID == -1)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
*scriptptr++=lLabelID;
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw == CON_GETWALL)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_SETPLAYER:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETPLAYER:
|
|
{
|
|
int lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while ((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if (*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
// labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while (*textptr != '.')
|
|
{
|
|
if (*textptr == 0xa)
|
|
break;
|
|
if (!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if (*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabeloffset(playerlabels,label+(labelcnt<<6));
|
|
//printf("LabelID is %d\n",lLabelID);
|
|
if (lLabelID == -1)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
|
|
*scriptptr++=playerlabels[lLabelID].lId;
|
|
|
|
//printf("member's flags are: %02Xh\n",playerlabels[lLabelID].flags);
|
|
if (playerlabels[lLabelID].flags & LABEL_HASPARM2)
|
|
{
|
|
//printf("Member has PARM2\n");
|
|
// get parm2
|
|
// get the ID of the DEF
|
|
transvar();
|
|
}
|
|
else
|
|
{
|
|
//printf("Member does not have Parm2\n");
|
|
}
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw==CON_GETPLAYER)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_SETINPUT:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETINPUT:
|
|
{
|
|
int lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while ((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if (*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
// labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while (*textptr != '.')
|
|
{
|
|
if (*textptr == 0xa)
|
|
break;
|
|
if (!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if (*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabeloffset(inputlabels,label+(labelcnt<<6));
|
|
//printf("LabelID is %d\n",lLabelID);
|
|
if (lLabelID == -1)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
|
|
*scriptptr++=inputlabels[lLabelID].lId;
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw==CON_GETINPUT)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_SETUSERDEF:
|
|
case CON_GETUSERDEF:
|
|
{
|
|
int lLabelID;
|
|
|
|
// syntax [gs]etuserdef.x <VAR>
|
|
// gets the value of ud.xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while (*textptr != '.')
|
|
{
|
|
if (*textptr == 0xa)
|
|
break;
|
|
if (!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if (*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabelid(userdefslabels,label+(labelcnt<<6));
|
|
|
|
if (lLabelID == -1)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
*scriptptr++=lLabelID;
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw==CON_GETUSERDEF)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_SETACTORVAR:
|
|
case CON_SETPLAYERVAR:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETACTORVAR:
|
|
case CON_GETPLAYERVAR:
|
|
{
|
|
// syntax [gs]etactorvar[<var>].<varx> <VAR>
|
|
// gets the value of the per-actor variable varx into VAR
|
|
|
|
// now get name of <var>
|
|
while ((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if (*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
// labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .<varx>
|
|
while (*textptr != '.')
|
|
{
|
|
if (*textptr == 0xa)
|
|
break;
|
|
if (!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if (*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
|
|
// get the ID of the DEF
|
|
getlabel();
|
|
//printf("found label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
// Check to see if it's a keyword
|
|
for (i=0;i<NUMKEYWORDS;i++)
|
|
if (Bstrcmp(label+(labelcnt<<6),keyw[i]) == 0)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
|
|
i=GetDefID(label+(labelcnt<<6));
|
|
//printf("Label '%s' ID is %d\n",label+(labelcnt<<6), i);
|
|
if (i<0)
|
|
{
|
|
// not a defined DEF
|
|
error++;
|
|
ReportError(ERROR_NOTAGAMEVAR);
|
|
return 0;
|
|
}
|
|
if (aGameVars[i].dwFlags & GAMEVAR_FLAG_READONLY)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_VARREADONLY);
|
|
return 0;
|
|
|
|
}
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_SETACTORVAR:
|
|
{
|
|
if (!(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR))
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: variable `%s' is not per-actor.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
return 0;
|
|
|
|
}
|
|
break;
|
|
}
|
|
case CON_SETPLAYERVAR:
|
|
{
|
|
if (!(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER))
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: variable `%s' is not per-player.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
return 0;
|
|
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
*scriptptr++=i; // the ID of the DEF (offset into array...)
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_GETACTORVAR:
|
|
case CON_GETPLAYERVAR:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
default:
|
|
transvar();
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_SETACTOR:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETACTOR:
|
|
{
|
|
int lLabelID;
|
|
|
|
// syntax getwall[<var>].x <VAR>
|
|
// gets the value of wall[<var>].xxx into <VAR>
|
|
|
|
// now get name of .xxx
|
|
while ((*textptr != '['))
|
|
{
|
|
textptr++;
|
|
}
|
|
if (*textptr == '[')
|
|
textptr++;
|
|
|
|
// get the ID of the DEF
|
|
// labelsonly = 1;
|
|
transvar();
|
|
labelsonly = 0;
|
|
// now get name of .xxx
|
|
while (*textptr != '.')
|
|
{
|
|
if (*textptr == 0xa)
|
|
break;
|
|
if (!*textptr)
|
|
break;
|
|
|
|
textptr++;
|
|
}
|
|
if (*textptr!='.')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
return 0;
|
|
}
|
|
textptr++;
|
|
/// now pointing at 'xxx'
|
|
getlabel();
|
|
//printf("found xxx label of '%s'\n", label+(labelcnt<<6));
|
|
|
|
lLabelID=getlabeloffset(actorlabels,label+(labelcnt<<6));
|
|
//printf("LabelID is %d\n",lLabelID);
|
|
if (lLabelID == -1)
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYMBOLNOTRECOGNIZED);
|
|
return 0;
|
|
}
|
|
|
|
*scriptptr++=actorlabels[lLabelID].lId;
|
|
|
|
//printf("member's flags are: %02Xh\n",actorlabels[lLabelID].flags);
|
|
if (actorlabels[lLabelID].flags & LABEL_HASPARM2)
|
|
{
|
|
//printf("Member has PARM2\n");
|
|
// get parm2
|
|
// get the ID of the DEF
|
|
transvar();
|
|
}
|
|
else
|
|
{
|
|
//printf("Member does not have Parm2\n");
|
|
}
|
|
|
|
// now at target VAR...
|
|
|
|
// get the ID of the DEF
|
|
if (tw == CON_GETACTOR)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
case CON_GETCURRADDRESS:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
return 0;
|
|
|
|
case CON_ESHOOTVAR:
|
|
case CON_ESPAWNVAR:
|
|
case CON_QSPAWNVAR:
|
|
case CON_EQSPAWNVAR:
|
|
case CON_OPERATERESPAWNS:
|
|
case CON_OPERATEMASTERSWITCHES:
|
|
case CON_CHECKACTIVATORMOTION:
|
|
case CON_TIME:
|
|
case CON_INITTIMER:
|
|
case CON_LOCKPLAYER:
|
|
case CON_SHOOTVAR:
|
|
case CON_QUAKE:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_JUMP:
|
|
case CON_SOUNDVAR:
|
|
case CON_GLOBALSOUNDVAR:
|
|
case CON_STOPSOUNDVAR:
|
|
case CON_SOUNDONCEVAR:
|
|
case CON_ANGOFFVAR:
|
|
case CON_CHECKAVAILWEAPON:
|
|
case CON_CHECKAVAILINVEN:
|
|
case CON_GUNIQHUDID:
|
|
case CON_SAVEGAMEVAR:
|
|
case CON_READGAMEVAR:
|
|
case CON_USERQUOTE:
|
|
case CON_STARTTRACKVAR:
|
|
transvar();
|
|
return 0;
|
|
|
|
case CON_ENHANCED:
|
|
{
|
|
// don't store in pCode...
|
|
scriptptr--;
|
|
//printf("We are enhanced, baby...\n");
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
if (*scriptptr > BYTEVERSION_JF)
|
|
{
|
|
warning++;
|
|
initprintf("%s:%d: warning: need build %d, found build %d\n",compilefile,line_number,k,BYTEVERSION_JF);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CON_DYNAMICREMAP:
|
|
{
|
|
scriptptr--;
|
|
initprintf("Dynamic tile remapping enabled.\n");
|
|
dynamicremap = 1;
|
|
break;
|
|
}
|
|
|
|
case CON_RANDVAR:
|
|
case CON_ZSHOOT:
|
|
case CON_EZSHOOT:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_SETVAR:
|
|
case CON_ADDVAR:
|
|
case CON_SUBVAR:
|
|
case CON_DISPLAYRANDVAR:
|
|
case CON_MULVAR:
|
|
case CON_DIVVAR:
|
|
case CON_MODVAR:
|
|
case CON_ANDVAR:
|
|
case CON_ORVAR:
|
|
case CON_XORVAR:
|
|
case CON_SHIFTVARL:
|
|
case CON_SHIFTVARR:
|
|
|
|
// syntax: [rand|add|set]var <var1> <const1>
|
|
// sets var1 to const1
|
|
// adds const1 to var1 (const1 can be negative...)
|
|
//printf("Found [add|set]var at line= %d\n",line_number);
|
|
|
|
// get the ID of the DEF
|
|
if (tw != CON_ZSHOOT && tw != CON_EZSHOOT)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else transvar();
|
|
|
|
transnum(LABEL_DEFINE); // the number to check against...
|
|
return 0;
|
|
case CON_SETARRAY:
|
|
getlabel();
|
|
i=GetADefID(label+(labelcnt<<6));
|
|
if (i > (-1))
|
|
{
|
|
*scriptptr++=i;
|
|
}
|
|
else
|
|
ReportError(ERROR_NOTAGAMEARRAY);
|
|
skipcomments();// skip comments and whitespace
|
|
if (*textptr != '[')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_GAMEARRAYBNO);
|
|
return 1;
|
|
}
|
|
textptr++;
|
|
transvar();
|
|
skipcomments();// skip comments and whitespace
|
|
if (*textptr != ']')
|
|
{
|
|
error++;
|
|
ReportError(ERROR_GAMEARRAYBNC);
|
|
return 1;
|
|
}
|
|
textptr++;
|
|
transvar();
|
|
return 0;
|
|
case CON_RESIZEARRAY:
|
|
getlabel();
|
|
i=GetADefID(label+(labelcnt<<6));
|
|
if (i > (-1))
|
|
*scriptptr++=i;
|
|
else
|
|
ReportError(ERROR_NOTAGAMEARRAY);
|
|
skipcomments();
|
|
transvar();
|
|
return 0;
|
|
case CON_RANDVARVAR:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_SETVARVAR:
|
|
case CON_ADDVARVAR:
|
|
case CON_SUBVARVAR:
|
|
case CON_MULVARVAR:
|
|
case CON_DIVVARVAR:
|
|
case CON_MODVARVAR:
|
|
case CON_ANDVARVAR:
|
|
case CON_ORVARVAR:
|
|
case CON_XORVARVAR:
|
|
case CON_DISPLAYRANDVARVAR:
|
|
case CON_SIN:
|
|
case CON_COS:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
transvar();
|
|
return 0;
|
|
|
|
case CON_SMAXAMMO:
|
|
case CON_ADDWEAPONVAR:
|
|
case CON_ACTIVATEBYSECTOR:
|
|
case CON_OPERATESECTORS:
|
|
case CON_OPERATEACTIVATORS:
|
|
case CON_SSP:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GMAXAMMO:
|
|
case CON_DIST:
|
|
case CON_LDIST:
|
|
case CON_GETINCANGLE:
|
|
case CON_GETANGLE:
|
|
case CON_MULSCALE:
|
|
case CON_SETASPECT:
|
|
// get the ID of the DEF
|
|
switch (tw)
|
|
{
|
|
case CON_DIST:
|
|
case CON_LDIST:
|
|
case CON_GETANGLE:
|
|
case CON_GETINCANGLE:
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
default:
|
|
transvar();
|
|
break;
|
|
}
|
|
|
|
// get the ID of the DEF
|
|
if (tw == CON_GMAXAMMO)
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
else transvar();
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_DIST:
|
|
case CON_LDIST:
|
|
case CON_GETANGLE:
|
|
case CON_GETINCANGLE:
|
|
transvar();
|
|
break;
|
|
case CON_MULSCALE:
|
|
transmultvars(2);
|
|
break;
|
|
}
|
|
return 0;
|
|
|
|
case CON_FLASH:
|
|
return 0;
|
|
|
|
case CON_DRAGPOINT:
|
|
case CON_GETKEYNAME:
|
|
transmultvars(3);
|
|
return 0;
|
|
|
|
case CON_GETFLORZOFSLOPE:
|
|
case CON_GETCEILZOFSLOPE:
|
|
transmultvars(3);
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
return 0;
|
|
|
|
case CON_DEFINEPROJECTILE:
|
|
{
|
|
int y;
|
|
signed int z;
|
|
|
|
if (parsing_state || parsing_actor)
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
scriptptr--;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
j = *(scriptptr-1);
|
|
|
|
if (j > MAXTILES-1)
|
|
{
|
|
ReportError(ERROR_EXCEEDSMAXTILES);
|
|
error++;
|
|
}
|
|
|
|
transnum(LABEL_DEFINE);
|
|
y = *(scriptptr-1);
|
|
transnum(LABEL_DEFINE);
|
|
z = *(scriptptr-1);
|
|
|
|
DefineProjectile(j,y,z);
|
|
spriteflags[j] |= SPRITE_FLAG_PROJECTILE;
|
|
return 0;
|
|
}
|
|
|
|
case CON_SPRITEFLAGS:
|
|
{
|
|
if (parsing_actor == 0 && parsing_state == 0)
|
|
{
|
|
scriptptr--;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
|
|
if (j > MAXTILES-1)
|
|
{
|
|
ReportError(ERROR_EXCEEDSMAXTILES);
|
|
error++;
|
|
}
|
|
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
spriteflags[j] = *scriptptr;
|
|
|
|
return 0;
|
|
}
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transvar();
|
|
return 0;
|
|
}
|
|
|
|
case CON_SPRITESHADOW:
|
|
case CON_SPRITENVG:
|
|
case CON_SPRITENOSHADE:
|
|
case CON_SPRITENOPAL:
|
|
case CON_PRECACHE:
|
|
{
|
|
if (parsing_state || parsing_actor)
|
|
{
|
|
ReportError(ERROR_FOUNDWITHIN);
|
|
error++;
|
|
}
|
|
|
|
scriptptr--;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
|
|
if (j > MAXTILES-1)
|
|
{
|
|
ReportError(ERROR_EXCEEDSMAXTILES);
|
|
error++;
|
|
}
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_SPRITESHADOW:
|
|
spriteflags[*scriptptr] |= SPRITE_FLAG_SHADOW;
|
|
break;
|
|
case CON_SPRITENVG:
|
|
spriteflags[*scriptptr] |= SPRITE_FLAG_NVG;
|
|
break;
|
|
case CON_SPRITENOSHADE:
|
|
spriteflags[*scriptptr] |= SPRITE_FLAG_NOSHADE;
|
|
break;
|
|
case CON_SPRITENOPAL:
|
|
spriteflags[*scriptptr] |= SPRITE_FLAG_NOPAL;
|
|
break;
|
|
case CON_PRECACHE:
|
|
spritecache[*scriptptr][0] = j;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
i = *scriptptr;
|
|
if (i > MAXTILES-1)
|
|
{
|
|
ReportError(ERROR_EXCEEDSMAXTILES);
|
|
error++;
|
|
}
|
|
spritecache[j][1] = i;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
i = *scriptptr;
|
|
spritecache[j][2] = i;
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
case CON_IFVARVARG:
|
|
case CON_IFVARVARL:
|
|
case CON_IFVARVARE:
|
|
case CON_IFVARVARN:
|
|
case CON_IFVARVARAND:
|
|
case CON_WHILEVARVARN:
|
|
{
|
|
intptr_t offset;
|
|
|
|
transmultvars(2);
|
|
tempscrptr = scriptptr;
|
|
offset = (unsigned)(scriptptr-script);
|
|
scriptptr++; // Leave a spot for the fail location
|
|
|
|
j = keyword();
|
|
parsecommand();
|
|
|
|
tempscrptr = (intptr_t *)script+offset;
|
|
*tempscrptr = (intptr_t) scriptptr;
|
|
|
|
if (tw != CON_WHILEVARVARN) checking_ifelse++;
|
|
return 0;
|
|
}
|
|
|
|
case CON_SPGETLOTAG:
|
|
case CON_SPGETHITAG:
|
|
case CON_SECTGETLOTAG:
|
|
case CON_SECTGETHITAG:
|
|
case CON_GETTEXTUREFLOOR:
|
|
case CON_GETTEXTURECEILING:
|
|
// no paramaters...
|
|
return 0;
|
|
|
|
case CON_STARTTRACK:
|
|
// one parameter (track#)
|
|
transnum(LABEL_DEFINE);
|
|
return 0;
|
|
|
|
case CON_IFVARL:
|
|
case CON_IFVARG:
|
|
case CON_IFVARE:
|
|
case CON_IFVARN:
|
|
case CON_IFVARAND:
|
|
case CON_WHILEVARN:
|
|
{
|
|
intptr_t offset;
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
transnum(LABEL_DEFINE); // the number to check against...
|
|
|
|
tempscrptr = scriptptr;
|
|
offset = (unsigned)(tempscrptr-script);
|
|
scriptptr++; //Leave a spot for the fail location
|
|
|
|
j = keyword();
|
|
parsecommand();
|
|
|
|
tempscrptr = (intptr_t *)script+offset;
|
|
*tempscrptr = (intptr_t) scriptptr;
|
|
|
|
if (tw != CON_WHILEVARN) checking_ifelse++;
|
|
return 0;
|
|
}
|
|
case CON_ADDLOGVAR:
|
|
|
|
// syntax: addlogvar <var>
|
|
|
|
// prints the line number in the log file.
|
|
*scriptptr=line_number;
|
|
scriptptr++;
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
return 0;
|
|
|
|
case CON_ROTATESPRITE16:
|
|
case CON_ROTATESPRITE:
|
|
if (parsing_event == 0 && parsing_state == 0)
|
|
{
|
|
ReportError(ERROR_EVENTONLY);
|
|
error++;
|
|
}
|
|
|
|
// syntax:
|
|
// int x, int y, int z, short a, short tilenum, signed char shade, char orientation, x1, y1, x2, y2
|
|
// myospal adds char pal
|
|
|
|
// get the ID of the DEFs
|
|
|
|
transmultvars(12);
|
|
break;
|
|
|
|
case CON_SHOWVIEW:
|
|
if (parsing_event == 0 && parsing_state == 0)
|
|
{
|
|
ReportError(ERROR_EVENTONLY);
|
|
error++;
|
|
}
|
|
|
|
transmultvars(10);
|
|
break;
|
|
|
|
case CON_GETZRANGE:
|
|
transmultvars(4);
|
|
transmultvarstype(GAMEVAR_FLAG_READONLY,4);
|
|
transmultvars(2);
|
|
break;
|
|
|
|
case CON_HITSCAN:
|
|
case CON_CANSEE:
|
|
// get the ID of the DEF
|
|
transmultvars(tw==CON_CANSEE?8:7);
|
|
transmultvarstype(GAMEVAR_FLAG_READONLY,tw==CON_CANSEE?1:6);
|
|
if (tw==CON_HITSCAN) transvar();
|
|
break;
|
|
|
|
case CON_CANSEESPR:
|
|
transmultvars(2);
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
|
|
case CON_ROTATEPOINT:
|
|
case CON_NEARTAG:
|
|
transmultvars(5);
|
|
transmultvarstype(GAMEVAR_FLAG_READONLY,2);
|
|
if (tw == CON_NEARTAG)
|
|
{
|
|
transmultvarstype(GAMEVAR_FLAG_READONLY,2);
|
|
transmultvars(2);
|
|
}
|
|
break;
|
|
|
|
case CON_MOVESPRITE:
|
|
case CON_SETSPRITE:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
transmultvars(4);
|
|
if (tw == CON_MOVESPRITE)
|
|
{
|
|
transvar();
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
}
|
|
break;
|
|
|
|
case CON_MINITEXT:
|
|
case CON_GAMETEXT:
|
|
case CON_GAMETEXTZ:
|
|
case CON_DIGITALNUMBER:
|
|
case CON_DIGITALNUMBERZ:
|
|
if (parsing_event == 0 && parsing_state == 0)
|
|
{
|
|
ReportError(ERROR_EVENTONLY);
|
|
error++;
|
|
}
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_GAMETEXTZ:
|
|
case CON_DIGITALNUMBERZ:
|
|
transmultvars(1);
|
|
case CON_GAMETEXT:
|
|
case CON_DIGITALNUMBER:
|
|
transmultvars(6);
|
|
default:
|
|
transmultvars(5);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case CON_UPDATESECTOR:
|
|
case CON_UPDATESECTORZ:
|
|
transmultvars(2);
|
|
if (tw==CON_UPDATESECTORZ)
|
|
transvar();
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
|
|
case CON_MYOS:
|
|
case CON_MYOSPAL:
|
|
case CON_MYOSX:
|
|
case CON_MYOSPALX:
|
|
if (parsing_event == 0 && parsing_state == 0)
|
|
{
|
|
ReportError(ERROR_EVENTONLY);
|
|
error++;
|
|
}
|
|
|
|
// syntax:
|
|
// int x, int y, short tilenum, signed char shade, char orientation
|
|
// myospal adds char pal
|
|
|
|
transmultvars(5);
|
|
if (tw==CON_MYOSPAL || tw==CON_MYOSPALX)
|
|
{
|
|
// Parse: pal
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
}
|
|
break;
|
|
|
|
case CON_FINDPLAYER:
|
|
case CON_FINDOTHERPLAYER:
|
|
case CON_DISPLAYRAND:
|
|
|
|
// syntax: displayrand <var>
|
|
// gets rand (not game rand) into <var>
|
|
|
|
// Get The ID of the DEF
|
|
transvartype(GAMEVAR_FLAG_READONLY);
|
|
break;
|
|
|
|
case CON_SWITCH:
|
|
{
|
|
intptr_t tempoffset;
|
|
|
|
//AddLog("Got Switch statement");
|
|
if (checking_switch)
|
|
{
|
|
// Bsprintf(g_szBuf,"ERROR::%s %d: Checking_switch=",__FILE__,__LINE__, checking_switch);
|
|
// AddLog(g_szBuf);
|
|
}
|
|
checking_switch++; // allow nesting (if other things work)
|
|
// Get The ID of the DEF
|
|
transvar();
|
|
|
|
tempscrptr= scriptptr;
|
|
tempoffset = (unsigned)(tempscrptr-script);
|
|
*scriptptr++=0; // leave spot for end location (for after processing)
|
|
*scriptptr++=0; // count of case statements
|
|
casescriptptr=scriptptr; // the first case's pointer.
|
|
|
|
*scriptptr++=0; // leave spot for 'default' location (null if none)
|
|
|
|
j = keyword();
|
|
temptextptr=textptr;
|
|
// probably does not allow nesting...
|
|
|
|
//AddLog("Counting Case Statements...");
|
|
|
|
j=CountCaseStatements();
|
|
// initprintf("Done Counting Case Statements for switch %d: found %d.\n", checking_switch,j);
|
|
scriptptr+=j*2;
|
|
skipcomments();
|
|
scriptptr-=j*2; // allocate buffer for the table
|
|
tempscrptr = (intptr_t *)(script+tempoffset);
|
|
|
|
//AddLog(g_szBuf);
|
|
if (checking_switch>1)
|
|
{
|
|
// Bsprintf(g_szBuf,"ERROR::%s %d: Checking_switch=",__FILE__,__LINE__, checking_switch);
|
|
// AddLog(g_szBuf);
|
|
}
|
|
if (j<0)
|
|
{
|
|
return 1;
|
|
}
|
|
if (tempscrptr)
|
|
{
|
|
tempscrptr[1]=(intptr_t)j; // save count of cases
|
|
}
|
|
else
|
|
{
|
|
//Bsprintf(g_szBuf,"ERROR::%s %d",__FILE__,__LINE__);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
|
|
while (j--)
|
|
{
|
|
// leave room for statements
|
|
*scriptptr++=0; // value check
|
|
*scriptptr++=0; // code offset
|
|
skipcomments();
|
|
}
|
|
|
|
//Bsprintf(g_szBuf,"SWITCH1: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
|
|
casecount=0;
|
|
while (parsecommand() == 0)
|
|
{
|
|
//Bsprintf(g_szBuf,"SWITCH2: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
tempscrptr = (intptr_t *)(script+tempoffset);
|
|
|
|
//Bsprintf(g_szBuf,"SWITCHXX: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
// done processing switch. clean up.
|
|
if (checking_switch<1)
|
|
{
|
|
// Bsprintf(g_szBuf,"ERROR::%s %d: Checking_switch=%d",__FILE__,__LINE__, checking_switch);
|
|
// AddLog(g_szBuf);
|
|
}
|
|
casecount=0;
|
|
if (tempscrptr)
|
|
{
|
|
intptr_t t,n;
|
|
for (i=3;i<3+tempscrptr[1]*2-2;i+=2) // sort them
|
|
{
|
|
t=tempscrptr[i];n=i;
|
|
for (j=i+2;j<3+tempscrptr[1]*2;j+=2)
|
|
if (tempscrptr[j]<t) {t=tempscrptr[j];n=j;}
|
|
if (n!=i)
|
|
{
|
|
t=tempscrptr[i ];tempscrptr[i ]=tempscrptr[n ];tempscrptr[n ]=t;
|
|
t=tempscrptr[i+1];tempscrptr[i+1]=tempscrptr[n+1];tempscrptr[n+1]=t;
|
|
}
|
|
}
|
|
// for (j=3;j<3+tempscrptr[1]*2;j+=2)initprintf("%5d %8x\n",tempscrptr[j],tempscrptr[j+1]);
|
|
tempscrptr[0]= (intptr_t)scriptptr - (intptr_t)&script[0]; // save 'end' location
|
|
}
|
|
else
|
|
{
|
|
//Bsprintf(g_szBuf,"ERROR::%s %d",__FILE__,__LINE__);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
casescriptptr=NULL;
|
|
// decremented in endswitch. Don't decrement here...
|
|
// checking_switch--; // allow nesting (maybe if other things work)
|
|
tempscrptr=NULL;
|
|
if (checking_switch)
|
|
{
|
|
//Bsprintf(g_szBuf,"ERROR::%s %d: Checking_switch=%d",__FILE__,__LINE__, checking_switch);
|
|
//AddLog(g_szBuf);
|
|
}
|
|
//AddLog("End of Switch statement");
|
|
}
|
|
break;
|
|
|
|
case CON_CASE:
|
|
{
|
|
intptr_t tempoffset;
|
|
//AddLog("Found Case");
|
|
repeatcase:
|
|
scriptptr--; // don't save in code
|
|
if (checking_switch<1)
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: found `case' statement when not in switch\n",compilefile,line_number);
|
|
return 1;
|
|
}
|
|
casecount++;
|
|
//Bsprintf(g_szBuf,"case1: %.12s",textptr);
|
|
//AddLog(g_szBuf);
|
|
transnum(LABEL_DEFINE);
|
|
if (*textptr == ':')
|
|
textptr++;
|
|
//Bsprintf(g_szBuf,"case2: %.12s",textptr);
|
|
//AddLog(g_szBuf);
|
|
|
|
j=*(--scriptptr); // get value
|
|
//Bsprintf(g_szBuf,"case: Value of case %d is %d",(int)casecount,(int)j);
|
|
//AddLog(g_szBuf);
|
|
if (casescriptptr)
|
|
{
|
|
for (i=0;i<casecount/2;i++)
|
|
if (casescriptptr[i*2+1]==j)
|
|
{
|
|
//warning++;
|
|
ReportError(WARNING_DUPLICATECASE);
|
|
break;
|
|
}
|
|
//AddLog("Adding value to script");
|
|
casescriptptr[casecount++]=j; // save value
|
|
casescriptptr[casecount]=(intptr_t)((intptr_t*)scriptptr-&script[0]); // save offset
|
|
}
|
|
// j = keyword();
|
|
//Bsprintf(g_szBuf,"case3: %.12s",textptr);
|
|
//AddLog(g_szBuf);
|
|
|
|
j = keyword();
|
|
if (j == CON_CASE)
|
|
{
|
|
//AddLog("Found Repeat Case");
|
|
transword(); // eat 'case'
|
|
goto repeatcase;
|
|
}
|
|
//Bsprintf(g_szBuf,"case4: '%.12s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
tempoffset = (unsigned)(tempscrptr-script);
|
|
while (parsecommand() == 0)
|
|
{
|
|
//Bsprintf(g_szBuf,"case5 '%.25s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
j = keyword();
|
|
if (j == CON_CASE)
|
|
{
|
|
//AddLog("Found Repeat Case");
|
|
transword(); // eat 'case'
|
|
tempscrptr = (intptr_t *)(script+tempoffset);
|
|
goto repeatcase;
|
|
}
|
|
}
|
|
tempscrptr = (intptr_t *)(script+tempoffset);
|
|
//AddLog("End Case");
|
|
return 0;
|
|
// break;
|
|
}
|
|
case CON_DEFAULT:
|
|
scriptptr--; // don't save
|
|
if (checking_switch<1)
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: found `default' statement when not in switch\n",compilefile,line_number);
|
|
return 1;
|
|
}
|
|
if (casescriptptr && casescriptptr[0]!=0)
|
|
{
|
|
// duplicate default statement
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: multiple `default' statements found in switch\n",compilefile,line_number);
|
|
}
|
|
if (casescriptptr)
|
|
{
|
|
casescriptptr[0]=(intptr_t)(scriptptr-&script[0]); // save offset
|
|
}
|
|
//Bsprintf(g_szBuf,"default: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
while (parsecommand() == 0)
|
|
{
|
|
//Bsprintf(g_szBuf,"defaultParse: '%.22s'",textptr);
|
|
//AddLog(g_szBuf);
|
|
;
|
|
}
|
|
break;
|
|
|
|
case CON_ENDSWITCH:
|
|
//AddLog("End Switch");
|
|
checking_switch--;
|
|
if (checking_switch < 0)
|
|
{
|
|
error++;
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: found `endswitch' without matching `switch'\n",compilefile,line_number);
|
|
}
|
|
return 1; // end of block
|
|
break;
|
|
|
|
case CON_CHANGESPRITESTAT:
|
|
case CON_CHANGESPRITESECT:
|
|
case CON_ZSHOOTVAR:
|
|
case CON_EZSHOOTVAR:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETPNAME:
|
|
case CON_STARTLEVEL:
|
|
case CON_QSTRCAT:
|
|
case CON_QSTRCPY:
|
|
case CON_QSTRLEN:
|
|
case CON_HEADSPRITESTAT:
|
|
case CON_PREVSPRITESTAT:
|
|
case CON_NEXTSPRITESTAT:
|
|
case CON_HEADSPRITESECT:
|
|
case CON_PREVSPRITESECT:
|
|
case CON_NEXTSPRITESECT:
|
|
transmultvars(2);
|
|
return 0;
|
|
case CON_QSUBSTR:
|
|
transmultvars(4);
|
|
return 0;
|
|
case CON_SETACTORANGLE:
|
|
case CON_SETPLAYERANGLE:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_GETANGLETOTARGET:
|
|
case CON_GETACTORANGLE:
|
|
case CON_GETPLAYERANGLE:
|
|
// Syntax: <command> <var>
|
|
|
|
// get the ID of the DEF
|
|
transvar();
|
|
return 0;
|
|
|
|
case CON_ADDLOG:
|
|
// syntax: addlog
|
|
|
|
// prints the line number in the log file.
|
|
*scriptptr=line_number;
|
|
scriptptr++;
|
|
return 0;
|
|
|
|
case CON_IFPINVENTORY:
|
|
case CON_IFRND:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_IFPDISTL:
|
|
case CON_IFPDISTG:
|
|
case CON_IFWASWEAPON:
|
|
case CON_IFACTIONCOUNT:
|
|
case CON_IFCOUNT:
|
|
case CON_IFACTOR:
|
|
case CON_IFSTRENGTH:
|
|
case CON_IFSPAWNEDBY:
|
|
case CON_IFGAPZL:
|
|
case CON_IFFLOORDISTL:
|
|
case CON_IFCEILINGDISTL:
|
|
// case 74:
|
|
case CON_IFPHEALTHL:
|
|
case CON_IFSPRITEPAL:
|
|
case CON_IFGOTWEAPONCE:
|
|
case CON_IFANGDIFFL:
|
|
case CON_IFSOUND:
|
|
case CON_IFAI:
|
|
case CON_IFACTION:
|
|
case CON_IFMOVE:
|
|
switch (tw)
|
|
{
|
|
case CON_IFAI:
|
|
transnum(LABEL_AI);
|
|
break;
|
|
case CON_IFACTION:
|
|
transnum(LABEL_ACTION);
|
|
break;
|
|
case CON_IFMOVE:
|
|
if ((transnum(LABEL_MOVE|LABEL_DEFINE) == 0) && (*(scriptptr-1) != 0) && (*(scriptptr-1) != 1))
|
|
{
|
|
ReportError(-1);
|
|
*(scriptptr-1) = 0;
|
|
initprintf("%s:%d: warning: expected a move, found a constant.\n",compilefile,line_number);
|
|
}
|
|
break;
|
|
case CON_IFPINVENTORY:
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
break;
|
|
case CON_IFSOUND:
|
|
if (CheckEventSync(current_event))
|
|
ReportError(WARNING_REVEVENTSYNC);
|
|
default:
|
|
transnum(LABEL_DEFINE);
|
|
break;
|
|
}
|
|
|
|
case CON_IFONWATER:
|
|
case CON_IFINWATER:
|
|
case CON_IFACTORNOTSTAYPUT:
|
|
case CON_IFCANSEE:
|
|
case CON_IFHITWEAPON:
|
|
case CON_IFSQUISHED:
|
|
case CON_IFDEAD:
|
|
case CON_IFCANSHOOTTARGET:
|
|
case CON_IFP:
|
|
case CON_IFHITSPACE:
|
|
case CON_IFOUTSIDE:
|
|
case CON_IFMULTIPLAYER:
|
|
case CON_IFINSPACE:
|
|
case CON_IFBULLETNEAR:
|
|
case CON_IFRESPAWN:
|
|
case CON_IFINOUTERSPACE:
|
|
case CON_IFNOTMOVING:
|
|
case CON_IFAWAYFROMWALL:
|
|
case CON_IFCANSEETARGET:
|
|
case CON_IFNOSOUNDS:
|
|
{
|
|
intptr_t offset;
|
|
if (tw == CON_IFP)
|
|
{
|
|
j = 0;
|
|
do
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j |= *scriptptr;
|
|
}
|
|
while (keyword() == -1);
|
|
*scriptptr = j;
|
|
scriptptr++;
|
|
}
|
|
|
|
tempscrptr = scriptptr;
|
|
offset = (unsigned)(tempscrptr-script);
|
|
|
|
scriptptr++; //Leave a spot for the fail location
|
|
|
|
j = keyword();
|
|
parsecommand();
|
|
tempscrptr = (intptr_t *)script+offset;
|
|
*tempscrptr = (intptr_t) scriptptr;
|
|
|
|
checking_ifelse++;
|
|
return 0;
|
|
}
|
|
case CON_LEFTBRACE:
|
|
if (!(parsing_state || parsing_actor || parsing_event))
|
|
{
|
|
error++;
|
|
ReportError(ERROR_SYNTAXERROR);
|
|
}
|
|
num_braces++;
|
|
do
|
|
done = parsecommand();
|
|
while (done == 0);
|
|
return 0;
|
|
|
|
case CON_RIGHTBRACE:
|
|
num_braces--;
|
|
if (num_braces < 0)
|
|
{
|
|
if (checking_switch)
|
|
{
|
|
ReportError(ERROR_NOENDSWITCH);
|
|
}
|
|
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: found more `}' than `{'.\n",compilefile,line_number);
|
|
error++;
|
|
}
|
|
return 1;
|
|
|
|
case CON_BETANAME:
|
|
scriptptr--;
|
|
j = 0;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
|
textptr++;
|
|
return 0;
|
|
|
|
case CON_DEFINEVOLUMENAME:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
while (*textptr == ' ' || *textptr == '\t') textptr++;
|
|
|
|
if (j < 0 || j > MAXVOLUMES-1)
|
|
{
|
|
initprintf("%s:%d: error: volume number exceeds maximum volume count.\n",compilefile,line_number);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
|
{
|
|
volume_names[j][i] = toupper(*textptr);
|
|
textptr++,i++;
|
|
if (i >= (signed)sizeof(volume_names[j])-1)
|
|
{
|
|
initprintf("%s:%d: error: volume name exceeds limit of %d characters.\n",compilefile,line_number,sizeof(volume_names[j])-1);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
num_volumes = j+1;
|
|
volume_names[j][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINEGAMEFUNCNAME:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
while (*textptr == ' ' || *textptr == '\t') textptr++;
|
|
|
|
if (j < 0 || j > NUMGAMEFUNCTIONS-1)
|
|
{
|
|
initprintf("%s:%d: error: function number exceeds number of game functions.\n",compilefile,line_number);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
|
{
|
|
gamefunctions[j][i] = *textptr;
|
|
keydefaults[j*3][i] = *textptr;
|
|
textptr++,i++;
|
|
if (i >= MAXGAMEFUNCLEN-1)
|
|
{
|
|
initprintf("%s:%d: error: function name exceeds limit of %d characters.\n",compilefile,line_number,MAXGAMEFUNCLEN);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
gamefunctions[j][i] = '\0';
|
|
keydefaults[j*3][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINESKILLNAME:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
while (*textptr == ' ' || *textptr == '\t') textptr++;
|
|
|
|
if (j < 0 || j > 4)
|
|
{
|
|
initprintf("%s:%d: error: skill number exceeds maximum skill count.\n",compilefile,line_number);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
|
{
|
|
skill_names[j][i] = toupper(*textptr);
|
|
textptr++,i++;
|
|
if (i >= (signed)sizeof(skill_names[j])-1)
|
|
{
|
|
initprintf("%s:%d: error: skill name exceeds limit of %d characters.\n",compilefile,line_number,sizeof(skill_names[j])-1);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
skill_names[j][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINEGAMETYPE:
|
|
scriptptr--; //remove opcode from compiled code
|
|
transnum(LABEL_DEFINE); //translate number
|
|
scriptptr--; //remove it from compiled code
|
|
j = *scriptptr; //put it into j
|
|
|
|
transnum(LABEL_DEFINE); //translate number
|
|
scriptptr--; //remove it from compiled code
|
|
gametype_flags[j] = *scriptptr; //put it into the flags
|
|
|
|
while (*textptr == ' ' || *textptr == '\t') textptr++;
|
|
|
|
if (j < 0 || j > MAXGAMETYPES-1)
|
|
{
|
|
initprintf("%s:%d: error: gametype number exceeds maximum gametype count.\n",compilefile,line_number);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
num_gametypes = j+1;
|
|
|
|
i = 0;
|
|
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
|
{
|
|
gametype_names[j][i] = toupper(*textptr);
|
|
textptr++,i++;
|
|
if (i >= (signed)sizeof(gametype_names[j])-1)
|
|
{
|
|
initprintf("%s:%d: error: gametype name exceeds limit of %d characters.\n",compilefile,line_number,sizeof(gametype_names[j])-1);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
gametype_names[j][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINELEVELNAME:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
j = *scriptptr;
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
k = *scriptptr;
|
|
while (*textptr == ' ' || *textptr == '\t') textptr++;
|
|
|
|
if (j < 0 || j > MAXVOLUMES-1)
|
|
{
|
|
initprintf("%s:%d: error: volume number exceeds maximum volume count.\n",compilefile,line_number);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
if (k < 0 || k > MAXLEVELS-1)
|
|
{
|
|
initprintf("%s:%d: error: level number exceeds maximum number of levels per episode.\n",compilefile,line_number);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
tempbuf[i] = '/';
|
|
|
|
while (*textptr != ' ' && *textptr != '\t' && *textptr != 0x0a)
|
|
{
|
|
tempbuf[i+1] = *textptr;
|
|
textptr++,i++;
|
|
if (i >= BMAX_PATH)
|
|
{
|
|
initprintf("%s:%d: error: level file name exceeds limit of %d characters.\n",compilefile,line_number,BMAX_PATH);
|
|
error++;
|
|
while (*textptr != ' ' && *textptr != '\t') textptr++;
|
|
break;
|
|
}
|
|
}
|
|
tempbuf[i+1] = '\0';
|
|
|
|
Bcorrectfilename(tempbuf,0);
|
|
|
|
if (map[j*MAXLEVELS+k].filename == NULL)
|
|
map[j*MAXLEVELS+k].filename = Bcalloc(Bstrlen(tempbuf)+1,sizeof(char));
|
|
else if ((Bstrlen(tempbuf)+1) > sizeof(map[j*MAXLEVELS+k].filename))
|
|
map[j*MAXLEVELS+k].filename = Brealloc(map[j*MAXLEVELS+k].filename,(Bstrlen(tempbuf)+1));
|
|
|
|
/* initprintf("level file name string len: %d\n",Bstrlen(tempbuf)); */
|
|
|
|
Bstrcpy(map[j*MAXLEVELS+k].filename,tempbuf);
|
|
|
|
while (*textptr == ' ' || *textptr == '\t') textptr++;
|
|
|
|
map[j*MAXLEVELS+k].partime =
|
|
(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*26*60)+
|
|
(((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*26);
|
|
|
|
textptr += 5;
|
|
while (*textptr == ' ' || *textptr == '\t') textptr++;
|
|
|
|
map[j*MAXLEVELS+k].designertime =
|
|
(((*(textptr+0)-'0')*10+(*(textptr+1)-'0'))*26*60)+
|
|
(((*(textptr+3)-'0')*10+(*(textptr+4)-'0'))*26);
|
|
|
|
textptr += 5;
|
|
while (*textptr == ' ' || *textptr == '\t') textptr++;
|
|
|
|
i = 0;
|
|
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
|
{
|
|
tempbuf[i] = Btoupper(*textptr);
|
|
textptr++,i++;
|
|
if (i >= 32)
|
|
{
|
|
initprintf("%s:%d: error: level name exceeds limit of %d characters.\n",compilefile,line_number,32);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
tempbuf[i] = '\0';
|
|
|
|
if (map[j*MAXLEVELS+k].name == NULL)
|
|
map[j*MAXLEVELS+k].name = Bcalloc(Bstrlen(tempbuf)+1,sizeof(char));
|
|
else if ((Bstrlen(tempbuf)+1) > sizeof(map[j*MAXLEVELS+k].name))
|
|
map[j*MAXLEVELS+k].name = Brealloc(map[j*MAXLEVELS+k].name,(Bstrlen(tempbuf)+1));
|
|
|
|
/* initprintf("level name string len: %d\n",Bstrlen(tempbuf)); */
|
|
|
|
Bstrcpy(map[j*MAXLEVELS+k].name,tempbuf);
|
|
|
|
return 0;
|
|
|
|
case CON_DEFINEQUOTE:
|
|
case CON_REDEFINEQUOTE:
|
|
if (tw == CON_DEFINEQUOTE)
|
|
scriptptr--;
|
|
|
|
transnum(LABEL_DEFINE);
|
|
|
|
k = *(scriptptr-1);
|
|
|
|
if (k >= MAXQUOTES)
|
|
{
|
|
initprintf("%s:%d: error: quote number exceeds limit of %d.\n",compilefile,line_number,MAXQUOTES);
|
|
error++;
|
|
}
|
|
|
|
if (fta_quotes[k] == NULL)
|
|
fta_quotes[k] = Bcalloc(MAXQUOTELEN,sizeof(char));
|
|
if (!fta_quotes[k])
|
|
{
|
|
fta_quotes[k] = NULL;
|
|
Bsprintf(tempbuf,"Failed allocating %d byte quote text buffer.",sizeof(char) * MAXQUOTELEN);
|
|
gameexit(tempbuf);
|
|
}
|
|
|
|
if (tw == CON_DEFINEQUOTE)
|
|
scriptptr--;
|
|
|
|
i = 0;
|
|
|
|
while (*textptr == ' ' || *textptr == '\t')
|
|
textptr++;
|
|
|
|
if (tw == CON_REDEFINEQUOTE)
|
|
{
|
|
if (redefined_quotes[redefined_quote_count] == NULL)
|
|
redefined_quotes[redefined_quote_count] = Bcalloc(MAXQUOTELEN,sizeof(char));
|
|
if (!redefined_quotes[redefined_quote_count])
|
|
{
|
|
redefined_quotes[redefined_quote_count] = NULL;
|
|
Bsprintf(tempbuf,"Failed allocating %d byte quote text buffer.",sizeof(char) * MAXQUOTELEN);
|
|
gameexit(tempbuf);
|
|
}
|
|
}
|
|
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
|
|
{
|
|
if (*textptr == '%' && *(textptr+1) == 's')
|
|
{
|
|
initprintf("%s:%d: error: quote text contains string identifier.\n",compilefile,line_number);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
if (tw == CON_DEFINEQUOTE)
|
|
*(fta_quotes[k]+i) = *textptr;
|
|
else
|
|
*(redefined_quotes[redefined_quote_count]+i) = *textptr;
|
|
textptr++,i++;
|
|
if (i >= MAXQUOTELEN-1)
|
|
{
|
|
initprintf("%s:%d: error: quote text exceeds limit of %d characters.\n",compilefile,line_number,MAXQUOTELEN-1);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
}
|
|
if (tw == CON_DEFINEQUOTE)
|
|
*(fta_quotes[k]+i) = '\0';
|
|
else
|
|
{
|
|
*(redefined_quotes[redefined_quote_count]+i) = '\0';
|
|
*scriptptr++=redefined_quote_count;
|
|
redefined_quote_count++;
|
|
}
|
|
return 0;
|
|
|
|
case CON_CHEATKEYS:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
cheatkey[0] = *(scriptptr-1);
|
|
transnum(LABEL_DEFINE);
|
|
cheatkey[1] = *(scriptptr-1);
|
|
scriptptr -= 2;
|
|
return 0;
|
|
|
|
case CON_DEFINECHEAT:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
k = *(scriptptr-1);
|
|
|
|
if (k > 25)
|
|
{
|
|
initprintf("%s:%d: error: cheat redefinition attempts to redefine nonexistant cheat.\n",compilefile,line_number);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
|
|
break;
|
|
}
|
|
scriptptr--;
|
|
i = 0;
|
|
while (*textptr == ' ' || *textptr == '\t')
|
|
textptr++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0 && *textptr != ' ')
|
|
{
|
|
cheatquotes[k][i] = *textptr;
|
|
textptr++,i++;
|
|
if (i >= (signed)sizeof(cheatquotes[k])-1)
|
|
{
|
|
initprintf("%s:%d: error: cheat exceeds limit of %d characters.\n",compilefile,line_number,MAXCHEATLEN,sizeof(cheatquotes[k])-1);
|
|
error++;
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0 && *textptr != ' ') textptr++;
|
|
break;
|
|
}
|
|
}
|
|
cheatquotes[k][i] = '\0';
|
|
return 0;
|
|
|
|
case CON_DEFINESOUND:
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
k = *(scriptptr-1);
|
|
if (k >= MAXSOUNDS)
|
|
{
|
|
initprintf("%s:%ld: error: exceeded sound limit of %ld.\n",compilefile,line_number,MAXSOUNDS);
|
|
error++;
|
|
}
|
|
scriptptr--;
|
|
i = 0;
|
|
skipcomments();
|
|
|
|
if (g_sounds[k].filename == NULL)
|
|
g_sounds[k].filename = Bcalloc(BMAX_PATH,sizeof(char));
|
|
if (!g_sounds[k].filename)
|
|
{
|
|
Bsprintf(tempbuf,"Failed allocating %d byte buffer.",sizeof(char) * BMAX_PATH);
|
|
gameexit(tempbuf);
|
|
}
|
|
|
|
while (*textptr != ' ' || *textptr == '\t')
|
|
{
|
|
g_sounds[k].filename[i] = *textptr;
|
|
textptr++,i++;
|
|
if (i >= BMAX_PATH)
|
|
{
|
|
initprintf("%s:%d: error: sound filename exceeds limit of %d characters.\n",compilefile,line_number,BMAX_PATH);
|
|
error++;
|
|
skipcomments();
|
|
break;
|
|
}
|
|
}
|
|
g_sounds[k].filename[i] = '\0';
|
|
|
|
transnum(LABEL_DEFINE);
|
|
g_sounds[k].ps = *(scriptptr-1);
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
g_sounds[k].pe = *(scriptptr-1);
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
g_sounds[k].pr = *(scriptptr-1);
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
g_sounds[k].m = *(scriptptr-1);
|
|
scriptptr--;
|
|
transnum(LABEL_DEFINE);
|
|
g_sounds[k].vo = *(scriptptr-1);
|
|
scriptptr--;
|
|
return 0;
|
|
|
|
case CON_ENDEVENT:
|
|
|
|
if (parsing_event == 0)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: found `endevent' without open `onevent'.\n",compilefile,line_number);
|
|
error++;
|
|
}
|
|
if (num_braces > 0)
|
|
{
|
|
ReportError(ERROR_OPENBRACKET);
|
|
error++;
|
|
}
|
|
if (num_braces < 0)
|
|
{
|
|
ReportError(ERROR_CLOSEBRACKET);
|
|
error++;
|
|
}
|
|
parsing_event = 0;
|
|
parsing_actor = 0;
|
|
current_event = -1;
|
|
Bsprintf(parsing_item_name,"(none)");
|
|
return 0;
|
|
|
|
case CON_ENDA:
|
|
if (parsing_actor == 0)
|
|
{
|
|
ReportError(-1);
|
|
initprintf("%s:%d: error: found `enda' without open `actor'.\n",compilefile,line_number);
|
|
error++;
|
|
}
|
|
if (num_braces > 0)
|
|
{
|
|
ReportError(ERROR_OPENBRACKET);
|
|
error++;
|
|
}
|
|
if (num_braces < 0)
|
|
{
|
|
ReportError(ERROR_CLOSEBRACKET);
|
|
error++;
|
|
}
|
|
parsing_actor = 0;
|
|
Bsprintf(parsing_item_name,"(none)");
|
|
return 0;
|
|
|
|
case CON_BREAK:
|
|
if (checking_switch)
|
|
{
|
|
//Bsprintf(g_szBuf," * (L%d) case Break statement.\n",line_number);
|
|
//AddLog(g_szBuf);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
|
|
case CON_FALL:
|
|
case CON_TIP:
|
|
// case 21:
|
|
case CON_KILLIT:
|
|
case CON_RESETACTIONCOUNT:
|
|
case CON_PSTOMP:
|
|
case CON_RESETPLAYER:
|
|
case CON_RESETCOUNT:
|
|
case CON_WACKPLAYER:
|
|
case CON_OPERATE:
|
|
case CON_RESPAWNHITAG:
|
|
case CON_GETLASTPAL:
|
|
case CON_PKICK:
|
|
case CON_MIKESND:
|
|
case CON_TOSSWEAPON:
|
|
if (!CheckEventSync(current_event))
|
|
ReportError(WARNING_EVENTSYNC);
|
|
case CON_NULLOP:
|
|
case CON_STOPALLSOUNDS:
|
|
return 0;
|
|
case CON_GAMESTARTUP:
|
|
{
|
|
int params[30];
|
|
|
|
scriptptr--;
|
|
for (j = 0; j < 30; j++)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
scriptptr--;
|
|
params[j] = *scriptptr;
|
|
|
|
if (j != 25) continue;
|
|
|
|
if (keyword() != -1)
|
|
{
|
|
initprintf("Duke Nukem 3D v1.3D style CON files detected.\n");
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
g_ScriptVersion = 14;
|
|
initprintf("Duke Nukem 3D v1.4+ style CON files detected.\n");
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
v1.3d v1.5
|
|
DEFAULTVISIBILITY DEFAULTVISIBILITY
|
|
GENERICIMPACTDAMAGE GENERICIMPACTDAMAGE
|
|
MAXPLAYERHEALTH MAXPLAYERHEALTH
|
|
STARTARMORHEALTH STARTARMORHEALTH
|
|
RESPAWNACTORTIME RESPAWNACTORTIME
|
|
RESPAWNITEMTIME RESPAWNITEMTIME
|
|
RUNNINGSPEED RUNNINGSPEED
|
|
RPGBLASTRADIUS GRAVITATIONALCONSTANT
|
|
PIPEBOMBRADIUS RPGBLASTRADIUS
|
|
SHRINKERBLASTRADIUS PIPEBOMBRADIUS
|
|
TRIPBOMBBLASTRADIUS SHRINKERBLASTRADIUS
|
|
MORTERBLASTRADIUS TRIPBOMBBLASTRADIUS
|
|
BOUNCEMINEBLASTRADIUS MORTERBLASTRADIUS
|
|
SEENINEBLASTRADIUS BOUNCEMINEBLASTRADIUS
|
|
MAXPISTOLAMMO SEENINEBLASTRADIUS
|
|
MAXSHOTGUNAMMO MAXPISTOLAMMO
|
|
MAXCHAINGUNAMMO MAXSHOTGUNAMMO
|
|
MAXRPGAMMO MAXCHAINGUNAMMO
|
|
MAXHANDBOMBAMMO MAXRPGAMMO
|
|
MAXSHRINKERAMMO MAXHANDBOMBAMMO
|
|
MAXDEVISTATORAMMO MAXSHRINKERAMMO
|
|
MAXTRIPBOMBAMMO MAXDEVISTATORAMMO
|
|
MAXFREEZEAMMO MAXTRIPBOMBAMMO
|
|
CAMERASDESTRUCTABLE MAXFREEZEAMMO
|
|
NUMFREEZEBOUNCES MAXGROWAMMO
|
|
FREEZERHURTOWNER CAMERASDESTRUCTABLE
|
|
NUMFREEZEBOUNCES
|
|
FREEZERHURTOWNER
|
|
QSIZE
|
|
TRIPBOMBLASERMODE
|
|
*/
|
|
|
|
j = 0;
|
|
ud.const_visibility = params[j++];
|
|
impact_damage = params[j++];
|
|
g_player[0].ps->max_player_health = g_player[0].ps->max_shield_amount = params[j++];
|
|
start_armour_amount = params[j++];
|
|
respawnactortime = params[j++];
|
|
respawnitemtime = params[j++];
|
|
dukefriction = params[j++];
|
|
if (g_ScriptVersion == 14) gc = params[j++];
|
|
rpgblastradius = params[j++];
|
|
pipebombblastradius = params[j++];
|
|
shrinkerblastradius = params[j++];
|
|
tripbombblastradius = params[j++];
|
|
morterblastradius = params[j++];
|
|
bouncemineblastradius = params[j++];
|
|
seenineblastradius = params[j++];
|
|
g_player[0].ps->max_ammo_amount[PISTOL_WEAPON] = params[j++];
|
|
g_player[0].ps->max_ammo_amount[SHOTGUN_WEAPON] = params[j++];
|
|
g_player[0].ps->max_ammo_amount[CHAINGUN_WEAPON] = params[j++];
|
|
g_player[0].ps->max_ammo_amount[RPG_WEAPON] = params[j++];
|
|
g_player[0].ps->max_ammo_amount[HANDBOMB_WEAPON] = params[j++];
|
|
g_player[0].ps->max_ammo_amount[SHRINKER_WEAPON] = params[j++];
|
|
g_player[0].ps->max_ammo_amount[DEVISTATOR_WEAPON] = params[j++];
|
|
g_player[0].ps->max_ammo_amount[TRIPBOMB_WEAPON] = params[j++];
|
|
g_player[0].ps->max_ammo_amount[FREEZE_WEAPON] = params[j++];
|
|
if (g_ScriptVersion == 14) g_player[0].ps->max_ammo_amount[GROW_WEAPON] = params[j++];
|
|
camerashitable = params[j++];
|
|
numfreezebounces = params[j++];
|
|
freezerhurtowner = params[j++];
|
|
if (g_ScriptVersion == 14)
|
|
{
|
|
spriteqamount = params[j++];
|
|
if (spriteqamount > 1024) spriteqamount = 1024;
|
|
else if (spriteqamount < 0) spriteqamount = 0;
|
|
|
|
lasermode = params[j++];
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void passone(void)
|
|
{
|
|
while (parsecommand() == 0);
|
|
|
|
if ((error+warning) > 63)
|
|
initprintf("fatal error: too many warnings or errors: Aborted\n");
|
|
|
|
#ifdef DEBUG
|
|
{
|
|
int i=0;
|
|
initprintf("Game Definitions\n");
|
|
for (;i<iGameVarCount;i++)
|
|
{
|
|
initprintf("%20s\t%d\n",apszGameVarLabel[i],lGameVarValue[i]);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#define NUM_DEFAULT_CONS 4
|
|
static const char *defaultcons[NUM_DEFAULT_CONS] =
|
|
{
|
|
"EDUKE.CON",
|
|
"GAME.CON",
|
|
"USER.CON",
|
|
"DEFS.CON"
|
|
};
|
|
|
|
void copydefaultcons(void)
|
|
{
|
|
int i, fs, fpi;
|
|
FILE *fpo;
|
|
|
|
for (i=0;i<NUM_DEFAULT_CONS;i++)
|
|
{
|
|
fpi = kopen4load((char *)defaultcons[i] , 1);
|
|
if (fpi < 0) continue;
|
|
|
|
fpo = fopenfrompath((char *)defaultcons[i],"wb");
|
|
|
|
if (fpo == NULL)
|
|
{
|
|
kclose(fpi);
|
|
continue;
|
|
}
|
|
|
|
fs = kfilelength(fpi);
|
|
|
|
kread(fpi,&hittype[0],fs);
|
|
fwrite(&hittype[0],fs,1,fpo);
|
|
|
|
kclose(fpi);
|
|
fclose(fpo);
|
|
}
|
|
}
|
|
|
|
/* Anything added with AddDefinition cannot be overwritten in the CONs */
|
|
|
|
static void AddDefinition(const char *lLabel,int lValue,int lType)
|
|
{
|
|
Bstrcpy(label+(labelcnt<<6),lLabel);
|
|
labeltype[labelcnt] = lType;
|
|
labelcode[labelcnt++] = lValue;
|
|
defaultlabelcnt++;
|
|
}
|
|
|
|
static void AddDefaultDefinitions(void)
|
|
{
|
|
AddDefinition("EVENT_AIMDOWN",EVENT_AIMDOWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_AIMUP",EVENT_AIMUP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHANGEWEAPON",EVENT_CHANGEWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETBOOT",EVENT_CHEATGETBOOT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETFIRSTAID",EVENT_CHEATGETFIRSTAID,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETHEAT",EVENT_CHEATGETHEAT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETHOLODUKE",EVENT_CHEATGETHOLODUKE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETJETPACK",EVENT_CHEATGETJETPACK,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETSCUBA",EVENT_CHEATGETSCUBA,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETSHIELD",EVENT_CHEATGETSHIELD,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CHEATGETSTEROIDS",EVENT_CHEATGETSTEROIDS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_CROUCH",EVENT_CROUCH,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DISPLAYCROSSHAIR",EVENT_DISPLAYCROSSHAIR,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DISPLAYREST",EVENT_DISPLAYREST,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DISPLAYROOMS",EVENT_DISPLAYROOMS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DISPLAYSBAR",EVENT_DISPLAYSBAR,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DISPLAYWEAPON",EVENT_DISPLAYWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DOFIRE",EVENT_DOFIRE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_DRAWWEAPON",EVENT_DRAWWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_EGS",EVENT_EGS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_ENTERLEVEL",EVENT_ENTERLEVEL,LABEL_DEFINE);
|
|
AddDefinition("EVENT_FAKEDOMOVETHINGS",EVENT_FAKEDOMOVETHINGS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_FIRE",EVENT_FIRE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_FIREWEAPON",EVENT_FIREWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GAME",EVENT_GAME,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GETAUTOAIMANGLE",EVENT_GETAUTOAIMANGLE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GETLOADTILE",EVENT_GETLOADTILE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GETMENUTILE",EVENT_GETMENUTILE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_GETSHOTRANGE",EVENT_GETSHOTRANGE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_HOLODUKEOFF",EVENT_HOLODUKEOFF,LABEL_DEFINE);
|
|
AddDefinition("EVENT_HOLODUKEON",EVENT_HOLODUKEON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_HOLSTER",EVENT_HOLSTER,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INCURDAMAGE",EVENT_INCURDAMAGE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INIT",EVENT_INIT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INVENTORY",EVENT_INVENTORY,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INVENTORYLEFT",EVENT_INVENTORYLEFT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_INVENTORYRIGHT",EVENT_INVENTORYRIGHT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_JUMP",EVENT_JUMP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOGO",EVENT_LOGO,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOOKDOWN",EVENT_LOOKDOWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOOKLEFT",EVENT_LOOKLEFT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOOKRIGHT",EVENT_LOOKRIGHT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOOKUP",EVENT_LOOKUP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_MOVEBACKWARD",EVENT_MOVEBACKWARD,LABEL_DEFINE);
|
|
AddDefinition("EVENT_MOVEFORWARD",EVENT_MOVEFORWARD,LABEL_DEFINE);
|
|
AddDefinition("EVENT_NEXTWEAPON",EVENT_NEXTWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_PREVIOUSWEAPON",EVENT_PREVIOUSWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_PRESSEDFIRE",EVENT_PRESSEDFIRE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_PROCESSINPUT",EVENT_PROCESSINPUT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_QUICKKICK",EVENT_QUICKKICK,LABEL_DEFINE);
|
|
AddDefinition("EVENT_RESETINVENTORY",EVENT_RESETINVENTORY,LABEL_DEFINE);
|
|
AddDefinition("EVENT_RESETPLAYER",EVENT_RESETPLAYER,LABEL_DEFINE);
|
|
AddDefinition("EVENT_RESETWEAPONS",EVENT_RESETWEAPONS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_RETURNTOCENTER",EVENT_RETURNTOCENTER,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SELECTWEAPON",EVENT_SELECTWEAPON,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SOARDOWN",EVENT_SOARDOWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SOARUP",EVENT_SOARUP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SPAWN",EVENT_SPAWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_STRAFELEFT",EVENT_STRAFELEFT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_STRAFERIGHT",EVENT_STRAFERIGHT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SWIMDOWN",EVENT_SWIMDOWN,LABEL_DEFINE);
|
|
AddDefinition("EVENT_SWIMUP",EVENT_SWIMUP,LABEL_DEFINE);
|
|
AddDefinition("EVENT_TURNAROUND",EVENT_TURNAROUND,LABEL_DEFINE);
|
|
AddDefinition("EVENT_TURNLEFT",EVENT_TURNLEFT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_TURNRIGHT",EVENT_TURNRIGHT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USE",EVENT_USE,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USEJETPACK",EVENT_USEJETPACK,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USEMEDKIT",EVENT_USEMEDKIT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USENIGHTVISION",EVENT_USENIGHTVISION,LABEL_DEFINE);
|
|
AddDefinition("EVENT_USESTEROIDS",EVENT_USESTEROIDS,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY10",EVENT_WEAPKEY10,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY1",EVENT_WEAPKEY1,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY2",EVENT_WEAPKEY2,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY3",EVENT_WEAPKEY3,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY4",EVENT_WEAPKEY4,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY5",EVENT_WEAPKEY5,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY6",EVENT_WEAPKEY6,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY7",EVENT_WEAPKEY7,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY8",EVENT_WEAPKEY8,LABEL_DEFINE);
|
|
AddDefinition("EVENT_WEAPKEY9",EVENT_WEAPKEY9,LABEL_DEFINE);
|
|
AddDefinition("EVENT_KILLIT",EVENT_KILLIT,LABEL_DEFINE);
|
|
AddDefinition("EVENT_LOADACTOR",EVENT_LOADACTOR,LABEL_DEFINE);
|
|
|
|
AddDefinition("NO",0,LABEL_DEFINE|LABEL_ACTION|LABEL_AI|LABEL_MOVE);
|
|
|
|
AddDefinition("PROJ_BOUNCES",PROJ_BOUNCES,LABEL_DEFINE);
|
|
AddDefinition("PROJ_BSOUND",PROJ_BSOUND,LABEL_DEFINE);
|
|
AddDefinition("PROJ_CLIPDIST",PROJ_CLIPDIST,LABEL_DEFINE);
|
|
AddDefinition("PROJ_CSTAT",PROJ_CSTAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_DECAL",PROJ_DECAL,LABEL_DEFINE);
|
|
AddDefinition("PROJ_DROP",PROJ_DROP,LABEL_DEFINE);
|
|
AddDefinition("PROJ_EXTRA",PROJ_EXTRA,LABEL_DEFINE);
|
|
AddDefinition("PROJ_EXTRA_RAND",PROJ_EXTRA_RAND,LABEL_DEFINE);
|
|
AddDefinition("PROJ_HITRADIUS",PROJ_HITRADIUS,LABEL_DEFINE);
|
|
AddDefinition("PROJ_ISOUND",PROJ_ISOUND,LABEL_DEFINE);
|
|
AddDefinition("PROJ_OFFSET",PROJ_OFFSET,LABEL_DEFINE);
|
|
AddDefinition("PROJ_PAL",PROJ_PAL,LABEL_DEFINE);
|
|
AddDefinition("PROJ_RANGE",PROJ_RANGE,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SHADE",PROJ_SHADE,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SOUND",PROJ_SOUND,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SPAWNS",PROJ_SPAWNS,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SXREPEAT",PROJ_SXREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_SYREPEAT",PROJ_SYREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TNUM",PROJ_TNUM,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TOFFSET",PROJ_TOFFSET,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TRAIL",PROJ_TRAIL,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TXREPEAT",PROJ_TXREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_TYREPEAT",PROJ_TYREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_VEL_MULT",PROJ_VEL_MULT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_VEL",PROJ_VEL,LABEL_DEFINE);
|
|
AddDefinition("PROJ_WORKSLIKE",PROJ_WORKSLIKE,LABEL_DEFINE);
|
|
AddDefinition("PROJ_XREPEAT",PROJ_XREPEAT,LABEL_DEFINE);
|
|
AddDefinition("PROJ_YREPEAT",PROJ_YREPEAT,LABEL_DEFINE);
|
|
}
|
|
|
|
|
|
static void InitProjectiles(void)
|
|
{
|
|
int i;
|
|
for (i=0;i<MAXTILES;i++)
|
|
{
|
|
projectile[i].workslike = 1;
|
|
projectile[i].spawns = SMALLSMOKE;
|
|
projectile[i].sxrepeat = projectile[i].syrepeat = -1;
|
|
projectile[i].sound = projectile[i].isound = -1;
|
|
projectile[i].vel = 600;
|
|
projectile[i].extra = 100;
|
|
projectile[i].decal = BULLETHOLE;
|
|
projectile[i].trail = -1;
|
|
projectile[i].tnum = 0;
|
|
projectile[i].toffset = 1;
|
|
projectile[i].txrepeat = projectile[i].tyrepeat = -1;
|
|
projectile[i].drop = projectile[i].range = 0;
|
|
projectile[i].cstat = -1;
|
|
projectile[i].shade = -96;
|
|
projectile[i].xrepeat = projectile[i].yrepeat = 18;
|
|
projectile[i].clipdist = 32;
|
|
projectile[i].pal = 0;
|
|
projectile[i].extra_rand = -1;
|
|
projectile[i].hitradius = 2048;
|
|
projectile[i].velmult = 1;
|
|
projectile[i].offset = 448;
|
|
projectile[i].bounces = numfreezebounces;
|
|
projectile[i].bsound = PIPEBOMB_BOUNCE;
|
|
}
|
|
Bmemcpy(&defaultprojectile, &projectile, sizeof(projectile));
|
|
}
|
|
|
|
void loadefs(const char *filenam)
|
|
{
|
|
char *mptr;
|
|
int i;
|
|
int fs,fp;
|
|
|
|
clearbuf(apScriptGameEvent,MAXGAMEEVENTS,0L);
|
|
|
|
InitGameVars();
|
|
InitProjectiles();
|
|
|
|
/* JBF 20040109: Don't prompt to extract CONs from GRP if they're missing.
|
|
* If someone really wants them they can Kextract them.
|
|
if(!SafeFileExists(filenam) && loadfromgrouponly == 0)
|
|
{
|
|
initprintf("Missing external CON file(s).\n");
|
|
initprintf("COPY INTERNAL DEFAULTS TO DIRECTORY(Y/n)?\n");
|
|
|
|
i=wm_ynbox("Missing CON file(s)", "Missing external CON file(s). "
|
|
"Copy internal defaults to directory?");
|
|
if (i) i = 'y';
|
|
if(i == 'y' || i == 'Y')
|
|
{
|
|
initprintf(" Yes\n");
|
|
copydefaultcons();
|
|
}
|
|
}
|
|
*/
|
|
fp = kopen4load((char *)filenam,loadfromgrouponly);
|
|
if (fp == -1) // JBF: was 0
|
|
{
|
|
if (loadfromgrouponly == 1)
|
|
gameexit("Missing CON file(s); replace duke3d.grp with a known good copy.");
|
|
else
|
|
{
|
|
Bsprintf(tempbuf,"CON file `%s' missing.", filenam);
|
|
gameexit(tempbuf);
|
|
return;
|
|
}
|
|
|
|
//loadfromgrouponly = 1;
|
|
return; //Not there
|
|
}
|
|
|
|
fs = kfilelength(fp);
|
|
|
|
initprintf("Compiling: %s (%d bytes)\n",filenam,fs);
|
|
|
|
mptr = (char *)Bmalloc(fs+1);
|
|
if (!mptr)
|
|
{
|
|
Bsprintf(tempbuf,"Failed allocating %d byte CON text buffer.", fs+1);
|
|
gameexit(tempbuf);
|
|
}
|
|
|
|
mptr[fs] = 0;
|
|
|
|
textptr = (char *) mptr;
|
|
kread(fp,(char *)textptr,fs);
|
|
kclose(fp);
|
|
|
|
clearbuf(actorscrptr,MAXTILES,0L); // JBF 20040531: MAXSPRITES? I think Todd meant MAXTILES...
|
|
clearbuf(actorLoadEventScrptr,MAXTILES,0L); // I think this should be here...
|
|
clearbufbyte(actortype,MAXTILES,0L);
|
|
// clearbufbyte(script,sizeof(script),0l); // JBF 20040531: yes? no?
|
|
if (script != NULL)
|
|
Bfree(script);
|
|
script = Bcalloc(1,g_ScriptSize * sizeof(intptr_t));
|
|
|
|
labelcnt = defaultlabelcnt = 0;
|
|
scriptptr = script+1;
|
|
warning = 0;
|
|
error = 0;
|
|
line_number = 1;
|
|
total_lines = 0;
|
|
|
|
AddDefaultDefinitions();
|
|
|
|
Bstrcpy(compilefile, filenam); // JBF 20031130: Store currently compiling file name
|
|
passone(); //Tokenize
|
|
//*script = (intptr_t) scriptptr;
|
|
|
|
Bfree(mptr);
|
|
mptr = NULL;
|
|
|
|
if (warning|error)
|
|
initprintf("Found %d warning(s), %d error(s).\n",warning,error);
|
|
|
|
if (error == 0 && warning != 0)
|
|
{
|
|
if (groupfile != -1 && loadfromgrouponly == 0)
|
|
{
|
|
initprintf("Warning(s) found in file `%s'. Do you want to use the INTERNAL DEFAULTS (y/N)?",filenam);
|
|
|
|
i=wm_ynbox("CON File Compilation Warning", "Warning(s) found in file `%s'. Do you want to use the "
|
|
"INTERNAL DEFAULTS?",filenam);
|
|
if (i) i = 'y';
|
|
if (i == 'y' || i == 'Y')
|
|
{
|
|
loadfromgrouponly = 1;
|
|
initprintf(" Yes\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (error)
|
|
{
|
|
if (loadfromgrouponly)
|
|
{
|
|
sprintf(buf,"Error compiling CON files.");
|
|
gameexit(buf);
|
|
}
|
|
else
|
|
{
|
|
if (groupfile != -1 && loadfromgrouponly == 0)
|
|
{
|
|
initprintf("Error(s) found in file `%s'. Do you want to use the INTERNAL DEFAULTS (y/N)?\n",filenam);
|
|
|
|
i=wm_ynbox("CON File Compilation Error", "Error(s) found in file `%s'. Do you want to use the "
|
|
"INTERNAL DEFAULTS?",filenam);
|
|
if (i) i = 'y';
|
|
if (i == 'y' || i == 'Y')
|
|
{
|
|
initprintf(" Yes\n");
|
|
loadfromgrouponly = 1;
|
|
return;
|
|
}
|
|
else gameexit("");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int j=0, k=0;
|
|
|
|
total_lines += line_number;
|
|
for (i=0;i<MAXGAMEEVENTS;i++)
|
|
{
|
|
if (apScriptGameEvent[i])
|
|
j++;
|
|
}
|
|
for (i=0;i<MAXTILES;i++)
|
|
{
|
|
if (actorscrptr[i])
|
|
k++;
|
|
}
|
|
|
|
initprintf("\nCompiled code size: %ld bytes\n",(unsigned)(scriptptr-script));
|
|
initprintf("%ld/%ld labels, %d/%d variables\n",labelcnt,min((MAXSECTORS * sizeof(sectortype)/sizeof(int)),(MAXSPRITES * sizeof(spritetype)/(1<<6))),iGameVarCount,MAXGAMEVARS);
|
|
initprintf("%ld event definitions, %ld defined actors\n\n",j,k);
|
|
|
|
for (i=0;i<128;i++)
|
|
if (fta_quotes[i] == NULL)
|
|
fta_quotes[i] = Bcalloc(MAXQUOTELEN,sizeof(char));
|
|
{
|
|
const char *ppdeathstrings[] =
|
|
{
|
|
"^2%s ^2WAS KICKED TO THE CURB BY %s",
|
|
"^2%s ^2WAS PICKED OFF BY %s",
|
|
"^2%s ^2TOOK %s^2'S SHOT TO THE FACE",
|
|
"^2%s ^2DANCED THE CHAINGUN CHA-CHA WITH %s",
|
|
"^2%s ^2TRIED TO MAKE A BONG OUT OF %s^2'S ROCKET",
|
|
"^2%s ^2EXPLODED. BLAME %s^2!",
|
|
"^2%s ^2BECAME ONE WITH THE GUM ON %s^2'S SHOE",
|
|
"^2%s ^2WAS TOO COOL FOR %s",
|
|
"^2%s ^2EXPANDED HIS HORIZONS WITH HELP FROM %s",
|
|
"^2%s ^2THINKS %s ^2SHOULD CHECK HIS GLASSES",
|
|
|
|
"^2%s ^2TOOK %s^2'S BOOT TO THE HEAD",
|
|
"^2%s ^2FELL VICTIM TO %s^2's MAGIC AUTOAIMING PISTOL",
|
|
"^2%s ^2WAS CHASED OFF OF %s^2'S PORCH",
|
|
"^2%s ^2COULDN'T DANCE FAST ENOUGH FOR %s",
|
|
"^2%s ^2TRIED TO OUTRUN %s^2'S ROCKET",
|
|
"^2%s ^2FOUND %s^2'S HIDDEN WEAPONS OF MASS DESTRUCTION",
|
|
"^2%s ^2WAS JUST TRYING TO HELP %s ^2TIE HIS SHOELACES",
|
|
"^2%s^2's IGLOO WAS WRECKED BY %s",
|
|
"^2%s ^2BECAME A STICKY FILM ON %s^2'S BOOTS",
|
|
"^2%s ^2WISHES %s ^2HAD PRACTICED BEFORE PLAYING",
|
|
|
|
"^2%s ^2WAS WALKED ALL OVER BY %s",
|
|
"^2%s ^2WAS PICKED OFF BY %s",
|
|
"^2%s ^2SUCKED %s^2'S SHOTGUN",
|
|
"^2%s ^2ENDED UP WITH A FEW NEW HOLES FROM %s^2'S CHAINGUN",
|
|
"^2%s ^2WAS TURNED INTO %s^2 BRAND CHUNKY SALSA",
|
|
"^2%s ^2FOUND A PRESENT FROM %s",
|
|
"^2%s ^2WAS SCATHED BY %s^2'S SHRINK RAY",
|
|
"^2%s ^2WENT TO PIECES. %s^2, HOW COULD YOU?",
|
|
"^2%s ^2EXPANDED HIS HORIZONS WITH HELP FROM %s",
|
|
"^2%s ^2WANTS TO KNOW WHY %s ^2IS EVEN PLAYING COOP",
|
|
};
|
|
|
|
const char *podeathstrings[] =
|
|
{
|
|
"^2%s ^2KILLED HIMSELF. WHAT A TOOL!",
|
|
"^2%s ^2TRIED TO LEAVE",
|
|
"^2%s ^2GOT FRAGGED BY A MONSTER. IT WAS PROBABLY A LIZTROOP.",
|
|
"^2%s ^2SWITCHED TO TEAM %d"
|
|
};
|
|
|
|
for (i=0;i<(signed int)(sizeof(ppdeathstrings)/sizeof(ppdeathstrings[0]));i++)
|
|
{
|
|
if (fta_quotes[i+PPDEATHSTRINGS] == NULL)
|
|
{
|
|
fta_quotes[i+PPDEATHSTRINGS] = Bcalloc(MAXQUOTELEN,sizeof(char));
|
|
Bstrcpy(fta_quotes[i+PPDEATHSTRINGS],ppdeathstrings[i]);
|
|
}
|
|
}
|
|
|
|
for (i=0;i<(signed int)(sizeof(podeathstrings)/sizeof(podeathstrings[0]));i++)
|
|
{
|
|
if (fta_quotes[i+PSDEATHSTRINGS] == NULL)
|
|
{
|
|
fta_quotes[i+PSDEATHSTRINGS] = Bcalloc(MAXQUOTELEN,sizeof(char));
|
|
Bstrcpy(fta_quotes[i+PSDEATHSTRINGS],podeathstrings[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ReportError(int iError)
|
|
{
|
|
if (Bstrcmp(parsing_item_name,previous_item_name))
|
|
{
|
|
if (parsing_event || parsing_state || parsing_actor)
|
|
initprintf("%s: In %s `%s':\n",compilefile,parsing_event?"event":parsing_actor?"actor":"state",parsing_item_name);
|
|
else initprintf("%s: At top level:\n",compilefile);
|
|
Bstrcpy(previous_item_name,parsing_item_name);
|
|
}
|
|
switch (iError)
|
|
{
|
|
case ERROR_CLOSEBRACKET:
|
|
initprintf("%s:%d: error: found more `}' than `{' before `%s'.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_EVENTONLY:
|
|
initprintf("%s:%d: error: command `%s' only valid during events.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_EXCEEDSMAXTILES:
|
|
initprintf("%s:%d: error: `%s' value exceeds MAXTILES. Maximum is %d.\n",compilefile,line_number,tempbuf,MAXTILES-1);
|
|
break;
|
|
case ERROR_EXPECTEDKEYWORD:
|
|
initprintf("%s:%d: error: expected a keyword but found `%s'.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_FOUNDWITHIN:
|
|
initprintf("%s:%d: error: found `%s' within %s.\n",compilefile,line_number,tempbuf,parsing_event?"an event":parsing_actor?"an actor":"a state");
|
|
break;
|
|
case ERROR_ISAKEYWORD:
|
|
initprintf("%s:%d: error: symbol `%s' is a keyword.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_NOENDSWITCH:
|
|
initprintf("%s:%d: error: did not find `endswitch' before `%s'.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_NOTAGAMEDEF:
|
|
initprintf("%s:%d: error: symbol `%s' is not a game definition.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_NOTAGAMEVAR:
|
|
initprintf("%s:%d: error: symbol `%s' is not a game variable.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_NOTAGAMEARRAY:
|
|
initprintf("%s:%d: error: symbol `%s' is not a game array.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_GAMEARRAYBNC:
|
|
initprintf("%s:%d: error: square brackets for index of game array not closed, expected ] found %c\n",compilefile,line_number,*textptr);
|
|
break;
|
|
case ERROR_GAMEARRAYBNO:
|
|
initprintf("%s:%d: error: square brackets for index of game array not opened, expected [ found %c\n",compilefile,line_number,*textptr);
|
|
break;
|
|
case ERROR_INVALIDARRAYWRITE:
|
|
initprintf("%s:%d: error: arrays can only be written using setarray %c\n",compilefile,line_number,*textptr);
|
|
break;
|
|
case ERROR_OPENBRACKET:
|
|
initprintf("%s:%d: error: found more `{' than `}' before `%s'.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_PARAMUNDEFINED:
|
|
initprintf("%s:%d: error: parameter `%s' is undefined.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case ERROR_SYMBOLNOTRECOGNIZED:
|
|
initprintf("%s:%d: error: symbol `%s' is not recognized.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_SYNTAXERROR:
|
|
initprintf("%s:%d: error: syntax error.\n",compilefile,line_number);
|
|
break;
|
|
case ERROR_VARREADONLY:
|
|
initprintf("%s:%d: error: variable `%s' is read-only.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case ERROR_VARTYPEMISMATCH:
|
|
initprintf("%s:%d: error: variable `%s' is of the wrong type.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case WARNING_DUPLICATEDEFINITION:
|
|
initprintf("%s:%d: warning: duplicate game definition `%s' ignored.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case WARNING_EVENTSYNC:
|
|
initprintf("%s:%d: warning: found `%s' within a local event.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
case WARNING_LABELSONLY:
|
|
initprintf("%s:%d: warning: expected a label, found a constant.\n",compilefile,line_number);
|
|
break;
|
|
case WARNING_BADGAMEVAR:
|
|
initprintf("%s:%ld: warning: variable `%s' should be either per-player OR per-actor, not both.\n",compilefile,line_number,label+(labelcnt<<6));
|
|
break;
|
|
case WARNING_DUPLICATECASE:
|
|
initprintf("%s:%ld: warning: duplicate case ignored.\n",compilefile,line_number);
|
|
break;
|
|
case WARNING_REVEVENTSYNC:
|
|
initprintf("%s:%d: warning: found `%s' outside of a local event.\n",compilefile,line_number,tempbuf);
|
|
break;
|
|
}
|
|
}
|