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4a9f0248d7
Although this initially helped, it was only because it partially covered up the issues from the real problem which was using the sampler properties of the texture offsets. With that one fixed this cache became pointless. |
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.. | ||
gl_hwtexture.cpp | ||
gl_hwtexture.h | ||
gl_palmanager.cpp | ||
gl_renderstate.h | ||
gl_samplers.cpp | ||
gl_samplers.h | ||
gl_shader.cpp | ||
gl_shader.h | ||
gl_uniform.h | ||
glbackend.cpp | ||
glbackend.h |