raze-gles/source
Christoph Oelckers 2ed03214b1 - disable the save option in SW's main menu if no game is running. 2019-12-07 15:07:43 +01:00
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audiolib SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
blood - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
build - toupperlookup was no longer referenced anywhere. 2019-12-07 10:56:35 +01:00
common - added captions to SW's game menus. 2019-12-07 12:42:25 +01:00
duke3d - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
mact - removed no longer needed parts from input.cpp. 2019-12-01 11:38:13 +01:00
platform Merge branch 'master' into menu_for_real 2019-12-05 21:08:46 +01:00
rr - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sw - disable the save option in SW's main menu if no game is running. 2019-12-07 15:07:43 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00