mirror of
https://github.com/ZDoom/raze-gles.git
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fc1fbfe8b3
This was incomplete and just ignored Duke's special music, and the levelnum generation used an outdated formula so that it never managed to assign any music to the maps.
172 lines
4.9 KiB
C++
172 lines
4.9 KiB
C++
/*
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** mapinfo.cpp
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**
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** Map record management
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "c_dispatch.h"
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#include "mapinfo.h"
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#include "raze_music.h"
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#include "filesystem.h"
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#include "printf.h"
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#include "raze_sound.h"
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FString gSkillNames[MAXSKILLS];
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FString gVolumeNames[MAXVOLUMES];
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FString gVolumeSubtitles[MAXVOLUMES];
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int32_t gVolumeFlags[MAXVOLUMES];
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int gDefaultVolume = 0, gDefaultSkill = 1;
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MapRecord mapList[512]; // Due to how this gets used it needs to be static. EDuke defines 7 episode plus one spare episode with 64 potential levels each and relies on the static array which is freely accessible by scripts.
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MapRecord *currentLevel; // level that is currently played. (The real level, not what script hacks modfifying the current level index can pretend.)
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MapRecord* lastLevel; // Same here, for the last level.
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unsigned int numUsedSlots;
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CCMD(listmaps)
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{
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for (unsigned int i = 0; i < numUsedSlots; i++)
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{
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int lump = fileSystem.FindFile(mapList[i].fileName);
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if (lump >= 0)
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{
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int rfnum = fileSystem.GetFileContainer(lump);
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Printf("%s - %s (%s)\n", mapList[i].fileName.GetChars(), mapList[i].DisplayName(), fileSystem.GetResourceFileName(rfnum));
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}
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else
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{
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Printf("%s - %s (defined but does not exist)\n", mapList[i].fileName.GetChars(), mapList[i].DisplayName());
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}
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}
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}
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MapRecord *FindMapByName(const char *nm)
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{
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for (unsigned i = 0; i < numUsedSlots; i++)
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{
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auto &map = mapList[i];
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if (map.labelName.CompareNoCase(nm) == 0)
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{
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return ↦
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}
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}
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return nullptr;
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}
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MapRecord *FindMapByLevelNum(int num)
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{
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for (unsigned i = 0; i < numUsedSlots; i++)
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{
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auto &map = mapList[i];
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if (map.levelNumber == num)
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{
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return ↦
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}
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}
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return nullptr;
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}
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MapRecord *FindNextMap(MapRecord *thismap)
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{
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if (thismap->nextLevel != -1) return FindMapByLevelNum(thismap->nextLevel);
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return FindMapByLevelNum(thismap->levelNumber+1);
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}
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bool SetMusicForMap(const char* mapname, const char* music, bool namehack)
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{
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static const char* specials[] = { "intro", "briefing", "loading" };
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for (int i = 0; i < 3; i++)
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{
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if (!stricmp(mapname, specials[i]))
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{
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if (specialmusic.Size() <= i) specialmusic.Resize(i + 1);
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specialmusic[i] = music;
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return true;
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}
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}
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auto index = FindMapByName(mapname);
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// This is for the DEFS parser's MUSIC command which never bothered to check for the real map name.
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if (index == nullptr && namehack)
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{
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int lev, ep;
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signed char b1, b2;
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int numMatches = sscanf(mapname, "%c%d%c%d", &b1, &ep, &b2, &lev);
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if (numMatches != 4 || toupper(b1) != 'E' || toupper(b2) != 'L')
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return false;
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index = FindMapByLevelNum(levelnum(ep - 1, lev - 1));
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}
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if (index != nullptr)
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{
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index->music = music;
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return true;
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}
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return false;
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}
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MapRecord *AllocateMap()
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{
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return &mapList[numUsedSlots++];
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}
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MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic)
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{
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for (unsigned i = 0; i < numUsedSlots; i++)
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{
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auto &map = mapList[i];
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if (map.fileName.CompareNoCase(boardfilename) == 0)
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{
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return ↦
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}
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}
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if (!fileSystem.FileExists(boardfilename))
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{
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Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", boardfilename);
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return nullptr;
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}
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auto map = AllocateMap();
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map->name = "";
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map->SetFileName(boardfilename);
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map->flags = MI_USERMAP|MI_FORCEEOG;
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map->music = G_SetupFilenameBasedMusic(boardfilename, defaultmusic);
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return map;
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}
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