raze-gles/source/audiolib/include/sndcards.h
terminx 949d2f311e Remove driver_nosound from audiolib
Why? Because it's fucking useless. If we want to waste CPU on outputting nothing, SDL has us covered with its "dummy" audio backend.

git-svn-id: https://svn.eduke32.com/eduke32@8387 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	GNUmakefile
#	platform/Windows/audiolib.vcxproj
#	platform/Windows/audiolib.vcxproj.filters
#	source/audiolib/src/driver_nosound.cpp
#	source/audiolib/src/driver_nosound.h
#	source/audiolib/src/drivers.cpp
2019-12-08 08:21:59 +01:00

44 lines
1.2 KiB
C

/*
Copyright (C) 1994-1995 Apogee Software, Ltd.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/**********************************************************************
module: SNDCARDS.H
author: James R. Dose
date: March 31, 1994
Contains enumerated type definitions for sound cards.
(c) Copyright 1994 James R. Dose. All Rights Reserved.
**********************************************************************/
#ifndef __SNDCARDS_H
#define __SNDCARDS_H
typedef enum
{
ASS_SDL,
ASS_DirectSound,
ASS_OPL3,
ASS_WinMM,
ASS_NumSoundCards,
ASS_AutoDetect = -2
} soundcardnames;
#endif