mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
7414f29348
Currently it passes calls through to the system libraries as before. Also adds an incomplete implementation on PhysFS. git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2074 lines
57 KiB
C++
2074 lines
57 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "anim.h"
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#include "cmdline.h"
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#include "demo.h"
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#include "duke3d.h"
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#include "menus.h"
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#include "savegame.h"
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#include "vfs.h"
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#ifdef LUNATIC
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# include "lunatic_game.h"
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#endif
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static uint8_t precachehightile[2][MAXTILES>>3];
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static int32_t g_precacheCount;
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static int32_t NET_75_CHECK = 0;
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static void flag_precache(int32_t tile, int32_t type)
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{
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if (!(gotpic[tile>>3] & pow2char[tile&7]))
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g_precacheCount++;
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gotpic[tile>>3] |= pow2char[tile&7];
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precachehightile[type][tile>>3] |= pow2char[tile&7];
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}
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static void tloadtile(int tilenume, int type)
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{
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int firstTile, lastTile;
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if ((picanm[tilenume].sf & PICANM_ANIMTYPE_MASK) == PICANM_ANIMTYPE_BACK)
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{
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firstTile = tilenume - picanm[tilenume].num;
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lastTile = tilenume;
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}
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else
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{
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firstTile = tilenume;
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lastTile = tilenume + picanm[tilenume].num;
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}
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for (; firstTile <= lastTile; firstTile++)
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flag_precache(firstTile, type);
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}
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static void cacheTilesForSprite(int spriteNum)
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{
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if (ud.monsters_off && A_CheckEnemySprite(&sprite[spriteNum])) return;
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int const picnum = sprite[spriteNum].picnum;
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int extraTiles = 1;
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for (int j = picnum; j <= g_tile[picnum].cacherange; j++)
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tloadtile(j, 1);
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#ifndef EDUKE32_STANDALONE
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switch (DYNAMICTILEMAP(picnum))
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{
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case HYDRENT__STATIC:
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tloadtile(BROKEFIREHYDRENT,1);
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for (int j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case TOILET__STATIC:
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tloadtile(TOILETBROKE,1);
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for (int j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case STALL__STATIC:
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tloadtile(STALLBROKE,1);
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for (int j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case RUBBERCAN__STATIC:
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extraTiles = 2;
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break;
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case TOILETWATER__STATIC:
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extraTiles = 4;
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break;
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case FEMPIC1__STATIC:
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extraTiles = 44;
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break;
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case LIZTROOP__STATIC:
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case LIZTROOPRUNNING__STATIC:
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case LIZTROOPSHOOT__STATIC:
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case LIZTROOPJETPACK__STATIC:
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case LIZTROOPONTOILET__STATIC:
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case LIZTROOPDUCKING__STATIC:
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for (int j = LIZTROOP; j < (LIZTROOP+72); j++) tloadtile(j,1);
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for (int j=HEADJIB1; j<LEGJIB1+3; j++) tloadtile(j,1);
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extraTiles = 0;
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break;
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case WOODENHORSE__STATIC:
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extraTiles = 5;
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for (int j = HORSEONSIDE; j < (HORSEONSIDE+4); j++) tloadtile(j,1);
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break;
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case NEWBEAST__STATIC:
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case NEWBEASTSTAYPUT__STATIC:
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extraTiles = 90;
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break;
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case BOSS1__STATIC:
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case BOSS2__STATIC:
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case BOSS3__STATIC:
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extraTiles = 30;
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break;
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case OCTABRAIN__STATIC:
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case OCTABRAINSTAYPUT__STATIC:
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case COMMANDER__STATIC:
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case COMMANDERSTAYPUT__STATIC:
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extraTiles = 38;
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break;
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case RECON__STATIC:
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extraTiles = 13;
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break;
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case PIGCOP__STATIC:
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case PIGCOPDIVE__STATIC:
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extraTiles = 61;
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break;
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case SHARK__STATIC:
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extraTiles = 30;
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break;
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case LIZMAN__STATIC:
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case LIZMANSPITTING__STATIC:
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case LIZMANFEEDING__STATIC:
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case LIZMANJUMP__STATIC:
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for (int j=LIZMANHEAD1; j<LIZMANLEG1+3; j++) tloadtile(j,1);
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extraTiles = 80;
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break;
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case APLAYER__STATIC:
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extraTiles = 0;
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if ((g_netServer || ud.multimode > 1))
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{
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extraTiles = 5;
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for (int j = 1420; j < 1420+106; j++) tloadtile(j,1);
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}
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break;
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case ATOMICHEALTH__STATIC:
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extraTiles = 14;
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break;
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case DRONE__STATIC:
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extraTiles = 10;
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break;
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case EXPLODINGBARREL__STATIC:
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case SEENINE__STATIC:
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case OOZFILTER__STATIC:
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extraTiles = 3;
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break;
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case NUKEBARREL__STATIC:
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case CAMERA1__STATIC:
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extraTiles = 5;
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break;
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// caching of HUD sprites for weapons that may be in the level
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case CHAINGUNSPRITE__STATIC:
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for (int j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1);
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break;
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case RPGSPRITE__STATIC:
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for (int j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1);
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break;
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case FREEZESPRITE__STATIC:
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for (int j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1);
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break;
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case GROWSPRITEICON__STATIC:
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case SHRINKERSPRITE__STATIC:
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for (int j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1);
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break;
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case HBOMBAMMO__STATIC:
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case HEAVYHBOMB__STATIC:
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for (int j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1);
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break;
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case TRIPBOMBSPRITE__STATIC:
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for (int j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1);
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break;
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case SHOTGUNSPRITE__STATIC:
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tloadtile(SHOTGUNSHELL,1);
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for (int j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1);
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break;
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case DEVISTATORSPRITE__STATIC:
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for (int j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1);
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break;
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}
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#endif
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for (int j = picnum; j < (picnum + extraTiles); j++)
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tloadtile(j, 1);
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}
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#ifndef EDUKE32_STANDALONE
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static void cacheDukeTiles(void)
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{
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tloadtile(BOTTOMSTATUSBAR, 1);
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if ((g_netServer || ud.multimode > 1))
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tloadtile(FRAGBAR, 1);
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tloadtile(VIEWSCREEN, 1);
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for (int i = STARTALPHANUM; i < ENDALPHANUM+1; i++)
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tloadtile(i, 1);
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for (int i = BIGALPHANUM-11; i < BIGALPHANUM+82; i++)
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tloadtile(i, 1);
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for (int i = MINIFONT; i < MINIFONT+93; i++)
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tloadtile(i, 1);
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for (int i = FOOTPRINTS; i < FOOTPRINTS+3; i++)
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tloadtile(i, 1);
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for (int i = BURNING; i < BURNING+14; i++)
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tloadtile(i, 1);
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for (int i = BURNING2; i < BURNING2+14; i++)
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tloadtile(i, 1);
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for (int i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++)
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tloadtile(i, 1);
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for (int i = FIRSTGUN; i < FIRSTGUN+3; i++)
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tloadtile(i, 1);
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for (int i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8; i++)
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tloadtile(i, 1);
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for (int i = EXPLOSION2; i < EXPLOSION2+21; i++)
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tloadtile(i, 1);
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for (int i = COOLEXPLOSION1; i < COOLEXPLOSION1+21; i++)
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tloadtile(i, 1);
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tloadtile(BULLETHOLE, 1);
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tloadtile(BLOODPOOL, 1);
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for (int i = TRANSPORTERBEAM; i < (TRANSPORTERBEAM+6); i++)
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tloadtile(i, 1);
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for (int i = SMALLSMOKE; i < (SMALLSMOKE+4); i++)
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tloadtile(i, 1);
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for (int i = SHOTSPARK1; i < (SHOTSPARK1+4); i++)
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tloadtile(i, 1);
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for (int i = BLOOD; i < (BLOOD+4); i++)
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tloadtile(i, 1);
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for (int i = JIBS1; i < (JIBS5+5); i++)
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tloadtile(i, 1);
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for (int i = JIBS6; i < (JIBS6+8); i++)
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tloadtile(i, 1);
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for (int i = SCRAP1; i < (SCRAP1+29); i++)
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tloadtile(i, 1);
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tloadtile(FIRELASER, 1);
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for (int i = TRANSPORTERSTAR; i < TRANSPORTERSTAR+6; i++)
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tloadtile(i, 1);
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for (int i = FORCERIPPLE; i < (FORCERIPPLE+9); i++)
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tloadtile(i, 1);
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for (int i = MENUSCREEN; i < DUKECAR; i++)
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tloadtile(i, 1);
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for (int i = RPG; i < RPG+7; i++)
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tloadtile(i, 1);
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for (int i = FREEZEBLAST; i < FREEZEBLAST+3; i++)
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tloadtile(i, 1);
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for (int i = SHRINKSPARK; i < SHRINKSPARK+4; i++)
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tloadtile(i, 1);
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for (int i = GROWSPARK; i < GROWSPARK+4; i++)
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tloadtile(i, 1);
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for (int i = SHRINKEREXPLOSION; i < SHRINKEREXPLOSION+4; i++)
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tloadtile(i, 1);
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for (int i = MORTER; i < MORTER+4; i++)
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tloadtile(i, 1);
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for (int i = 0; i <= 60; i++)
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tloadtile(i, 1);
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}
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#endif
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static void cacheFlaggedTiles(void)
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{
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for (int i = 0; i < MAXTILES; i++)
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{
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if (g_tile[i].flags & SFLAG_PROJECTILE)
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tloadtile(i, 1);
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if (A_CheckSpriteTileFlags(i, SFLAG_CACHE))
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for (int j = i; j <= g_tile[i].cacherange; j++)
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tloadtile(j, 1);
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}
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#ifndef EDUKE32_STANDALONE
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cacheDukeTiles();
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#endif
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}
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static void G_DemoLoadScreen(const char *statustext, int const loadScreenTile, int percent)
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{
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if (statustext == NULL)
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{
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videoClearScreen(0L);
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// g_player[myconnectindex].ps->palette = palette;
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// G_FadePalette(0,0,0,0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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}
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if ((unsigned)loadScreenTile < (MAXTILES<<1))
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{
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rotatesprite_fs(320<<15, 200<<15, 65536L, 0, loadScreenTile, 0, 0, 2+8+64+BGSTRETCH);
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}
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else
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{
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videoNextPage();
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return;
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}
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menutext_center(105, "Loading...");
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if (statustext)
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gametext_center_number(180, statustext);
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VM_OnEventWithReturn(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, percent);
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videoNextPage();
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}
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static void G_DoLoadScreen(const char *statustext, int percent)
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{
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int const loadScreenTile = VM_OnEventWithReturn(EVENT_GETLOADTILE, g_player[screenpeek].ps->i, screenpeek, LOADSCREEN);
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if (ud.recstat == 2)
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{
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G_DemoLoadScreen(statustext, loadScreenTile, percent);
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return;
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}
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int const screenSize = ud.screen_size;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1);
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if (statustext == NULL)
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{
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ud.screen_size = 0;
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G_UpdateScreenArea();
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videoClearScreen(0L);
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}
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if ((unsigned)loadScreenTile < (MAXTILES<<1))
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{
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videoClearScreen(0);
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rotatesprite_fs(320<<15, 200<<15, 65536L, 0, loadScreenTile, 0, 0, 2+8+64+BGSTRETCH);
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}
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else
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{
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videoNextPage();
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return;
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}
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if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
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{
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menutext_center(90, "Loading User Map");
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gametext_center_shade_pal(90+10, boardfilename, 14, 2);
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}
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else
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{
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menutext_center(90, "Loading");
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if (g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
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menutext_center(90+16+8, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
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}
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#ifndef EDUKE32_TOUCH_DEVICES
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if (statustext)
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gametext_center_number(180, statustext);
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#endif
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if (percent != -1)
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{
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int const width = scale(scale(xdim-1, 288, 320), percent, 100);
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int constexpr tile = 929;
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int constexpr bits = 2+8+16;
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rotatesprite(31<<16 , 145<<16, 65536, 0, tile, 15, 0, bits, 0, 0, width, ydim-1);
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rotatesprite(159<<16, 145<<16, 65536, 0, tile, 15, 0, bits, 0, 0, width, ydim-1);
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rotatesprite(30<<16 , 144<<16, 65536, 0, tile, 0, 0, bits, 0, 0, width, ydim-1);
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rotatesprite(158<<16, 144<<16, 65536, 0, tile, 0, 0, bits, 0, 0, width, ydim-1);
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}
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VM_OnEventWithReturn(EVENT_DISPLAYLOADINGSCREEN, g_player[screenpeek].ps->i, screenpeek, percent);
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videoNextPage();
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if (!statustext)
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{
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KB_FlushKeyboardQueue();
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ud.screen_size = screenSize;
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}
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}
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#ifdef USE_OPENGL
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static void cacheExtraTextureMaps(int tileNum)
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{
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// PRECACHE
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if (ud.config.useprecache && bpp > 8)
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{
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for (int type = 0; type < 2 && !KB_KeyPressed(sc_Space); type++)
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{
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if (precachehightile[type][tileNum >> 3] & pow2char[tileNum & 7])
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{
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for (int k = 0; k < MAXPALOOKUPS - RESERVEDPALS && !KB_KeyPressed(sc_Space); k++)
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{
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// this is the CROSSHAIR_PAL, see screens.cpp
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if (k == MAXPALOOKUPS - RESERVEDPALS - 1)
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break;
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#ifdef POLYMER
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if (videoGetRenderMode() != REND_POLYMER || !polymer_havehighpalookup(0, k))
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#endif
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polymost_precache(tileNum, k, type);
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}
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#ifdef USE_GLEXT
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if (r_detailmapping)
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polymost_precache(tileNum, DETAILPAL, type);
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if (r_glowmapping)
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polymost_precache(tileNum, GLOWPAL, type);
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#endif
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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{
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if (pr_specularmapping)
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polymost_precache(tileNum, SPECULARPAL, type);
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if (pr_normalmapping)
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polymost_precache(tileNum, NORMALPAL, type);
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}
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#endif
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}
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}
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}
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}
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#endif
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void G_CacheMapData(void)
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{
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if (ud.recstat == 2)
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return;
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S_TryPlaySpecialMusic(MUS_LOADING);
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#if defined EDUKE32_TOUCH_DEVICES && defined USE_OPENGL
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polymost_glreset();
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#endif
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|
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uint32_t const cacheStartTime = timerGetTicks();
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cacheAllSounds();
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cacheFlaggedTiles();
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for (int i=0; i<numwalls; i++)
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{
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tloadtile(wall[i].picnum, 0);
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if (wall[i].overpicnum >= 0)
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tloadtile(wall[i].overpicnum, 0);
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}
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for (int i=0; i<numsectors; i++)
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{
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tloadtile(sector[i].floorpicnum, 0);
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tloadtile(sector[i].ceilingpicnum, 0);
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|
|
for (int SPRITES_OF_SECT(i, j))
|
|
{
|
|
if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat & CSTAT_SPRITE_INVISIBLE) == 0)
|
|
cacheTilesForSprite(j);
|
|
}
|
|
}
|
|
|
|
int clock = totalclock;
|
|
int cnt = 0;
|
|
int percentDisplayed = -1;
|
|
|
|
for (int i=0; i<MAXTILES && !KB_KeyPressed(sc_Space); i++)
|
|
{
|
|
if (!(i&7) && !gotpic[i>>3])
|
|
{
|
|
i+=7;
|
|
continue;
|
|
}
|
|
else if ((gotpic[i>>3] & pow2char[i&7]) != pow2char[i&7])
|
|
continue;
|
|
|
|
if (waloff[i] == 0)
|
|
tileLoad((int16_t)i);
|
|
|
|
#ifdef USE_OPENGL
|
|
cacheExtraTextureMaps(i);
|
|
#endif
|
|
|
|
MUSIC_Update();
|
|
|
|
if ((++cnt & 7) == 0)
|
|
G_HandleAsync();
|
|
|
|
if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (TICRATE>>2))
|
|
{
|
|
int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, g_precacheCount));
|
|
|
|
// this just prevents the loading screen percentage bar from making large jumps
|
|
while (percentDisplayed < percentComplete)
|
|
{
|
|
Bsprintf(tempbuf, "Loaded %d%% (%d/%d textures)\n", percentDisplayed, cnt, g_precacheCount);
|
|
G_DoLoadScreen(tempbuf, percentDisplayed);
|
|
timerUpdate();
|
|
|
|
if (totalclock - clock >= 1)
|
|
{
|
|
clock = totalclock;
|
|
percentDisplayed++;
|
|
}
|
|
}
|
|
|
|
clock = totalclock;
|
|
}
|
|
}
|
|
|
|
Bmemset(gotpic, 0, sizeof(gotpic));
|
|
|
|
OSD_Printf("Cache time: %dms\n", timerGetTicks() - cacheStartTime);
|
|
}
|
|
|
|
int fragbarheight(void)
|
|
{
|
|
if (ud.screen_size > 0 && !(ud.statusbarflags & STATUSBAR_NOFRAGBAR)
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
&& !g_fakeMultiMode
|
|
#endif
|
|
&& (g_netServer || ud.multimode > 1) && GTFLAGS(GAMETYPE_FRAGBAR))
|
|
{
|
|
int j = 0;
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
if (i > j)
|
|
j = i;
|
|
|
|
return ((j + 3) >> 2) * tilesiz[FRAGBAR].y;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void G_UpdateScreenArea(void)
|
|
{
|
|
if (!in3dmode())
|
|
return;
|
|
|
|
if ((ud.screen_size = clamp(ud.screen_size, 0, 64)) == 0)
|
|
renderFlushPerms();
|
|
|
|
int const screenSize = max(ud.screen_size - 8, 0);
|
|
int const bottomStatusY = tilesiz[BOTTOMSTATUSBAR].y;
|
|
|
|
vec2_t v1 = { scale(screenSize, xdim, 160),
|
|
scale(screenSize, (200 * 100) - (bottomStatusY * ud.statusbarscale), 200 - bottomStatusY) };
|
|
vec2_t v2 = { xdim - v1.x, 200 * 100 - v1.y };
|
|
|
|
v1.y += fragbarheight() * 100;
|
|
|
|
if (ud.screen_size >= 8 && ud.statusbarmode == 0)
|
|
v2.y -= bottomStatusY * ud.statusbarscale;
|
|
|
|
v1.y = scale(v1.y, ydim, 200 * 100);
|
|
v2.y = scale(v2.y, ydim, 200 * 100);
|
|
|
|
if (VM_HaveEvent(EVENT_UPDATESCREENAREA))
|
|
{
|
|
ud.returnvar[0] = v1.y;
|
|
ud.returnvar[1] = v2.x;
|
|
ud.returnvar[2] = v2.y;
|
|
v1.x = VM_OnEventWithReturn(EVENT_UPDATESCREENAREA, g_player[screenpeek].ps->i, screenpeek, v1.x);
|
|
v1.y = ud.returnvar[0];
|
|
v2.x = ud.returnvar[1];
|
|
v2.y = ud.returnvar[2];
|
|
}
|
|
|
|
videoSetViewableArea(v1.x, v1.y, v2.x-1, v2.y-1);
|
|
|
|
G_GetCrosshairColor();
|
|
G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
}
|
|
|
|
void P_MoveToRandomSpawnPoint(int playerNum)
|
|
{
|
|
auto &p = *g_player[playerNum].ps;
|
|
int i = playerNum;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && !(g_gametypeFlags[ud.coop] & GAMETYPE_FIXEDRESPAWN))
|
|
{
|
|
i = krand() % g_playerSpawnCnt;
|
|
|
|
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDMSPAWN)
|
|
{
|
|
uint32_t pdist = INT_MAX;
|
|
|
|
for (int TRAVERSE_CONNECT(j))
|
|
{
|
|
if (j == playerNum)
|
|
continue;
|
|
|
|
auto const &op = *g_player[j].ps;
|
|
|
|
// pick a spawn near a living teammate
|
|
if (op.team == p.team && sprite[op.i].extra > 0)
|
|
{
|
|
for (int k = 0; k < g_playerSpawnCnt; k++)
|
|
{
|
|
uint32_t const dist = FindDistance2D(op.pos.x - g_playerSpawnPoints[k].pos.x,
|
|
op.pos.y - g_playerSpawnPoints[k].pos.y);
|
|
if (dist < pdist)
|
|
i = k, pdist = dist;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
p.opos = p.pos = g_playerSpawnPoints[i].pos;
|
|
|
|
p.bobpos = *(vec2_t *)&p.pos;
|
|
p.cursectnum = g_playerSpawnPoints[i].sect;
|
|
p.q16ang = fix16_from_int(g_playerSpawnPoints[i].ang);
|
|
|
|
sprite[p.i].cstat = CSTAT_SPRITE_BLOCK + CSTAT_SPRITE_BLOCK_HITSCAN;
|
|
}
|
|
|
|
static inline void P_ResetTintFade(DukePlayer_t *const pPlayer)
|
|
{
|
|
pPlayer->pals.f = 0;
|
|
#ifdef LUNATIC
|
|
pPlayer->palsfadeprio = 0;
|
|
#endif
|
|
}
|
|
|
|
void P_ResetMultiPlayer(int playerNum)
|
|
{
|
|
auto &p = *g_player[playerNum].ps;
|
|
|
|
Bassert((unsigned)p.i < MAXSPRITES);
|
|
|
|
auto &s = sprite[p.i];
|
|
auto &a = actor[p.i];
|
|
|
|
vec3_t tmpvect = p.pos;
|
|
|
|
tmpvect.z += PHEIGHT;
|
|
|
|
P_MoveToRandomSpawnPoint(playerNum);
|
|
|
|
a.bpos = p.opos = p.pos;
|
|
p.bobpos = *(vec2_t *)&p.pos;
|
|
|
|
*(vec3_t *)&s = p.pos;
|
|
|
|
updatesector(p.pos.x, p.pos.y, &p.cursectnum);
|
|
setsprite(p.i, &tmpvect);
|
|
|
|
s.clipdist = 64;
|
|
s.cstat = 257;
|
|
s.owner = p.i;
|
|
s.pal = p.palookup;
|
|
s.shade = -12; // ???
|
|
s.xoffset = 0;
|
|
s.xrepeat = 42;
|
|
s.yrepeat = 36;
|
|
|
|
p.last_extra = s.extra = p.max_player_health;
|
|
p.inv_amount[GET_SHIELD] = g_startArmorAmount;
|
|
|
|
p.dead_flag = 0;
|
|
p.falling_counter = 0;
|
|
p.footprintcount = 0;
|
|
p.frag_ps = playerNum;
|
|
p.fta = 0;
|
|
p.ftq = 0;
|
|
p.on_crane = -1;
|
|
p.opyoff = 0;
|
|
p.q16horiz = F16(100);
|
|
p.q16horizoff = 0;
|
|
p.rotscrnang = 0;
|
|
p.runspeed = g_playerFriction;
|
|
p.vel = { 0, 0, 0 };
|
|
p.wackedbyactor = -1;
|
|
p.wantweaponfire = -1;
|
|
p.weapreccnt = 0;
|
|
|
|
P_ResetTintFade(&p);
|
|
|
|
a.cgg = 0;
|
|
a.dispicnum = 0;
|
|
a.extra = -1;
|
|
a.movflag = 0;
|
|
a.owner = p.i;
|
|
a.stayput = -1;
|
|
a.t_data[4] = 0;
|
|
a.tempang = 0;
|
|
|
|
P_ResetInventory(playerNum);
|
|
P_ResetWeapons(playerNum);
|
|
|
|
p.reloading = 0;
|
|
p.movement_lock = 0;
|
|
|
|
VM_OnEvent(EVENT_RESETPLAYER, p.i, playerNum);
|
|
}
|
|
|
|
void P_ResetPlayer(int playerNum)
|
|
{
|
|
auto &p = *g_player[playerNum].ps;
|
|
|
|
ud.show_help = 0;
|
|
ud.showallmap = 0;
|
|
|
|
p.access_spritenum = -1;
|
|
p.actorsqu = -1;
|
|
p.airleft = 15 * GAMETICSPERSEC;
|
|
p.autostep = (20L << 8);
|
|
p.autostep_sbw = (4L << 8);
|
|
p.bobcounter = 0;
|
|
p.buttonpalette = 0;
|
|
p.cheat_phase = 0;
|
|
p.clipdist = 164;
|
|
p.crack_time = 0;
|
|
p.dead_flag = 0;
|
|
p.dummyplayersprite = -1;
|
|
p.extra_extra8 = 0;
|
|
p.falling_counter = 0;
|
|
p.fist_incs = 0;
|
|
p.footprintcount = 0;
|
|
p.footprintpal = 0;
|
|
p.footprintshade = 0;
|
|
p.frag = 0;
|
|
p.frag_ps = playerNum;
|
|
p.fraggedself = 0;
|
|
p.fric = { 0, 0 };
|
|
p.fta = 0;
|
|
p.ftq = 0;
|
|
p.got_access = ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_ACCESSATSTART)) ? 7 : 0;
|
|
p.hard_landing = 0;
|
|
p.hbomb_hold_delay = 0;
|
|
p.heat_on = 0;
|
|
p.holoduke_on = -1;
|
|
p.holster_weapon = 0;
|
|
p.hurt_delay = 0;
|
|
p.invdisptime = 0;
|
|
p.jetpack_on = 0;
|
|
p.jumping_counter = 0;
|
|
p.jumping_toggle = 0;
|
|
p.knee_incs = 0;
|
|
p.knuckle_incs = 1;
|
|
p.last_full_weapon = 0;
|
|
p.last_pissed_time = 0;
|
|
p.loogcnt = 0;
|
|
p.look_ang = 512 - ((ud.level_number&1)<<10);
|
|
p.movement_lock = 0;
|
|
p.newowner = -1;
|
|
p.on_crane = -1;
|
|
p.on_ground = 0;
|
|
p.on_warping_sector = 0;
|
|
p.one_eighty_count = 0;
|
|
p.opyoff = 0;
|
|
p.oq16horiz = F16(140);
|
|
p.orotscrnang = 1; // JBF 20031220
|
|
p.over_shoulder_on = 0;
|
|
p.palette = BASEPAL;
|
|
p.player_par = 0;
|
|
p.pycount = 0;
|
|
p.pyoff = 0;
|
|
p.q16angvel = 0;
|
|
p.q16horiz = F16(140);
|
|
p.q16horizoff = 0;
|
|
p.quick_kick = 0;
|
|
p.random_club_frame = 0;
|
|
p.rapid_fire_hold = 0;
|
|
p.reloading = 0;
|
|
p.return_to_center = 9;
|
|
p.rotscrnang = 0;
|
|
p.sbs = 0;
|
|
p.show_empty_weapon = 0;
|
|
p.somethingonplayer = -1;
|
|
p.spritebridge = 0;
|
|
p.subweapon = 0;
|
|
p.tipincs = 0;
|
|
p.toggle_key_flag = 0;
|
|
p.transporter_hold = 0;
|
|
p.vel.x = 0;
|
|
p.vel.y = 0;
|
|
p.vel.z = 0;
|
|
p.wackedbyactor = -1;
|
|
p.walking_snd_toggle = 0;
|
|
p.wantweaponfire = -1;
|
|
p.weapon_ang = 0;
|
|
p.weapon_pos = WEAPON_POS_START;
|
|
p.weapon_sway = 0;
|
|
|
|
pus = 1;
|
|
|
|
if (p.inv_amount[GET_STEROIDS] < 400)
|
|
{
|
|
p.inv_amount[GET_STEROIDS] = 0;
|
|
p.inven_icon = ICON_NONE;
|
|
}
|
|
|
|
p.kickback_pic = ((PWEAPON(playerNum, p.curr_weapon, WorksLike) == PISTOL_WEAPON)
|
|
&& (PWEAPON(playerNum, p.curr_weapon, Reload) > PWEAPON(playerNum, p.curr_weapon, TotalTime)))
|
|
? PWEAPON(playerNum, p.curr_weapon, TotalTime)
|
|
: 0;
|
|
|
|
P_UpdateScreenPal(&p);
|
|
VM_OnEvent(EVENT_RESETPLAYER, p.i, playerNum);
|
|
}
|
|
|
|
void P_ResetWeapons(int playerNum)
|
|
{
|
|
auto &p = *g_player[playerNum].ps;
|
|
|
|
for (short & ammo : p.ammo_amount)
|
|
ammo = 0;
|
|
|
|
p.curr_weapon = PISTOL_WEAPON;
|
|
p.gotweapon = ((1 << PISTOL_WEAPON) | (1 << KNEE_WEAPON) | (1 << HANDREMOTE_WEAPON));
|
|
p.holster_weapon = 0;
|
|
p.kickback_pic = PWEAPON(playerNum, p.curr_weapon, TotalTime);
|
|
p.last_pissed_time = 0;
|
|
p.last_used_weapon = -1;
|
|
p.last_weapon = -1;
|
|
p.show_empty_weapon = 0;
|
|
p.weapon_pos = WEAPON_POS_START;
|
|
|
|
p.ammo_amount[PISTOL_WEAPON] = min<int16_t>(p.max_ammo_amount[PISTOL_WEAPON], 48);
|
|
|
|
VM_OnEvent(EVENT_RESETWEAPONS, p.i, playerNum);
|
|
}
|
|
|
|
void P_ResetInventory(int playerNum)
|
|
{
|
|
auto &p = *g_player[playerNum].ps;
|
|
|
|
Bmemset(p.inv_amount, 0, sizeof(p.inv_amount));
|
|
|
|
p.heat_on = 0;
|
|
p.holoduke_on = -1;
|
|
p.inven_icon = ICON_NONE;
|
|
p.jetpack_on = 0;
|
|
p.scuba_on = 0;
|
|
|
|
p.inv_amount[GET_SHIELD] = g_startArmorAmount;
|
|
|
|
VM_OnEvent(EVENT_RESETINVENTORY, p.i, playerNum);
|
|
}
|
|
|
|
static void P_PrepForNewLevel(int playerNum, int gameMode)
|
|
{
|
|
auto &p = *g_player[playerNum].ps;
|
|
|
|
g_spriteDeleteQueuePos = 0;
|
|
|
|
for (short &i : SpriteDeletionQueue)
|
|
i = -1;
|
|
|
|
g_animWallCnt = 0;
|
|
g_animateCnt = 0;
|
|
g_curViewscreen = -1;
|
|
g_cyclerCnt = 0;
|
|
g_earthquakeTime = 0;
|
|
g_interpolationCnt = 0;
|
|
|
|
randomseed = 1996;
|
|
screenpeek = myconnectindex;
|
|
tempwallptr = 0;
|
|
|
|
p.actors_killed = 0;
|
|
p.cheat_phase = 0;
|
|
p.customexitsound = 0;
|
|
p.hbomb_on = 0;
|
|
p.holster_weapon = 0;
|
|
p.interface_toggle = 0;
|
|
p.last_pissed_time = 0;
|
|
p.last_weapon = -1;
|
|
p.max_actors_killed = 0;
|
|
p.max_secret_rooms = 0;
|
|
p.parallax_sectnum = -1;
|
|
p.secret_rooms = 0;
|
|
p.show_empty_weapon = 0;
|
|
p.timebeforeexit = 0;
|
|
p.toggle_key_flag = 0;
|
|
p.visibility = ud.const_visibility;
|
|
p.weapon_pos = WEAPON_POS_START;
|
|
p.weapreccnt = 0;
|
|
|
|
p.kickback_pic = ((PWEAPON(playerNum, p.curr_weapon, WorksLike) == PISTOL_WEAPON)
|
|
&& (PWEAPON(playerNum, p.curr_weapon, Reload) > PWEAPON(playerNum, p.curr_weapon, TotalTime)))
|
|
? PWEAPON(playerNum, p.curr_weapon, TotalTime)
|
|
: 0;
|
|
|
|
ud.camerasprite = -1;
|
|
ud.eog = 0;
|
|
ud.pause_on = 0;
|
|
|
|
if (((gameMode & MODE_EOL) != MODE_EOL && numplayers < 2 && !g_netServer)
|
|
|| (!(g_gametypeFlags[ud.coop] & GAMETYPE_PRESERVEINVENTORYDEATH) && numplayers > 1))
|
|
{
|
|
P_ResetWeapons(playerNum);
|
|
P_ResetInventory(playerNum);
|
|
}
|
|
else if (PWEAPON(playerNum, p.curr_weapon, WorksLike) == HANDREMOTE_WEAPON)
|
|
{
|
|
p.ammo_amount[HANDBOMB_WEAPON]++;
|
|
p.curr_weapon = HANDBOMB_WEAPON;
|
|
}
|
|
|
|
P_ResetTintFade(&p);
|
|
}
|
|
|
|
// Tweak sprites contained in moving sectors with these SE lotags.
|
|
#define FIXSPR_SELOTAGP(k) ((k) == SE_0_ROTATING_SECTOR || (k) == SE_6_SUBWAY || (k) == SE_14_SUBWAY_CAR)
|
|
|
|
// Set up sprites in moving sectors that are to be fixed wrt a certain pivot
|
|
// position and should not diverge from it due to roundoff error in the future.
|
|
// Has to be after the spawning stuff.
|
|
static void G_SetupRotfixedSprites(void)
|
|
{
|
|
int spriteNum, nextSpriteNum;
|
|
|
|
for (SPRITES_OF_STAT_SAFE(STAT_EFFECTOR, spriteNum, nextSpriteNum))
|
|
{
|
|
auto const &s = sprite[spriteNum];
|
|
|
|
if (FIXSPR_SELOTAGP(s.lotag))
|
|
{
|
|
#ifdef YAX_ENABLE
|
|
int firstrun = 1;
|
|
#endif
|
|
int sectSprite = headspritesect[s.sectnum];
|
|
|
|
do
|
|
{
|
|
auto const &ss = sprite[sectSprite];
|
|
auto &a = actor[sectSprite];
|
|
|
|
// TRIPBOMB uses t_data[7] for its own purposes. Wouldn't be
|
|
// too useful with moving sectors anyway
|
|
if ((ROTFIXSPR_STATNUMP(ss.statnum) && ss.picnum != TRIPBOMB)
|
|
|| ((ss.statnum == STAT_ACTOR || ss.statnum == STAT_ZOMBIEACTOR) && A_CheckSpriteFlags(sectSprite, SFLAG_ROTFIXED)))
|
|
{
|
|
int const pivotSprite = (s.lotag == 0) ? s.owner : spriteNum;
|
|
|
|
if (sectSprite != spriteNum && sectSprite != pivotSprite && pivotSprite >= 0 && pivotSprite < MAXSPRITES)
|
|
{
|
|
// let's hope we don't step on anyone's toes here
|
|
a.t_data[7] = ROTFIXSPR_MAGIC | pivotSprite; // 'rs' magic + pivot SE sprite index
|
|
a.t_data[8] = ss.x - sprite[pivotSprite].x;
|
|
a.t_data[9] = ss.y - sprite[pivotSprite].y;
|
|
}
|
|
}
|
|
|
|
sectSprite = nextspritesect[sectSprite];
|
|
#ifdef YAX_ENABLE
|
|
if ((sectSprite < 0 && firstrun) && (s.lotag == SE_6_SUBWAY || s.lotag == SE_14_SUBWAY_CAR))
|
|
{
|
|
firstrun = 0;
|
|
sectSprite = actor[spriteNum].t_data[9];
|
|
|
|
if (sectSprite >= 0)
|
|
sectSprite = headspritesect[sectSprite];
|
|
}
|
|
#endif
|
|
}
|
|
while (sectSprite >= 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void G_SetupLightSwitches()
|
|
{
|
|
auto tagbitmap = (uint8_t *)Xcalloc(65536 >> 3, 1);
|
|
|
|
for (int nextSprite, SPRITES_OF_STAT_SAFE(STAT_DEFAULT, spriteNum, nextSprite))
|
|
{
|
|
auto &s = sprite[spriteNum];
|
|
|
|
if (s.picnum <= 0) // oob safety for switch below
|
|
continue;
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
switch (DYNAMICTILEMAP(s.picnum-1+i))
|
|
{
|
|
case DIPSWITCH__STATIC:
|
|
case DIPSWITCH2__STATIC:
|
|
case FRANKENSTINESWITCH__STATIC:
|
|
case HANDSWITCH__STATIC:
|
|
case LIGHTSWITCH__STATIC:
|
|
case LIGHTSWITCH2__STATIC:
|
|
case LOCKSWITCH1__STATIC:
|
|
case POWERSWITCH1__STATIC:
|
|
case POWERSWITCH2__STATIC:
|
|
case PULLSWITCH__STATIC:
|
|
case SLOTDOOR__STATIC:
|
|
case SPACEDOORSWITCH__STATIC:
|
|
case SPACELIGHTSWITCH__STATIC:
|
|
// the lower code only for the 'on' state (*)
|
|
if (i == 0)
|
|
{
|
|
uint16_t const tag = s.lotag;
|
|
tagbitmap[tag >> 3] |= 1 << (tag & 7);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// initially 'on' SE 12 light (*)
|
|
for (int nextSprite, SPRITES_OF_STAT_SAFE(STAT_EFFECTOR, j, nextSprite))
|
|
{
|
|
uint16_t const tag = sprite[j].hitag;
|
|
|
|
if (sprite[j].lotag == SE_12_LIGHT_SWITCH && tagbitmap[tag >> 3] & (1 << (tag & 7)))
|
|
actor[j].t_data[0] = 1;
|
|
}
|
|
|
|
DO_FREE_AND_NULL(tagbitmap);
|
|
}
|
|
|
|
static void G_SetupSpecialWalls(void)
|
|
{
|
|
g_mirrorCount = 0;
|
|
|
|
for (int i = 0; i < numwalls; i++)
|
|
{
|
|
auto &w = wall[i];
|
|
|
|
if (w.overpicnum == MIRROR && (w.cstat & 32) != 0)
|
|
{
|
|
int const nextSectnum = w.nextsector;
|
|
|
|
if ((nextSectnum >= 0) && sector[nextSectnum].ceilingpicnum != MIRROR)
|
|
{
|
|
if (g_mirrorCount > 63)
|
|
{
|
|
G_GameExit("\nToo many mirrors (64 max.)");
|
|
}
|
|
|
|
sector[nextSectnum].ceilingpicnum = MIRROR;
|
|
sector[nextSectnum].floorpicnum = MIRROR;
|
|
g_mirrorWall[g_mirrorCount] = i;
|
|
g_mirrorSector[g_mirrorCount] = nextSectnum;
|
|
g_mirrorCount++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (g_animWallCnt >= MAXANIMWALLS)
|
|
{
|
|
Bsprintf(tempbuf, "\nToo many 'anim' walls (%d max).", MAXANIMWALLS);
|
|
G_GameExit(tempbuf);
|
|
}
|
|
|
|
auto &aw = animwall[g_animWallCnt];
|
|
|
|
aw.tag = 0;
|
|
aw.wallnum = 0;
|
|
|
|
switch (DYNAMICTILEMAP(G_GetForcefieldPicnum(i)))
|
|
{
|
|
case FANSHADOW__STATIC:
|
|
case FANSPRITE__STATIC:
|
|
// w.cstat |= 65;
|
|
aw.wallnum = i;
|
|
g_animWallCnt++;
|
|
break;
|
|
|
|
case W_FORCEFIELD__STATIC:
|
|
if (w.overpicnum == W_FORCEFIELD__STATIC)
|
|
{
|
|
for (int j = 0; j < 3; j++)
|
|
tloadtile(W_FORCEFIELD + j, 0);
|
|
}
|
|
|
|
if (w.shade > 31)
|
|
w.cstat = 0;
|
|
else
|
|
w.cstat |= FORCEFIELD_CSTAT | CSTAT_WALL_BLOCK;
|
|
|
|
if (w.lotag && w.nextwall >= 0)
|
|
wall[w.nextwall].lotag = w.lotag;
|
|
|
|
fallthrough__;
|
|
case BIGFORCE__STATIC:
|
|
aw.wallnum = i;
|
|
g_animWallCnt++;
|
|
continue;
|
|
}
|
|
|
|
w.extra = -1;
|
|
|
|
switch (DYNAMICTILEMAP(w.picnum))
|
|
{
|
|
#ifndef EDUKE32_STANDALONE
|
|
case FEMPIC1__STATIC:
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
w.extra = w.picnum;
|
|
|
|
if (ud.lockout)
|
|
w.picnum = (w.picnum == FEMPIC1) ? BLANKSCREEN : SCREENBREAK6;
|
|
|
|
aw.tag = w.picnum;
|
|
aw.wallnum = i;
|
|
g_animWallCnt++;
|
|
break;
|
|
#endif
|
|
|
|
case W_TECHWALL1__STATIC:
|
|
case W_TECHWALL2__STATIC:
|
|
case W_TECHWALL3__STATIC:
|
|
case W_TECHWALL4__STATIC:
|
|
aw.wallnum = i;
|
|
g_animWallCnt++;
|
|
break;
|
|
case SCREENBREAK6__STATIC:
|
|
case SCREENBREAK7__STATIC:
|
|
case SCREENBREAK8__STATIC:
|
|
for (int j = SCREENBREAK6; j < SCREENBREAK9; j++)
|
|
tloadtile(j, 0);
|
|
|
|
aw.tag = -1;
|
|
aw.wallnum = i;
|
|
g_animWallCnt++;
|
|
break;
|
|
|
|
case SCREENBREAK1__STATIC:
|
|
case SCREENBREAK2__STATIC:
|
|
case SCREENBREAK3__STATIC:
|
|
case SCREENBREAK4__STATIC:
|
|
case SCREENBREAK5__STATIC:
|
|
//
|
|
case SCREENBREAK9__STATIC:
|
|
case SCREENBREAK10__STATIC:
|
|
case SCREENBREAK11__STATIC:
|
|
case SCREENBREAK12__STATIC:
|
|
case SCREENBREAK13__STATIC:
|
|
case SCREENBREAK14__STATIC:
|
|
case SCREENBREAK15__STATIC:
|
|
case SCREENBREAK16__STATIC:
|
|
case SCREENBREAK17__STATIC:
|
|
case SCREENBREAK18__STATIC:
|
|
case SCREENBREAK19__STATIC:
|
|
aw.tag = w.picnum;
|
|
aw.wallnum = i;
|
|
g_animWallCnt++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Invalidate textures in sector behind mirror
|
|
for (int i = 0; i < g_mirrorCount; i++)
|
|
{
|
|
int const startWall = sector[g_mirrorSector[i]].wallptr;
|
|
int const endWall = startWall + sector[g_mirrorSector[i]].wallnum;
|
|
|
|
for (int j = startWall; j < endWall; j++)
|
|
{
|
|
wall[j].picnum = wall[j].overpicnum = MIRROR;
|
|
|
|
if (wall[g_mirrorWall[i]].pal == 4)
|
|
wall[j].pal = 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void A_MaybeProcessEffector(int spriteNum)
|
|
{
|
|
switch (DYNAMICTILEMAP(PN(spriteNum)))
|
|
{
|
|
case ACTIVATOR__STATIC:
|
|
case ACTIVATORLOCKED__STATIC:
|
|
case LOCATORS__STATIC:
|
|
case MASTERSWITCH__STATIC:
|
|
case MUSICANDSFX__STATIC:
|
|
case RESPAWN__STATIC:
|
|
case SECTOREFFECTOR__STATIC:
|
|
case TOUCHPLATE__STATIC:
|
|
sprite[spriteNum].cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN | CSTAT_SPRITE_ALIGNMENT_MASK);
|
|
break;
|
|
|
|
case GPSPEED__STATIC:
|
|
// DELETE_AFTER_LOADACTOR. Must not change statnum.
|
|
sector[SECT(spriteNum)].extra = SLT(spriteNum);
|
|
break;
|
|
|
|
case CYCLER__STATIC:
|
|
{
|
|
// DELETE_AFTER_LOADACTOR. Must not change statnum.
|
|
if (g_cyclerCnt >= MAXCYCLERS)
|
|
{
|
|
Bsprintf(tempbuf, "\nToo many cycling sectors (%d max).", MAXCYCLERS);
|
|
G_GameExit(tempbuf);
|
|
}
|
|
|
|
auto &cycler = g_cyclers[g_cyclerCnt];
|
|
|
|
cycler[0] = SECT(spriteNum);
|
|
cycler[1] = SLT(spriteNum);
|
|
cycler[2] = SS(spriteNum);
|
|
cycler[3] = sector[SECT(spriteNum)].floorshade;
|
|
cycler[4] = SHT(spriteNum);
|
|
cycler[5] = (SA(spriteNum) == 1536);
|
|
|
|
g_cyclerCnt++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void G_SpawnAllSprites()
|
|
{
|
|
// I don't know why this is separated, but I have better things to do than combine them and see what happens
|
|
for (int i = 0; i < MAXSPRITES; i++)
|
|
{
|
|
if (sprite[i].statnum < MAXSTATUS && (PN(i) != SECTOREFFECTOR || SLT(i) != SE_14_SUBWAY_CAR))
|
|
A_Spawn(-1, i);
|
|
}
|
|
|
|
for (int i = 0; i < MAXSPRITES; i++)
|
|
{
|
|
if (sprite[i].statnum < MAXSTATUS && PN(i) == SECTOREFFECTOR && SLT(i) == SE_14_SUBWAY_CAR)
|
|
A_Spawn(-1, i);
|
|
}
|
|
}
|
|
|
|
static void G_DeleteTempEffectors()
|
|
{
|
|
for (int nextSprite, SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nextSprite))
|
|
{
|
|
switch (DYNAMICTILEMAP(PN(i)))
|
|
{
|
|
case GPSPEED__STATIC:
|
|
case CYCLER__STATIC: A_DeleteSprite(i); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void prelevel(int g)
|
|
{
|
|
Bmemset(show2dsector, 0, sizeof(show2dsector));
|
|
#ifdef LEGACY_ROR
|
|
Bmemset(ror_protectedsectors, 0, MAXSECTORS);
|
|
#endif
|
|
g_cloudCnt = 0;
|
|
|
|
P_PrepForNewLevel(0, g);
|
|
G_SetupGlobalPsky();
|
|
|
|
VM_OnEvent(EVENT_PRELEVEL, -1, -1);
|
|
|
|
int missedCloudSectors = 0;
|
|
|
|
auto &p0 = *g_player[0].ps;
|
|
|
|
for (int i = 0; i < numsectors; i++)
|
|
{
|
|
auto &s = sector[i];
|
|
|
|
s.extra = 256;
|
|
|
|
switch (s.lotag)
|
|
{
|
|
case ST_20_CEILING_DOOR:
|
|
case ST_22_SPLITTING_DOOR:
|
|
if (s.floorz > s.ceilingz)
|
|
s.lotag |= 32768u;
|
|
continue;
|
|
}
|
|
|
|
if (s.ceilingstat&1)
|
|
{
|
|
if (s.ceilingpicnum == CLOUDYSKIES)
|
|
{
|
|
if (g_cloudCnt < ARRAY_SSIZE(g_cloudSect))
|
|
g_cloudSect[g_cloudCnt++] = i;
|
|
else
|
|
missedCloudSectors++;
|
|
}
|
|
|
|
if (p0.parallax_sectnum == -1)
|
|
p0.parallax_sectnum = i;
|
|
}
|
|
|
|
if (s.lotag == 32767) //Found a secret room
|
|
{
|
|
p0.max_secret_rooms++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (missedCloudSectors > 0)
|
|
OSD_Printf(OSDTEXT_RED "Map warning: have %d unhandled CLOUDYSKIES ceilings.\n", missedCloudSectors);
|
|
|
|
// NOTE: must be safe loop because callbacks could delete sprites.
|
|
for (int nextSprite, SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nextSprite))
|
|
{
|
|
A_ResetVars(i);
|
|
#if !defined LUNATIC
|
|
A_LoadActor(i);
|
|
#endif
|
|
VM_OnEvent(EVENT_LOADACTOR, i, -1);
|
|
|
|
A_MaybeProcessEffector(i);
|
|
}
|
|
|
|
// Delete some effector / effector modifier sprites AFTER the loop running
|
|
// the LOADACTOR events. DELETE_AFTER_LOADACTOR.
|
|
G_DeleteTempEffectors();
|
|
|
|
G_SpawnAllSprites();
|
|
G_SetupRotfixedSprites();
|
|
G_SetupLightSwitches();
|
|
G_SetupSpecialWalls();
|
|
}
|
|
|
|
|
|
void G_PlayE4Cutscene(void)
|
|
{
|
|
S_PlaySpecialMusicOrNothing(MUS_BRIEFING);
|
|
|
|
renderFlushPerms();
|
|
videoSetViewableArea(0, 0, xdim-1, ydim-1);
|
|
videoClearViewableArea(0L);
|
|
videoNextPage();
|
|
|
|
if (Anim_Play("vol41a.anm"))
|
|
goto end_vol4a;
|
|
|
|
videoClearViewableArea(0L);
|
|
videoNextPage();
|
|
|
|
if (Anim_Play("vol42a.anm"))
|
|
goto end_vol4a;
|
|
|
|
videoClearViewableArea(0L);
|
|
videoNextPage();
|
|
|
|
Anim_Play("vol43a.anm");
|
|
|
|
end_vol4a:
|
|
videoClearViewableArea(0L);
|
|
videoNextPage();
|
|
|
|
FX_StopAllSounds();
|
|
}
|
|
|
|
void G_NewGame(int volumeNum, int levelNum, int skillNum)
|
|
{
|
|
auto &p0 = *g_player[0].ps;
|
|
|
|
G_HandleAsync();
|
|
|
|
if (ud.skill_voice > 0 && ud.config.SoundToggle)
|
|
{
|
|
while (FX_SoundActive(ud.skill_voice))
|
|
G_HandleAsync();
|
|
}
|
|
|
|
ready2send = 0;
|
|
|
|
if (ud.m_recstat != 2 && ud.last_level != -1 && !VM_OnEventWithReturn(EVENT_EXITGAMESCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0)
|
|
&& (g_netServer || ud.multimode > 1) && (ud.coop & GAMETYPE_SCORESHEET))
|
|
G_BonusScreen(1);
|
|
|
|
g_showShareware = GAMETICSPERSEC*34;
|
|
|
|
ud.from_bonus = 0;
|
|
ud.last_level = -1;
|
|
ud.level_number = levelNum;
|
|
ud.player_skill = skillNum;
|
|
ud.secretlevel = 0;
|
|
ud.skill_voice = -1;
|
|
ud.volume_number = volumeNum;
|
|
|
|
g_lastAutoSaveArbitraryID = -1;
|
|
g_lastautosave.reset();
|
|
g_lastusersave.reset();
|
|
g_quickload = nullptr;
|
|
|
|
// we don't want the intro to play after the multiplayer setup screen
|
|
if ((!g_netServer && ud.multimode < 2) && !Menu_HaveUserMap()
|
|
&& !VM_OnEventWithReturn(EVENT_NEWGAMESCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0)
|
|
&& !levelNum && volumeNum == 3 && !ud.lockout && !(G_GetLogoFlags() & LOGO_NOE4CUTSCENE))
|
|
G_PlayE4Cutscene();
|
|
|
|
#ifdef EDUKE32_TOUCH_DEVICES
|
|
p0.zoom = 360;
|
|
#else
|
|
p0.zoom = 768;
|
|
#endif
|
|
p0.gm = 0;
|
|
|
|
Menu_Close(0);
|
|
|
|
#if !defined LUNATIC
|
|
Gv_ResetVars();
|
|
Gv_InitWeaponPointers();
|
|
Gv_RefreshPointers();
|
|
#endif
|
|
Gv_ResetSystemDefaults();
|
|
|
|
for (int i=0; i < (MAXVOLUMES*MAXLEVELS); i++)
|
|
G_FreeMapState(i);
|
|
|
|
if (ud.m_coop != 1)
|
|
{
|
|
for (int weaponNum = 0; weaponNum < MAX_WEAPONS; weaponNum++)
|
|
{
|
|
if (PWEAPON(0, weaponNum, WorksLike) == PISTOL_WEAPON)
|
|
{
|
|
p0.curr_weapon = weaponNum;
|
|
p0.gotweapon |= (1 << weaponNum);
|
|
p0.ammo_amount[weaponNum] = min<int16_t>(p0.max_ammo_amount[weaponNum], 48);
|
|
}
|
|
else if (PWEAPON(0, weaponNum, WorksLike) == KNEE_WEAPON || PWEAPON(0, weaponNum, WorksLike) == HANDREMOTE_WEAPON)
|
|
p0.gotweapon |= (1 << weaponNum);
|
|
}
|
|
|
|
p0.last_weapon = -1;
|
|
}
|
|
|
|
display_mirror = 0;
|
|
|
|
#ifdef LUNATIC
|
|
// NOTE: Lunatic state creation is relatively early. No map has yet been loaded.
|
|
// XXX: What about the cases where G_EnterLevel() is called without a preceding G_NewGame()?
|
|
El_CreateGameState();
|
|
G_PostCreateGameState();
|
|
#endif
|
|
|
|
VM_OnEvent(EVENT_NEWGAME, g_player[screenpeek].ps->i, screenpeek);
|
|
}
|
|
|
|
static void G_CollectSpawnPoints(int gameMode)
|
|
{
|
|
g_playerSpawnCnt = 0;
|
|
// circ = 2048/ud.multimode;
|
|
|
|
for (int pindex = 0, pal = 9, nexti, SPRITES_OF_STAT_SAFE(STAT_PLAYER, i, nexti))
|
|
{
|
|
if (g_playerSpawnCnt == MAXPLAYERS)
|
|
G_GameExit("\nToo many player sprites (max 16.)");
|
|
|
|
auto &s = sprite[i];
|
|
auto &spawn = g_playerSpawnPoints[g_playerSpawnCnt];
|
|
|
|
spawn.pos = *(vec3_t *)&s.x;
|
|
spawn.ang = s.ang;
|
|
spawn.sect = s.sectnum;
|
|
|
|
g_playerSpawnCnt++;
|
|
|
|
if (pindex >= MAXPLAYERS)
|
|
{
|
|
A_DeleteSprite(i);
|
|
i = nexti;
|
|
continue;
|
|
}
|
|
|
|
s.clipdist = 64;
|
|
s.owner = i;
|
|
s.shade = 0;
|
|
s.xoffset = 0;
|
|
s.xrepeat = 42;
|
|
s.yrepeat = 36;
|
|
|
|
s.cstat
|
|
= (pindex < (!g_fakeMultiMode ? numplayers : ud.multimode)) ? CSTAT_SPRITE_BLOCK + CSTAT_SPRITE_BLOCK_HITSCAN : CSTAT_SPRITE_INVISIBLE;
|
|
|
|
auto &plr = g_player[pindex];
|
|
auto &p = *plr.ps;
|
|
|
|
if ((gameMode & MODE_EOL) != MODE_EOL || p.last_extra == 0)
|
|
{
|
|
p.runspeed = g_playerFriction;
|
|
p.last_extra = p.max_player_health;
|
|
s.extra = p.max_player_health;
|
|
}
|
|
else
|
|
s.extra = p.last_extra;
|
|
|
|
s.yvel = pindex;
|
|
|
|
if (!plr.pcolor && (g_netServer || ud.multimode > 1) && !(g_gametypeFlags[ud.coop] & GAMETYPE_TDM))
|
|
{
|
|
if (s.pal == 0)
|
|
{
|
|
for (int TRAVERSE_CONNECT(k))
|
|
{
|
|
if (pal == g_player[k].ps->palookup)
|
|
{
|
|
if (++pal > 16)
|
|
pal = 9;
|
|
k = 0;
|
|
}
|
|
}
|
|
|
|
plr.pcolor = s.pal = p.palookup = pal++;
|
|
|
|
if (pal > 16)
|
|
pal = 9;
|
|
}
|
|
else
|
|
plr.pcolor = p.palookup = s.pal;
|
|
}
|
|
else
|
|
{
|
|
int k = plr.pcolor;
|
|
|
|
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
|
|
{
|
|
k = G_GetTeamPalette(plr.pteam);
|
|
p.team = plr.pteam;
|
|
}
|
|
|
|
s.pal = p.palookup = k;
|
|
}
|
|
|
|
p.frag_ps = pindex;
|
|
|
|
actor[i].owner = p.i = i;
|
|
actor[i].bpos = p.opos = p.pos = *(vec3_t *)&s.x;
|
|
p.bobpos = *(vec2_t *)&s.x;
|
|
|
|
p.oq16ang = p.q16ang = fix16_from_int(s.ang);
|
|
|
|
updatesector(s.x, s.y, &p.cursectnum);
|
|
|
|
pindex++;
|
|
|
|
i = nexti;
|
|
}
|
|
}
|
|
|
|
static void G_ResetAllPlayers(void)
|
|
{
|
|
uint8_t aimmode[MAXPLAYERS], autoaim[MAXPLAYERS], wswitch[MAXPLAYERS];
|
|
DukeStatus_t tsbar[MAXPLAYERS];
|
|
|
|
if (g_player[0].ps->cursectnum >= 0) // < 0 may happen if we start a map in void space (e.g. testing it)
|
|
{
|
|
A_InsertSprite(g_player[0].ps->cursectnum,g_player[0].ps->pos.x,g_player[0].ps->pos.y,g_player[0].ps->pos.z,
|
|
APLAYER,0,0,0,fix16_to_int(g_player[0].ps->q16ang),0,0,0,10);
|
|
}
|
|
|
|
if (ud.recstat != 2)
|
|
{
|
|
for (int TRAVERSE_CONNECT(i))
|
|
{
|
|
auto &p = *g_player[i].ps;
|
|
|
|
aimmode[i] = p.aim_mode;
|
|
autoaim[i] = p.auto_aim;
|
|
wswitch[i] = p.weaponswitch;
|
|
|
|
if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
|
{
|
|
for (int j = 0; j < MAX_WEAPONS; j++)
|
|
tsbar[i].ammo_amount[j] = p.ammo_amount[j];
|
|
|
|
tsbar[i].gotweapon = p.gotweapon;
|
|
tsbar[i].curr_weapon = p.curr_weapon;
|
|
tsbar[i].inven_icon = p.inven_icon;
|
|
Bmemcpy(tsbar[i].inv_amount, p.inv_amount, sizeof(tsbar[i].inv_amount));
|
|
}
|
|
}
|
|
}
|
|
|
|
P_ResetPlayer(0);
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
{
|
|
auto &plr = g_player[i];
|
|
|
|
Bmemset(plr.frags, 0, sizeof(plr.frags));
|
|
|
|
if (i != 0)
|
|
Bmemcpy(plr.ps, g_player[0].ps, sizeof(DukePlayer_t));
|
|
}
|
|
|
|
if (ud.recstat != 2)
|
|
{
|
|
for (int TRAVERSE_CONNECT(i))
|
|
{
|
|
auto &p = *g_player[i].ps;
|
|
|
|
p.aim_mode = aimmode[i];
|
|
p.auto_aim = autoaim[i];
|
|
p.weaponswitch = wswitch[i];
|
|
|
|
if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
|
{
|
|
for (int j = 0; j < MAX_WEAPONS; j++)
|
|
p.ammo_amount[j] = tsbar[i].ammo_amount[j];
|
|
|
|
p.gotweapon = tsbar[i].gotweapon;
|
|
p.curr_weapon = tsbar[i].curr_weapon;
|
|
p.inven_icon = tsbar[i].inven_icon;
|
|
Bmemcpy(p.inv_amount, tsbar[i].inv_amount, sizeof(tsbar[i].inv_amount));
|
|
}
|
|
}
|
|
}
|
|
|
|
// take away the pistol if the player spawns on any of these textures
|
|
for (int TRAVERSE_CONNECT(i))
|
|
{
|
|
auto &p = *g_player[i].ps;
|
|
|
|
if (p.cursectnum >= 0)
|
|
{
|
|
switch (DYNAMICTILEMAP(sector[p.cursectnum].floorpicnum))
|
|
{
|
|
case HURTRAIL__STATIC:
|
|
case FLOORSLIME__STATIC:
|
|
case FLOORPLASMA__STATIC:
|
|
P_ResetWeapons(i);
|
|
P_ResetInventory(i);
|
|
|
|
p.ammo_amount[PISTOL_WEAPON] = 0;
|
|
p.gotweapon &= ~(1 << PISTOL_WEAPON);
|
|
p.curr_weapon = KNEE_WEAPON;
|
|
p.kickback_pic = 0;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void G_ResetTimers(bool saveMoveCnt)
|
|
{
|
|
totalclock = g_cloudClock = ototalclock = lockclock = 0;
|
|
ready2send = 1;
|
|
g_levelTextTime = 85;
|
|
|
|
if (!saveMoveCnt)
|
|
g_moveThingsCount = 0;
|
|
|
|
if (g_curViewscreen >= 0)
|
|
actor[g_curViewscreen].t_data[0] = 0;
|
|
}
|
|
|
|
void G_ClearFIFO(void)
|
|
{
|
|
clearbufbyte(&localInput, sizeof(input_t), 0L);
|
|
clearbufbyte(&inputfifo, sizeof(input_t) * MOVEFIFOSIZ * MAXPLAYERS, 0L);
|
|
|
|
for (int p = 0; p < MAXPLAYERS; ++p)
|
|
{
|
|
if (g_player[p].inputBits != NULL)
|
|
Bmemset(g_player[p].inputBits, 0, sizeof(input_t));
|
|
g_player[p].vote = g_player[p].gotvote = 0;
|
|
}
|
|
}
|
|
|
|
int G_FindLevelByFile(const char *fileName)
|
|
{
|
|
int i = 0;
|
|
|
|
for (auto &levelNum : g_mapInfo)
|
|
{
|
|
i++;
|
|
|
|
if (levelNum.filename == NULL)
|
|
continue;
|
|
else if (!Bstrcasecmp(fileName, levelNum.filename))
|
|
return i-1;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
#if 0
|
|
static void G_FadeLoad(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t ticwait, int32_t tc)
|
|
{
|
|
int32_t m = (step < 0) ? -1 : 1;
|
|
|
|
int32_t nexttic = totalclock;
|
|
|
|
for (; m*start <= m*end; start += step)
|
|
{
|
|
while (totalclock < nexttic)
|
|
sampletimer();
|
|
nexttic += ticwait;
|
|
|
|
if (KB_KeyPressed(sc_Space))
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
return;
|
|
}
|
|
|
|
setpalettefade(r,g,b,start);
|
|
flushperms();
|
|
G_DoLoadScreen(" ", tc);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static int G_TryMapHack(const char *mhkfile)
|
|
{
|
|
int const failure = engineLoadMHK(mhkfile);
|
|
|
|
if (!failure)
|
|
initprintf("Loaded map hack file \"%s\"\n", mhkfile);
|
|
|
|
return failure;
|
|
}
|
|
|
|
static void G_LoadMapHack(char *outbuf, const char *filename)
|
|
{
|
|
if (filename != NULL)
|
|
Bstrcpy(outbuf, filename);
|
|
|
|
append_ext_UNSAFE(outbuf, ".mhk");
|
|
|
|
if (G_TryMapHack(outbuf) && usermaphacks != NULL)
|
|
{
|
|
auto pMapInfo = (usermaphack_t *)bsearch(&g_loadedMapHack, usermaphacks, num_usermaphacks,
|
|
sizeof(usermaphack_t), compare_usermaphacks);
|
|
if (pMapInfo)
|
|
G_TryMapHack(pMapInfo->mhkfile);
|
|
}
|
|
}
|
|
|
|
// levnamebuf should have at least size BMAX_PATH
|
|
void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName, int levelNum)
|
|
{
|
|
char *p;
|
|
char const *exts[] = {
|
|
#ifdef HAVE_FLAC
|
|
"flac",
|
|
#endif
|
|
#ifdef HAVE_VORBIS
|
|
"ogg",
|
|
#endif
|
|
#ifdef HAVE_XMP
|
|
"xm",
|
|
"mod",
|
|
"it",
|
|
"s3m",
|
|
"mtm",
|
|
#endif
|
|
"mid"
|
|
};
|
|
|
|
Bstrncpy(nameBuf, fileName, BMAX_PATH);
|
|
|
|
Bcorrectfilename(nameBuf, 0);
|
|
|
|
if (NULL == (p = Bstrrchr(nameBuf, '.')))
|
|
{
|
|
p = nameBuf + Bstrlen(nameBuf);
|
|
p[0] = '.';
|
|
}
|
|
|
|
for (auto & ext : exts)
|
|
{
|
|
buildvfs_kfd kFile;
|
|
|
|
Bmemcpy(p+1, ext, Bstrlen(ext) + 1);
|
|
|
|
if ((kFile = kopen4loadfrommod(nameBuf, 0)) != buildvfs_kfd_invalid)
|
|
{
|
|
kclose(kFile);
|
|
realloc_copy(&g_mapInfo[levelNum].musicfn, nameBuf);
|
|
return;
|
|
}
|
|
}
|
|
|
|
realloc_copy(&g_mapInfo[levelNum].musicfn, "dethtoll.mid");
|
|
}
|
|
|
|
int G_EnterLevel(int gameMode)
|
|
{
|
|
vote_map = vote_episode = voting = -1;
|
|
|
|
ud.respawn_monsters = ud.m_respawn_monsters;
|
|
ud.respawn_items = ud.m_respawn_items;
|
|
ud.respawn_inventory = ud.m_respawn_inventory;
|
|
ud.monsters_off = ud.m_monsters_off;
|
|
ud.coop = ud.m_coop;
|
|
ud.marker = ud.m_marker;
|
|
ud.ffire = ud.m_ffire;
|
|
ud.noexits = ud.m_noexits;
|
|
|
|
if ((gameMode & MODE_DEMO) != MODE_DEMO)
|
|
ud.recstat = ud.m_recstat;
|
|
if ((gameMode & MODE_DEMO) == 0 && ud.recstat == 2)
|
|
ud.recstat = 0;
|
|
|
|
if (g_networkMode != NET_DEDICATED_SERVER)
|
|
{
|
|
S_PauseSounds(false);
|
|
FX_StopAllSounds();
|
|
S_ClearSoundLocks();
|
|
FX_SetReverb(0);
|
|
videoSetGameMode(ud.setup.fullscreen, ud.setup.xdim, ud.setup.ydim, ud.setup.bpp, upscalefactor);
|
|
}
|
|
|
|
if (Menu_HaveUserMap())
|
|
{
|
|
Bcorrectfilename(boardfilename, 0);
|
|
|
|
int levelNum = G_FindLevelByFile(boardfilename);
|
|
|
|
if (levelNum != -1)
|
|
{
|
|
int volumeNum = levelNum;
|
|
|
|
levelNum &= MAXLEVELS-1;
|
|
volumeNum = (volumeNum - levelNum) / MAXLEVELS;
|
|
|
|
ud.level_number = ud.m_level_number = levelNum;
|
|
ud.volume_number = ud.m_volume_number = volumeNum;
|
|
|
|
boardfilename[0] = 0;
|
|
}
|
|
}
|
|
|
|
int const mapidx = (ud.volume_number * MAXLEVELS) + ud.level_number;
|
|
|
|
Bassert((unsigned)mapidx < ARRAY_SIZE(g_mapInfo));
|
|
|
|
auto &m = g_mapInfo[mapidx];
|
|
|
|
if (m.name == NULL || m.filename == NULL)
|
|
{
|
|
if (Menu_HaveUserMap())
|
|
{
|
|
if (m.filename == NULL)
|
|
m.filename = (char *)Xcalloc(BMAX_PATH, sizeof(uint8_t));
|
|
|
|
if (m.name == NULL)
|
|
m.name = Xstrdup("User Map");
|
|
}
|
|
else
|
|
{
|
|
OSD_Printf(OSDTEXT_RED "Map E%dL%d not defined!\n", ud.volume_number+1, ud.level_number+1);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
int const ssize = ud.screen_size;
|
|
ud.screen_size = 0;
|
|
|
|
G_DoLoadScreen("Loading map . . .", -1);
|
|
G_UpdateScreenArea();
|
|
|
|
ud.screen_size = ssize;
|
|
|
|
if (Menu_HaveUserMap())
|
|
{
|
|
if (g_gameNamePtr)
|
|
#ifdef EDUKE32_STANDALONE
|
|
Bsnprintf(apptitle, sizeof(apptitle), "%s - %s", boardfilename, g_gameNamePtr);
|
|
#else
|
|
Bsnprintf(apptitle, sizeof(apptitle), "%s - %s - " APPNAME, boardfilename, g_gameNamePtr);
|
|
#endif
|
|
else
|
|
Bsnprintf(apptitle, sizeof(apptitle), "%s - " APPNAME, boardfilename);
|
|
}
|
|
else
|
|
{
|
|
if (g_gameNamePtr)
|
|
#ifdef EDUKE32_STANDALONE
|
|
Bsprintf(apptitle,"%s - %s",m.name,g_gameNamePtr);
|
|
#else
|
|
Bsprintf(apptitle, "%s - %s - " APPNAME, m.name, g_gameNamePtr);
|
|
#endif
|
|
else
|
|
Bsprintf(apptitle,"%s - " APPNAME,m.name);
|
|
}
|
|
|
|
Bstrcpy(tempbuf,apptitle);
|
|
wm_setapptitle(tempbuf);
|
|
|
|
auto &p0 = *g_player[0].ps;
|
|
int16_t playerAngle;
|
|
|
|
char levelName[BMAX_PATH];
|
|
NET_75_CHECK++; // a major problem with how STAT_NETALLOC works, is that loadboard loads sprites directly into the arrays and does not take from
|
|
// STAT_NETALLOC, even though the loaded sprites are very, very likely to be relevant to the netcode.
|
|
|
|
if (!VOLUMEONE && G_HaveUserMap())
|
|
{
|
|
if (engineLoadBoard(boardfilename, 0, &p0.pos, &playerAngle, &p0.cursectnum) < 0)
|
|
{
|
|
OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", boardfilename);
|
|
return 1;
|
|
}
|
|
|
|
G_LoadMapHack(levelName, boardfilename);
|
|
G_SetupFilenameBasedMusic(levelName, boardfilename, ud.m_level_number);
|
|
}
|
|
else if (engineLoadBoard(m.filename, VOLUMEONE, &p0.pos, &playerAngle, &p0.cursectnum) < 0)
|
|
{
|
|
OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", m.filename);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
G_LoadMapHack(levelName, m.filename);
|
|
}
|
|
|
|
p0.q16ang = fix16_from_int(playerAngle);
|
|
|
|
g_precacheCount = 0;
|
|
Bmemset(gotpic, 0, sizeof(gotpic));
|
|
Bmemset(precachehightile, 0, sizeof(precachehightile));
|
|
|
|
NET_75_CHECK++; // resetpspritevars attempts to insert player 0's sprite, which isn't going to work because we don't have
|
|
// the STAT_NETALLOC sprites allocated yet.
|
|
|
|
Net_NotifyNewGame();
|
|
|
|
|
|
prelevel(gameMode);
|
|
|
|
G_AlignWarpElevators();
|
|
G_ResetAllPlayers();
|
|
G_CollectSpawnPoints(gameMode);
|
|
|
|
ud.playerbest = CONFIG_GetMapBestTime(Menu_HaveUserMap() ? boardfilename : m.filename, g_loadedMapHack.md4);
|
|
|
|
// G_FadeLoad(0,0,0, 252,0, -28, 4, -1);
|
|
G_CacheMapData();
|
|
// G_FadeLoad(0,0,0, 0,252, 28, 4, -2);
|
|
|
|
if (ud.recstat != 2)
|
|
{
|
|
if (g_mapInfo[g_musicIndex].musicfn == NULL || m.musicfn == NULL ||
|
|
strcmp(g_mapInfo[g_musicIndex].musicfn, m.musicfn) || g_musicSize == 0 || ud.last_level == -1)
|
|
{
|
|
S_PlayLevelMusicOrNothing(mapidx);
|
|
}
|
|
else
|
|
{
|
|
S_ContinueLevelMusic();
|
|
}
|
|
}
|
|
|
|
if (gameMode & (MODE_GAME|MODE_EOL))
|
|
{
|
|
for (int TRAVERSE_CONNECT(i))
|
|
{
|
|
g_player[i].ps->gm = MODE_GAME;
|
|
Menu_Close(i);
|
|
}
|
|
}
|
|
else if (gameMode & MODE_RESTART)
|
|
g_player[myconnectindex].ps->gm = (ud.recstat == 2) ? MODE_DEMO : MODE_GAME;
|
|
|
|
if ((ud.recstat == 1) && (gameMode&MODE_RESTART) != MODE_RESTART)
|
|
G_OpenDemoWrite();
|
|
|
|
#ifndef EDUKE32_TOUCH_DEVICES
|
|
if (VOLUMEONE && ud.level_number == 0 && ud.recstat != 2)
|
|
P_DoQuote(QUOTE_F1HELP,g_player[myconnectindex].ps);
|
|
#endif
|
|
|
|
//Net_NotifyNewGame();
|
|
Net_ResetPrediction();
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
//G_FadePalette(0,0,0,0);
|
|
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
|
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
|
renderFlushPerms();
|
|
|
|
everyothertime = 0;
|
|
g_globalRandom = 0;
|
|
|
|
ud.last_level = ud.level_number+1;
|
|
|
|
G_ClearFIFO();
|
|
|
|
for (int i=g_interpolationCnt-1; i>=0; i--) bakipos[i] = *curipos[i];
|
|
|
|
G_ResetTimers(0); // Here we go
|
|
|
|
Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
|
|
|
|
for (int TRAVERSE_CONNECT(i))
|
|
{
|
|
if (!VM_OnEventWithReturn(EVENT_ENTERLEVEL, g_player[i].ps->i, i, 0))
|
|
break;
|
|
}
|
|
|
|
if (G_HaveUserMap())
|
|
OSD_Printf(OSDTEXT_YELLOW "User Map: %s\n", boardfilename);
|
|
else
|
|
OSD_Printf(OSDTEXT_YELLOW "E%dL%d: %s\n", ud.volume_number + 1, ud.level_number + 1, m.name);
|
|
|
|
g_restorePalette = -1;
|
|
|
|
G_UpdateScreenArea();
|
|
videoClearViewableArea(0L);
|
|
G_DrawBackground();
|
|
G_DrawRooms(myconnectindex,65536);
|
|
|
|
if (g_netClient || g_netServer) // [75] : Initialize map states after map load
|
|
{
|
|
Net_InitMapStateHistory();
|
|
Net_AddWorldToInitialSnapshot();
|
|
}
|
|
|
|
Net_WaitForServer();
|
|
return 0;
|
|
}
|
|
|
|
void G_FreeMapState(int levelNum)
|
|
{
|
|
auto &board = g_mapInfo[levelNum];
|
|
|
|
if (board.savedstate == NULL)
|
|
return;
|
|
|
|
#if !defined LUNATIC
|
|
for (int j=0; j<g_gameVarCount; j++)
|
|
{
|
|
if (aGameVars[j].flags & GAMEVAR_NORESET)
|
|
continue;
|
|
|
|
if (aGameVars[j].flags & (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR))
|
|
ALIGNED_FREE_AND_NULL(board.savedstate->vars[j]);
|
|
}
|
|
|
|
for (int j=0; j<g_gameArrayCount; j++)
|
|
{
|
|
if (aGameArrays[j].flags & GAMEARRAY_RESTORE)
|
|
ALIGNED_FREE_AND_NULL(board.savedstate->arrays[j]);
|
|
}
|
|
#else
|
|
Bfree(board.savedstate->savecode);
|
|
#endif
|
|
|
|
ALIGNED_FREE_AND_NULL(board.savedstate);
|
|
}
|