mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
dab7c43f7c
It mostly works again, but still has a few glitches.
37 lines
698 B
C++
37 lines
698 B
C++
#pragma once
|
|
|
|
#include "textures.h"
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// This is not a real texture but will be added to the texture manager
|
|
// so that it can be handled like any other sky.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class FSkyBox : public FTexture
|
|
{
|
|
public:
|
|
|
|
FTexture* faces[6] = {};
|
|
bool fliptop;
|
|
|
|
FSkyBox(const char *name);
|
|
FBitmap GetBgraBitmap(const PalEntry *, int *trans) override;
|
|
FImageSource *GetImage() const override;
|
|
|
|
|
|
void SetSize()
|
|
{
|
|
CopySize(faces[0]);
|
|
}
|
|
|
|
bool Is3Face() const
|
|
{
|
|
return faces[5] == nullptr;
|
|
}
|
|
|
|
bool IsFlipped() const
|
|
{
|
|
return fliptop;
|
|
}
|
|
};
|