raze-gles/source/common/menu/menu.h
Christoph Oelckers 38ddbfe65f - activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
2020-10-07 01:31:41 +02:00

311 lines
6.9 KiB
C++

#ifndef __M_MENU_MENU_H__
#define __M_MENU_MENU_H__
#include "dobject.h"
#include "c_cvars.h"
#include "v_font.h"
#include "textures.h"
EXTERN_CVAR(Float, snd_menuvolume)
EXTERN_CVAR(Int, m_use_mouse);
struct event_t;
class FTexture;
class FFont;
enum EColorRange : int;
class FKeyBindings;
struct FBrokenLines;
enum EMenuKey
{
MKEY_Up,
MKEY_Down,
MKEY_Left,
MKEY_Right,
MKEY_PageUp,
MKEY_PageDown,
//----------------- Keys past here do not repeat.
MKEY_Enter,
MKEY_Back, // Back to previous menu
MKEY_Clear, // Clear keybinding/flip player sprite preview
NUM_MKEYS,
// These are not buttons but events sent from other menus
MKEY_Input, // Sent when input is confirmed
MKEY_Abort, // Input aborted
MKEY_MBYes,
MKEY_MBNo,
};
class DMenu;
extern DMenu *CurrentMenu;
extern int MenuTime;
class DMenuItemBase;
extern DObject* menuDelegate;
//=============================================================================
//
// menu descriptor. This is created from the menu definition lump
// Items must be inserted in the order they are cycled through with the cursor
//
//=============================================================================
class DMenuDescriptor : public DObject
{
DECLARE_CLASS(DMenuDescriptor, DObject)
public:
FName mMenuName = NAME_None;
FString mNetgameMessage;
PClass *mClass = nullptr;
bool mProtected = false;
TArray<DMenuItemBase *> mItems;
virtual size_t PropagateMark() { return 0; }
};
class DListMenuDescriptor : public DMenuDescriptor
{
DECLARE_CLASS(DListMenuDescriptor, DMenuDescriptor)
public:
int mSelectedItem;
double mSelectOfsX;
double mSelectOfsY;
FTextureID mSelector;
int mDisplayTop;
double mXpos, mYpos;
int mWLeft, mWRight;
int mLinespacing; // needs to be stored for dynamically created menus
int mAutoselect; // this can only be set by internal menu creation functions
FFont *mFont;
EColorRange mFontColor;
EColorRange mFontColor2;
bool mCenter;
bool mFromEngine;
int mVirtWidth;
int mVirtHeight;
void Reset();
size_t PropagateMark() override;
};
struct FOptionMenuSettings
{
EColorRange mTitleColor;
EColorRange mFontColor;
EColorRange mFontColorValue;
EColorRange mFontColorMore;
EColorRange mFontColorHeader;
EColorRange mFontColorHighlight;
EColorRange mFontColorSelection;
int mLinespacing;
};
class DOptionMenuDescriptor : public DMenuDescriptor
{
DECLARE_CLASS(DOptionMenuDescriptor, DMenuDescriptor)
public:
FString mTitle;
int mSelectedItem;
int mDrawTop;
int mScrollTop;
int mScrollPos;
int mIndent;
int mPosition;
bool mDontDim;
FFont *mFont;
void CalcIndent();
DMenuItemBase *GetItem(FName name);
void Reset();
size_t PropagateMark() override;
~DOptionMenuDescriptor() = default;
};
typedef TMap<FName, DMenuDescriptor *> MenuDescriptorList;
extern FOptionMenuSettings OptionSettings;
extern MenuDescriptorList MenuDescriptors;
#define CURSORSPACE (14 * CleanXfac_1)
//=============================================================================
//
//
//
//=============================================================================
struct FMenuRect
{
int x, y;
int width, height;
void set(int _x, int _y, int _w, int _h)
{
x = _x;
y = _y;
width = _w;
height = _h;
}
bool inside(int _x, int _y)
{
return _x >= x && _x < x+width && _y >= y && _y < y+height;
}
};
enum MenuTransitionType
{ // Note: This enum is for logical categories, not visual types.
MA_None,
MA_Return,
MA_Advance,
};
class DMenu;
struct MenuTransition
{
DMenu* previous;
DMenu* current;
double start;
int32_t length;
int32_t dir;
bool StartTransition(DMenu* from, DMenu* to, MenuTransitionType animtype);
bool Draw();
};
class DMenu : public DObject
{
DECLARE_CLASS (DMenu, DObject)
HAS_OBJECT_POINTERS
public:
enum
{
MOUSE_Click,
MOUSE_Move,
MOUSE_Release
};
TObjPtr<DMenu*> mParentMenu;
bool mMouseCapture;
bool mBackbuttonSelected;
bool DontDim;
bool DontBlur;
static int InMenu;
DMenu(DMenu *parent = NULL);
bool TranslateKeyboardEvents();
virtual void Close();
bool CallResponder(event_t *ev);
bool CallMenuEvent(int mkey, bool fromcontroller);
void CallTicker();
void CallDrawer();
bool canAnimate() { return false; }
};
//=============================================================================
//
// base class for menu items
//
//=============================================================================
class DMenuItemBase : public DObject
{
DECLARE_CLASS(DMenuItemBase, DObject)
public:
double mXpos, mYpos;
FName mAction;
int mEnabled;
bool Activate();
bool SetString(int i, const char *s);
bool GetString(int i, char *s, int len);
bool SetValue(int i, int value);
bool GetValue(int i, int *pvalue);
void OffsetPositionY(int ydelta) { mYpos += ydelta; }
double GetY() { return mYpos; }
};
//=============================================================================
//
//
//
//=============================================================================
struct FOptionValues
{
struct Pair
{
double Value;
FString TextValue;
FString Text;
};
TArray<Pair> mValues;
};
typedef TMap< FName, FOptionValues* > FOptionMap;
extern FOptionMap OptionValues;
//=============================================================================
//
//
//
//=============================================================================
struct event_t;
void M_EnableMenu (bool on) ;
bool M_Responder (event_t *ev);
void M_Ticker (void);
void M_Drawer (void);
void M_Init (void);
void M_CreateMenus();
void M_ActivateMenu(DMenu *menu);
void M_ClearMenus ();
void M_PreviousMenu ();
void M_ParseMenuDefs();
void M_DoStartControlPanel(bool scaleoverride);
void M_SetMenu(FName menu, int param = -1);
void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar);
void M_MarkMenus();
FTextureID GetMenuTexture(const char* const name);
void DeinitMenus();
bool M_Active();
inline bool M_IsAnimated() { return false; }
struct IJoystickConfig;
DMenuItemBase * CreateOptionMenuItemStaticText(const char *name, int v = -1);
DMenuItemBase * CreateOptionMenuItemSubmenu(const char *label, FName cmd, int center);
DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings);
DMenuItemBase * CreateOptionMenuItemJoyConfigMenu(const char *label, IJoystickConfig *joy);
DMenuItemBase * CreateListMenuItemPatch(double x, double y, int height, int hotkey, FTextureID tex, FName command, int param);
DMenuItemBase * CreateListMenuItemText(double x, double y, int height, int hotkey, const char *text, FFont *font, PalEntry color1, PalEntry color2, FName command, int param);
DMenuItemBase * CreateOptionMenuItemCommand(const char *label, FName cmd, bool centered = false);
DMenuItemBase* CreateListMenuItemStaticText(double x, double y, const char* text, FFont* font, PalEntry color, bool centered = false);
void UpdateVRModes(bool considerQuadBuffered=true);
#endif