mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
be08a2f800
* let the clipper work on relative angles to simplify the math. * properly initialize the initial visible range and preserve it for multiple invocations. * track the maximum visible angular range per sector. While possibly not sufficient to handle every edge case imaginable it has low overhead and is still useful to eliminate obvious cases that do not need more complex checks. It is enough to fix the blue door in Duke E3L4. * removed unused elements of the clipper.
294 lines
6.7 KiB
C++
294 lines
6.7 KiB
C++
/*
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*
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** gl_clipper.cpp
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**
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** Handles visibility checks.
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** Loosely based on the JDoom clipper.
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**
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**---------------------------------------------------------------------------
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** Copyright 2003 Tim Stump
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "hw_clipper.h"
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#include "basics.h"
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#include "build.h"
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#include "printf.h"
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//-----------------------------------------------------------------------------
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//
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// RemoveRange
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//
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//-----------------------------------------------------------------------------
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void Clipper::RemoveRange(ClipNode * range)
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{
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if (range == cliphead)
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{
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cliphead = cliphead->next;
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}
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else
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{
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if (range->prev) range->prev->next = range->next;
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if (range->next) range->next->prev = range->prev;
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}
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Free(range);
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}
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//-----------------------------------------------------------------------------
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//
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// Clear
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//
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//-----------------------------------------------------------------------------
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void Clipper::Clear(binangle rangestart)
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{
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ClipNode *node = cliphead;
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ClipNode *temp;
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while (node != nullptr)
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{
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temp = node;
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node = node->next;
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Free(temp);
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}
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cliphead = nullptr;
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if (visibleStart.asbam() != 0 || visibleEnd.asbam() != 0)
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{
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int vstart = int(visibleStart.asbam() - rangestart.asbam());
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if (vstart > 1) AddClipRange(0, vstart - 1);
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int vend = int(visibleEnd.asbam() - rangestart.asbam());
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if (vend > 0 && vend < INT_MAX - 1) AddClipRange(vend + 1, INT_MAX);
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}
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}
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//-----------------------------------------------------------------------------
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//
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// IsRangeVisible
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//
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//-----------------------------------------------------------------------------
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bool Clipper::IsRangeVisible(int startAngle, int endAngle)
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{
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ClipNode *ci;
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ci = cliphead;
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if (endAngle == 0 && ci && ci->start==0) return false;
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while (ci != nullptr && ci->start < endAngle)
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{
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if (startAngle >= ci->start && endAngle <= ci->end)
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{
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return false;
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}
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ci = ci->next;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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// AddClipRange
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//
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//-----------------------------------------------------------------------------
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void Clipper::AddClipRange(int start, int end)
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{
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ClipNode *node, *temp, *prevNode;
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if (cliphead)
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{
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//check to see if range contains any old ranges
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node = cliphead;
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while (node != nullptr && node->start < end)
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{
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if (node->start >= start && node->end <= end)
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{
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temp = node;
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node = node->next;
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RemoveRange(temp);
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}
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else if (node->start<=start && node->end>=end)
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{
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return;
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}
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else
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{
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node = node->next;
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}
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}
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//check to see if range overlaps a range (or possibly 2)
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node = cliphead;
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while (node != nullptr && node->start <= end)
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{
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if (node->end >= start)
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{
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// we found the first overlapping node
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if (node->start > start)
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{
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// the new range overlaps with this node's start point
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node->start = start;
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}
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if (node->end < end)
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{
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node->end = end;
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}
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ClipNode *node2 = node->next;
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while (node2 && node2->start <= node->end)
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{
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if (node2->end > node->end) node->end = node2->end;
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ClipNode *delnode = node2;
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node2 = node2->next;
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RemoveRange(delnode);
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}
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return;
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}
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node = node->next;
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}
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//just add range
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node = cliphead;
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prevNode = nullptr;
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temp = NewRange(start, end);
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while (node != nullptr && node->start < end)
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{
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prevNode = node;
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node = node->next;
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}
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temp->next = node;
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if (node == nullptr)
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{
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temp->prev = prevNode;
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if (prevNode) prevNode->next = temp;
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if (!cliphead) cliphead = temp;
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}
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else
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{
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if (node == cliphead)
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{
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cliphead->prev = temp;
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cliphead = temp;
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}
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else
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{
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temp->prev = prevNode;
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prevNode->next = temp;
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node->prev = temp;
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}
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}
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}
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else
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{
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temp = NewRange(start, end);
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cliphead = temp;
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return;
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}
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}
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//-----------------------------------------------------------------------------
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//
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// RemoveClipRange
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//
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//-----------------------------------------------------------------------------
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void Clipper::RemoveClipRange(int start, int end)
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{
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ClipNode *node, *temp;
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if (cliphead)
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{
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//check to see if range contains any old ranges
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node = cliphead;
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while (node != nullptr && node->start < end)
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{
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if (node->start >= start && node->end <= end)
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{
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temp = node;
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node = node->next;
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RemoveRange(temp);
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}
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else
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{
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node = node->next;
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}
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}
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//check to see if range overlaps a range (or possibly 2)
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node = cliphead;
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while (node != nullptr)
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{
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if (node->start >= start && node->start <= end)
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{
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node->start = end;
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break;
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}
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else if (node->end >= start && node->end <= end)
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{
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node->end=start;
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}
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else if (node->start < start && node->end > end)
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{
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temp = NewRange(end, node->end);
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node->end=start;
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temp->next=node->next;
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temp->prev=node;
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node->next=temp;
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if (temp->next) temp->next->prev=temp;
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break;
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}
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node = node->next;
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void Clipper::DumpClipper()
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{
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for (auto node = cliphead; node; node = node->next)
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{
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Printf("Range from %f to %f\n", bamang(node->start).asdeg(), bamang(node->end).asdeg());
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}
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}
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