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https://github.com/ZDoom/raze-gles.git
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52f678a743
git-svn-id: https://svn.eduke32.com/eduke32@5825 1a8010ca-5511-0410-912e-c29ae57300e0
65 lines
1.7 KiB
C
65 lines
1.7 KiB
C
/* The Lunatic Interpreter, part of EDuke32. Game-side stuff. */
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#ifndef EDUKE32_LUNATIC_H_
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#define EDUKE32_LUNATIC_H_
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#include "lunatic.h"
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#include "events_defs.h" // MAXEVENTS
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#include "actors.h" // con_move_t, con_action_t
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern L_State g_ElState;
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// actor initialization data
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typedef struct
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{
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con_move_t mov;
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int16_t movflags;
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int16_t strength;
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con_action_t act;
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uint8_t haveit; // shouldn't be used directly
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} el_actor_t;
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extern uint8_t g_elEvents[MAXEVENTS]; // shouldn't be used directly
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extern el_actor_t g_elActors[MAXTILES];
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extern int32_t g_elEventError;
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extern uint32_t g_eventCalls[MAXEVENTS], g_actorCalls[MAXTILES];
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extern double g_eventTotalMs[MAXEVENTS], g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES];
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// -- functions --
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void El_PrintTimes(void);
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void El_ClearErrors(void);
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void El_DisplayErrors(void);
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int32_t El_CreateState(L_State *estate, const char *name);
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void El_DestroyState(L_State *estate);
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int32_t El_CallEvent(L_State *estate, int32_t eventidx, int32_t spriteNum, int32_t playerNum, int32_t lDist, int32_t *iReturn);
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int32_t El_CallActor(L_State *estate, int32_t actortile, int32_t spriteNum, int32_t playerNum, int32_t lDist);
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extern int8_t el_addNewErrors; // add new errors to display?
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void El_OnError(const char *str);
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extern int32_t (*El_RestoreGamevars)(const char *savecode);
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static inline int32_t El_HaveEvent(int32_t eventidx) { return g_elEvents[eventidx]!=0; }
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static inline int32_t El_HaveActor(int32_t actortile) { return g_elActors[actortile].haveit!=0; }
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typedef struct {
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uint32_t x, y, z, c;
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} rng_jkiss_t;
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uint32_t rand_jkiss_u32(rng_jkiss_t *s);
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double rand_jkiss_dbl(rng_jkiss_t *s);
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#ifdef __cplusplus
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}
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#endif
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#endif
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