mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
2ad666c159
git-svn-id: https://svn.eduke32.com/eduke32@710 1a8010ca-5511-0410-912e-c29ae57300e0
1852 lines
52 KiB
C
1852 lines
52 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "osd.h"
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#ifdef RENDERTYPEWIN
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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extern char pow2char[];
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extern int everyothertime;
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static int which_palookup = 9;
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int g_NumPalettes;
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short spritecache[MAXTILES][3];
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static char precachehightile[2][MAXTILES>>3];
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static int precachecount;
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static void tloadtile(int tilenume, int type)
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{
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if ((picanm[tilenume]&63) < 1)
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{
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if (!(gotpic[tilenume>>3] & pow2char[tilenume&7])) precachecount++;
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gotpic[tilenume>>3] |= pow2char[tilenume&7];
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precachehightile[(unsigned char)type][tilenume>>3] |= pow2char[tilenume&7];
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return;
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}
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{
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int i,j;
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if ((picanm[tilenume]&192)==192)
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{
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i = tilenume - (picanm[tilenume]&63);
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j = tilenume;
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}
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else
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{
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i = tilenume;
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j = tilenume + (picanm[tilenume]&63);
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}
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for (;i<=j;i++)
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{
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if (!(gotpic[i>>3] & pow2char[i&7])) precachecount++;
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gotpic[i>>3] |= pow2char[i&7];
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precachehightile[(unsigned char)type][i>>3] |= pow2char[i&7];
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}
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}
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}
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static void cachespritenum(int i)
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{
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char maxc;
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int j;
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if (ud.monsters_off && badguy(&sprite[i])) return;
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maxc = 1;
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if (spritecache[PN][0] == PN)
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for (j = PN; j <= spritecache[PN][1]; j++)
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tloadtile(j,1);
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switch (dynamictostatic[PN])
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{
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case HYDRENT__STATIC:
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tloadtile(BROKEFIREHYDRENT,1);
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for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case TOILET__STATIC:
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tloadtile(TOILETBROKE,1);
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for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case STALL__STATIC:
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tloadtile(STALLBROKE,1);
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for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case RUBBERCAN__STATIC:
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maxc = 2;
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break;
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case TOILETWATER__STATIC:
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maxc = 4;
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break;
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case FEMPIC1__STATIC:
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maxc = 44;
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break;
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case LIZTROOP__STATIC:
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case LIZTROOPRUNNING__STATIC:
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case LIZTROOPSHOOT__STATIC:
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case LIZTROOPJETPACK__STATIC:
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case LIZTROOPONTOILET__STATIC:
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case LIZTROOPDUCKING__STATIC:
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for (j = LIZTROOP; j < (LIZTROOP+72); j++) tloadtile(j,1);
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for (j=HEADJIB1;j<LEGJIB1+3;j++) tloadtile(j,1);
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maxc = 0;
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break;
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case WOODENHORSE__STATIC:
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maxc = 5;
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for (j = HORSEONSIDE; j < (HORSEONSIDE+4); j++) tloadtile(j,1);
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break;
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case NEWBEAST__STATIC:
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case NEWBEASTSTAYPUT__STATIC:
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maxc = 90;
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break;
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case BOSS1__STATIC:
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case BOSS2__STATIC:
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case BOSS3__STATIC:
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maxc = 30;
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break;
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case OCTABRAIN__STATIC:
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case OCTABRAINSTAYPUT__STATIC:
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case COMMANDER__STATIC:
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case COMMANDERSTAYPUT__STATIC:
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maxc = 38;
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break;
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case RECON__STATIC:
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maxc = 13;
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break;
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case PIGCOP__STATIC:
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case PIGCOPDIVE__STATIC:
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maxc = 61;
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break;
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case SHARK__STATIC:
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maxc = 30;
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break;
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case LIZMAN__STATIC:
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case LIZMANSPITTING__STATIC:
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case LIZMANFEEDING__STATIC:
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case LIZMANJUMP__STATIC:
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for (j=LIZMANHEAD1;j<LIZMANLEG1+3;j++) tloadtile(j,1);
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maxc = 80;
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break;
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case APLAYER__STATIC:
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maxc = 0;
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if (ud.multimode > 1)
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{
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maxc = 5;
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for (j = 1420;j < 1420+106; j++) tloadtile(j,1);
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}
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break;
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case ATOMICHEALTH__STATIC:
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maxc = 14;
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break;
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case DRONE__STATIC:
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maxc = 10;
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break;
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case EXPLODINGBARREL__STATIC:
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case SEENINE__STATIC:
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case OOZFILTER__STATIC:
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maxc = 3;
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break;
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case NUKEBARREL__STATIC:
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case CAMERA1__STATIC:
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maxc = 5;
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break;
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// caching of HUD sprites for weapons that may be in the level
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case CHAINGUNSPRITE__STATIC:
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for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1);
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break;
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case RPGSPRITE__STATIC:
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for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1);
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break;
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case FREEZESPRITE__STATIC:
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for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1);
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break;
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case GROWSPRITEICON__STATIC:
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case SHRINKERSPRITE__STATIC:
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for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1);
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break;
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case HBOMBAMMO__STATIC:
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case HEAVYHBOMB__STATIC:
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for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1);
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break;
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case TRIPBOMBSPRITE__STATIC:
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for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1);
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break;
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case SHOTGUNSPRITE__STATIC:
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tloadtile(SHOTGUNSHELL,1);
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for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1);
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break;
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case DEVISTATORSPRITE__STATIC:
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for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1);
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break;
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}
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for (j = PN; j < (PN+maxc); j++) tloadtile(j,1);
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}
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static void cachegoodsprites(void)
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{
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int i,j;
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for (i=0;i<MAXTILES;i++)
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{
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if (spriteflags[i] & SPRITE_FLAG_PROJECTILE)
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tloadtile(i,1);
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if (spritecache[i][0] == i && spritecache[i][2])
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for (j = i; j <= spritecache[i][1]; j++)
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tloadtile(j,1);
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}
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tloadtile(BOTTOMSTATUSBAR,1);
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if (ud.multimode > 1)
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tloadtile(FRAGBAR,1);
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tloadtile(VIEWSCREEN,1);
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for (i=STARTALPHANUM;i<ENDALPHANUM+1;i++) tloadtile(i,1);
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for (i=BIGALPHANUM; i<BIGALPHANUM+82; i++) tloadtile(i,1);
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for (i=MINIFONT;i<MINIFONT+63;i++) tloadtile(i,1);
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for (i=FOOTPRINTS;i<FOOTPRINTS+3;i++) tloadtile(i,1);
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for (i = BURNING; i < BURNING+14; i++) tloadtile(i,1);
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for (i = BURNING2; i < BURNING2+14; i++) tloadtile(i,1);
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for (i = CRACKKNUCKLES; i < CRACKKNUCKLES+4; i++) tloadtile(i,1);
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for (i = FIRSTGUN; i < FIRSTGUN+3 ; i++) tloadtile(i,1);
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for (i = FIRSTGUNRELOAD; i < FIRSTGUNRELOAD+8 ; i++) tloadtile(i,1);
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for (i = EXPLOSION2; i < EXPLOSION2+21 ; i++) tloadtile(i,1);
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for (i = COOLEXPLOSION1; i < COOLEXPLOSION1+21 ; i++) tloadtile(i,1);
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tloadtile(BULLETHOLE,1);
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tloadtile(BLOODPOOL,1);
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for (i = TRANSPORTERBEAM; i < (TRANSPORTERBEAM+6); i++) tloadtile(i,1);
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for (i = SMALLSMOKE; i < (SMALLSMOKE+4); i++) tloadtile(i,1);
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for (i = SHOTSPARK1; i < (SHOTSPARK1+4); i++) tloadtile(i,1);
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for (i = BLOOD; i < (BLOOD+4); i++) tloadtile(i,1);
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for (i = JIBS1; i < (JIBS5+5); i++) tloadtile(i,1);
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for (i = JIBS6; i < (JIBS6+8); i++) tloadtile(i,1);
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for (i = SCRAP1; i < (SCRAP1+29); i++) tloadtile(i,1);
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tloadtile(FIRELASER,1);
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for (i=FORCERIPPLE; i<(FORCERIPPLE+9); i++) tloadtile(i,1);
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for (i=MENUSCREEN; i<DUKECAR; i++) tloadtile(i,1);
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for (i=RPG; i<RPG+7; i++) tloadtile(i,1);
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for (i=FREEZEBLAST; i<FREEZEBLAST+3; i++) tloadtile(i,1);
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for (i=SHRINKSPARK; i<SHRINKSPARK+4; i++) tloadtile(i,1);
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for (i=GROWSPARK; i<GROWSPARK+4; i++) tloadtile(i,1);
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for (i=SHRINKEREXPLOSION; i<SHRINKEREXPLOSION+4; i++) tloadtile(i,1);
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for (i=MORTER; i<MORTER+4; i++) tloadtile(i,4);
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}
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static int getsound(unsigned int num)
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{
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short fp = -1;
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int l;
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if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0;
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if (ud.config.FXDevice < 0) return 0;
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if (!g_sounds[num].filename) return 0;
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if (g_sounds[num].filename1)fp = kopen4load(g_sounds[num].filename1,loadfromgrouponly);
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if (fp == -1)fp = kopen4load(g_sounds[num].filename,loadfromgrouponly);
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if (fp == -1) return 0;
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l = kfilelength(fp);
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g_sounds[num].soundsiz = l;
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if ((ud.level_number == 0 && ud.volume_number == 0 && (num == 189 || num == 232 || num == 99 || num == 233 || num == 17)) ||
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(l < 12288))
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{
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g_sounds[num].lock = 199;
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allocache((int *)&g_sounds[num].ptr,l,(char *)&g_sounds[num].lock);
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if (g_sounds[num].ptr != NULL)
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kread(fp, g_sounds[num].ptr , l);
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}
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kclose(fp);
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return 1;
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}
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static void precachenecessarysounds(void)
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{
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int i, j;
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if (ud.config.FXDevice < 0) return;
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j = 0;
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for (i=0;i<MAXSOUNDS;i++)
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if (g_sounds[i].ptr == 0)
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{
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j++;
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if ((j&7) == 0)
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{
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handleevents();
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getpackets();
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}
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getsound(i);
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}
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}
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static void dofrontscreens(char *statustext)
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{
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int i=0,j;
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if (ud.recstat != 2)
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{
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if (!statustext)
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{
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//g_player[myconnectindex].ps->palette = palette;
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setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
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fadepal(0,0,0, 0,64,7);
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i = ud.screen_size;
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ud.screen_size = 0;
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vscrn();
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clearview(0L);
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}
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SetGameVarID(g_iReturnVarID,LOADSCREEN, -1, -1);
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OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1);
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j = GetGameVarID(g_iReturnVarID, -1, -1);
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rotatesprite(320<<15,200<<15,65536L,0,j > MAXTILES-1?j-MAXTILES:j,0,0,2+8+64,0,0,xdim-1,ydim-1);
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if (j > MAXTILES-1)
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{
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nextpage();
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return;
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}
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if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
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{
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menutext(160,90,0,0,"ENTERING USER MAP");
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gametextpal(160,90+10,boardfilename,14,2);
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}
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else
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{
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menutext(160,90,0,0,"ENTERING");
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if (map[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL)
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menutext(160,90+16+8,0,0,map[(ud.volume_number*MAXLEVELS) + ud.level_number].name);
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}
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if (statustext) gametext(160,180,statustext,0,2+8+16);
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nextpage();
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if (!statustext)
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{
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fadepal(0,0,0, 63,0,-7);
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KB_FlushKeyboardQueue();
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ud.screen_size = i;
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}
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}
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else
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{
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if (!statustext)
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{
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clearview(0L);
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//g_player[myconnectindex].ps->palette = palette;
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//palto(0,0,0,0);
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setgamepalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
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}
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SetGameVarID(g_iReturnVarID,LOADSCREEN, -1, -1);
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OnEvent(EVENT_GETLOADTILE, -1, myconnectindex, -1);
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j = GetGameVarID(g_iReturnVarID, -1, -1);
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rotatesprite(320<<15,200<<15,65536L,0,j > MAXTILES-1?j-MAXTILES:j,0,0,2+8+64,0,0,xdim-1,ydim-1);
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if (j > MAXTILES-1)
|
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{
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nextpage();
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return;
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}
|
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menutext(160,105,0,0,"LOADING...");
|
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if (statustext) gametext(160,180,statustext,0,2+8+16);
|
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nextpage();
|
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}
|
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}
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|
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void cacheit(void)
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{
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int i,j,k, pc=0;
|
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int tc;
|
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unsigned int starttime, endtime;
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|
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if (ud.recstat == 2)
|
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return;
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|
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MUSIC_Pause();
|
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if (map[MAXVOLUMES*MAXLEVELS+2].musicfn1)
|
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{
|
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MUSIC_StopSong();
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playmusic(&env_music_fn[2][0],MAXVOLUMES*MAXLEVELS+2); // loadmus
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}
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starttime = getticks();
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precachenecessarysounds();
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|
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cachegoodsprites();
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for (i=0;i<numwalls;i++)
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{
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tloadtile(wall[i].picnum, 0);
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if (wall[i].overpicnum >= 0)
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{
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tloadtile(wall[i].overpicnum, 0);
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}
|
|
}
|
|
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|
for (i=0;i<numsectors;i++)
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{
|
|
tloadtile(sector[i].floorpicnum, 0);
|
|
tloadtile(sector[i].ceilingpicnum, 0);
|
|
if (sector[i].ceilingpicnum == LA) // JBF 20040509: if( waloff[sector[i].ceilingpicnum] == LA) WTF??!??!?!?
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|
{
|
|
tloadtile(LA+1, 0);
|
|
tloadtile(LA+2, 0);
|
|
}
|
|
|
|
j = headspritesect[i];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat&32768) == 0)
|
|
cachespritenum(j);
|
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j = nextspritesect[j];
|
|
}
|
|
}
|
|
|
|
tc = totalclock;
|
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j = 0;
|
|
|
|
for (i=0;i<MAXTILES;i++)
|
|
{
|
|
if (!(i&7) && !gotpic[i>>3])
|
|
{
|
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i+=7;
|
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continue;
|
|
}
|
|
if (gotpic[i>>3] & pow2char[i&7])
|
|
{
|
|
if (waloff[i] == 0)
|
|
loadtile((short)i);
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (ud.config.useprecache)
|
|
{
|
|
if (precachehightile[0][i>>3] & pow2char[i&7])
|
|
for (k=0; k<MAXPALOOKUPS && !KB_KeyPressed(sc_Space); k++)
|
|
polymost_precache(i,k,0);
|
|
|
|
if (precachehightile[1][i>>3] & pow2char[i&7])
|
|
for (k=0; k<MAXPALOOKUPS && !KB_KeyPressed(sc_Space); k++)
|
|
polymost_precache(i,k,1);
|
|
}
|
|
#endif
|
|
j++;
|
|
pc++;
|
|
}
|
|
else continue;
|
|
|
|
if ((j&7) == 0)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
if (totalclock - tc > TICRATE/4)
|
|
{
|
|
sprintf(tempbuf,"Loading resources... %d%%\n",min(100,100*pc/precachecount));
|
|
dofrontscreens(tempbuf);
|
|
tc = totalclock;
|
|
}
|
|
}
|
|
|
|
clearbufbyte(gotpic,sizeof(gotpic),0L);
|
|
|
|
endtime = getticks();
|
|
OSD_Printf("Cache time: %dms\n", endtime-starttime);
|
|
}
|
|
|
|
void xyzmirror(int i,int wn)
|
|
{
|
|
//if (waloff[wn] == 0) loadtile(wn);
|
|
setviewtotile(wn,tilesizy[wn],tilesizx[wn]);
|
|
|
|
drawrooms(SX,SY,SZ,SA,100+sprite[i].shade,SECT);
|
|
display_mirror = 1;
|
|
animatesprites(SX,SY,SA,65536L);
|
|
display_mirror = 0;
|
|
drawmasks();
|
|
|
|
setviewback();
|
|
squarerotatetile(wn);
|
|
invalidatetile(wn,-1,255);
|
|
}
|
|
|
|
void vscrn(void)
|
|
{
|
|
int i, j, ss, x1, x2, y1, y2;
|
|
|
|
if (ud.screen_size < 0) ud.screen_size = 0;
|
|
if (ud.screen_size > 64) ud.screen_size = 64;
|
|
if (ud.screen_size == 0) flushperms();
|
|
|
|
ss = max(ud.screen_size-8,0);
|
|
|
|
x1 = scale(ss,xdim,160);
|
|
x2 = xdim-x1;
|
|
|
|
y1 = ss;
|
|
y2 = 200;
|
|
if (ud.screen_size > 0 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_FRAGBAR) && ud.multimode > 1)
|
|
{
|
|
j = 0;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i > j) j = i;
|
|
|
|
if (j >= 1) y1 += 8;
|
|
if (j >= 4) y1 += 8;
|
|
if (j >= 8) y1 += 8;
|
|
if (j >= 12) y1 += 8;
|
|
}
|
|
|
|
if (ud.screen_size >= 8 && !(ud.screen_size == 8 && ud.statusbarmode && bpp > 8))
|
|
y2 -= (ss+scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100));
|
|
|
|
y1 = scale(y1,ydim,200);
|
|
y2 = scale(y2,ydim,200);
|
|
|
|
setview(x1,y1,x2-1,y2-1);
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
}
|
|
|
|
void pickrandomspot(int snum)
|
|
{
|
|
player_struct *p = g_player[snum].ps;
|
|
int i=snum,j,k;
|
|
unsigned int dist,pdist = -1;
|
|
|
|
if (ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_FIXEDRESPAWN))
|
|
{
|
|
i = TRAND%numplayersprites;
|
|
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDMSPAWN)
|
|
{
|
|
for (j=0;j<ud.multimode;j++)
|
|
{
|
|
if (j != snum && g_player[j].ps->team == g_player[snum].ps->team && sprite[g_player[j].ps->i].extra > 0)
|
|
{
|
|
for (k=0;k<numplayersprites;k++)
|
|
{
|
|
dist = FindDistance2D(g_player[j].ps->posx-g_PlayerSpawnPoints[k].ox,g_player[j].ps->posy-g_PlayerSpawnPoints[k].oy);
|
|
if (dist < pdist)
|
|
i = k, pdist = dist;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
p->bobposx = p->oposx = p->posx = g_PlayerSpawnPoints[i].ox;
|
|
p->bobposy = p->oposy = p->posy = g_PlayerSpawnPoints[i].oy;
|
|
p->oposz = p->posz = g_PlayerSpawnPoints[i].oz;
|
|
p->ang = g_PlayerSpawnPoints[i].oa;
|
|
p->cursectnum = g_PlayerSpawnPoints[i].os;
|
|
}
|
|
|
|
static void resetplayerstats(int snum)
|
|
{
|
|
player_struct *p = g_player[snum].ps;
|
|
|
|
ud.show_help = 0;
|
|
ud.showallmap = 0;
|
|
p->dead_flag = 0;
|
|
p->wackedbyactor = -1;
|
|
p->falling_counter = 0;
|
|
p->quick_kick = 0;
|
|
p->subweapon = 0;
|
|
p->last_full_weapon = 0;
|
|
p->ftq = 0;
|
|
p->fta = 0;
|
|
p->tipincs = 0;
|
|
p->buttonpalette = 0;
|
|
p->actorsqu =-1;
|
|
p->invdisptime = 0;
|
|
p->refresh_inventory= 0;
|
|
p->last_pissed_time = 0;
|
|
p->holster_weapon = 0;
|
|
p->pycount = 0;
|
|
p->pyoff = 0;
|
|
p->opyoff = 0;
|
|
p->loogcnt = 0;
|
|
p->angvel = 0;
|
|
p->weapon_sway = 0;
|
|
// p->select_dir = 0;
|
|
p->extra_extra8 = 0;
|
|
p->show_empty_weapon= 0;
|
|
p->dummyplayersprite=-1;
|
|
p->crack_time = 0;
|
|
p->hbomb_hold_delay = 0;
|
|
p->transporter_hold = 0;
|
|
p->wantweaponfire = -1;
|
|
p->hurt_delay = 0;
|
|
p->footprintcount = 0;
|
|
p->footprintpal = 0;
|
|
p->footprintshade = 0;
|
|
p->jumping_toggle = 0;
|
|
p->ohoriz = p->horiz= 140;
|
|
p->horizoff = 0;
|
|
p->bobcounter = 0;
|
|
p->on_ground = 0;
|
|
p->player_par = 0;
|
|
p->return_to_center = 9;
|
|
p->airleft = 15*26;
|
|
p->rapid_fire_hold = 0;
|
|
p->toggle_key_flag = 0;
|
|
p->access_spritenum = -1;
|
|
if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_ACCESSATSTART))
|
|
p->got_access = 7;
|
|
else p->got_access = 0;
|
|
p->random_club_frame= 0;
|
|
pus = 1;
|
|
p->on_warping_sector = 0;
|
|
p->spritebridge = 0;
|
|
p->sbs = 0;
|
|
p->palette = (char *) &palette[0];
|
|
|
|
if (p->steroids_amount < 400)
|
|
{
|
|
p->steroids_amount = 0;
|
|
p->inven_icon = 0;
|
|
}
|
|
p->heat_on = 0;
|
|
p->jetpack_on = 0;
|
|
p->holoduke_on = -1;
|
|
|
|
p->look_ang = 512 - ((ud.level_number&1)<<10);
|
|
|
|
p->rotscrnang = 0;
|
|
p->orotscrnang = 1; // JBF 20031220
|
|
p->newowner =-1;
|
|
p->jumping_counter = 0;
|
|
p->hard_landing = 0;
|
|
p->posxv = 0;
|
|
p->posyv = 0;
|
|
p->poszv = 0;
|
|
fricxv = 0;
|
|
fricyv = 0;
|
|
p->somethingonplayer =-1;
|
|
p->one_eighty_count = 0;
|
|
p->cheat_phase = 0;
|
|
|
|
p->on_crane = -1;
|
|
|
|
if ((aplWeaponWorksLike[p->curr_weapon][snum] == PISTOL_WEAPON) &&
|
|
(aplWeaponReload[p->curr_weapon][snum] > aplWeaponTotalTime[p->curr_weapon][snum]))
|
|
p->kickback_pic = aplWeaponTotalTime[p->curr_weapon][snum]+1;
|
|
else p->kickback_pic = 0;
|
|
|
|
p->weapon_pos = 6;
|
|
p->walking_snd_toggle= 0;
|
|
p->weapon_ang = 0;
|
|
|
|
p->knuckle_incs = 1;
|
|
p->fist_incs = 0;
|
|
p->knee_incs = 0;
|
|
p->jetpack_on = 0;
|
|
p->reloading = 0;
|
|
|
|
p->movement_lock = 0;
|
|
|
|
setpal(p);
|
|
OnEvent(EVENT_RESETPLAYER, p->i, snum, -1);
|
|
}
|
|
|
|
void resetweapons(int snum)
|
|
{
|
|
int weapon;
|
|
player_struct *p = g_player[snum].ps;
|
|
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
|
p->gotweapon[weapon] = 0;
|
|
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
|
p->ammo_amount[weapon] = 0;
|
|
|
|
p->weapon_pos = 6;
|
|
p->kickback_pic = 5;
|
|
p->curr_weapon = PISTOL_WEAPON;
|
|
p->gotweapon[PISTOL_WEAPON] = 1;
|
|
p->gotweapon[KNEE_WEAPON] = 1;
|
|
p->ammo_amount[PISTOL_WEAPON] = 48;
|
|
p->gotweapon[HANDREMOTE_WEAPON] = 1;
|
|
p->last_weapon = -1;
|
|
|
|
p->show_empty_weapon= 0;
|
|
p->last_pissed_time = 0;
|
|
p->holster_weapon = 0;
|
|
OnEvent(EVENT_RESETWEAPONS, p->i, snum, -1);
|
|
}
|
|
|
|
void resetinventory(int snum)
|
|
{
|
|
player_struct *p = g_player[snum].ps;
|
|
|
|
p->inven_icon = 0;
|
|
p->boot_amount = 0;
|
|
p->scuba_on = 0;
|
|
p->scuba_amount = 0;
|
|
p->heat_amount = 0;
|
|
p->heat_on = 0;
|
|
p->jetpack_on = 0;
|
|
p->jetpack_amount = 0;
|
|
p->shield_amount = start_armour_amount;
|
|
p->holoduke_on = -1;
|
|
p->holoduke_amount = 0;
|
|
p->firstaid_amount = 0;
|
|
p->steroids_amount = 0;
|
|
p->inven_icon = 0;
|
|
OnEvent(EVENT_RESETINVENTORY, p->i, snum, -1);
|
|
}
|
|
|
|
static void resetprestat(int snum,int g)
|
|
{
|
|
player_struct *p = g_player[snum].ps;
|
|
int i;
|
|
|
|
spriteqloc = 0;
|
|
for (i=0;i<spriteqamount;i++) spriteq[i] = -1;
|
|
|
|
p->hbomb_on = 0;
|
|
p->cheat_phase = 0;
|
|
p->pals_time = 0;
|
|
p->toggle_key_flag = 0;
|
|
p->secret_rooms = 0;
|
|
p->max_secret_rooms = 0;
|
|
p->actors_killed = 0;
|
|
p->max_actors_killed = 0;
|
|
p->lastrandomspot = 0;
|
|
p->weapon_pos = 6;
|
|
p->kickback_pic = 5;
|
|
p->last_weapon = -1;
|
|
p->weapreccnt = 0;
|
|
p->interface_toggle_flag = 0;
|
|
p->show_empty_weapon= 0;
|
|
p->holster_weapon = 0;
|
|
p->last_pissed_time = 0;
|
|
|
|
p->one_parallax_sectnum = -1;
|
|
p->visibility = ud.const_visibility;
|
|
|
|
screenpeek = myconnectindex;
|
|
numanimwalls = 0;
|
|
numcyclers = 0;
|
|
animatecnt = 0;
|
|
parallaxtype = 0;
|
|
randomseed = 17L;
|
|
ud.pause_on = 0;
|
|
ud.camerasprite =-1;
|
|
ud.eog = 0;
|
|
tempwallptr = 0;
|
|
camsprite =-1;
|
|
earthquaketime = 0;
|
|
|
|
numinterpolations = 0;
|
|
startofdynamicinterpolations = 0;
|
|
|
|
if (((g&MODE_EOL) != MODE_EOL && numplayers < 2) || (!(gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && numplayers > 1))
|
|
{
|
|
resetweapons(snum);
|
|
resetinventory(snum);
|
|
}
|
|
else if (p->curr_weapon == HANDREMOTE_WEAPON)
|
|
{
|
|
p->ammo_amount[HANDBOMB_WEAPON]++;
|
|
p->curr_weapon = HANDBOMB_WEAPON;
|
|
}
|
|
|
|
p->timebeforeexit = 0;
|
|
p->customexitsound = 0;
|
|
|
|
}
|
|
|
|
static void setupbackdrop(short sky)
|
|
{
|
|
short i;
|
|
|
|
for (i=0;i<MAXPSKYTILES;i++) pskyoff[i]=0;
|
|
|
|
if (parallaxyscale != 65536L)
|
|
parallaxyscale = 32768;
|
|
|
|
switch (dynamictostatic[sky])
|
|
{
|
|
case CLOUDYOCEAN__STATIC:
|
|
parallaxyscale = 65536L;
|
|
break;
|
|
case MOONSKY1__STATIC :
|
|
pskyoff[6]=1;
|
|
pskyoff[1]=2;
|
|
pskyoff[4]=2;
|
|
pskyoff[2]=3;
|
|
break;
|
|
case BIGORBIT1__STATIC: // orbit
|
|
pskyoff[5]=1;
|
|
pskyoff[6]=2;
|
|
pskyoff[7]=3;
|
|
pskyoff[2]=4;
|
|
break;
|
|
case LA__STATIC:
|
|
parallaxyscale = 16384+1024;
|
|
pskyoff[0]=1;
|
|
pskyoff[1]=2;
|
|
pskyoff[2]=1;
|
|
pskyoff[3]=3;
|
|
pskyoff[4]=4;
|
|
pskyoff[5]=0;
|
|
pskyoff[6]=2;
|
|
pskyoff[7]=3;
|
|
break;
|
|
}
|
|
|
|
pskybits=3;
|
|
}
|
|
|
|
static void prelevel(char g)
|
|
{
|
|
int i, nexti, j, startwall, endwall, lotaglist;
|
|
int lotags[MAXSPRITES];
|
|
int switchpicnum;
|
|
|
|
|
|
clearbufbyte(show2dsector,sizeof(show2dsector),0L);
|
|
clearbufbyte(show2dwall,sizeof(show2dwall),0L);
|
|
clearbufbyte(show2dsprite,sizeof(show2dsprite),0L);
|
|
|
|
resetprestat(0,g);
|
|
numclouds = 0;
|
|
|
|
for (i=0;i<numsectors;i++)
|
|
{
|
|
sector[i].extra = 256;
|
|
|
|
switch (sector[i].lotag)
|
|
{
|
|
case 20:
|
|
case 22:
|
|
if (sector[i].floorz > sector[i].ceilingz)
|
|
sector[i].lotag |= 32768;
|
|
continue;
|
|
}
|
|
|
|
if (sector[i].ceilingstat&1)
|
|
{
|
|
if (waloff[sector[i].ceilingpicnum] == 0)
|
|
{
|
|
if (sector[i].ceilingpicnum == LA)
|
|
for (j=0;j<5;j++)
|
|
tloadtile(sector[i].ceilingpicnum+j, 0);
|
|
}
|
|
setupbackdrop(sector[i].ceilingpicnum);
|
|
|
|
if (sector[i].ceilingpicnum == CLOUDYSKIES && numclouds < 127)
|
|
clouds[numclouds++] = i;
|
|
|
|
if (g_player[0].ps->one_parallax_sectnum == -1)
|
|
g_player[0].ps->one_parallax_sectnum = i;
|
|
}
|
|
|
|
if (sector[i].lotag == 32767) //Found a secret room
|
|
{
|
|
g_player[0].ps->max_secret_rooms++;
|
|
continue;
|
|
}
|
|
|
|
if (sector[i].lotag == -1)
|
|
{
|
|
g_player[0].ps->exitx = wall[sector[i].wallptr].x;
|
|
g_player[0].ps->exity = wall[sector[i].wallptr].y;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
i = headspritestat[0];
|
|
while (i >= 0)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
ResetActorGameVars(i);
|
|
LoadActor(i);
|
|
OnEvent(EVENT_LOADACTOR, i, -1, -1);
|
|
if (sprite[i].lotag == -1 && (sprite[i].cstat&16))
|
|
{
|
|
g_player[0].ps->exitx = SX;
|
|
g_player[0].ps->exity = SY;
|
|
}
|
|
else switch (dynamictostatic[PN])
|
|
{
|
|
case GPSPEED__STATIC:
|
|
sector[SECT].extra = SLT;
|
|
deletesprite(i);
|
|
break;
|
|
|
|
case CYCLER__STATIC:
|
|
if (numcyclers >= MAXCYCLERS)
|
|
{
|
|
Bsprintf(tempbuf,"\nToo many cycling sectors (%d max).",MAXCYCLERS);
|
|
gameexit(tempbuf);
|
|
}
|
|
cyclers[numcyclers][0] = SECT;
|
|
cyclers[numcyclers][1] = SLT;
|
|
cyclers[numcyclers][2] = SS;
|
|
cyclers[numcyclers][3] = sector[SECT].floorshade;
|
|
cyclers[numcyclers][4] = SHT;
|
|
cyclers[numcyclers][5] = (SA == 1536);
|
|
numcyclers++;
|
|
deletesprite(i);
|
|
break;
|
|
|
|
case SECTOREFFECTOR__STATIC:
|
|
case ACTIVATOR__STATIC:
|
|
case TOUCHPLATE__STATIC:
|
|
case ACTIVATORLOCKED__STATIC:
|
|
case MUSICANDSFX__STATIC:
|
|
case LOCATORS__STATIC:
|
|
case MASTERSWITCH__STATIC:
|
|
case RESPAWN__STATIC:
|
|
sprite[i].cstat = 0;
|
|
break;
|
|
}
|
|
i = nexti;
|
|
}
|
|
|
|
for (i=0;i < MAXSPRITES;i++)
|
|
{
|
|
if (sprite[i].statnum < MAXSTATUS)
|
|
{
|
|
if (PN == SECTOREFFECTOR && SLT == 14)
|
|
continue;
|
|
spawn(-1,i);
|
|
}
|
|
}
|
|
|
|
for (i=0;i < MAXSPRITES;i++)
|
|
if (sprite[i].statnum < MAXSTATUS)
|
|
{
|
|
if (PN == SECTOREFFECTOR && SLT == 14)
|
|
spawn(-1,i);
|
|
}
|
|
|
|
lotaglist = 0;
|
|
|
|
i = headspritestat[0];
|
|
while (i >= 0)
|
|
{
|
|
switch (dynamictostatic[PN-1])
|
|
{
|
|
case DIPSWITCH__STATIC:
|
|
case DIPSWITCH2__STATIC:
|
|
case PULLSWITCH__STATIC:
|
|
case HANDSWITCH__STATIC:
|
|
case SLOTDOOR__STATIC:
|
|
case LIGHTSWITCH__STATIC:
|
|
case SPACELIGHTSWITCH__STATIC:
|
|
case SPACEDOORSWITCH__STATIC:
|
|
case FRANKENSTINESWITCH__STATIC:
|
|
case LIGHTSWITCH2__STATIC:
|
|
case POWERSWITCH1__STATIC:
|
|
case LOCKSWITCH1__STATIC:
|
|
case POWERSWITCH2__STATIC:
|
|
for (j=0;j<lotaglist;j++)
|
|
if (SLT == lotags[j])
|
|
break;
|
|
|
|
if (j == lotaglist)
|
|
{
|
|
lotags[lotaglist] = SLT;
|
|
lotaglist++;
|
|
if (lotaglist > MAXSPRITES-1)
|
|
gameexit("\nToo many switches.");
|
|
|
|
j = headspritestat[3];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].lotag == 12 && sprite[j].hitag == SLT)
|
|
hittype[j].temp_data[0] = 1;
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
i = nextspritestat[i];
|
|
}
|
|
|
|
mirrorcnt = 0;
|
|
|
|
for (i = 0; i < numwalls; i++)
|
|
{
|
|
walltype *wal;
|
|
wal = &wall[i];
|
|
|
|
if (wal->overpicnum == MIRROR && (wal->cstat&32) != 0)
|
|
{
|
|
j = wal->nextsector;
|
|
|
|
if (mirrorcnt > 63)
|
|
gameexit("\nToo many mirrors (64 max.)");
|
|
if ((j >= 0) && sector[j].ceilingpicnum != MIRROR)
|
|
{
|
|
sector[j].ceilingpicnum = MIRROR;
|
|
sector[j].floorpicnum = MIRROR;
|
|
mirrorwall[mirrorcnt] = i;
|
|
mirrorsector[mirrorcnt] = j;
|
|
mirrorcnt++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (numanimwalls >= MAXANIMWALLS)
|
|
{
|
|
Bsprintf(tempbuf,"\nToo many 'anim' walls (%d max).",MAXANIMWALLS);
|
|
gameexit(tempbuf);
|
|
}
|
|
|
|
animwall[numanimwalls].tag = 0;
|
|
animwall[numanimwalls].wallnum = 0;
|
|
switchpicnum = wal->overpicnum;
|
|
if ((wal->overpicnum > W_FORCEFIELD)&&(wal->overpicnum <= W_FORCEFIELD+2))
|
|
{
|
|
switchpicnum = W_FORCEFIELD;
|
|
}
|
|
switch (dynamictostatic[switchpicnum])
|
|
{
|
|
case FANSHADOW__STATIC:
|
|
case FANSPRITE__STATIC:
|
|
wall->cstat |= 65;
|
|
animwall[numanimwalls].wallnum = i;
|
|
numanimwalls++;
|
|
break;
|
|
|
|
case W_FORCEFIELD__STATIC:
|
|
if (wal->overpicnum==W_FORCEFIELD__STATIC)
|
|
for (j=0;j<3;j++)
|
|
tloadtile(W_FORCEFIELD+j, 0);
|
|
if (wal->shade > 31)
|
|
wal->cstat = 0;
|
|
else wal->cstat |= 85+256;
|
|
|
|
|
|
if (wal->lotag && wal->nextwall >= 0)
|
|
wall[wal->nextwall].lotag =
|
|
wal->lotag;
|
|
|
|
case BIGFORCE__STATIC:
|
|
|
|
animwall[numanimwalls].wallnum = i;
|
|
numanimwalls++;
|
|
|
|
continue;
|
|
}
|
|
|
|
wal->extra = -1;
|
|
|
|
switch (dynamictostatic[wal->picnum])
|
|
{
|
|
case WATERTILE2__STATIC:
|
|
for (j=0;j<3;j++)
|
|
tloadtile(wal->picnum+j, 0);
|
|
break;
|
|
|
|
case TECHLIGHT2__STATIC:
|
|
case TECHLIGHT4__STATIC:
|
|
tloadtile(wal->picnum, 0);
|
|
break;
|
|
case W_TECHWALL1__STATIC:
|
|
case W_TECHWALL2__STATIC:
|
|
case W_TECHWALL3__STATIC:
|
|
case W_TECHWALL4__STATIC:
|
|
animwall[numanimwalls].wallnum = i;
|
|
// animwall[numanimwalls].tag = -1;
|
|
numanimwalls++;
|
|
break;
|
|
case SCREENBREAK6__STATIC:
|
|
case SCREENBREAK7__STATIC:
|
|
case SCREENBREAK8__STATIC:
|
|
for (j=SCREENBREAK6;j<SCREENBREAK9;j++)
|
|
tloadtile(j, 0);
|
|
animwall[numanimwalls].wallnum = i;
|
|
animwall[numanimwalls].tag = -1;
|
|
numanimwalls++;
|
|
break;
|
|
|
|
case FEMPIC1__STATIC:
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
|
|
wal->extra = wal->picnum;
|
|
animwall[numanimwalls].tag = -1;
|
|
if (ud.lockout)
|
|
{
|
|
if (wal->picnum == FEMPIC1)
|
|
wal->picnum = BLANKSCREEN;
|
|
else wal->picnum = SCREENBREAK6;
|
|
}
|
|
|
|
animwall[numanimwalls].wallnum = i;
|
|
animwall[numanimwalls].tag = wal->picnum;
|
|
numanimwalls++;
|
|
break;
|
|
|
|
case SCREENBREAK1__STATIC:
|
|
case SCREENBREAK2__STATIC:
|
|
case SCREENBREAK3__STATIC:
|
|
case SCREENBREAK4__STATIC:
|
|
case SCREENBREAK5__STATIC:
|
|
|
|
case SCREENBREAK9__STATIC:
|
|
case SCREENBREAK10__STATIC:
|
|
case SCREENBREAK11__STATIC:
|
|
case SCREENBREAK12__STATIC:
|
|
case SCREENBREAK13__STATIC:
|
|
case SCREENBREAK14__STATIC:
|
|
case SCREENBREAK15__STATIC:
|
|
case SCREENBREAK16__STATIC:
|
|
case SCREENBREAK17__STATIC:
|
|
case SCREENBREAK18__STATIC:
|
|
case SCREENBREAK19__STATIC:
|
|
|
|
animwall[numanimwalls].wallnum = i;
|
|
animwall[numanimwalls].tag = wal->picnum;
|
|
numanimwalls++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Invalidate textures in sector behind mirror
|
|
for (i=0;i<mirrorcnt;i++)
|
|
{
|
|
startwall = sector[mirrorsector[i]].wallptr;
|
|
endwall = startwall + sector[mirrorsector[i]].wallnum;
|
|
for (j=startwall;j<endwall;j++)
|
|
{
|
|
wall[j].picnum = MIRROR;
|
|
wall[j].overpicnum = MIRROR;
|
|
}
|
|
}
|
|
}
|
|
|
|
void newgame(int vn,int ln,int sk)
|
|
{
|
|
player_struct *p = g_player[0].ps;
|
|
int i;
|
|
|
|
handleevents();
|
|
getpackets();
|
|
|
|
if (globalskillsound >= 0 && ud.config.FXDevice >= 0 && ud.config.SoundToggle)
|
|
{
|
|
while (issoundplaying(-1,globalskillsound))
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
}
|
|
|
|
globalskillsound = -1;
|
|
|
|
waitforeverybody();
|
|
ready2send = 0;
|
|
|
|
if (ud.m_recstat != 2 && ud.last_level >= 0 && ud.multimode > 1 && (ud.coop&GAMETYPE_FLAG_SCORESHEET))
|
|
dobonus(1);
|
|
|
|
if (ln == 0 && vn == 3 && ud.multimode < 2 && ud.lockout == 0)
|
|
{
|
|
playmusic(&env_music_fn[1][0],MAXVOLUMES*MAXLEVELS+1);
|
|
|
|
flushperms();
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
playanm("vol41a.anm",6);
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
playanm("vol42a.anm",7);
|
|
playanm("vol43a.anm",9);
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
FX_StopAllSounds();
|
|
}
|
|
|
|
show_shareware = 26*34;
|
|
|
|
ud.level_number = ln;
|
|
ud.volume_number = vn;
|
|
ud.player_skill = sk;
|
|
ud.secretlevel = 0;
|
|
ud.from_bonus = 0;
|
|
parallaxyscale = 0;
|
|
|
|
ud.last_level = -1;
|
|
lastsavedpos = -1;
|
|
p->zoom = 768;
|
|
p->gm = 0;
|
|
|
|
//AddLog("Newgame");
|
|
ResetGameVars();
|
|
|
|
InitGameVarPointers();
|
|
|
|
ResetSystemDefaults();
|
|
|
|
if (ud.m_coop != 1)
|
|
{
|
|
for (i=0;i<MAX_WEAPONS;i++)
|
|
{
|
|
if (aplWeaponWorksLike[i][0]==PISTOL_WEAPON)
|
|
{
|
|
p->curr_weapon = i;
|
|
p->gotweapon[i] = 1;
|
|
p->ammo_amount[i] = 48;
|
|
}
|
|
else if (aplWeaponWorksLike[i][0]==KNEE_WEAPON)
|
|
p->gotweapon[i] = 1;
|
|
else if (aplWeaponWorksLike[i][0]==HANDREMOTE_WEAPON)
|
|
p->gotweapon[i] = 1;
|
|
}
|
|
p->last_weapon = -1;
|
|
}
|
|
|
|
display_mirror = 0;
|
|
|
|
if (ud.multimode > 1)
|
|
{
|
|
if (numplayers < 2)
|
|
{
|
|
connecthead = 0;
|
|
for (i=0;i<MAXPLAYERS;i++) connectpoint2[i] = i+1;
|
|
connectpoint2[ud.multimode-1] = -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
connecthead = 0;
|
|
connectpoint2[0] = -1;
|
|
}
|
|
}
|
|
|
|
int getteampal(int team)
|
|
{
|
|
switch (team)
|
|
{
|
|
case 0:
|
|
return 3;
|
|
case 1:
|
|
return 10;
|
|
case 2:
|
|
return 11;
|
|
case 3:
|
|
return 12;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void resetpspritevars(char g)
|
|
{
|
|
short i, j, nexti,circ;
|
|
int firstx,firsty;
|
|
spritetype *s;
|
|
char aimmode[MAXPLAYERS],autoaim[MAXPLAYERS],weaponswitch[MAXPLAYERS];
|
|
STATUSBARTYPE tsbar[MAXPLAYERS];
|
|
|
|
EGS(g_player[0].ps->cursectnum,g_player[0].ps->posx,g_player[0].ps->posy,g_player[0].ps->posz,
|
|
APLAYER,0,0,0,g_player[0].ps->ang,0,0,0,10);
|
|
|
|
if (ud.recstat != 2) for (i=0;i<ud.multimode;i++)
|
|
{
|
|
aimmode[i] = g_player[i].ps->aim_mode;
|
|
autoaim[i] = g_player[i].ps->auto_aim;
|
|
weaponswitch[i] = g_player[i].ps->weaponswitch;
|
|
if (ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
|
{
|
|
for (j=0;j<MAX_WEAPONS;j++)
|
|
{
|
|
tsbar[i].ammo_amount[j] = g_player[i].ps->ammo_amount[j];
|
|
tsbar[i].gotweapon[j] = g_player[i].ps->gotweapon[j];
|
|
}
|
|
|
|
tsbar[i].shield_amount = g_player[i].ps->shield_amount;
|
|
tsbar[i].curr_weapon = g_player[i].ps->curr_weapon;
|
|
tsbar[i].inven_icon = g_player[i].ps->inven_icon;
|
|
|
|
tsbar[i].firstaid_amount = g_player[i].ps->firstaid_amount;
|
|
tsbar[i].steroids_amount = g_player[i].ps->steroids_amount;
|
|
tsbar[i].holoduke_amount = g_player[i].ps->holoduke_amount;
|
|
tsbar[i].jetpack_amount = g_player[i].ps->jetpack_amount;
|
|
tsbar[i].heat_amount = g_player[i].ps->heat_amount;
|
|
tsbar[i].scuba_amount = g_player[i].ps->scuba_amount;
|
|
tsbar[i].boot_amount = g_player[i].ps->boot_amount;
|
|
}
|
|
}
|
|
|
|
resetplayerstats(0);
|
|
|
|
for (i=1;i<ud.multimode;i++)
|
|
memcpy(g_player[i].ps,g_player[0].ps,sizeof(player_struct));
|
|
|
|
if (ud.recstat != 2)
|
|
for (i=0;i<ud.multimode;i++)
|
|
{
|
|
g_player[i].ps->aim_mode = aimmode[i];
|
|
g_player[i].ps->auto_aim = autoaim[i];
|
|
g_player[i].ps->weaponswitch = weaponswitch[i];
|
|
if (ud.multimode > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_PRESERVEINVENTORYDEATH) && ud.last_level >= 0)
|
|
{
|
|
for (j=0;j<MAX_WEAPONS;j++)
|
|
{
|
|
g_player[i].ps->ammo_amount[j] = tsbar[i].ammo_amount[j];
|
|
g_player[i].ps->gotweapon[j] = tsbar[i].gotweapon[j];
|
|
}
|
|
g_player[i].ps->shield_amount = tsbar[i].shield_amount;
|
|
g_player[i].ps->curr_weapon = tsbar[i].curr_weapon;
|
|
g_player[i].ps->inven_icon = tsbar[i].inven_icon;
|
|
|
|
g_player[i].ps->firstaid_amount = tsbar[i].firstaid_amount;
|
|
g_player[i].ps->steroids_amount= tsbar[i].steroids_amount;
|
|
g_player[i].ps->holoduke_amount = tsbar[i].holoduke_amount;
|
|
g_player[i].ps->jetpack_amount = tsbar[i].jetpack_amount;
|
|
g_player[i].ps->heat_amount = tsbar[i].heat_amount;
|
|
g_player[i].ps->scuba_amount= tsbar[i].scuba_amount;
|
|
g_player[i].ps->boot_amount = tsbar[i].boot_amount;
|
|
}
|
|
}
|
|
|
|
numplayersprites = 0;
|
|
circ = 2048/ud.multimode;
|
|
|
|
which_palookup = 9;
|
|
j = connecthead;
|
|
i = headspritestat[10];
|
|
while (i >= 0)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
s = &sprite[i];
|
|
|
|
if (numplayersprites == MAXPLAYERS)
|
|
gameexit("\nToo many player sprites (max 16.)");
|
|
|
|
if (numplayersprites == 0)
|
|
{
|
|
firstx = g_player[0].ps->posx;
|
|
firsty = g_player[0].ps->posy;
|
|
}
|
|
|
|
g_PlayerSpawnPoints[(unsigned char)numplayersprites].ox = s->x;
|
|
g_PlayerSpawnPoints[(unsigned char)numplayersprites].oy = s->y;
|
|
g_PlayerSpawnPoints[(unsigned char)numplayersprites].oz = s->z;
|
|
g_PlayerSpawnPoints[(unsigned char)numplayersprites].oa = s->ang;
|
|
g_PlayerSpawnPoints[(unsigned char)numplayersprites].os = s->sectnum;
|
|
|
|
numplayersprites++;
|
|
if (j >= 0)
|
|
{
|
|
s->owner = i;
|
|
s->shade = 0;
|
|
s->xrepeat = 42;
|
|
s->yrepeat = 36;
|
|
s->cstat = 1+256;
|
|
s->xoffset = 0;
|
|
s->clipdist = 64;
|
|
|
|
if ((g&MODE_EOL) != MODE_EOL || g_player[j].ps->last_extra == 0)
|
|
{
|
|
g_player[j].ps->last_extra = g_player[j].ps->max_player_health;
|
|
s->extra = g_player[j].ps->max_player_health;
|
|
g_player[j].ps->runspeed = dukefriction;
|
|
}
|
|
else s->extra = g_player[j].ps->last_extra;
|
|
|
|
s->yvel = j;
|
|
|
|
if (!g_player[j].pcolor && ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM))
|
|
{
|
|
if (s->pal == 0)
|
|
{
|
|
int k = 0;
|
|
|
|
for (;k<ud.multimode;k++)
|
|
{
|
|
if (which_palookup == g_player[k].ps->palookup)
|
|
{
|
|
which_palookup++;
|
|
if (which_palookup >= 17)
|
|
which_palookup = 9;
|
|
k=0;
|
|
}
|
|
}
|
|
g_player[j].pcolor = s->pal = g_player[j].ps->palookup = which_palookup++;
|
|
if (which_palookup >= 17)
|
|
which_palookup = 9;
|
|
}
|
|
else g_player[j].pcolor = g_player[j].ps->palookup = s->pal;
|
|
}
|
|
else
|
|
{
|
|
int k = g_player[j].pcolor;
|
|
|
|
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
|
|
{
|
|
k = getteampal(g_player[j].pteam);
|
|
g_player[j].ps->team = g_player[j].pteam;
|
|
}
|
|
s->pal = g_player[j].ps->palookup = k;
|
|
}
|
|
|
|
g_player[j].ps->i = i;
|
|
g_player[j].ps->frag_ps = j;
|
|
hittype[i].owner = i;
|
|
|
|
hittype[i].bposx = g_player[j].ps->bobposx = g_player[j].ps->oposx = g_player[j].ps->posx = s->x;
|
|
hittype[i].bposy = g_player[j].ps->bobposy = g_player[j].ps->oposy = g_player[j].ps->posy = s->y;
|
|
hittype[i].bposz = g_player[j].ps->oposz = g_player[j].ps->posz = s->z;
|
|
g_player[j].ps->oang = g_player[j].ps->ang = s->ang;
|
|
|
|
updatesector(s->x,s->y,&g_player[j].ps->cursectnum);
|
|
|
|
j = connectpoint2[j];
|
|
|
|
}
|
|
else deletesprite(i);
|
|
i = nexti;
|
|
}
|
|
}
|
|
|
|
static inline void clearfrags(void)
|
|
{
|
|
int i = 0;
|
|
|
|
while (i<ud.multimode)
|
|
{
|
|
g_player[i].ps->frag = g_player[i].ps->fraggedself = 0, i++;
|
|
clearbufbyte(&g_player[i].frags[0],MAXPLAYERS<<1,0L);
|
|
}
|
|
}
|
|
|
|
void resettimevars(void)
|
|
{
|
|
vel = svel = angvel = horiz = 0;
|
|
|
|
totalclock = 0L;
|
|
cloudtotalclock = 0L;
|
|
ototalclock = 0L;
|
|
lockclock = 0L;
|
|
ready2send = 1;
|
|
}
|
|
|
|
void waitforeverybody()
|
|
{
|
|
int i;
|
|
|
|
if (numplayers < 2) return;
|
|
packbuf[0] = 250;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (i != myconnectindex) sendpacket(i,packbuf,1);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
g_player[myconnectindex].playerreadyflag++;
|
|
|
|
while (1)
|
|
{
|
|
#ifdef _WIN32
|
|
Sleep(10);
|
|
#else
|
|
usleep(10);
|
|
#endif
|
|
sampletimer();
|
|
handleevents();
|
|
AudioUpdate();
|
|
|
|
if (quitevent || keystatus[1]) gameexit("");
|
|
|
|
getpackets();
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (g_player[i].playerreadyflag < g_player[myconnectindex].playerreadyflag) break;
|
|
if ((!networkmode) && (myconnectindex != connecthead))
|
|
{
|
|
i = -1;
|
|
break;
|
|
} //slaves in M/S mode only wait for master
|
|
|
|
}
|
|
if (i < 0) return;
|
|
}
|
|
}
|
|
|
|
extern int jump_input;
|
|
|
|
void clearfifo(void)
|
|
{
|
|
int i = 0;
|
|
|
|
syncvaltail = 0L;
|
|
syncvaltottail = 0L;
|
|
syncstat = 0;
|
|
bufferjitter = 1;
|
|
mymaxlag = otherminlag = 0;
|
|
jump_input = 0;
|
|
|
|
movefifoplc = movefifosendplc = fakemovefifoplc = 0;
|
|
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0;
|
|
otherminlag = mymaxlag = 0;
|
|
|
|
clearbufbyte(&loc,sizeof(input),0L);
|
|
clearbufbyte(&inputfifo,sizeof(input)*MOVEFIFOSIZ*MAXPLAYERS,0L);
|
|
for (;i<MAXPLAYERS;i++)
|
|
{
|
|
// Bmemset(g_player[i].inputfifo,0,sizeof(g_player[i].inputfifo));
|
|
if (g_player[i].sync != NULL)
|
|
Bmemset(g_player[i].sync,0,sizeof(input));
|
|
Bmemset(&g_player[i].movefifoend,0,sizeof(g_player[i].movefifoend));
|
|
Bmemset(&g_player[i].syncvalhead,0,sizeof(g_player[i].syncvalhead));
|
|
Bmemset(&g_player[i].myminlag,0,sizeof(g_player[i].myminlag));
|
|
g_player[i].vote = 0;
|
|
g_player[i].gotvote = 0;
|
|
}
|
|
// clearbufbyte(playerquitflag,MAXPLAYERS,0x01);
|
|
}
|
|
|
|
void resetmys(void)
|
|
{
|
|
myx = omyx = g_player[myconnectindex].ps->posx;
|
|
myy = omyy = g_player[myconnectindex].ps->posy;
|
|
myz = omyz = g_player[myconnectindex].ps->posz;
|
|
myxvel = myyvel = myzvel = 0;
|
|
myang = omyang = g_player[myconnectindex].ps->ang;
|
|
myhoriz = omyhoriz = g_player[myconnectindex].ps->horiz;
|
|
myhorizoff = omyhorizoff = g_player[myconnectindex].ps->horizoff;
|
|
mycursectnum = g_player[myconnectindex].ps->cursectnum;
|
|
myjumpingcounter = g_player[myconnectindex].ps->jumping_counter;
|
|
myjumpingtoggle = g_player[myconnectindex].ps->jumping_toggle;
|
|
myonground = g_player[myconnectindex].ps->on_ground;
|
|
myhardlanding = g_player[myconnectindex].ps->hard_landing;
|
|
myreturntocenter = g_player[myconnectindex].ps->return_to_center;
|
|
}
|
|
|
|
extern int voting, vote_map, vote_episode;
|
|
|
|
static void getlevelfromfilename(const char *fn, char *volume, char *level)
|
|
{
|
|
for (*volume=0;*volume<MAXVOLUMES;(*volume)++)
|
|
{
|
|
for (*level=0;*level<MAXLEVELS;(*level)++)
|
|
{
|
|
if (map[(*volume*MAXLEVELS)+*level].filename != NULL)
|
|
if (!Bstrcasecmp(fn, map[(*volume*MAXLEVELS)+*level].filename))
|
|
break;
|
|
}
|
|
if (*level != MAXLEVELS)
|
|
break;
|
|
}
|
|
}
|
|
|
|
int enterlevel(int g)
|
|
{
|
|
int i;
|
|
char levname[BMAX_PATH];
|
|
|
|
ready2send = 1; // HACK: fetch any leftover p2p sync packets
|
|
KB_ClearKeysDown();
|
|
handleevents();
|
|
getpackets();
|
|
waitforeverybody();
|
|
ready2send = 0;
|
|
|
|
vote_map = vote_episode = voting = -1;
|
|
|
|
if ((g&MODE_DEMO) != MODE_DEMO) ud.recstat = ud.m_recstat;
|
|
ud.respawn_monsters = ud.m_respawn_monsters;
|
|
ud.respawn_items = ud.m_respawn_items;
|
|
ud.respawn_inventory = ud.m_respawn_inventory;
|
|
ud.monsters_off = ud.m_monsters_off;
|
|
ud.coop = ud.m_coop;
|
|
ud.marker = ud.m_marker;
|
|
ud.ffire = ud.m_ffire;
|
|
ud.noexits = ud.m_noexits;
|
|
|
|
if ((g&MODE_DEMO) == 0 && ud.recstat == 2)
|
|
ud.recstat = 0;
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
FX_SetReverb(0);
|
|
|
|
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
|
|
{
|
|
char volume, level;
|
|
|
|
Bcorrectfilename(boardfilename,0);
|
|
|
|
getlevelfromfilename(boardfilename,&volume,&level);
|
|
|
|
if (level != MAXLEVELS)
|
|
{
|
|
ud.level_number = ud.m_level_number = level;
|
|
ud.volume_number = ud.m_volume_number = volume;
|
|
boardfilename[0] = 0;
|
|
}
|
|
}
|
|
|
|
if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].name == NULL || map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename == NULL)
|
|
{
|
|
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
|
|
{
|
|
if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename == NULL)
|
|
map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename = Bcalloc(BMAX_PATH,sizeof(char));
|
|
if (map[(ud.volume_number*MAXLEVELS)+ud.level_number].name == NULL)
|
|
{
|
|
map[(ud.volume_number*MAXLEVELS)+ud.level_number].name = Bcalloc(9,sizeof(char));
|
|
Bsprintf(map[(ud.volume_number*MAXLEVELS)+ud.level_number].name,"USER MAP");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
initprintf("Map E%dL%d not defined!\n",ud.volume_number+1,ud.level_number+1);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
i = ud.screen_size;
|
|
ud.screen_size = 0;
|
|
dofrontscreens(NULL);
|
|
vscrn();
|
|
ud.screen_size = i;
|
|
|
|
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
|
|
{
|
|
Bstrcpy(levname, boardfilename);
|
|
Bsprintf(apptitle," - %s",levname);
|
|
}
|
|
else Bsprintf(apptitle," - %s",map[(ud.volume_number*MAXLEVELS)+ud.level_number].name);
|
|
|
|
if (VOLUMEALL) Bsprintf(tempbuf,HEAD2);
|
|
else Bsprintf(tempbuf,HEAD);
|
|
|
|
Bstrcat(tempbuf,apptitle);
|
|
wm_setapptitle(tempbuf);
|
|
|
|
if (!VOLUMEONE)
|
|
{
|
|
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
|
|
{
|
|
if (loadboard(boardfilename,0,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
|
|
{
|
|
initprintf("Map '%s' not found!\n",boardfilename);
|
|
//gameexit(tempbuf);
|
|
return 1;
|
|
}
|
|
|
|
{
|
|
char *p;
|
|
strcpy(levname, boardfilename);
|
|
p = Bstrrchr(levname,'.');
|
|
if (!p) strcat(levname,".mhk");
|
|
else
|
|
{
|
|
p[1]='m';
|
|
p[2]='h';
|
|
p[3]='k';
|
|
p[4]=0;
|
|
}
|
|
if (!loadmaphack(levname)) initprintf("Loaded map hack file '%s'\n",levname);
|
|
}
|
|
}
|
|
else if (loadboard(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename,0,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
|
|
{
|
|
initprintf("Map %s not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
|
|
//gameexit(tempbuf);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
char *p;
|
|
strcpy(levname, map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
|
|
p = Bstrrchr(levname,'.');
|
|
if (!p) strcat(levname,".mhk");
|
|
else
|
|
{
|
|
p[1]='m';
|
|
p[2]='h';
|
|
p[3]='k';
|
|
p[4]=0;
|
|
}
|
|
if (!loadmaphack(levname)) initprintf("Loaded map hack file '%s'\n",levname);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
|
|
i = strlen(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
|
|
copybufbyte(map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename,&levname[0],i);
|
|
levname[i] = 255;
|
|
levname[i+1] = 0;
|
|
|
|
if (loadboard(levname,1,&g_player[0].ps->posx, &g_player[0].ps->posy, &g_player[0].ps->posz, &g_player[0].ps->ang,&g_player[0].ps->cursectnum) == -1)
|
|
{
|
|
initprintf("Map '%s' not found!\n",map[(ud.volume_number*MAXLEVELS)+ud.level_number].filename);
|
|
//gameexit(tempbuf);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
char *p;
|
|
p = Bstrrchr(levname,'.');
|
|
if (!p) strcat(levname,".mhk");
|
|
else
|
|
{
|
|
p[1]='m';
|
|
p[2]='h';
|
|
p[3]='k';
|
|
p[4]=0;
|
|
}
|
|
if (!loadmaphack(levname)) initprintf("Loaded map hack file '%s'\n",levname);
|
|
}
|
|
}
|
|
|
|
precachecount = 0;
|
|
clearbufbyte(gotpic,sizeof(gotpic),0L);
|
|
clearbufbyte(precachehightile, sizeof(precachehightile), 0l);
|
|
//clearbufbyte(hittype,sizeof(hittype),0l); // JBF 20040531: yes? no?
|
|
|
|
prelevel(g);
|
|
|
|
allignwarpelevators();
|
|
resetpspritevars(g);
|
|
|
|
cachedebug = 0;
|
|
automapping = 0;
|
|
|
|
cacheit();
|
|
|
|
if (ud.recstat != 2)
|
|
{
|
|
music_select = (ud.volume_number*MAXLEVELS) + ud.level_number;
|
|
if (map[(unsigned char)music_select].musicfn != NULL)
|
|
playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
|
|
}
|
|
|
|
if ((g&MODE_GAME) || (g&MODE_EOL))
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
else if (g&MODE_RESTART)
|
|
{
|
|
if (ud.recstat == 2)
|
|
g_player[myconnectindex].ps->gm = MODE_DEMO;
|
|
else g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
}
|
|
|
|
if ((ud.recstat == 1) && (g&MODE_RESTART) != MODE_RESTART)
|
|
opendemowrite();
|
|
|
|
if (VOLUMEONE)
|
|
{
|
|
if (ud.level_number == 0 && ud.recstat != 2) FTA(40,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
switch (dynamictostatic[sector[sprite[g_player[i].ps->i].sectnum].floorpicnum])
|
|
{
|
|
case HURTRAIL__STATIC:
|
|
case FLOORSLIME__STATIC:
|
|
case FLOORPLASMA__STATIC:
|
|
resetweapons(i);
|
|
resetinventory(i);
|
|
g_player[i].ps->gotweapon[PISTOL_WEAPON] = 0;
|
|
g_player[i].ps->ammo_amount[PISTOL_WEAPON] = 0;
|
|
g_player[i].ps->curr_weapon = KNEE_WEAPON;
|
|
g_player[i].ps->kickback_pic = 0;
|
|
break;
|
|
}
|
|
|
|
//PREMAP.C - replace near the my's at the end of the file
|
|
|
|
resetmys();
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
//palto(0,0,0,0);
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
|
|
|
|
setpal(g_player[myconnectindex].ps);
|
|
flushperms();
|
|
|
|
everyothertime = 0;
|
|
global_random = 0;
|
|
|
|
ud.last_level = ud.level_number+1;
|
|
|
|
clearfifo();
|
|
|
|
for (i=numinterpolations-1;i>=0;i--) bakipos[i] = *curipos[i];
|
|
|
|
restorepalette = 1;
|
|
|
|
flushpackets();
|
|
waitforeverybody();
|
|
|
|
palto(0,0,0,0);
|
|
vscrn();
|
|
clearview(0L);
|
|
drawbackground();
|
|
displayrooms(myconnectindex,65536);
|
|
|
|
for (i=0;i<ud.multimode;i++)
|
|
clearbufbyte(&g_player[i].playerquitflag,1,0x01010101);
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
|
|
clearfrags();
|
|
|
|
resettimevars(); // Here we go
|
|
|
|
//Bsprintf(g_szBuf,"ENTERLEVEL L=%d V=%d",ud.level_number, ud.volume_number);
|
|
//AddLog(g_szBuf);
|
|
// variables are set by pointer...
|
|
|
|
OnEvent(EVENT_ENTERLEVEL, -1, -1, -1);
|
|
initprintf("E%dL%d: %s\n",ud.volume_number+1,ud.level_number+1,map[(ud.volume_number*MAXLEVELS)+ud.level_number].name);
|
|
return 0;
|
|
}
|