raze-gles/source/blood
Christoph Oelckers 880b811e0d - rewrote map loader to work independently of data structure sizes.
This is needed to extend a few fields that are too narrow - e.g. the texture offset fields have no room for interpolating scrolling textures.
Blood not done yet, will also need to be changed to get rid of the limits.
2020-09-22 22:40:53 +02:00
..
src - rewrote map loader to work independently of data structure sizes. 2020-09-22 22:40:53 +02:00
CMakeLists.txt - excised Blood's entire automap code. 2020-09-06 10:59:45 +02:00