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https://github.com/ZDoom/raze-gles.git
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494 lines
9.7 KiB
C
494 lines
9.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Dummy AudioLib stub implementation by Jonathon Fowler (jonof@edgenetwk.com)
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*/
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//-------------------------------------------------------------------------
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#include "music.h"
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#define TRUE ( 1 == 1 )
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#define FALSE ( !TRUE )
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int MUSIC_ErrorCode = MUSIC_Ok;
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/*---------------------------------------------------------------------
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Function: MUSIC_ErrorString
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Returns a pointer to the error message associated with an error
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number. A -1 returns a pointer the current error.
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---------------------------------------------------------------------*/
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char *MUSIC_ErrorString
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(
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int ErrorNumber
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)
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{
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char *ErrorString;
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switch (ErrorNumber)
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{
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case MUSIC_Warning :
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case MUSIC_Error :
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ErrorString = MUSIC_ErrorString(MUSIC_ErrorCode);
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break;
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case MUSIC_Ok :
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ErrorString = "Music ok.";
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break;
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case MUSIC_ASSVersion :
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ErrorString = "Apogee Sound System Version "
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"Programmed by Jim Dose\n"
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"(c) Copyright 1996 James R. Dose. All Rights Reserved.\n";
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break;
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case MUSIC_SoundCardError :
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break;
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case MUSIC_MPU401Error :
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ErrorString = "Could not detect MPU-401.";
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break;
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case MUSIC_InvalidCard :
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ErrorString = "Invalid Music device.";
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break;
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case MUSIC_MidiError :
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ErrorString = "Error playing MIDI file.";
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break;
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case MUSIC_TaskManError :
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ErrorString = "TaskMan error.";
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break;
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case MUSIC_DPMI_Error :
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ErrorString = "DPMI Error in MUSIC.";
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break;
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default :
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ErrorString = "Unknown Music error code.";
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break;
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}
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return(ErrorString);
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}
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/*---------------------------------------------------------------------
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Function: MUSIC_Init
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Selects which sound device to use.
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---------------------------------------------------------------------*/
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int MUSIC_Init
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(
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int SoundCard,
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int Address
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)
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{
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int i;
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int status;
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status = MUSIC_Ok;
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return(status);
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}
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/*---------------------------------------------------------------------
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Function: MUSIC_Shutdown
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Terminates use of sound device.
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---------------------------------------------------------------------*/
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int MUSIC_Shutdown
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(
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void
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)
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{
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int status;
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status = MUSIC_Ok;
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return(status);
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}
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/*---------------------------------------------------------------------
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Function: MUSIC_SetMaxFMMidiChannel
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Sets the maximum MIDI channel that FM cards respond to.
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---------------------------------------------------------------------*/
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void MUSIC_SetMaxFMMidiChannel
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(
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int channel
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_SetVolume
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Sets the volume of music playback.
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---------------------------------------------------------------------*/
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void MUSIC_SetVolume
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(
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int volume
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_SetMidiChannelVolume
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Sets the volume of music playback on the specified MIDI channel.
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---------------------------------------------------------------------*/
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void MUSIC_SetMidiChannelVolume
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(
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int channel,
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int volume
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_ResetMidiChannelVolumes
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Sets the volume of music playback on all MIDI channels to full volume.
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---------------------------------------------------------------------*/
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void MUSIC_ResetMidiChannelVolumes
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(
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void
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_GetVolume
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Returns the volume of music playback.
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---------------------------------------------------------------------*/
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int MUSIC_GetVolume
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(
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void
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: MUSIC_SetLoopFlag
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Set whether the music will loop or end when it reaches the end of
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the song.
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---------------------------------------------------------------------*/
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void MUSIC_SetLoopFlag
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(
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int loopflag
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_SongPlaying
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Returns whether there is a song playing.
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---------------------------------------------------------------------*/
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int MUSIC_SongPlaying
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(
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void
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: MUSIC_Continue
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Continues playback of a paused song.
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---------------------------------------------------------------------*/
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void MUSIC_Continue
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(
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void
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_Pause
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Pauses playback of a song.
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---------------------------------------------------------------------*/
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void MUSIC_Pause
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(
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void
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_StopSong
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Stops playback of current song.
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---------------------------------------------------------------------*/
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int MUSIC_StopSong
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(
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void
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)
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{
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return(MUSIC_Ok);
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}
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/*---------------------------------------------------------------------
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Function: MUSIC_PlaySong
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Begins playback of MIDI song.
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---------------------------------------------------------------------*/
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int MUSIC_PlaySong
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(
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unsigned char *song,
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int loopflag
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)
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{
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return(MUSIC_Ok);
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}
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/*---------------------------------------------------------------------
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Function: MUSIC_SetContext
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Sets the song context.
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---------------------------------------------------------------------*/
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void MUSIC_SetContext
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(
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int context
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_GetContext
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Returns the current song context.
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---------------------------------------------------------------------*/
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int MUSIC_GetContext
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(
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void
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)
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{ return 0; }
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/*---------------------------------------------------------------------
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Function: MUSIC_SetSongTick
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Sets the position of the song pointer.
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---------------------------------------------------------------------*/
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void MUSIC_SetSongTick
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(
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unsigned int PositionInTicks
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_SetSongTime
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Sets the position of the song pointer.
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---------------------------------------------------------------------*/
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void MUSIC_SetSongTime
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(
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unsigned int milliseconds
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_SetSongPosition
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Sets the position of the song pointer.
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---------------------------------------------------------------------*/
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void MUSIC_SetSongPosition
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(
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int measure,
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int beat,
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int tick
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_GetSongPosition
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Returns the position of the song pointer.
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---------------------------------------------------------------------*/
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void MUSIC_GetSongPosition
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(
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songposition *pos
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_GetSongLength
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Returns the length of the song.
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---------------------------------------------------------------------*/
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void MUSIC_GetSongLength
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(
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songposition *pos
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_FadeVolume
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Fades music volume from current level to another over a specified
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period of time.
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---------------------------------------------------------------------*/
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int MUSIC_FadeVolume
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(
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int tovolume,
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int milliseconds
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)
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{
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return(MUSIC_Ok);
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}
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/*---------------------------------------------------------------------
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Function: MUSIC_FadeActive
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Returns whether the fade routine is active.
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---------------------------------------------------------------------*/
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int MUSIC_FadeActive
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(
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void
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)
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{
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return(0);
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}
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/*---------------------------------------------------------------------
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Function: MUSIC_StopFade
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Stops fading the music.
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---------------------------------------------------------------------*/
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void MUSIC_StopFade
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(
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void
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_RerouteMidiChannel
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Sets callback function to reroute MIDI commands from specified
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function.
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---------------------------------------------------------------------*/
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void MUSIC_RerouteMidiChannel
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(
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int channel,
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int(*function)(int event, int c1, int c2)
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)
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{}
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/*---------------------------------------------------------------------
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Function: MUSIC_RegisterTimbreBank
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Halts playback of all sounds.
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---------------------------------------------------------------------*/
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void MUSIC_RegisterTimbreBank
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(
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unsigned char *timbres
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)
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{}
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void MUSIC_Update(void)
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{}
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void PlayMusic(char *_filename, int loopflag)
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{}
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