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https://github.com/ZDoom/raze-gles.git
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4ba6da5007
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect. RETURN var iable is set to the sound effect # of the sound to be played, or -1 to cancel playback. EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything. Value of RET URN is set to the result provided by clipmove() and so can be decoded in the same way. Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects. EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t he player is in. Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff ects Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop now. git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
149 lines
3.9 KiB
C
149 lines
3.9 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __gameexec_h__
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#define __gameexec_h__
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#include "build.h"
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#include "sector.h" // mapstate_t
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#include "gamedef.h" // vmstate_t
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// the order of these can't be changed or else compatibility with EDuke 2.0 mods will break
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// KEEPINSYNC2 with EventNames[] and same enum in defs.ilua
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enum GameEvent_t {
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EVENT_INIT,
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EVENT_ENTERLEVEL,
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EVENT_RESETWEAPONS,
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EVENT_RESETINVENTORY,
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EVENT_HOLSTER,
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EVENT_LOOKLEFT,
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EVENT_LOOKRIGHT,
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EVENT_SOARUP,
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EVENT_SOARDOWN,
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EVENT_CROUCH,
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EVENT_JUMP,
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EVENT_RETURNTOCENTER,
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EVENT_LOOKUP,
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EVENT_LOOKDOWN,
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EVENT_AIMUP,
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EVENT_FIRE,
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EVENT_CHANGEWEAPON,
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EVENT_GETSHOTRANGE,
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EVENT_GETAUTOAIMANGLE,
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EVENT_GETLOADTILE,
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EVENT_CHEATGETSTEROIDS,
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EVENT_CHEATGETHEAT,
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EVENT_CHEATGETBOOT,
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EVENT_CHEATGETSHIELD,
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EVENT_CHEATGETSCUBA,
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EVENT_CHEATGETHOLODUKE,
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EVENT_CHEATGETJETPACK,
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EVENT_CHEATGETFIRSTAID,
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EVENT_QUICKKICK,
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EVENT_INVENTORY,
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EVENT_USENIGHTVISION,
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EVENT_USESTEROIDS,
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EVENT_INVENTORYLEFT,
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EVENT_INVENTORYRIGHT,
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EVENT_HOLODUKEON,
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EVENT_HOLODUKEOFF,
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EVENT_USEMEDKIT,
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EVENT_USEJETPACK,
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EVENT_TURNAROUND,
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EVENT_DISPLAYWEAPON,
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EVENT_FIREWEAPON,
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EVENT_SELECTWEAPON,
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EVENT_MOVEFORWARD,
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EVENT_MOVEBACKWARD,
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EVENT_TURNLEFT,
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EVENT_TURNRIGHT,
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EVENT_STRAFELEFT,
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EVENT_STRAFERIGHT,
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EVENT_WEAPKEY1,
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EVENT_WEAPKEY2,
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EVENT_WEAPKEY3,
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EVENT_WEAPKEY4,
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EVENT_WEAPKEY5,
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EVENT_WEAPKEY6,
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EVENT_WEAPKEY7,
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EVENT_WEAPKEY8,
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EVENT_WEAPKEY9,
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EVENT_WEAPKEY10,
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EVENT_DRAWWEAPON,
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EVENT_DISPLAYCROSSHAIR,
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EVENT_DISPLAYREST,
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EVENT_DISPLAYSBAR,
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EVENT_RESETPLAYER,
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EVENT_INCURDAMAGE,
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EVENT_AIMDOWN,
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EVENT_GAME,
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EVENT_PREVIOUSWEAPON,
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EVENT_NEXTWEAPON,
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EVENT_SWIMUP,
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EVENT_SWIMDOWN,
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EVENT_GETMENUTILE,
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EVENT_SPAWN,
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EVENT_LOGO,
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EVENT_EGS,
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EVENT_DOFIRE,
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EVENT_PRESSEDFIRE,
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EVENT_USE,
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EVENT_PROCESSINPUT,
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EVENT_FAKEDOMOVETHINGS,
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EVENT_DISPLAYROOMS,
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EVENT_KILLIT,
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EVENT_LOADACTOR,
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EVENT_DISPLAYBONUSSCREEN,
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EVENT_DISPLAYMENU,
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EVENT_DISPLAYMENUREST,
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EVENT_DISPLAYLOADINGSCREEN,
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EVENT_ANIMATESPRITES,
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EVENT_NEWGAME,
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EVENT_SOUND,
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EVENT_CHECKTOUCHDAMAGE,
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EVENT_CHECKFLOORDAMAGE,
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MAXEVENTS
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};
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extern int32_t g_errorLineNum;
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extern int32_t g_tw;
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extern int32_t ticrandomseed;
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extern vmstate_t vm;
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extern int32_t g_currentEventExec;
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void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist);
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void A_Fall(int32_t iActor);
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int32_t A_FurthestVisiblePoint(int32_t iActor,spritetype *ts,int32_t *dax,int32_t *day);
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int32_t A_GetFurthestAngle(int32_t iActor,int32_t angs);
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void A_GetZLimits(int32_t iActor);
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void A_LoadActor(int32_t iActor);
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int32_t G_GetAngleDelta(int32_t a,int32_t na);
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void G_RestoreMapState(mapstate_t *save);
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void G_RestoreMapState(mapstate_t *save);
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void G_SaveMapState(mapstate_t *save);
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void G_SaveMapState(mapstate_t *save);
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void Gv_RefreshPointers(void);
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void VM_OnEvent(register int32_t iEventID,register int32_t iActor,register int32_t iPlayer,register int32_t lDist);
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void VM_ScriptInfo(void);
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#endif
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