mirror of
https://github.com/ZDoom/raze-gles.git
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4e6e564e14
This is necessary to later separate the games' script content from each other because there'd be lots of unprototyped functions otherwise.
786 lines
19 KiB
C++
786 lines
19 KiB
C++
/*
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** vmframe.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright -2016 Randy Heit
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** Copyright 2016 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <new>
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#include "dobject.h"
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#include "v_text.h"
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#include "stats.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "vmintern.h"
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#include "types.h"
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#include "jit.h"
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#include "c_cvars.h"
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#include "version.h"
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#ifdef HAVE_VM_JIT
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#ifdef __DragonFly__
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CUSTOM_CVAR(Bool, vm_jit, false, CVAR_NOINITCALL)
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#else
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CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
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#endif
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{
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Printf("You must restart " GAMENAME " for this change to take effect.\n");
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Printf("This cvar is currently not saved. You must specify it on the command line.");
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}
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#else
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CVAR(Bool, vm_jit, false, CVAR_NOINITCALL|CVAR_NOSET)
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FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames) { return FString(); }
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void JitRelease() {}
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#endif
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cycle_t VMCycles[10];
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int VMCalls[10];
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#if 0
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IMPLEMENT_CLASS(VMException, false, false)
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#endif
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TArray<VMFunction *> VMFunction::AllFunctions;
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// Creates the register type list for a function.
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// Native functions only need this to assert their parameters in debug mode, script functions use this to load their registers from the VMValues.
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void VMFunction::CreateRegUse()
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{
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#ifdef NDEBUG
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if (VarFlags & VARF_Native) return; // we do not need this for native functions in release builds.
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#endif
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int count = 0;
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if (!Proto)
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{
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//if (RegTypes) return;
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//Printf(TEXTCOLOR_ORANGE "Function without prototype needs register info manually set: %s\n", PrintableName.GetChars());
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return;
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}
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assert(Proto->isPrototype());
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for (auto arg : Proto->ArgumentTypes)
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{
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count += arg? arg->GetRegCount() : 1;
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}
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uint8_t *regp;
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RegTypes = regp = (uint8_t*)ClassDataAllocator.Alloc(count);
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count = 0;
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for (unsigned i = 0; i < Proto->ArgumentTypes.Size(); i++)
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{
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auto arg = Proto->ArgumentTypes[i];
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auto flg = ArgFlags.Size() > i ? ArgFlags[i] : 0;
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if (arg == nullptr)
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{
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// Marker for start of varargs.
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*regp++ = REGT_NIL;
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}
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else if ((flg & VARF_Out) && !arg->isPointer())
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{
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*regp++ = REGT_POINTER;
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}
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else for (int j = 0; j < arg->GetRegCount(); j++)
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{
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*regp++ = arg->GetRegType();
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}
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}
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}
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VMScriptFunction::VMScriptFunction(FName name)
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{
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Name = name;
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LineInfo = nullptr;
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Code = NULL;
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KonstD = NULL;
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KonstF = NULL;
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KonstS = NULL;
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KonstA = NULL;
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LineInfoCount = 0;
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ExtraSpace = 0;
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CodeSize = 0;
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NumRegD = 0;
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NumRegF = 0;
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NumRegS = 0;
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NumRegA = 0;
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NumKonstD = 0;
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NumKonstF = 0;
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NumKonstS = 0;
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NumKonstA = 0;
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MaxParam = 0;
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NumArgs = 0;
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ScriptCall = &VMScriptFunction::FirstScriptCall;
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}
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VMScriptFunction::~VMScriptFunction()
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{
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if (Code != NULL)
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{
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if (KonstS != NULL)
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{
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for (int i = 0; i < NumKonstS; ++i)
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{
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KonstS[i].~FString();
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}
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}
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}
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}
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void VMScriptFunction::Alloc(int numops, int numkonstd, int numkonstf, int numkonsts, int numkonsta, int numlinenumbers)
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{
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assert(Code == NULL);
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assert(numops > 0);
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assert(numkonstd >= 0 && numkonstd <= 65535);
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assert(numkonstf >= 0 && numkonstf <= 65535);
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assert(numkonsts >= 0 && numkonsts <= 65535);
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assert(numkonsta >= 0 && numkonsta <= 65535);
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assert(numlinenumbers >= 0 && numlinenumbers <= 65535);
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void *mem = ClassDataAllocator.Alloc(numops * sizeof(VMOP) +
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numkonstd * sizeof(int) +
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numkonstf * sizeof(double) +
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numkonsts * sizeof(FString) +
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numkonsta * sizeof(FVoidObj) +
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numlinenumbers * sizeof(FStatementInfo));
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Code = (VMOP *)mem;
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mem = (void *)((VMOP *)mem + numops);
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if (numlinenumbers > 0)
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{
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LineInfo = (FStatementInfo*)mem;
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LineInfoCount = numlinenumbers;
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mem = LineInfo + numlinenumbers;
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}
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else
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{
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LineInfo = nullptr;
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LineInfoCount = 0;
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}
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if (numkonstd > 0)
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{
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KonstD = (int *)mem;
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mem = (void *)((int *)mem + numkonstd);
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}
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else
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{
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KonstD = NULL;
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}
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if (numkonstf > 0)
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{
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KonstF = (double *)mem;
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mem = (void *)((double *)mem + numkonstf);
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}
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else
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{
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KonstF = NULL;
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}
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if (numkonsts > 0)
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{
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KonstS = (FString *)mem;
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for (int i = 0; i < numkonsts; ++i)
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{
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::new(&KonstS[i]) FString;
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}
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mem = (void *)((FString *)mem + numkonsts);
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}
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else
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{
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KonstS = NULL;
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}
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if (numkonsta > 0)
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{
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KonstA = (FVoidObj *)mem;
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}
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else
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{
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KonstA = NULL;
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}
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CodeSize = numops;
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NumKonstD = numkonstd;
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NumKonstF = numkonstf;
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NumKonstS = numkonsts;
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NumKonstA = numkonsta;
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}
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void VMScriptFunction::InitExtra(void *addr)
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{
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char *caddr = (char*)addr;
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for (auto tao : SpecialInits)
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{
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tao.first->InitializeValue(caddr + tao.second, nullptr);
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}
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}
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void VMScriptFunction::DestroyExtra(void *addr)
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{
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char *caddr = (char*)addr;
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for (auto tao : SpecialInits)
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{
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tao.first->DestroyValue(caddr + tao.second);
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}
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}
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int VMScriptFunction::AllocExtraStack(PType *type)
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{
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int address = ((ExtraSpace + type->Align - 1) / type->Align) * type->Align;
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ExtraSpace = address + type->Size;
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type->SetDefaultValue(nullptr, address, &SpecialInits);
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return address;
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}
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int VMScriptFunction::PCToLine(const VMOP *pc)
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{
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int PCIndex = int(pc - Code);
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if (LineInfoCount == 1) return LineInfo[0].LineNumber;
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for (unsigned i = 1; i < LineInfoCount; i++)
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{
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if (LineInfo[i].InstructionIndex > PCIndex)
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{
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return LineInfo[i - 1].LineNumber;
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}
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}
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return -1;
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}
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static bool CanJit(VMScriptFunction *func)
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{
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// Asmjit has a 256 register limit. Stay safely away from it as the jit compiler uses a few for temporaries as well.
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// Any function exceeding the limit will use the VM - a fair punishment to someone for writing a function so bloated ;)
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int maxregs = 200;
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if (func->NumRegA + func->NumRegD + func->NumRegF + func->NumRegS < maxregs)
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return true;
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Printf(TEXTCOLOR_ORANGE "%s is using too many registers (%d of max %d)! Function will not use native code.\n", func->PrintableName.GetChars(), func->NumRegA + func->NumRegD + func->NumRegF + func->NumRegS, maxregs);
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return false;
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}
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int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret)
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{
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// [Player701] Check that we aren't trying to call an abstract function.
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// This shouldn't happen normally, but if it does, let's catch this explicitly
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// rather than let GZDoom crash.
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if (func->VarFlags & VARF_Abstract)
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{
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ThrowAbortException(X_OTHER, "attempt to call abstract function %s.", func->PrintableName.GetChars());
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}
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#ifdef HAVE_VM_JIT
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if (vm_jit && CanJit(static_cast<VMScriptFunction*>(func)))
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{
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func->ScriptCall = JitCompile(static_cast<VMScriptFunction*>(func));
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if (!func->ScriptCall)
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func->ScriptCall = VMExec;
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}
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else
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#endif // HAVE_VM_JIT
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{
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func->ScriptCall = VMExec;
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}
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return func->ScriptCall(func, params, numparams, ret, numret);
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}
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int VMNativeFunction::NativeScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *returns, int numret)
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{
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try
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{
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VMCycles[0].Unclock();
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numret = static_cast<VMNativeFunction *>(func)->NativeCall(VM_INVOKE(params, numparams, returns, numret, func->RegTypes));
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VMCycles[0].Clock();
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return numret;
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}
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catch (CVMAbortException &err)
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{
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err.MaybePrintMessage();
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err.stacktrace.AppendFormat("Called from %s\n", func->PrintableName.GetChars());
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throw;
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}
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}
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//===========================================================================
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//
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// VMFrame :: InitRegS
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//
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// Initialize the string registers of a newly-allocated VMFrame.
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//
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//===========================================================================
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void VMFrame::InitRegS()
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{
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FString *regs = GetRegS();
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for (int i = 0; i < NumRegS; ++i)
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{
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::new(®s[i]) FString;
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}
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}
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//===========================================================================
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//
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// VMFrameStack - Constructor
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//
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//===========================================================================
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VMFrameStack::VMFrameStack()
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{
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Blocks = NULL;
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UnusedBlocks = NULL;
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}
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//===========================================================================
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//
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// VMFrameStack - Destructor
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//
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//===========================================================================
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VMFrameStack::~VMFrameStack()
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{
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while (PopFrame() != NULL)
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{ }
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if (Blocks != NULL)
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{
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BlockHeader *block, *next;
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for (block = Blocks; block != NULL; block = next)
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{
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next = block->NextBlock;
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delete[] (VM_UBYTE *)block;
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}
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Blocks = NULL;
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}
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if (UnusedBlocks != NULL)
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{
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BlockHeader *block, *next;
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for (block = UnusedBlocks; block != NULL; block = next)
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{
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next = block->NextBlock;
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delete[] (VM_UBYTE *)block;
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}
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UnusedBlocks = NULL;
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}
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}
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//===========================================================================
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//
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// VMFrameStack :: AllocFrame
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//
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// Allocates a frame from the stack suitable for calling a particular
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// function.
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//
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//===========================================================================
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VMFrame *VMFrameStack::AllocFrame(VMScriptFunction *func)
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{
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VMFrame *frame = Alloc(func->StackSize);
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frame->Func = func;
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frame->NumRegD = func->NumRegD;
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frame->NumRegF = func->NumRegF;
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frame->NumRegS = func->NumRegS;
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frame->NumRegA = func->NumRegA;
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frame->MaxParam = func->MaxParam;
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frame->Func = func;
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frame->InitRegS();
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if (func->SpecialInits.Size())
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{
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func->InitExtra(frame->GetExtra());
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}
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return frame;
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}
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//===========================================================================
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//
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// VMFrameStack :: Alloc
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//
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// Allocates space for a frame. Its size will be rounded up to a multiple
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// of 16 bytes.
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//
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//===========================================================================
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VMFrame *VMFrameStack::Alloc(int size)
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{
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BlockHeader *block;
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VMFrame *frame, *parent;
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size = (size + 15) & ~15;
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block = Blocks;
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if (block != NULL)
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{
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parent = block->LastFrame;
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}
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else
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{
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parent = NULL;
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}
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if (block == NULL || ((VM_UBYTE *)block + block->BlockSize) < (block->FreeSpace + size))
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{ // Not enough space. Allocate a new block.
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int blocksize = ((sizeof(BlockHeader) + 15) & ~15) + size;
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BlockHeader **blockp;
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if (blocksize < BLOCK_SIZE)
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{
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blocksize = BLOCK_SIZE;
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}
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for (blockp = &UnusedBlocks, block = *blockp; block != NULL; block = block->NextBlock)
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{
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if (block->BlockSize >= blocksize)
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{
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break;
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}
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}
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if (block != NULL)
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{
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*blockp = block->NextBlock;
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}
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else
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{
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block = (BlockHeader *)new VM_UBYTE[blocksize];
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block->BlockSize = blocksize;
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}
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block->InitFreeSpace();
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block->LastFrame = NULL;
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block->NextBlock = Blocks;
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Blocks = block;
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}
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frame = (VMFrame *)block->FreeSpace;
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memset(frame, 0, size);
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frame->ParentFrame = parent;
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block->FreeSpace += size;
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block->LastFrame = frame;
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return frame;
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}
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//===========================================================================
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//
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// VMFrameStack :: PopFrame
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//
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// Pops the top frame off the stack, returning a pointer to the new top
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// frame.
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//
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//===========================================================================
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VMFrame *VMFrameStack::PopFrame()
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{
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if (Blocks == NULL)
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{
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return NULL;
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}
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VMFrame *frame = Blocks->LastFrame;
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if (frame == NULL)
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{
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return NULL;
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}
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auto Func = static_cast<VMScriptFunction *>(frame->Func);
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if (Func->SpecialInits.Size())
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{
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Func->DestroyExtra(frame->GetExtra());
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}
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// Free any string registers this frame had.
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FString *regs = frame->GetRegS();
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for (int i = frame->NumRegS; i != 0; --i)
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{
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(regs++)->~FString();
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}
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VMFrame *parent = frame->ParentFrame;
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if (parent == NULL)
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{
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// Popping the last frame off the stack.
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if (Blocks != NULL)
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{
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assert(Blocks->NextBlock == NULL);
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Blocks->LastFrame = NULL;
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Blocks->InitFreeSpace();
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}
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return NULL;
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}
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if ((VM_UBYTE *)parent < (VM_UBYTE *)Blocks || (VM_UBYTE *)parent >= (VM_UBYTE *)Blocks + Blocks->BlockSize)
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{ // Parent frame is in a different block, so move this one to the unused list.
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BlockHeader *next = Blocks->NextBlock;
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assert(next != NULL);
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assert((VM_UBYTE *)parent >= (VM_UBYTE *)next && (VM_UBYTE *)parent < (VM_UBYTE *)next + next->BlockSize);
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Blocks->NextBlock = UnusedBlocks;
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UnusedBlocks = Blocks;
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Blocks = next;
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}
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else
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{
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Blocks->LastFrame = parent;
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Blocks->FreeSpace = (VM_UBYTE *)frame;
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}
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return parent;
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}
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//===========================================================================
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//
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// VMFrameStack :: Call
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//
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// Calls a function, either native or scripted. If an exception occurs while
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// executing, the stack is cleaned up. If trap is non-NULL, it is set to the
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// VMException that was caught and the return value is negative. Otherwise,
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// any caught exceptions will be rethrown. Under normal termination, the
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// return value is the number of results from the function.
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//
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//===========================================================================
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int VMCall(VMFunction *func, VMValue *params, int numparams, VMReturn *results, int numresults/*, VMException **trap*/)
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{
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#if 0
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try
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#endif
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{
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if (func->VarFlags & VARF_Native)
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{
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return static_cast<VMNativeFunction *>(func)->NativeCall(VM_INVOKE(params, numparams, results, numresults, func->RegTypes));
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}
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else
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{
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auto code = static_cast<VMScriptFunction *>(func)->Code;
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// handle empty functions consisting of a single return explicitly so that empty virtual callbacks do not need to set up an entire VM frame.
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// code cann be null here in case of some non-fatal DECORATE errors.
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if (code == nullptr || code->word == (0x00808000|OP_RET))
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{
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return 0;
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}
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else if (code->word == (0x00048000|OP_RET))
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{
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if (numresults == 0) return 0;
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results[0].SetInt(static_cast<VMScriptFunction *>(func)->KonstD[0]);
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return 1;
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}
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else
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{
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VMCycles[0].Clock();
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auto sfunc = static_cast<VMScriptFunction *>(func);
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int numret = sfunc->ScriptCall(sfunc, params, numparams, results, numresults);
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VMCycles[0].Unclock();
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return numret;
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}
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}
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}
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#if 0
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catch (VMException *exception)
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{
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if (trap != NULL)
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{
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*trap = exception;
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return -1;
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}
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throw;
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}
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#endif
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}
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int VMCallWithDefaults(VMFunction *func, TArray<VMValue> ¶ms, VMReturn *results, int numresults/*, VMException **trap = NULL*/)
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{
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if (func->DefaultArgs.Size() > params.Size())
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{
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auto oldp = params.Size();
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params.Resize(func->DefaultArgs.Size());
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for (unsigned i = oldp; i < params.Size(); i++)
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{
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params[i] = func->DefaultArgs[i];
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}
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}
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return VMCall(func, params.Data(), params.Size(), results, numresults);
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}
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// Exception stuff for the VM is intentionally placed there, because having this in vmexec.cpp would subject it to inlining
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// which we do not want because it increases the local stack requirements of Exec which are already too high.
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FString CVMAbortException::stacktrace;
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CVMAbortException::CVMAbortException(EVMAbortException reason, const char *moreinfo, va_list ap)
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{
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SetMessage("VM execution aborted: ");
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switch (reason)
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{
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case X_READ_NIL:
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AppendMessage("tried to read from address zero.");
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break;
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case X_WRITE_NIL:
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AppendMessage("tried to write to address zero.");
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break;
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case X_TOO_MANY_TRIES:
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AppendMessage("too many try-catch blocks.");
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break;
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case X_ARRAY_OUT_OF_BOUNDS:
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AppendMessage("array access out of bounds.");
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break;
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case X_DIVISION_BY_ZERO:
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AppendMessage("division by zero.");
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break;
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case X_BAD_SELF:
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AppendMessage("invalid self pointer.");
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break;
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case X_FORMAT_ERROR:
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AppendMessage("string format failed.");
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break;
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case X_OTHER:
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// no prepended message.
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break;
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default:
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{
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size_t len = strlen(m_Message);
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mysnprintf(m_Message + len, MAX_ERRORTEXT - len, "Unknown reason %d", reason);
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break;
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}
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}
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if (moreinfo != nullptr)
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{
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// [Player701] avoid double space
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if (reason != X_OTHER)
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{
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AppendMessage(" ");
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}
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size_t len = strlen(m_Message);
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myvsnprintf(m_Message + len, MAX_ERRORTEXT - len, moreinfo, ap);
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}
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if (vm_jit)
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stacktrace = JitCaptureStackTrace(1, false);
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else
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stacktrace = "";
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}
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// Print this only once on the first catch block.
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void CVMAbortException::MaybePrintMessage()
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{
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auto m = GetMessage();
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if (m != nullptr)
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{
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Printf(TEXTCOLOR_RED);
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Printf("%s\n", m);
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SetMessage("");
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}
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}
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void ThrowAbortException(EVMAbortException reason, const char *moreinfo, ...)
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{
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va_list ap;
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va_start(ap, moreinfo);
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throw CVMAbortException(reason, moreinfo, ap);
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va_end(ap);
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}
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void ThrowAbortException(VMScriptFunction *sfunc, VMOP *line, EVMAbortException reason, const char *moreinfo, ...)
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{
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va_list ap;
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va_start(ap, moreinfo);
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CVMAbortException err(reason, moreinfo, ap);
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err.stacktrace.AppendFormat("Called from %s at %s, line %d\n", sfunc->PrintableName.GetChars(), sfunc->SourceFileName.GetChars(), sfunc->PCToLine(line));
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throw err;
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va_end(ap);
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}
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DEFINE_ACTION_FUNCTION(DObject, ThrowAbortException)
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{
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PARAM_PROLOGUE;
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FString s = FStringFormat(VM_ARGS_NAMES);
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ThrowAbortException(X_OTHER, s.GetChars());
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return 0;
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}
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void NullParam(const char *varname)
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{
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ThrowAbortException(X_READ_NIL, "In function parameter %s", varname);
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}
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#if 0
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void ThrowVMException(VMException *x)
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{
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throw x;
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}
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#endif
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void ClearGlobalVMStack()
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{
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while (GlobalVMStack.PopFrame() != nullptr)
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{
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}
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}
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ADD_STAT(VM)
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{
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double added = 0;
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int addedc = 0;
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double peak = 0;
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for (auto d : VMCycles)
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{
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added += d.TimeMS();
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peak = MAX<double>(peak, d.TimeMS());
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}
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for (auto d : VMCalls) addedc += d;
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memmove(&VMCycles[1], &VMCycles[0], 9 * sizeof(cycle_t));
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memmove(&VMCalls[1], &VMCalls[0], 9 * sizeof(int));
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VMCycles[0].Reset();
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VMCalls[0] = 0;
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return FStringf("VM time in last 10 tics: %f ms, %d calls, peak = %f ms", added, addedc, peak);
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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CCMD(vmengine)
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{
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if (argv.argc() == 2)
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{
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if (stricmp(argv[1], "default") == 0)
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{
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VMSelectEngine(VMEngine_Default);
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return;
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}
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else if (stricmp(argv[1], "checked") == 0)
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{
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VMSelectEngine(VMEngine_Checked);
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return;
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}
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else if (stricmp(argv[1], "unchecked") == 0)
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{
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VMSelectEngine(VMEngine_Unchecked);
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return;
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}
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}
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Printf("Usage: vmengine <default|checked|unchecked>\n");
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}
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