raze-gles/source/common/scripting/vm/vmframe.cpp
Christoph Oelckers 4e6e564e14 - silenced message about missing function prototypes for exports.
This is necessary to later separate the games' script content from each other because there'd be lots of unprototyped functions otherwise.
2020-11-05 18:59:21 +01:00

786 lines
19 KiB
C++

/*
** vmframe.cpp
**
**---------------------------------------------------------------------------
** Copyright -2016 Randy Heit
** Copyright 2016 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <new>
#include "dobject.h"
#include "v_text.h"
#include "stats.h"
#include "c_dispatch.h"
#include "templates.h"
#include "vmintern.h"
#include "types.h"
#include "jit.h"
#include "c_cvars.h"
#include "version.h"
#ifdef HAVE_VM_JIT
#ifdef __DragonFly__
CUSTOM_CVAR(Bool, vm_jit, false, CVAR_NOINITCALL)
#else
CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
#endif
{
Printf("You must restart " GAMENAME " for this change to take effect.\n");
Printf("This cvar is currently not saved. You must specify it on the command line.");
}
#else
CVAR(Bool, vm_jit, false, CVAR_NOINITCALL|CVAR_NOSET)
FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames) { return FString(); }
void JitRelease() {}
#endif
cycle_t VMCycles[10];
int VMCalls[10];
#if 0
IMPLEMENT_CLASS(VMException, false, false)
#endif
TArray<VMFunction *> VMFunction::AllFunctions;
// Creates the register type list for a function.
// Native functions only need this to assert their parameters in debug mode, script functions use this to load their registers from the VMValues.
void VMFunction::CreateRegUse()
{
#ifdef NDEBUG
if (VarFlags & VARF_Native) return; // we do not need this for native functions in release builds.
#endif
int count = 0;
if (!Proto)
{
//if (RegTypes) return;
//Printf(TEXTCOLOR_ORANGE "Function without prototype needs register info manually set: %s\n", PrintableName.GetChars());
return;
}
assert(Proto->isPrototype());
for (auto arg : Proto->ArgumentTypes)
{
count += arg? arg->GetRegCount() : 1;
}
uint8_t *regp;
RegTypes = regp = (uint8_t*)ClassDataAllocator.Alloc(count);
count = 0;
for (unsigned i = 0; i < Proto->ArgumentTypes.Size(); i++)
{
auto arg = Proto->ArgumentTypes[i];
auto flg = ArgFlags.Size() > i ? ArgFlags[i] : 0;
if (arg == nullptr)
{
// Marker for start of varargs.
*regp++ = REGT_NIL;
}
else if ((flg & VARF_Out) && !arg->isPointer())
{
*regp++ = REGT_POINTER;
}
else for (int j = 0; j < arg->GetRegCount(); j++)
{
*regp++ = arg->GetRegType();
}
}
}
VMScriptFunction::VMScriptFunction(FName name)
{
Name = name;
LineInfo = nullptr;
Code = NULL;
KonstD = NULL;
KonstF = NULL;
KonstS = NULL;
KonstA = NULL;
LineInfoCount = 0;
ExtraSpace = 0;
CodeSize = 0;
NumRegD = 0;
NumRegF = 0;
NumRegS = 0;
NumRegA = 0;
NumKonstD = 0;
NumKonstF = 0;
NumKonstS = 0;
NumKonstA = 0;
MaxParam = 0;
NumArgs = 0;
ScriptCall = &VMScriptFunction::FirstScriptCall;
}
VMScriptFunction::~VMScriptFunction()
{
if (Code != NULL)
{
if (KonstS != NULL)
{
for (int i = 0; i < NumKonstS; ++i)
{
KonstS[i].~FString();
}
}
}
}
void VMScriptFunction::Alloc(int numops, int numkonstd, int numkonstf, int numkonsts, int numkonsta, int numlinenumbers)
{
assert(Code == NULL);
assert(numops > 0);
assert(numkonstd >= 0 && numkonstd <= 65535);
assert(numkonstf >= 0 && numkonstf <= 65535);
assert(numkonsts >= 0 && numkonsts <= 65535);
assert(numkonsta >= 0 && numkonsta <= 65535);
assert(numlinenumbers >= 0 && numlinenumbers <= 65535);
void *mem = ClassDataAllocator.Alloc(numops * sizeof(VMOP) +
numkonstd * sizeof(int) +
numkonstf * sizeof(double) +
numkonsts * sizeof(FString) +
numkonsta * sizeof(FVoidObj) +
numlinenumbers * sizeof(FStatementInfo));
Code = (VMOP *)mem;
mem = (void *)((VMOP *)mem + numops);
if (numlinenumbers > 0)
{
LineInfo = (FStatementInfo*)mem;
LineInfoCount = numlinenumbers;
mem = LineInfo + numlinenumbers;
}
else
{
LineInfo = nullptr;
LineInfoCount = 0;
}
if (numkonstd > 0)
{
KonstD = (int *)mem;
mem = (void *)((int *)mem + numkonstd);
}
else
{
KonstD = NULL;
}
if (numkonstf > 0)
{
KonstF = (double *)mem;
mem = (void *)((double *)mem + numkonstf);
}
else
{
KonstF = NULL;
}
if (numkonsts > 0)
{
KonstS = (FString *)mem;
for (int i = 0; i < numkonsts; ++i)
{
::new(&KonstS[i]) FString;
}
mem = (void *)((FString *)mem + numkonsts);
}
else
{
KonstS = NULL;
}
if (numkonsta > 0)
{
KonstA = (FVoidObj *)mem;
}
else
{
KonstA = NULL;
}
CodeSize = numops;
NumKonstD = numkonstd;
NumKonstF = numkonstf;
NumKonstS = numkonsts;
NumKonstA = numkonsta;
}
void VMScriptFunction::InitExtra(void *addr)
{
char *caddr = (char*)addr;
for (auto tao : SpecialInits)
{
tao.first->InitializeValue(caddr + tao.second, nullptr);
}
}
void VMScriptFunction::DestroyExtra(void *addr)
{
char *caddr = (char*)addr;
for (auto tao : SpecialInits)
{
tao.first->DestroyValue(caddr + tao.second);
}
}
int VMScriptFunction::AllocExtraStack(PType *type)
{
int address = ((ExtraSpace + type->Align - 1) / type->Align) * type->Align;
ExtraSpace = address + type->Size;
type->SetDefaultValue(nullptr, address, &SpecialInits);
return address;
}
int VMScriptFunction::PCToLine(const VMOP *pc)
{
int PCIndex = int(pc - Code);
if (LineInfoCount == 1) return LineInfo[0].LineNumber;
for (unsigned i = 1; i < LineInfoCount; i++)
{
if (LineInfo[i].InstructionIndex > PCIndex)
{
return LineInfo[i - 1].LineNumber;
}
}
return -1;
}
static bool CanJit(VMScriptFunction *func)
{
// Asmjit has a 256 register limit. Stay safely away from it as the jit compiler uses a few for temporaries as well.
// Any function exceeding the limit will use the VM - a fair punishment to someone for writing a function so bloated ;)
int maxregs = 200;
if (func->NumRegA + func->NumRegD + func->NumRegF + func->NumRegS < maxregs)
return true;
Printf(TEXTCOLOR_ORANGE "%s is using too many registers (%d of max %d)! Function will not use native code.\n", func->PrintableName.GetChars(), func->NumRegA + func->NumRegD + func->NumRegF + func->NumRegS, maxregs);
return false;
}
int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret)
{
// [Player701] Check that we aren't trying to call an abstract function.
// This shouldn't happen normally, but if it does, let's catch this explicitly
// rather than let GZDoom crash.
if (func->VarFlags & VARF_Abstract)
{
ThrowAbortException(X_OTHER, "attempt to call abstract function %s.", func->PrintableName.GetChars());
}
#ifdef HAVE_VM_JIT
if (vm_jit && CanJit(static_cast<VMScriptFunction*>(func)))
{
func->ScriptCall = JitCompile(static_cast<VMScriptFunction*>(func));
if (!func->ScriptCall)
func->ScriptCall = VMExec;
}
else
#endif // HAVE_VM_JIT
{
func->ScriptCall = VMExec;
}
return func->ScriptCall(func, params, numparams, ret, numret);
}
int VMNativeFunction::NativeScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *returns, int numret)
{
try
{
VMCycles[0].Unclock();
numret = static_cast<VMNativeFunction *>(func)->NativeCall(VM_INVOKE(params, numparams, returns, numret, func->RegTypes));
VMCycles[0].Clock();
return numret;
}
catch (CVMAbortException &err)
{
err.MaybePrintMessage();
err.stacktrace.AppendFormat("Called from %s\n", func->PrintableName.GetChars());
throw;
}
}
//===========================================================================
//
// VMFrame :: InitRegS
//
// Initialize the string registers of a newly-allocated VMFrame.
//
//===========================================================================
void VMFrame::InitRegS()
{
FString *regs = GetRegS();
for (int i = 0; i < NumRegS; ++i)
{
::new(&regs[i]) FString;
}
}
//===========================================================================
//
// VMFrameStack - Constructor
//
//===========================================================================
VMFrameStack::VMFrameStack()
{
Blocks = NULL;
UnusedBlocks = NULL;
}
//===========================================================================
//
// VMFrameStack - Destructor
//
//===========================================================================
VMFrameStack::~VMFrameStack()
{
while (PopFrame() != NULL)
{ }
if (Blocks != NULL)
{
BlockHeader *block, *next;
for (block = Blocks; block != NULL; block = next)
{
next = block->NextBlock;
delete[] (VM_UBYTE *)block;
}
Blocks = NULL;
}
if (UnusedBlocks != NULL)
{
BlockHeader *block, *next;
for (block = UnusedBlocks; block != NULL; block = next)
{
next = block->NextBlock;
delete[] (VM_UBYTE *)block;
}
UnusedBlocks = NULL;
}
}
//===========================================================================
//
// VMFrameStack :: AllocFrame
//
// Allocates a frame from the stack suitable for calling a particular
// function.
//
//===========================================================================
VMFrame *VMFrameStack::AllocFrame(VMScriptFunction *func)
{
VMFrame *frame = Alloc(func->StackSize);
frame->Func = func;
frame->NumRegD = func->NumRegD;
frame->NumRegF = func->NumRegF;
frame->NumRegS = func->NumRegS;
frame->NumRegA = func->NumRegA;
frame->MaxParam = func->MaxParam;
frame->Func = func;
frame->InitRegS();
if (func->SpecialInits.Size())
{
func->InitExtra(frame->GetExtra());
}
return frame;
}
//===========================================================================
//
// VMFrameStack :: Alloc
//
// Allocates space for a frame. Its size will be rounded up to a multiple
// of 16 bytes.
//
//===========================================================================
VMFrame *VMFrameStack::Alloc(int size)
{
BlockHeader *block;
VMFrame *frame, *parent;
size = (size + 15) & ~15;
block = Blocks;
if (block != NULL)
{
parent = block->LastFrame;
}
else
{
parent = NULL;
}
if (block == NULL || ((VM_UBYTE *)block + block->BlockSize) < (block->FreeSpace + size))
{ // Not enough space. Allocate a new block.
int blocksize = ((sizeof(BlockHeader) + 15) & ~15) + size;
BlockHeader **blockp;
if (blocksize < BLOCK_SIZE)
{
blocksize = BLOCK_SIZE;
}
for (blockp = &UnusedBlocks, block = *blockp; block != NULL; block = block->NextBlock)
{
if (block->BlockSize >= blocksize)
{
break;
}
}
if (block != NULL)
{
*blockp = block->NextBlock;
}
else
{
block = (BlockHeader *)new VM_UBYTE[blocksize];
block->BlockSize = blocksize;
}
block->InitFreeSpace();
block->LastFrame = NULL;
block->NextBlock = Blocks;
Blocks = block;
}
frame = (VMFrame *)block->FreeSpace;
memset(frame, 0, size);
frame->ParentFrame = parent;
block->FreeSpace += size;
block->LastFrame = frame;
return frame;
}
//===========================================================================
//
// VMFrameStack :: PopFrame
//
// Pops the top frame off the stack, returning a pointer to the new top
// frame.
//
//===========================================================================
VMFrame *VMFrameStack::PopFrame()
{
if (Blocks == NULL)
{
return NULL;
}
VMFrame *frame = Blocks->LastFrame;
if (frame == NULL)
{
return NULL;
}
auto Func = static_cast<VMScriptFunction *>(frame->Func);
if (Func->SpecialInits.Size())
{
Func->DestroyExtra(frame->GetExtra());
}
// Free any string registers this frame had.
FString *regs = frame->GetRegS();
for (int i = frame->NumRegS; i != 0; --i)
{
(regs++)->~FString();
}
VMFrame *parent = frame->ParentFrame;
if (parent == NULL)
{
// Popping the last frame off the stack.
if (Blocks != NULL)
{
assert(Blocks->NextBlock == NULL);
Blocks->LastFrame = NULL;
Blocks->InitFreeSpace();
}
return NULL;
}
if ((VM_UBYTE *)parent < (VM_UBYTE *)Blocks || (VM_UBYTE *)parent >= (VM_UBYTE *)Blocks + Blocks->BlockSize)
{ // Parent frame is in a different block, so move this one to the unused list.
BlockHeader *next = Blocks->NextBlock;
assert(next != NULL);
assert((VM_UBYTE *)parent >= (VM_UBYTE *)next && (VM_UBYTE *)parent < (VM_UBYTE *)next + next->BlockSize);
Blocks->NextBlock = UnusedBlocks;
UnusedBlocks = Blocks;
Blocks = next;
}
else
{
Blocks->LastFrame = parent;
Blocks->FreeSpace = (VM_UBYTE *)frame;
}
return parent;
}
//===========================================================================
//
// VMFrameStack :: Call
//
// Calls a function, either native or scripted. If an exception occurs while
// executing, the stack is cleaned up. If trap is non-NULL, it is set to the
// VMException that was caught and the return value is negative. Otherwise,
// any caught exceptions will be rethrown. Under normal termination, the
// return value is the number of results from the function.
//
//===========================================================================
int VMCall(VMFunction *func, VMValue *params, int numparams, VMReturn *results, int numresults/*, VMException **trap*/)
{
#if 0
try
#endif
{
if (func->VarFlags & VARF_Native)
{
return static_cast<VMNativeFunction *>(func)->NativeCall(VM_INVOKE(params, numparams, results, numresults, func->RegTypes));
}
else
{
auto code = static_cast<VMScriptFunction *>(func)->Code;
// handle empty functions consisting of a single return explicitly so that empty virtual callbacks do not need to set up an entire VM frame.
// code cann be null here in case of some non-fatal DECORATE errors.
if (code == nullptr || code->word == (0x00808000|OP_RET))
{
return 0;
}
else if (code->word == (0x00048000|OP_RET))
{
if (numresults == 0) return 0;
results[0].SetInt(static_cast<VMScriptFunction *>(func)->KonstD[0]);
return 1;
}
else
{
VMCycles[0].Clock();
auto sfunc = static_cast<VMScriptFunction *>(func);
int numret = sfunc->ScriptCall(sfunc, params, numparams, results, numresults);
VMCycles[0].Unclock();
return numret;
}
}
}
#if 0
catch (VMException *exception)
{
if (trap != NULL)
{
*trap = exception;
return -1;
}
throw;
}
#endif
}
int VMCallWithDefaults(VMFunction *func, TArray<VMValue> &params, VMReturn *results, int numresults/*, VMException **trap = NULL*/)
{
if (func->DefaultArgs.Size() > params.Size())
{
auto oldp = params.Size();
params.Resize(func->DefaultArgs.Size());
for (unsigned i = oldp; i < params.Size(); i++)
{
params[i] = func->DefaultArgs[i];
}
}
return VMCall(func, params.Data(), params.Size(), results, numresults);
}
// Exception stuff for the VM is intentionally placed there, because having this in vmexec.cpp would subject it to inlining
// which we do not want because it increases the local stack requirements of Exec which are already too high.
FString CVMAbortException::stacktrace;
CVMAbortException::CVMAbortException(EVMAbortException reason, const char *moreinfo, va_list ap)
{
SetMessage("VM execution aborted: ");
switch (reason)
{
case X_READ_NIL:
AppendMessage("tried to read from address zero.");
break;
case X_WRITE_NIL:
AppendMessage("tried to write to address zero.");
break;
case X_TOO_MANY_TRIES:
AppendMessage("too many try-catch blocks.");
break;
case X_ARRAY_OUT_OF_BOUNDS:
AppendMessage("array access out of bounds.");
break;
case X_DIVISION_BY_ZERO:
AppendMessage("division by zero.");
break;
case X_BAD_SELF:
AppendMessage("invalid self pointer.");
break;
case X_FORMAT_ERROR:
AppendMessage("string format failed.");
break;
case X_OTHER:
// no prepended message.
break;
default:
{
size_t len = strlen(m_Message);
mysnprintf(m_Message + len, MAX_ERRORTEXT - len, "Unknown reason %d", reason);
break;
}
}
if (moreinfo != nullptr)
{
// [Player701] avoid double space
if (reason != X_OTHER)
{
AppendMessage(" ");
}
size_t len = strlen(m_Message);
myvsnprintf(m_Message + len, MAX_ERRORTEXT - len, moreinfo, ap);
}
if (vm_jit)
stacktrace = JitCaptureStackTrace(1, false);
else
stacktrace = "";
}
// Print this only once on the first catch block.
void CVMAbortException::MaybePrintMessage()
{
auto m = GetMessage();
if (m != nullptr)
{
Printf(TEXTCOLOR_RED);
Printf("%s\n", m);
SetMessage("");
}
}
void ThrowAbortException(EVMAbortException reason, const char *moreinfo, ...)
{
va_list ap;
va_start(ap, moreinfo);
throw CVMAbortException(reason, moreinfo, ap);
va_end(ap);
}
void ThrowAbortException(VMScriptFunction *sfunc, VMOP *line, EVMAbortException reason, const char *moreinfo, ...)
{
va_list ap;
va_start(ap, moreinfo);
CVMAbortException err(reason, moreinfo, ap);
err.stacktrace.AppendFormat("Called from %s at %s, line %d\n", sfunc->PrintableName.GetChars(), sfunc->SourceFileName.GetChars(), sfunc->PCToLine(line));
throw err;
va_end(ap);
}
DEFINE_ACTION_FUNCTION(DObject, ThrowAbortException)
{
PARAM_PROLOGUE;
FString s = FStringFormat(VM_ARGS_NAMES);
ThrowAbortException(X_OTHER, s.GetChars());
return 0;
}
void NullParam(const char *varname)
{
ThrowAbortException(X_READ_NIL, "In function parameter %s", varname);
}
#if 0
void ThrowVMException(VMException *x)
{
throw x;
}
#endif
void ClearGlobalVMStack()
{
while (GlobalVMStack.PopFrame() != nullptr)
{
}
}
ADD_STAT(VM)
{
double added = 0;
int addedc = 0;
double peak = 0;
for (auto d : VMCycles)
{
added += d.TimeMS();
peak = MAX<double>(peak, d.TimeMS());
}
for (auto d : VMCalls) addedc += d;
memmove(&VMCycles[1], &VMCycles[0], 9 * sizeof(cycle_t));
memmove(&VMCalls[1], &VMCalls[0], 9 * sizeof(int));
VMCycles[0].Reset();
VMCalls[0] = 0;
return FStringf("VM time in last 10 tics: %f ms, %d calls, peak = %f ms", added, addedc, peak);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(vmengine)
{
if (argv.argc() == 2)
{
if (stricmp(argv[1], "default") == 0)
{
VMSelectEngine(VMEngine_Default);
return;
}
else if (stricmp(argv[1], "checked") == 0)
{
VMSelectEngine(VMEngine_Checked);
return;
}
else if (stricmp(argv[1], "unchecked") == 0)
{
VMSelectEngine(VMEngine_Unchecked);
return;
}
}
Printf("Usage: vmengine <default|checked|unchecked>\n");
}