raze-gles/source
2020-08-04 17:11:00 +10:00
..
blood - fixed responsiveness issues with Blood's weapon selection. 2020-08-04 00:06:36 +02:00
build - simplified calcSinTableValue and inlined it. 2020-08-02 22:03:22 +02:00
common - fixed character counter in MakeUTF8. 2020-08-03 20:18:33 +02:00
core - use the generic cheat system for Blood. 2020-08-03 20:51:31 +02:00
exhumed - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
games/duke - interpolate p->TiltStatus for RR(RA). 2020-08-04 17:11:00 +10:00
glbackend - For RR, pass vehicle TiltStatus through to backend as the double that it is. 2020-08-03 11:06:23 +10:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - removed some dead code from SW. 2020-08-03 20:53:00 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00