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https://github.com/ZDoom/raze-gles.git
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289476e7bd
git-svn-id: https://svn.eduke32.com/eduke32@2294 1a8010ca-5511-0410-912e-c29ae57300e0
326 lines
8.2 KiB
Text
326 lines
8.2 KiB
Text
-- definitions of BUILD and game types for the Lunatic Interpreter
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-- INTERNAL!
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local ffi = require("ffi")
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---- sector, wall, sprite, ... ----
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ffi.cdef[[
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#pragma pack(push,1)
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typedef struct
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{
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const int16_t wallptr, wallnum;
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int32_t ceilingz, floorz;
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int16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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int8_t ceilingshade;
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uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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int8_t floorshade;
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uint8_t floorpal, floorxpanning, floorypanning;
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uint8_t visibility, filler;
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int16_t lotag, hitag, extra;
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} sectortype;
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typedef struct
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{
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int32_t x, y;
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const int16_t point2, nextwall, nextsector; int16_t cstat;
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int16_t picnum, overpicnum;
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int8_t shade;
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uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
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int16_t lotag, hitag, extra;
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} walltype;
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typedef struct
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{
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int32_t x, y, z;
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int16_t cstat, picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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const int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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} spritetype;
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typedef struct {
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const uint32_t mdanimtims;
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const int16_t mdanimcur;
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int16_t angoff, pitch, roll;
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int32_t xoff, yoff, zoff;
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uint8_t flags;
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uint8_t xpanning, ypanning;
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const uint8_t filler;
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float alpha;
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const int32_t _do_not_use1;
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const int32_t _do_not_use2;
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} spriteext_t;
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#pragma pack(pop)
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]]
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-- game structs
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ffi.cdef[[
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#pragma pack(push,1)
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// ACTOR_T, might still need to make some fields read-only
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typedef struct
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{
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const int32_t t_data[10]; // 40b sometimes used to hold offsets to con code
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int16_t picnum,ang,extra,owner; //8b
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int16_t movflag,tempang,timetosleep; //6b
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int32_t flags, bposx,bposy,bposz; //16b
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int32_t floorz,ceilingz,lastvx,lastvy; //16b
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int32_t lasttransport; //4b
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const int16_t lightId, lightcount, lightmaxrange, cgg; //8b
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int16_t actorstayput, dispicnum, shootzvel; // 6b
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const int8_t _do_not_use[24];
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} actor_t;
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#pragma pack(pop)
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int32_t engine_main_arrays_are_static;
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]]
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if (ffi.C.engine_main_arrays_are_static) then
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ffi.cdef[[
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sectortype sector[];
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walltype wall[];
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spritetype sprite[];
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spriteext_t spriteext[];
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]]
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else
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ffi.cdef[[
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sectortype *sector;
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walltype *wall;
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spritetype *sprite;
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spriteext_t *spriteext;
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]]
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end
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ffi.cdef[[
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const int16_t numsectors, numwalls;
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const int16_t headspritesect[16384+1], headspritestat[1024+1];
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const int16_t prevspritesect[16384], prevspritestat[16384];
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const int16_t nextspritesect[16384], nextspritestat[16384];
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]]
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ffi.cdef[[
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actor_t actor[16384];
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]]
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---- _G tweaks -- pull in only 'safe' stuff ----
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local G_ = {} -- our soon-to-be global environment
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local oG = _G
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G_.coroutine = coroutine
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G_.assert = assert
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G_.tostring = tostring
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G_.tonumber = tonumber
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--rawget
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G_.xpcall = xpcall
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G_.ipairs = ipairs
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G_.print = print
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G_.pcall = pcall
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--gcinfo --DEPRECATED
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--module
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--setfenv
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--require
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--rawset
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--jit
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G_.bit = bit
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--package
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G_.error = error
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--debug
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--loadfile
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--rawequal
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--load
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G_.unpack = unpack
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G_.pairs = pairs
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G_.table = table
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G_._VERSION = _VERSION
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--newproxy --NOT STD?
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--collectgarbage
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--dofile
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G_.next = next
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G_.math = math
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--loadstring
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--_G
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G_.select = select
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G_.string = string
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G_.type = type
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--getmetatable
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--getfenv
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--setmetatable
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G_._G = G_
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-- REMOVE this for release
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DBG_ = {}
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DBG_.loadstring = oG.loadstring
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---- Set up restricted access to ffi.C from lunatic. ----
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local ffiC = ffi.C
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-- TODO: error(...) --> error(..., 2) to blame the caller?
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local det = {} -- dummy empty table
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local tmpmt = {
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__index = function() error('dummy variable: read access forbidden') end,
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__newindex = function() error('dummy variable: write access forbidden') end,
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__metatable = true -- forbid setting the metatable
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}
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oG.setmetatable(det, tmpmt)
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-- GLOBAL gv: provides access to C global *scalars*
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gv = {
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-- all non-scalars need to be explicitly listed
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-- and access to them is redirected to the dummy
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-- empty table... this is somewhat ugly
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sector = det,
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wall = det,
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sprite = det,
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spriteext = det,
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headspritesect = det, headspritestat = det,
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prevspritesect = det, prevspritestat = det,
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nextspritesect = det, nextspritestat = det,
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actor = det,
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}
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local tmpmt = {
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__index = ffiC,
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__newindex = function() error("cannot create new or write into existing fields of 'gv'") end,
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__metatable = true,
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}
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oG.setmetatable(gv, tmpmt)
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---- indirect C array access ----
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sector = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numsectors) then return ffiC.sector[key] end
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error('out-of-bounds sector[] read access')
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end,
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__newindex = function(tab, key, val) error('cannot write directly to sector[] struct') end,
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__metatable = true,
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}
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oG.setmetatable(sector, tmpmt)
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wall = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numwalls) then return ffiC.wall[key] end
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error('out-of-bounds wall[] read access')
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end,
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__newindex = function(tab, key, val) error('cannot write directly to wall[] struct') end,
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__metatable = true,
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}
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oG.setmetatable(wall, tmpmt)
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-- create a safe indirection for a ffi.C array
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local function creategtab(ctab, maxidx, name)
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local tab = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key>=0 and key < maxidx) then
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return ctab[key]
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end
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error('out-of-bounds '..name..' read access')
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end,
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__newindex = function(tab, key, val)
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error('cannot write directly to '..name)
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end,
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__metatable = true,
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}
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oG.setmetatable(tab, tmpmt)
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return tab
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end
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sprite = creategtab(ffiC.sprite, 16384, 'sprite[] struct')
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spriteext = creategtab(ffiC.spriteext, 16384, 'spriteext[] struct')
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headspritesect = creategtab(ffiC.headspritesect, 16384, 'headspritesect[]')
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headspritestat = creategtab(ffiC.headspritestat, 1024, 'headspritestat[]')
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nextspritesect = creategtab(ffiC.nextspritesect, 16384, 'nextspritesect[]')
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nextspritestat = creategtab(ffiC.nextspritestat, 16384, 'nextspritestat[]')
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prevspritesect = creategtab(ffiC.prevspritesect, 16384, 'prevspritesect[]')
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prevspritestat = creategtab(ffiC.prevspritestat, 16384, 'prevspritestat[]')
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actor = creategtab(ffiC.actor, 16384, 'actor[]')
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---- per-sector/per-statnum sprite iterators ----
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local function iter_spritesofsect(sect, i)
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if (i < 0) then
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i = ffiC.headspritesect[sect]
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else
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i = ffiC.nextspritesect[i]
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end
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if (i >= 0) then return i, i end
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end
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function spritesofsect(sect)
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assert(sect >= 0 and sect < ffiC.numsectors, "passed invalid sectnum to spritesofsect iterator")
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return iter_spritesofsect, sect, -1
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end
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local function iter_spritesofstat(stat, i)
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if (i < 0) then
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i = ffiC.headspritestat[stat]
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else
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i = ffiC.nextspritestat[i]
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end
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if (i >= 0) then return i, i end
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end
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function spritesofstat(stat)
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assert(stat >= 0 and stat < 1024, "passed invalid statnum to spritesofstat iterator")
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return iter_spritesofstat , stat, -1
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end
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-- add new variables/functions living in the global environment
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G_.DBG_ = DBG_ -- REMOVE this for release
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G_.gv = gv
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G_.sector = sector
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G_.wall = wall
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G_.sprite = sprite
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G_.spriteext = spriteext
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G_.headspritesect = headspritesect
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G_.headspritestat = headspritestat
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G_.nextspritesect = nextspritesect
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G_.nextspritestat = nextspritestat
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G_.prevspritesect = prevspritesect
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G_.prevspritestat = prevspritestat
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G_.actor = actor
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G_.spritesofsect = spritesofsect
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G_.spritesofstat = spritesofstat
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-- 'simple' code for prohibiting initial assignments to create new variables,
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-- from 14.2 of PiL
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function gamevar(name, initval) -- aka 'declare'
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rawset(G_, name, initval or false)
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end
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setmetatable(
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G_, {
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__newindex = function (_, n)
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error("attempt to write to undeclared variable "..n, 2)
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end,
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__index = function (_, n)
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error("attempt to read undeclared variable "..n, 2)
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end,
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})
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-- change the environment of the running Lua thread to the table G_
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setfenv(0, G_)
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