raze-gles/wadsrc/static/engine/shaders/pp/bloomextract.fp
Christoph Oelckers 737bf15ad8 - added GZDoom's postprocessing/presentation code.
Compiles but only draws a black screen. Something must be missing but no idea yet what that might be.
2019-12-28 22:36:47 +01:00

12 lines
416 B
GLSL

layout(location=0) in vec2 TexCoord;
layout(location=0) out vec4 FragColor;
layout(binding=0) uniform sampler2D SceneTexture;
layout(binding=1) uniform sampler2D ExposureTexture;
void main()
{
float exposureAdjustment = texture(ExposureTexture, vec2(0.5)).x;
vec4 color = texture(SceneTexture, Offset + TexCoord * Scale);
FragColor = max(vec4((color.rgb + vec3(0.001)) * exposureAdjustment - 1, 1), vec4(0));
}