mirror of
https://github.com/ZDoom/raze-gles.git
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3530c52264
Just let Bcrc32 point to zlib instead of having its own implementation.
129 lines
3.8 KiB
C++
129 lines
3.8 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include "compat.h"
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#include "cache1d.h"
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#include "common_game.h"
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#include "misc.h"
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#include "qheap.h"
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#include "resource.h"
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#if B_BIG_ENDIAN == 1
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#include "qav.h"
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#include "seq.h"
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#include "sound.h"
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#endif
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BEGIN_BLD_NS
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// Code left here for documentation.
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// It's unlikely to be needed by today's systems so unless needed I rather leave such hacks out of the file system.
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#if B_BIG_ENDIAN == 1
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void ByteSwapQAV(void *p)
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{
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QAV *qav = (QAV*)p;
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qav->nFrames = B_LITTLE32(qav->nFrames);
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qav->ticksPerFrame = B_LITTLE32(qav->ticksPerFrame);
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qav->at10 = B_LITTLE32(qav->at10);
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qav->x = B_LITTLE32(qav->x);
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qav->y = B_LITTLE32(qav->y);
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qav->nSprite = B_LITTLE32(qav->nSprite);
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for (int i = 0; i < qav->nFrames; i++)
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{
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FRAMEINFO *pFrame = &qav->frames[i];
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SOUNDINFO *pSound = &pFrame->sound;
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pFrame->nCallbackId = B_LITTLE32(pFrame->nCallbackId);
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pSound->sound = B_LITTLE32(pSound->sound);
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for (int j = 0; j < 8; j++)
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{
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TILE_FRAME *pTile = &pFrame->tiles[j];
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pTile->picnum = B_LITTLE32(pTile->picnum);
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pTile->x = B_LITTLE32(pTile->x);
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pTile->y = B_LITTLE32(pTile->y);
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pTile->z = B_LITTLE32(pTile->z);
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pTile->stat = B_LITTLE32(pTile->stat);
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pTile->angle = B_LITTLE16(pTile->angle);
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}
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}
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}
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void ByteSwapSEQ(void *p)
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{
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Seq *pSeq = (Seq*)p;
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pSeq->version = B_LITTLE16(pSeq->version);
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pSeq->nFrames = B_LITTLE16(pSeq->nFrames);
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pSeq->at8 = B_LITTLE16(pSeq->at8);
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pSeq->ata = B_LITTLE16(pSeq->ata);
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pSeq->atc = B_LITTLE32(pSeq->atc);
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for (int i = 0; i < pSeq->nFrames; i++)
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{
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SEQFRAME *pFrame = &pSeq->frames[i];
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BitReader bitReader((char *)pFrame, sizeof(SEQFRAME));
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SEQFRAME swapFrame;
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swapFrame.tile = bitReader.readUnsigned(12);
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swapFrame.at1_4 = bitReader.readBit();
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swapFrame.at1_5 = bitReader.readBit();
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swapFrame.at1_6 = bitReader.readBit();
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swapFrame.at1_7 = bitReader.readBit();
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swapFrame.at2_0 = bitReader.readUnsigned(8);
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swapFrame.at3_0 = bitReader.readUnsigned(8);
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swapFrame.at4_0 = bitReader.readSigned(8);
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swapFrame.at5_0 = bitReader.readUnsigned(5);
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swapFrame.at5_5 = bitReader.readBit();
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swapFrame.at5_6 = bitReader.readBit();
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swapFrame.at5_7 = bitReader.readBit();
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swapFrame.at6_0 = bitReader.readBit();
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swapFrame.at6_1 = bitReader.readBit();
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swapFrame.at6_2 = bitReader.readBit();
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swapFrame.at6_3 = bitReader.readBit();
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swapFrame.at6_4 = bitReader.readBit();
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swapFrame.tile2 = bitReader.readUnsigned(4);
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swapFrame.soundRange = bitReader.readUnsigned(4);
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swapFrame.surfaceSound = bitReader.readBit();
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swapFrame.reserved = bitReader.readUnsigned(2);
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*pFrame = swapFrame;
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}
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}
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void ByteSwapSFX(void *p)
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{
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SFX *pSFX = (SFX*)p;
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pSFX->relVol = B_LITTLE32(pSFX->relVol);
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pSFX->pitch = B_LITTLE32(pSFX->pitch);
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pSFX->pitchRange = B_LITTLE32(pSFX->pitchRange);
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pSFX->format = B_LITTLE32(pSFX->format);
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pSFX->loopStart = B_LITTLE32(pSFX->loopStart);
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}
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#endif
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END_BLD_NS
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