raze-gles/polymer/eduke32/source/lunatic/dynsymlist
2012-12-28 17:18:06 +00:00

100 lines
1.1 KiB
Text

{
engine_main_arrays_are_static;
engine_v8;
sector;
wall;
sprite;
spriteext;
numsectors;
numwalls;
numyaxbunches;
totalclock;
xdim;
ydim;
yax_getbunch;
getceilzofslopeptr;
getflorzofslopeptr;
getzsofslopeptr;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
headsectbunch;
nextsectbunch;
krand;
ksqrt;
inside;
getangle;
cansee;
hitscan;
neartag;
rotatesprite;
dist;
ldist;
updatesector;
updatesectorz;
updatesectorbreadth;
gethitickms;
OSD_Printf;
luaJIT_BC_defs_common;
g_sizes_of_what;
g_sizes_of;
g_elCallDepth;
kopen4loadfrommod;
kfilelength;
kclose;
kread;
actor;
ud;
g_player;
playerswhenstarted;
lastvisinc;
g_spriteDeleteQueueSize;
BlimpSpawnSprites;
luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_geom;
luaJIT_BC_randgen;
luaJIT_BC_stat;
luaJIT_BC_bitar;
luaJIT_BC_control;
rand_jkiss_u32;
rand_jkiss_dbl;
md4once;
A_IncurDamage;
P_AddWeaponMaybeSwitch;
A_Shoot;
A_IncurDamage;
A_Spawn;
VM_FallSprite;
VM_ResetPlayer2;
A_RadiusDamage;
G_OperateSectors;
A_Dodge;
A_InsertSprite;
A_Spawn;
A_AddToDeleteQueue;
};