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6a10a7f266
It will no longer depend on the game state when the menu was opened but the current game state - only on the dedicated menu screen there's no dimming - everywhere else a dim gets applied. Also renamed GS_DEMOSCREEN to GS_MENUSCREEN for clarity
24 lines
639 B
C
24 lines
639 B
C
#pragma once
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// The current state of the game: whether we are
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// playing, gazing at the intermission screen,
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// the game final animation, or a demo.
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enum gamestate_t : int
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{
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GS_LEVEL,
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GS_INTRO,
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GS_INTERMISSION,
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GS_FINALE,
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GS_MENUSCREEN,
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GS_FULLCONSOLE, // [RH] Fullscreen console
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GS_HIDECONSOLE, // [RH] The menu just did something that should hide fs console
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GS_STARTUP, // [RH] Console is fullscreen, and game is just starting
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GS_TITLELEVEL, // [RH] A combination of GS_LEVEL and GS_MENUSCREEN
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GS_FORCEWIPE = -1,
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GS_FORCEWIPEFADE = -2,
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GS_FORCEWIPEBURN = -3,
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GS_FORCEWIPEMELT = -4
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};
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extern gamestate_t gamestate;
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