mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
3917e05c1e
We've been running with same-sized actor_t for a while without problems now. In the unlikely event (famous last words) that an issue should pop up later, this revision should be consulted for the differences between the two versions. git-svn-id: https://svn.eduke32.com/eduke32@2451 1a8010ca-5511-0410-912e-c29ae57300e0
950 lines
26 KiB
C
950 lines
26 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010 EDuke32 developers and contributors
|
|
|
|
This file is part of EDuke32.
|
|
|
|
EDuke32 is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef _gamedef_h_
|
|
#define _gamedef_h_
|
|
|
|
#define MAXGAMEEVENTS 128
|
|
#define LABEL_HASPARM2 1
|
|
#define LABEL_ISSTRING 2
|
|
|
|
#define MAXCHEATLEN 20
|
|
#define NUMCHEATCODES (int32_t)(sizeof(CheatStrings)/sizeof(CheatStrings[0]))
|
|
|
|
extern hashtable_t h_gamevars;
|
|
extern hashtable_t h_arrays;
|
|
//extern hashtable_t h_keywords;
|
|
extern hashtable_t h_gamefuncs;
|
|
extern hashtable_t h_labels;
|
|
|
|
|
|
extern int32_t g_iReturnVarID; // var ID of "RETURN"
|
|
extern int32_t g_iWeaponVarID; // var ID of "WEAPON"
|
|
extern int32_t g_iWorksLikeVarID; // var ID of "WORKSLIKE"
|
|
extern int32_t g_iZRangeVarID; // var ID of "ZRANGE"
|
|
extern int32_t g_iAngRangeVarID; // var ID of "ANGRANGE"
|
|
extern int32_t g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
|
|
extern int32_t g_iLoTagID; // var ID of "LOTAG"
|
|
extern int32_t g_iHiTagID; // var ID of "HITAG"
|
|
extern int32_t g_iTextureID; // var ID of "TEXTURE"
|
|
extern int32_t g_iThisActorID; // var ID of "THISACTOR"
|
|
extern int32_t g_iSpriteVarID;
|
|
extern int32_t g_iSectorVarID;
|
|
extern int32_t g_iWallVarID;
|
|
extern int32_t g_iPlayerVarID;
|
|
extern int32_t g_iActorVarID;
|
|
|
|
extern intptr_t *actorLoadEventScrptr[MAXTILES];
|
|
|
|
extern intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
|
|
|
|
extern int32_t otherp;
|
|
extern int32_t g_currentweapon;
|
|
extern int32_t g_gun_pos;
|
|
extern int32_t g_looking_arc;
|
|
extern int32_t g_currentweapon;
|
|
extern int32_t g_weapon_xoffset;
|
|
extern int32_t g_gs;
|
|
extern int32_t g_kb;
|
|
extern int32_t g_looking_angSR1;
|
|
extern int32_t lastvisinc;
|
|
extern char CheatStrings[][MAXCHEATLEN];
|
|
extern char g_szScriptFileName[BMAX_PATH];
|
|
extern int32_t g_totalLines,g_lineNumber;
|
|
extern int32_t g_numCompilerErrors,g_numCompilerWarnings,g_numQuoteRedefinitions;
|
|
extern int32_t g_scriptVersion;
|
|
extern uint32_t g_scriptDateVersion; // YYYYMMDD
|
|
extern char g_szBuf[1024];
|
|
|
|
extern intptr_t *g_scriptPtr;
|
|
|
|
typedef struct
|
|
{
|
|
char *name;
|
|
int32_t lId;
|
|
int32_t flags;
|
|
int32_t maxParm2;
|
|
} memberlabel_t;
|
|
|
|
typedef struct
|
|
{
|
|
const char *text;
|
|
int32_t tokenid;
|
|
} tokenlist;
|
|
|
|
extern const tokenlist EventNames[]; // MAXEVENTS
|
|
extern const memberlabel_t SectorLabels[];
|
|
extern const memberlabel_t WallLabels[];
|
|
extern const memberlabel_t ActorLabels[];
|
|
extern const memberlabel_t PlayerLabels[];
|
|
extern const memberlabel_t ProjectileLabels[];
|
|
extern const memberlabel_t userdeflabels[];
|
|
extern const memberlabel_t InputLabels[];
|
|
extern const memberlabel_t TsprLabels[];
|
|
|
|
void C_ReportError(int32_t iError);
|
|
void C_Compile(const char *filenam);
|
|
|
|
/*
|
|
extern void VM_AccessUserdef(int32_t iSet, int32_t lLabelID, int32_t lVar2);
|
|
extern void VM_AccessActiveProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
|
|
extern void VM_AccessPlayer(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2);
|
|
extern void VM_AccessPlayerInput(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
|
|
extern void VM_AccessWall(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
|
|
extern void VM_AccessSector(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
|
|
extern void VM_AccessSprite(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2, int32_t lParm2);
|
|
extern void VM_AccessTsprite(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
|
|
extern void VM_AccessProjectile(int32_t iSet, int32_t lVar1, int32_t lLabelID, int32_t lVar2);
|
|
*/
|
|
|
|
#define CON_ERROR OSD_ERROR "Line %d, %s: "
|
|
|
|
enum vmflags_t {
|
|
VM_RETURN = 0x00000001,
|
|
VM_KILL = 0x00000002,
|
|
VM_NOEXECUTE = 0x00000004,
|
|
};
|
|
|
|
typedef struct {
|
|
int32_t g_i, g_p, g_x;
|
|
int32_t *g_t;
|
|
spritetype *g_sp;
|
|
int32_t g_flags;
|
|
} vmstate_t;
|
|
|
|
extern vmstate_t vm;
|
|
|
|
extern int32_t g_errorLineNum;
|
|
extern int32_t g_tw;
|
|
extern const char *keyw[];
|
|
|
|
enum SystemString_t {
|
|
STR_MAPNAME,
|
|
STR_MAPFILENAME,
|
|
STR_PLAYERNAME,
|
|
STR_VERSION,
|
|
STR_GAMETYPE,
|
|
STR_VOLUMENAME
|
|
};
|
|
|
|
enum ScriptError_t
|
|
{
|
|
ERROR_CLOSEBRACKET,
|
|
ERROR_EVENTONLY,
|
|
ERROR_EXCEEDSMAXTILES,
|
|
ERROR_EXPECTEDKEYWORD,
|
|
ERROR_FOUNDWITHIN,
|
|
ERROR_ISAKEYWORD,
|
|
ERROR_NOENDSWITCH,
|
|
ERROR_NOTAGAMEDEF,
|
|
ERROR_NOTAGAMEVAR,
|
|
ERROR_NOTAGAMEARRAY,
|
|
ERROR_GAMEARRAYBNC,
|
|
ERROR_GAMEARRAYBNO,
|
|
ERROR_INVALIDARRAYWRITE,
|
|
ERROR_OPENBRACKET,
|
|
ERROR_PARAMUNDEFINED,
|
|
ERROR_SYMBOLNOTRECOGNIZED,
|
|
ERROR_SYNTAXERROR,
|
|
ERROR_VARREADONLY,
|
|
ERROR_VARTYPEMISMATCH,
|
|
WARNING_BADGAMEVAR,
|
|
WARNING_DUPLICATECASE,
|
|
WARNING_DUPLICATEDEFINITION,
|
|
WARNING_EVENTSYNC,
|
|
WARNING_LABELSONLY,
|
|
WARNING_NAMEMATCHESVAR
|
|
};
|
|
|
|
enum PlayerLabel_t
|
|
{
|
|
PLAYER_ZOOM,
|
|
PLAYER_EXITX,
|
|
PLAYER_EXITY,
|
|
PLAYER_LOOGIEX,
|
|
PLAYER_LOOGIEY,
|
|
PLAYER_NUMLOOGS,
|
|
PLAYER_LOOGCNT,
|
|
PLAYER_POSX,
|
|
PLAYER_POSY,
|
|
PLAYER_POSZ,
|
|
PLAYER_HORIZ,
|
|
PLAYER_OHORIZ,
|
|
PLAYER_OHORIZOFF,
|
|
PLAYER_INVDISPTIME,
|
|
PLAYER_BOBPOSX,
|
|
PLAYER_BOBPOSY,
|
|
PLAYER_OPOSX,
|
|
PLAYER_OPOSY,
|
|
PLAYER_OPOSZ,
|
|
PLAYER_PYOFF,
|
|
PLAYER_OPYOFF,
|
|
PLAYER_POSXV,
|
|
PLAYER_POSYV,
|
|
PLAYER_POSZV,
|
|
PLAYER_LAST_PISSED_TIME,
|
|
PLAYER_TRUEFZ,
|
|
PLAYER_TRUECZ,
|
|
PLAYER_PLAYER_PAR,
|
|
PLAYER_VISIBILITY,
|
|
PLAYER_BOBCOUNTER,
|
|
PLAYER_WEAPON_SWAY,
|
|
PLAYER_PALS_TIME,
|
|
PLAYER_RANDOMFLAMEX,
|
|
PLAYER_CRACK_TIME,
|
|
PLAYER_AIM_MODE,
|
|
PLAYER_ANG,
|
|
PLAYER_OANG,
|
|
PLAYER_ANGVEL,
|
|
PLAYER_CURSECTNUM,
|
|
PLAYER_LOOK_ANG,
|
|
PLAYER_LAST_EXTRA,
|
|
PLAYER_SUBWEAPON,
|
|
PLAYER_AMMO_AMOUNT,
|
|
PLAYER_WACKEDBYACTOR,
|
|
PLAYER_FRAG,
|
|
PLAYER_FRAGGEDSELF,
|
|
PLAYER_CURR_WEAPON,
|
|
PLAYER_LAST_WEAPON,
|
|
PLAYER_TIPINCS,
|
|
PLAYER_HORIZOFF,
|
|
PLAYER_WANTWEAPONFIRE,
|
|
PLAYER_HOLODUKE_AMOUNT,
|
|
PLAYER_NEWOWNER,
|
|
PLAYER_HURT_DELAY,
|
|
PLAYER_HBOMB_HOLD_DELAY,
|
|
PLAYER_JUMPING_COUNTER,
|
|
PLAYER_AIRLEFT,
|
|
PLAYER_KNEE_INCS,
|
|
PLAYER_ACCESS_INCS,
|
|
PLAYER_FTA,
|
|
PLAYER_FTQ,
|
|
PLAYER_ACCESS_WALLNUM,
|
|
PLAYER_ACCESS_SPRITENUM,
|
|
PLAYER_KICKBACK_PIC,
|
|
PLAYER_GOT_ACCESS,
|
|
PLAYER_WEAPON_ANG,
|
|
PLAYER_FIRSTAID_AMOUNT,
|
|
PLAYER_SOMETHINGONPLAYER,
|
|
PLAYER_ON_CRANE,
|
|
PLAYER_I,
|
|
PLAYER_ONE_PARALLAX_SECTNUM,
|
|
PLAYER_OVER_SHOULDER_ON,
|
|
PLAYER_RANDOM_CLUB_FRAME,
|
|
PLAYER_FIST_INCS,
|
|
PLAYER_ONE_EIGHTY_COUNT,
|
|
PLAYER_CHEAT_PHASE,
|
|
PLAYER_DUMMYPLAYERSPRITE,
|
|
PLAYER_EXTRA_EXTRA8,
|
|
PLAYER_QUICK_KICK,
|
|
PLAYER_HEAT_AMOUNT,
|
|
PLAYER_ACTORSQU,
|
|
PLAYER_TIMEBEFOREEXIT,
|
|
PLAYER_CUSTOMEXITSOUND,
|
|
PLAYER_WEAPRECS,
|
|
PLAYER_WEAPRECCNT,
|
|
PLAYER_INTERFACE_TOGGLE_FLAG,
|
|
PLAYER_ROTSCRNANG,
|
|
PLAYER_DEAD_FLAG,
|
|
PLAYER_SHOW_EMPTY_WEAPON,
|
|
PLAYER_SCUBA_AMOUNT,
|
|
PLAYER_JETPACK_AMOUNT,
|
|
PLAYER_STEROIDS_AMOUNT,
|
|
PLAYER_SHIELD_AMOUNT,
|
|
PLAYER_HOLODUKE_ON,
|
|
PLAYER_PYCOUNT,
|
|
PLAYER_WEAPON_POS,
|
|
PLAYER_FRAG_PS,
|
|
PLAYER_TRANSPORTER_HOLD,
|
|
PLAYER_LAST_FULL_WEAPON,
|
|
PLAYER_FOOTPRINTSHADE,
|
|
PLAYER_BOOT_AMOUNT,
|
|
PLAYER_SCREAM_VOICE,
|
|
PLAYER_GM,
|
|
PLAYER_ON_WARPING_SECTOR,
|
|
PLAYER_FOOTPRINTCOUNT,
|
|
PLAYER_HBOMB_ON,
|
|
PLAYER_JUMPING_TOGGLE,
|
|
PLAYER_RAPID_FIRE_HOLD,
|
|
PLAYER_ON_GROUND,
|
|
PLAYER_NAME,
|
|
PLAYER_INVEN_ICON,
|
|
PLAYER_BUTTONPALETTE,
|
|
PLAYER_JETPACK_ON,
|
|
PLAYER_SPRITEBRIDGE,
|
|
PLAYER_LASTRANDOMSPOT,
|
|
PLAYER_SCUBA_ON,
|
|
PLAYER_FOOTPRINTPAL,
|
|
PLAYER_HEAT_ON,
|
|
PLAYER_HOLSTER_WEAPON,
|
|
PLAYER_FALLING_COUNTER,
|
|
PLAYER_GOTWEAPON,
|
|
PLAYER_REFRESH_INVENTORY,
|
|
PLAYER_PALETTE,
|
|
PLAYER_TOGGLE_KEY_FLAG,
|
|
PLAYER_KNUCKLE_INCS,
|
|
PLAYER_WALKING_SND_TOGGLE,
|
|
PLAYER_PALOOKUP,
|
|
PLAYER_HARD_LANDING,
|
|
PLAYER_MAX_SECRET_ROOMS,
|
|
PLAYER_SECRET_ROOMS,
|
|
PLAYER_PALS,
|
|
PLAYER_MAX_ACTORS_KILLED,
|
|
PLAYER_ACTORS_KILLED,
|
|
PLAYER_RETURN_TO_CENTER,
|
|
PLAYER_RUNSPEED,
|
|
PLAYER_SBS,
|
|
PLAYER_RELOADING,
|
|
PLAYER_AUTO_AIM,
|
|
PLAYER_MOVEMENT_LOCK,
|
|
PLAYER_SOUND_PITCH,
|
|
PLAYER_WEAPONSWITCH,
|
|
PLAYER_TEAM,
|
|
PLAYER_MAX_PLAYER_HEALTH,
|
|
PLAYER_MAX_SHIELD_AMOUNT,
|
|
PLAYER_MAX_AMMO_AMOUNT,
|
|
PLAYER_LAST_QUICK_KICK,
|
|
PLAYER_END
|
|
};
|
|
|
|
enum UserdefsLabel_t
|
|
{
|
|
USERDEFS_GOD,
|
|
USERDEFS_WARP_ON,
|
|
USERDEFS_CASHMAN,
|
|
USERDEFS_EOG,
|
|
USERDEFS_SHOWALLMAP,
|
|
USERDEFS_SHOW_HELP,
|
|
USERDEFS_SCROLLMODE,
|
|
USERDEFS_CLIPPING,
|
|
USERDEFS_USER_NAME,
|
|
USERDEFS_RIDECULE,
|
|
USERDEFS_SAVEGAME,
|
|
USERDEFS_PWLOCKOUT,
|
|
USERDEFS_RTSNAME,
|
|
USERDEFS_OVERHEAD_ON,
|
|
USERDEFS_LAST_OVERHEAD,
|
|
USERDEFS_SHOWWEAPONS,
|
|
USERDEFS_PAUSE_ON,
|
|
USERDEFS_FROM_BONUS,
|
|
USERDEFS_CAMERASPRITE,
|
|
USERDEFS_LAST_CAMSPRITE,
|
|
USERDEFS_LAST_LEVEL,
|
|
USERDEFS_SECRETLEVEL,
|
|
USERDEFS_CONST_VISIBILITY,
|
|
USERDEFS_UW_FRAMERATE,
|
|
USERDEFS_CAMERA_TIME,
|
|
USERDEFS_FOLFVEL,
|
|
USERDEFS_FOLAVEL,
|
|
USERDEFS_FOLX,
|
|
USERDEFS_FOLY,
|
|
USERDEFS_FOLA,
|
|
USERDEFS_RECCNT,
|
|
USERDEFS_ENTERED_NAME,
|
|
USERDEFS_SCREEN_TILTING,
|
|
USERDEFS_SHADOWS,
|
|
USERDEFS_FTA_ON,
|
|
USERDEFS_EXECUTIONS,
|
|
USERDEFS_AUTO_RUN,
|
|
USERDEFS_COORDS,
|
|
USERDEFS_TICKRATE,
|
|
USERDEFS_M_COOP,
|
|
USERDEFS_COOP,
|
|
USERDEFS_SCREEN_SIZE,
|
|
USERDEFS_LOCKOUT,
|
|
USERDEFS_CROSSHAIR,
|
|
USERDEFS_WCHOICE,
|
|
USERDEFS_PLAYERAI,
|
|
USERDEFS_RESPAWN_MONSTERS,
|
|
USERDEFS_RESPAWN_ITEMS,
|
|
USERDEFS_RESPAWN_INVENTORY,
|
|
USERDEFS_RECSTAT,
|
|
USERDEFS_MONSTERS_OFF,
|
|
USERDEFS_BRIGHTNESS,
|
|
USERDEFS_M_RESPAWN_ITEMS,
|
|
USERDEFS_M_RESPAWN_MONSTERS,
|
|
USERDEFS_M_RESPAWN_INVENTORY,
|
|
USERDEFS_M_RECSTAT,
|
|
USERDEFS_M_MONSTERS_OFF,
|
|
USERDEFS_DETAIL,
|
|
USERDEFS_M_FFIRE,
|
|
USERDEFS_FFIRE,
|
|
USERDEFS_M_PLAYER_SKILL,
|
|
USERDEFS_M_LEVEL_NUMBER,
|
|
USERDEFS_M_VOLUME_NUMBER,
|
|
USERDEFS_MULTIMODE,
|
|
USERDEFS_PLAYER_SKILL,
|
|
USERDEFS_LEVEL_NUMBER,
|
|
USERDEFS_VOLUME_NUMBER,
|
|
USERDEFS_M_MARKER,
|
|
USERDEFS_MARKER,
|
|
USERDEFS_MOUSEFLIP,
|
|
USERDEFS_STATUSBARSCALE,
|
|
USERDEFS_DRAWWEAPON,
|
|
USERDEFS_MOUSEAIMING,
|
|
USERDEFS_WEAPONSWITCH,
|
|
USERDEFS_DEMOCAMS,
|
|
USERDEFS_COLOR,
|
|
USERDEFS_MSGDISPTIME,
|
|
USERDEFS_STATUSBARMODE,
|
|
USERDEFS_M_NOEXITS,
|
|
USERDEFS_NOEXITS,
|
|
USERDEFS_AUTOVOTE,
|
|
USERDEFS_AUTOMSG,
|
|
USERDEFS_IDPLAYERS,
|
|
USERDEFS_TEAM,
|
|
USERDEFS_VIEWBOB,
|
|
USERDEFS_WEAPONSWAY,
|
|
USERDEFS_ANGLEINTERPOLATION,
|
|
USERDEFS_OBITUARIES,
|
|
USERDEFS_LEVELSTATS,
|
|
USERDEFS_CROSSHAIRSCALE,
|
|
USERDEFS_ALTHUD,
|
|
USERDEFS_DISPLAY_BONUS_SCREEN,
|
|
USERDEFS_SHOW_LEVEL_TEXT,
|
|
USERDEFS_WEAPONSCALE,
|
|
USERDEFS_TEXTSCALE,
|
|
USERDEFS_END
|
|
};
|
|
|
|
enum SectorLabel_t
|
|
{
|
|
SECTOR_WALLPTR,
|
|
SECTOR_WALLNUM,
|
|
SECTOR_CEILINGZ,
|
|
SECTOR_FLOORZ,
|
|
SECTOR_CEILINGSTAT,
|
|
SECTOR_FLOORSTAT,
|
|
SECTOR_CEILINGPICNUM,
|
|
SECTOR_CEILINGSLOPE,
|
|
SECTOR_CEILINGSHADE,
|
|
SECTOR_CEILINGPAL,
|
|
SECTOR_CEILINGXPANNING,
|
|
SECTOR_CEILINGYPANNING,
|
|
SECTOR_FLOORPICNUM,
|
|
SECTOR_FLOORSLOPE,
|
|
SECTOR_FLOORSHADE,
|
|
SECTOR_FLOORPAL,
|
|
SECTOR_FLOORXPANNING,
|
|
SECTOR_FLOORYPANNING,
|
|
SECTOR_VISIBILITY,
|
|
SECTOR_ALIGNTO,
|
|
SECTOR_LOTAG,
|
|
SECTOR_HITAG,
|
|
SECTOR_EXTRA,
|
|
SECTOR_CEILINGBUNCH,
|
|
SECTOR_FLOORBUNCH,
|
|
SECTOR_END
|
|
};
|
|
|
|
enum WallLabel_t
|
|
{
|
|
WALL_X,
|
|
WALL_Y,
|
|
WALL_POINT2,
|
|
WALL_NEXTWALL,
|
|
WALL_NEXTSECTOR,
|
|
WALL_CSTAT,
|
|
WALL_PICNUM,
|
|
WALL_OVERPICNUM,
|
|
WALL_SHADE,
|
|
WALL_PAL,
|
|
WALL_XREPEAT,
|
|
WALL_YREPEAT,
|
|
WALL_XPANNING,
|
|
WALL_YPANNING,
|
|
WALL_LOTAG,
|
|
WALL_HITAG,
|
|
WALL_EXTRA,
|
|
WALL_END
|
|
};
|
|
|
|
enum ActorLabel_t
|
|
{
|
|
ACTOR_X,
|
|
ACTOR_Y,
|
|
ACTOR_Z,
|
|
ACTOR_CSTAT,
|
|
ACTOR_PICNUM,
|
|
ACTOR_SHADE,
|
|
ACTOR_PAL,
|
|
ACTOR_CLIPDIST,
|
|
ACTOR_DETAIL,
|
|
ACTOR_XREPEAT,
|
|
ACTOR_YREPEAT,
|
|
ACTOR_XOFFSET,
|
|
ACTOR_YOFFSET,
|
|
ACTOR_SECTNUM,
|
|
ACTOR_STATNUM,
|
|
ACTOR_ANG,
|
|
ACTOR_OWNER,
|
|
ACTOR_XVEL,
|
|
ACTOR_YVEL,
|
|
ACTOR_ZVEL,
|
|
ACTOR_LOTAG,
|
|
ACTOR_HITAG,
|
|
ACTOR_EXTRA,
|
|
ACTOR_HTCGG,
|
|
ACTOR_HTPICNUM,
|
|
ACTOR_HTANG,
|
|
ACTOR_HTEXTRA,
|
|
ACTOR_HTOWNER,
|
|
ACTOR_HTMOVFLAG,
|
|
ACTOR_HTTEMPANG,
|
|
ACTOR_HTACTORSTAYPUT,
|
|
ACTOR_HTDISPICNUM,
|
|
ACTOR_HTTIMETOSLEEP,
|
|
ACTOR_HTFLOORZ,
|
|
ACTOR_HTCEILINGZ,
|
|
ACTOR_HTLASTVX,
|
|
ACTOR_HTLASTVY,
|
|
ACTOR_HTBPOSX,
|
|
ACTOR_HTBPOSY,
|
|
ACTOR_HTBPOSZ,
|
|
ACTOR_HTG_T,
|
|
ACTOR_ANGOFF,
|
|
ACTOR_PITCH,
|
|
ACTOR_ROLL,
|
|
ACTOR_MDXOFF,
|
|
ACTOR_MDYOFF,
|
|
ACTOR_MDZOFF,
|
|
ACTOR_MDFLAGS,
|
|
ACTOR_XPANNING,
|
|
ACTOR_YPANNING,
|
|
ACTOR_HTFLAGS,
|
|
ACTOR_ALPHA,
|
|
ACTOR_END
|
|
};
|
|
|
|
enum InputLabel_t
|
|
{
|
|
INPUT_AVEL,
|
|
INPUT_HORZ,
|
|
INPUT_FVEL,
|
|
INPUT_SVEL,
|
|
INPUT_BITS,
|
|
INPUT_EXTBITS,
|
|
INPUT_END
|
|
};
|
|
|
|
enum ProjectileLabel_t
|
|
{
|
|
PROJ_WORKSLIKE,
|
|
PROJ_SPAWNS,
|
|
PROJ_SXREPEAT,
|
|
PROJ_SYREPEAT,
|
|
PROJ_SOUND,
|
|
PROJ_ISOUND,
|
|
PROJ_VEL,
|
|
PROJ_EXTRA,
|
|
PROJ_DECAL,
|
|
PROJ_TRAIL,
|
|
PROJ_TXREPEAT,
|
|
PROJ_TYREPEAT,
|
|
PROJ_TOFFSET,
|
|
PROJ_TNUM,
|
|
PROJ_DROP,
|
|
PROJ_CSTAT,
|
|
PROJ_CLIPDIST,
|
|
PROJ_SHADE,
|
|
PROJ_XREPEAT,
|
|
PROJ_YREPEAT,
|
|
PROJ_PAL,
|
|
PROJ_EXTRA_RAND,
|
|
PROJ_HITRADIUS,
|
|
PROJ_VEL_MULT,
|
|
PROJ_OFFSET,
|
|
PROJ_BOUNCES,
|
|
PROJ_BSOUND,
|
|
PROJ_RANGE,
|
|
PROJ_FLASH_COLOR, // 29
|
|
PROJ_END
|
|
};
|
|
|
|
enum ScriptKeywords_t
|
|
{
|
|
CON_DEFINELEVELNAME, // 0
|
|
CON_ACTOR, // 1
|
|
CON_ADDAMMO, // 2
|
|
CON_IFRND, // 3
|
|
CON_ENDA, // 4
|
|
CON_IFCANSEE, // 5
|
|
CON_IFHITWEAPON, // 6
|
|
CON_ACTION, // 7
|
|
CON_IFPDISTL, // 8
|
|
CON_IFPDISTG, // 9
|
|
CON_ELSE, // 10
|
|
CON_STRENGTH, // 11
|
|
CON_BREAK, // 12
|
|
CON_SHOOT, // 13
|
|
CON_PALFROM, // 14
|
|
CON_SOUND, // 15
|
|
CON_FALL, // 16
|
|
CON_STATE, // 17
|
|
CON_ENDS, // 18
|
|
CON_DEFINE, // 19
|
|
CON_RETURN, // 20
|
|
CON_IFAI, // 21
|
|
CON_KILLIT, // 22
|
|
CON_ADDWEAPON, // 23
|
|
CON_AI, // 24
|
|
CON_ADDPHEALTH, // 25
|
|
CON_IFDEAD, // 26
|
|
CON_IFSQUISHED, // 27
|
|
CON_SIZETO, // 28
|
|
CON_LEFTBRACE, // 29
|
|
CON_RIGHTBRACE, // 30
|
|
CON_SPAWN, // 31
|
|
CON_MOVE, // 32
|
|
CON_IFWASWEAPON, // 33
|
|
CON_IFACTION, // 34
|
|
CON_IFACTIONCOUNT, // 35
|
|
CON_RESETACTIONCOUNT, // 36
|
|
CON_DEBRIS, // 37
|
|
CON_PSTOMP, // 38
|
|
CON_BLOCKCOMMENT, // 39 deprecated
|
|
CON_CSTAT, // 40
|
|
CON_IFMOVE, // 41
|
|
CON_RESETPLAYER, // 42
|
|
CON_IFONWATER, // 43
|
|
CON_IFINWATER, // 44
|
|
CON_IFCANSHOOTTARGET, // 45
|
|
CON_IFCOUNT, // 46
|
|
CON_RESETCOUNT, // 47
|
|
CON_ADDINVENTORY, // 48
|
|
CON_IFACTORNOTSTAYPUT, // 49
|
|
CON_HITRADIUS, // 50
|
|
CON_IFP, // 51
|
|
CON_COUNT, // 52
|
|
CON_IFACTOR, // 53
|
|
CON_MUSIC, // 54
|
|
CON_INCLUDE, // 55
|
|
CON_IFSTRENGTH, // 56
|
|
CON_DEFINESOUND, // 57
|
|
CON_GUTS, // 58
|
|
CON_IFSPAWNEDBY, // 59
|
|
CON_GAMESTARTUP, // 60
|
|
CON_WACKPLAYER, // 61
|
|
CON_IFGAPZL, // 62
|
|
CON_IFHITSPACE, // 63
|
|
CON_IFOUTSIDE, // 64
|
|
CON_IFMULTIPLAYER, // 65
|
|
CON_OPERATE, // 66
|
|
CON_IFINSPACE, // 67
|
|
CON_DEBUG, // 68
|
|
CON_ENDOFGAME, // 69
|
|
CON_IFBULLETNEAR, // 70
|
|
CON_IFRESPAWN, // 71
|
|
CON_IFFLOORDISTL, // 72
|
|
CON_IFCEILINGDISTL, // 73
|
|
CON_SPRITEPAL, // 74
|
|
CON_IFPINVENTORY, // 75
|
|
CON_BETANAME, // 76
|
|
CON_CACTOR, // 77
|
|
CON_IFPHEALTHL, // 78
|
|
CON_DEFINEQUOTE, // 79
|
|
CON_QUOTE, // 80
|
|
CON_IFINOUTERSPACE, // 81
|
|
CON_IFNOTMOVING, // 82
|
|
CON_RESPAWNHITAG, // 83
|
|
CON_TIP, // 84
|
|
CON_IFSPRITEPAL, // 85
|
|
CON_MONEY, // 86
|
|
CON_SOUNDONCE, // 87
|
|
CON_ADDKILLS, // 88
|
|
CON_STOPSOUND, // 89
|
|
CON_IFAWAYFROMWALL, // 90
|
|
CON_IFCANSEETARGET, // 91
|
|
CON_GLOBALSOUND, // 92
|
|
CON_LOTSOFGLASS, // 93
|
|
CON_IFGOTWEAPONCE, // 94
|
|
CON_GETLASTPAL, // 95
|
|
CON_PKICK, // 96
|
|
CON_MIKESND, // 97
|
|
CON_USERACTOR, // 98
|
|
CON_SIZEAT, // 99
|
|
CON_ADDSTRENGTH, // 100
|
|
CON_CSTATOR, // 101
|
|
CON_MAIL, // 102
|
|
CON_PAPER, // 103
|
|
CON_TOSSWEAPON, // 104
|
|
CON_SLEEPTIME, // 105
|
|
CON_NULLOP, // 106
|
|
CON_DEFINEVOLUMENAME, // 107
|
|
CON_DEFINESKILLNAME, // 108
|
|
CON_IFNOSOUNDS, // 109
|
|
CON_CLIPDIST, // 110
|
|
CON_IFANGDIFFL, // 111
|
|
CON_GAMEVAR, // 112
|
|
CON_IFVARL, // 113
|
|
CON_IFVARG, // 114
|
|
CON_SETVARVAR, // 115
|
|
CON_SETVAR, // 116
|
|
CON_ADDVARVAR, // 117
|
|
CON_ADDVAR, // 118
|
|
CON_IFVARVARL, // 119
|
|
CON_IFVARVARG, // 120
|
|
CON_ADDLOGVAR, // 121
|
|
CON_ADDLOG, // 122
|
|
CON_ONEVENT, // 123
|
|
CON_ENDEVENT, // 124
|
|
CON_IFVARE, // 125
|
|
CON_IFVARVARE, // 126
|
|
CON_SPGETLOTAG, // 127
|
|
CON_SPGETHITAG, // 128
|
|
CON_SECTGETLOTAG, // 129
|
|
CON_SECTGETHITAG, // 130
|
|
CON_IFSOUND, // 131
|
|
CON_GETTEXTUREFLOOR, // 132
|
|
CON_GETTEXTURECEILING, // 133
|
|
CON_INITTIMER, // 134
|
|
CON_STARTTRACK, // 135
|
|
CON_RANDVAR, // 136
|
|
CON_ENHANCED, // 137
|
|
CON_GETANGLETOTARGET, // 138
|
|
CON_GETACTORANGLE, // 139
|
|
CON_SETACTORANGLE, // 140
|
|
CON_MULVAR, // 141
|
|
CON_MULVARVAR, // 142
|
|
CON_DIVVAR, // 143
|
|
CON_DIVVARVAR, // 144
|
|
CON_MODVAR, // 145
|
|
CON_MODVARVAR, // 146
|
|
CON_ANDVAR, // 147
|
|
CON_ANDVARVAR, // 148
|
|
CON_ORVAR, // 149
|
|
CON_ORVARVAR, // 150
|
|
CON_GETPLAYERANGLE, // 151
|
|
CON_SETPLAYERANGLE, // 152
|
|
CON_LOCKPLAYER, // 153
|
|
CON_SETSECTOR, // 154
|
|
CON_GETSECTOR, // 155
|
|
CON_SETACTOR, // 156
|
|
CON_GETACTOR, // 157
|
|
CON_SETWALL, // 158
|
|
CON_GETWALL, // 159
|
|
CON_FINDNEARACTOR, // 160
|
|
CON_FINDNEARACTORVAR, // 161
|
|
CON_SETACTORVAR, // 162
|
|
CON_GETACTORVAR, // 163
|
|
CON_ESPAWN, // 164
|
|
CON_GETPLAYER, // 165
|
|
CON_SETPLAYER, // 166
|
|
CON_SQRT, // 167
|
|
CON_EVENTLOADACTOR, // 168
|
|
CON_ESPAWNVAR, // 169
|
|
CON_GETUSERDEF, // 170
|
|
CON_SETUSERDEF, // 171
|
|
CON_SUBVARVAR, // 172
|
|
CON_SUBVAR, // 173
|
|
CON_IFVARN, // 174
|
|
CON_IFVARVARN, // 175
|
|
CON_IFVARAND, // 176
|
|
CON_IFVARVARAND, // 177
|
|
CON_MYOS, // 178
|
|
CON_MYOSPAL, // 179
|
|
CON_DISPLAYRAND, // 180
|
|
CON_SIN, // 181
|
|
CON_XORVARVAR, // 182
|
|
CON_XORVAR, // 183
|
|
CON_RANDVARVAR, // 184
|
|
CON_MYOSX, // 185
|
|
CON_MYOSPALX, // 186
|
|
CON_GMAXAMMO, // 187
|
|
CON_SMAXAMMO, // 188
|
|
CON_STARTLEVEL, // 189
|
|
CON_ESHOOT, // 190
|
|
CON_QSPAWN, // 191
|
|
CON_ROTATESPRITE, // 192
|
|
CON_DEFINEPROJECTILE, // 193
|
|
CON_SPRITESHADOW, // 194
|
|
CON_COS, // 195
|
|
CON_ESHOOTVAR, // 196
|
|
CON_FINDNEARACTOR3D, // 197
|
|
CON_FINDNEARACTOR3DVAR, // 198
|
|
CON_FLASH, // 199
|
|
CON_QSPAWNVAR, // 200
|
|
CON_EQSPAWN, // 201
|
|
CON_EQSPAWNVAR, // 202
|
|
CON_MINITEXT, // 203
|
|
CON_GAMETEXT, // 204
|
|
CON_DIGITALNUMBER, // 205
|
|
CON_ADDWEAPONVAR, // 206
|
|
CON_SETPROJECTILE, // 207
|
|
CON_ANGOFF, // 208
|
|
CON_UPDATESECTOR, // 209
|
|
CON_INSERTSPRITEQ, // 210
|
|
CON_ANGOFFVAR, // 211
|
|
CON_WHILEVARN, // 212
|
|
CON_SWITCH, // 213
|
|
CON_CASE, // 214
|
|
CON_DEFAULT, // 215
|
|
CON_ENDSWITCH, // 216
|
|
CON_SHOOTVAR, // 217
|
|
CON_SOUNDVAR, // 218
|
|
CON_FINDPLAYER, // 219
|
|
CON_FINDOTHERPLAYER, // 220
|
|
CON_ACTIVATEBYSECTOR, // 221
|
|
CON_OPERATESECTORS, // 222
|
|
CON_OPERATERESPAWNS, // 223
|
|
CON_OPERATEACTIVATORS, // 224
|
|
CON_OPERATEMASTERSWITCHES, // 225
|
|
CON_CHECKACTIVATORMOTION, // 226
|
|
CON_ZSHOOT, // 227
|
|
CON_DIST, // 228
|
|
CON_LDIST, // 229
|
|
CON_SHIFTVARL, // 230
|
|
CON_SHIFTVARR, // 231
|
|
CON_SPRITENVG, // 232
|
|
CON_GETANGLE, // 233
|
|
CON_WHILEVARVARN, // 234
|
|
CON_HITSCAN, // 235
|
|
CON_TIME, // 236
|
|
CON_GETPLAYERVAR, // 237
|
|
CON_SETPLAYERVAR, // 238
|
|
CON_MULSCALE, // 239
|
|
CON_SETASPECT, // 240
|
|
CON_EZSHOOT, // 241
|
|
CON_SPRITENOSHADE, // 242
|
|
CON_MOVESPRITE, // 243
|
|
CON_CHECKAVAILWEAPON, // 244
|
|
CON_SOUNDONCEVAR, // 245
|
|
CON_UPDATESECTORZ, // 246
|
|
CON_STOPALLSOUNDS, // 247
|
|
CON_SSP, // 248
|
|
CON_STOPSOUNDVAR, // 249
|
|
CON_DISPLAYRANDVAR, // 250
|
|
CON_DISPLAYRANDVARVAR, // 251
|
|
CON_CHECKAVAILINVEN, // 252
|
|
CON_GLOBALSOUNDVAR, // 253
|
|
CON_GUNIQHUDID, // 254
|
|
CON_GETPROJECTILE, // 255
|
|
CON_GETTHISPROJECTILE, // 256
|
|
CON_SETTHISPROJECTILE, // 257
|
|
CON_DEFINECHEAT, // 258
|
|
CON_CHEATKEYS, // 259
|
|
CON_USERQUOTE, // 260
|
|
CON_PRECACHE, // 261
|
|
CON_DEFINEGAMEFUNCNAME, // 262
|
|
CON_REDEFINEQUOTE, // 263
|
|
CON_QSPRINTF, // 264
|
|
CON_GETPNAME, // 265
|
|
CON_QSTRCAT, // 266
|
|
CON_QSTRCPY, // 267
|
|
CON_SETSPRITE, // 268
|
|
CON_ROTATEPOINT, // 269
|
|
CON_DRAGPOINT, // 270
|
|
CON_GETZRANGE, // 271
|
|
CON_CHANGESPRITESTAT, // 272
|
|
CON_GETCEILZOFSLOPE, // 273
|
|
CON_GETFLORZOFSLOPE, // 274
|
|
CON_NEARTAG, // 275
|
|
CON_DEFINEGAMETYPE, // 276
|
|
CON_CHANGESPRITESECT, // 277
|
|
CON_SPRITEFLAGS, // 278
|
|
CON_SAVEGAMEVAR, // 279
|
|
CON_READGAMEVAR, // 280
|
|
CON_FINDNEARSPRITE, // 281
|
|
CON_FINDNEARSPRITEVAR, // 282
|
|
CON_FINDNEARSPRITE3D, // 283
|
|
CON_FINDNEARSPRITE3DVAR,// 284
|
|
CON_DYNAMICREMAP, // 285
|
|
CON_SETINPUT, // 286
|
|
CON_GETINPUT, // 287
|
|
CON_SAVE, // 288
|
|
CON_CANSEE, // 289
|
|
CON_CANSEESPR, // 290
|
|
CON_FINDNEARACTORZ, // 291
|
|
CON_FINDNEARACTORZVAR, // 292
|
|
CON_FINDNEARSPRITEZ, // 293
|
|
CON_FINDNEARSPRITEZVAR, // 294
|
|
CON_ZSHOOTVAR, // 295
|
|
CON_EZSHOOTVAR, // 296
|
|
CON_GETCURRADDRESS, // 297
|
|
CON_JUMP, // 298
|
|
CON_QSTRLEN, // 299
|
|
CON_GETINCANGLE, // 300
|
|
CON_QUAKE, // 301
|
|
CON_SHOWVIEW, // 302
|
|
CON_HEADSPRITESTAT, // 303
|
|
CON_PREVSPRITESTAT, // 304
|
|
CON_NEXTSPRITESTAT, // 305
|
|
CON_HEADSPRITESECT, // 306
|
|
CON_PREVSPRITESECT, // 307
|
|
CON_NEXTSPRITESECT, // 308
|
|
CON_GETKEYNAME, // 309
|
|
CON_QSUBSTR, // 310
|
|
CON_GAMETEXTZ, // 311
|
|
CON_DIGITALNUMBERZ, // 312
|
|
CON_SPRITENOPAL, // 313
|
|
CON_HITRADIUSVAR, // 314
|
|
CON_ROTATESPRITE16, // 315
|
|
CON_GAMEARRAY, // 316
|
|
CON_SETARRAY, // 317
|
|
CON_RESIZEARRAY, // 318
|
|
CON_WRITEARRAYTOFILE, // 319
|
|
CON_READARRAYFROMFILE, // 320
|
|
CON_STARTTRACKVAR, // 321
|
|
CON_QGETSYSSTR, // 322
|
|
CON_GETTICKS, // 323
|
|
CON_GETTSPR, // 324
|
|
CON_SETTSPR, // 325
|
|
CON_SAVEMAPSTATE, // 326
|
|
CON_LOADMAPSTATE, // 327
|
|
CON_CLEARMAPSTATE, // 328
|
|
CON_SCRIPTSIZE, // 329
|
|
CON_SETGAMENAME, // 330
|
|
CON_CMENU, // 331
|
|
CON_GETTIMEDATE, // 332
|
|
CON_ACTIVATECHEAT, // 333
|
|
CON_SETGAMEPALETTE, // 334
|
|
CON_SETDEFNAME, // 335
|
|
CON_SETCFGNAME, // 336
|
|
CON_IFVAROR, // 337
|
|
CON_IFVARVAROR, // 338
|
|
CON_IFVARXOR, // 339
|
|
CON_IFVARVARXOR, // 340
|
|
CON_IFVAREITHER, // 341
|
|
CON_IFVARVAREITHER, // 342
|
|
CON_GETARRAYSIZE, // 343
|
|
CON_SAVENN, // 344
|
|
CON_COPY, // 345
|
|
CON_INV, // 346
|
|
CON_SECTOROFWALL, // 347
|
|
CON_QSTRNCAT, // 348
|
|
CON_IFACTORSOUND, // 349
|
|
CON_STOPACTORSOUND, // 350
|
|
CON_IFCLIENT, // 351
|
|
CON_IFSERVER, // 352
|
|
CON_SECTSETINTERPOLATION, // 353
|
|
CON_SECTCLEARINTERPOLATION, // 354
|
|
CON_CLIPMOVE, // 355
|
|
CON_LINEINTERSECT, // 356
|
|
CON_RAYINTERSECT, // 357
|
|
CON_CALCHYPOTENUSE, // 358
|
|
CON_CLIPMOVENOSLIDE, // 359
|
|
CON_INCLUDEDEFAULT, // 360
|
|
CON_SETACTORSOUNDPITCH, // 361
|
|
CON_ECHO, // 362
|
|
CON_END
|
|
};
|
|
#endif
|