raze-gles/source/glbackend
Christoph Oelckers 737bf15ad8 - added GZDoom's postprocessing/presentation code.
Compiles but only draws a black screen. Something must be missing but no idea yet what that might be.
2019-12-28 22:36:47 +01:00
..
gl_hwtexture.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_hwtexture.h - fixed console event processing and added a texture memory calculator. 2019-11-09 23:58:26 +01:00
gl_palmanager.cpp - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
gl_renderstate.h - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
gl_samplers.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_samplers.h - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_shader.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_shader.h - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
gl_texture.cpp - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
glbackend.h - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
hw_draw2d.cpp - Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have. 2019-12-26 17:42:45 +01:00