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git-svn-id: https://svn.eduke32.com/eduke32@8311 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/sw/src/draw.cpp # source/sw/src/menus.cpp
117 lines
4.5 KiB
C
117 lines
4.5 KiB
C
/*
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Copyright (C) 1994-1995 Apogee Software, Ltd.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/**********************************************************************
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module: FX_MAN.H
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author: James R. Dose
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date: March 17, 1994
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Public header for FX_MAN.C
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(c) Copyright 1994 James R. Dose. All Rights Reserved.
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**********************************************************************/
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#ifndef FX_MAN_H_
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#define FX_MAN_H_
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#include "drivers.h"
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#include <inttypes.h>
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#include "limits.h"
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#include "multivoc.h"
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enum FX_ERRORS
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{
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FX_Warning = -2,
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FX_Error = -1,
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FX_Ok = 0,
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FX_InvalidCard,
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FX_MultiVocError,
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};
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enum FX_LOOP_HOW
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{
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FX_ONESHOT = -1,
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FX_LOOP = 0,
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};
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#define FX_MUSIC_PRIORITY INT_MAX
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const char *FX_ErrorString(int ErrorNumber);
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int FX_Init(int numvoices, int numchannels, int mixrate, void *initdata);
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int FX_Shutdown(void);
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int FX_GetDevice(void);
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int FX_Play(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int pitchoffset,
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int vol, int left, int right, int priority, float volume, intptr_t callbackval);
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int FX_Play3D(char *ptr, uint32_t ptrlength, int loophow, int pitchoffset, int angle,
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int distance, int priority, float volume, intptr_t callbackval);
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int FX_PlayRaw(char *ptr, uint32_t ptrlength, int rate, int pitchoffset, int vol,
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int left, int right, int priority, float volume, intptr_t callbackval);
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int FX_PlayLoopedRaw(char *ptr, uint32_t ptrlength, char *loopstart, char *loopend, int rate,
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int pitchoffset, int vol, int left, int right, int priority, float volume, intptr_t callbackval);
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int FX_SetPrintf(void(*function)(const char *, ...));
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extern int FX_ErrorCode;
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#define FX_SetErrorCode(status) FX_ErrorCode = (status);
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static FORCE_INLINE int FX_CheckMVErr(int status)
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{
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if (status != MV_Ok)
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{
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FX_SetErrorCode(FX_MultiVocError);
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status = FX_Warning;
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}
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return status;
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}
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static FORCE_INLINE void FX_SetCallBack(void(*function)(intptr_t)) { MV_SetCallBack(function); }
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static FORCE_INLINE void FX_SetVolume(int volume) { MV_SetVolume(volume); }
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static FORCE_INLINE int FX_GetVolume(void) { return MV_GetVolume(); }
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static FORCE_INLINE void FX_SetReverseStereo(int setting) { MV_SetReverseStereo(setting); }
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static FORCE_INLINE int FX_GetReverseStereo(void) { return MV_GetReverseStereo(); }
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static FORCE_INLINE void FX_SetReverb(int reverb) { MV_SetReverb(reverb); }
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static FORCE_INLINE int FX_GetMaxReverbDelay(void) { return MV_GetMaxReverbDelay(); }
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static FORCE_INLINE int FX_GetReverbDelay(void) { return MV_GetReverbDelay(); }
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static FORCE_INLINE void FX_SetReverbDelay(int delay) { MV_SetReverbDelay(delay); }
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static FORCE_INLINE int FX_VoiceAvailable(int priority) { return MV_VoiceAvailable(priority); }
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static FORCE_INLINE int FX_PauseVoice(int handle, int pause) { return FX_CheckMVErr(MV_PauseVoice(handle, pause)); }
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static FORCE_INLINE int FX_EndLooping(int handle) { return FX_CheckMVErr(MV_EndLooping(handle)); }
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static FORCE_INLINE int FX_SetPan(int handle, int vol, int left, int right)
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{
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return FX_CheckMVErr(MV_SetPan(handle, vol, left, right));
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}
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static FORCE_INLINE int FX_SetPitch(int handle, int pitchoffset) { return FX_CheckMVErr(MV_SetPitch(handle, pitchoffset)); }
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static FORCE_INLINE int FX_SetFrequency(int handle, int frequency) { return FX_CheckMVErr(MV_SetFrequency(handle, frequency)); }
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static FORCE_INLINE int FX_Pan3D(int handle, int angle, int distance)
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{
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return FX_CheckMVErr(MV_Pan3D(handle, angle, distance));
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}
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static FORCE_INLINE int FX_SoundActive(int handle) { return MV_VoicePlaying(handle); }
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static FORCE_INLINE int FX_SoundValidAndActive(int handle) { return handle > 0 && MV_VoicePlaying(handle); }
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static FORCE_INLINE int FX_SoundsPlaying(void) { return MV_VoicesPlaying(); }
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static FORCE_INLINE int FX_StopSound(int handle) { return FX_CheckMVErr(MV_Kill(handle)); }
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static FORCE_INLINE int FX_StopAllSounds(void) { return FX_CheckMVErr(MV_KillAllVoices()); }
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#endif
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