raze-gles/polymer/eduke32/source/jaudiolib/src/xa.c
hendricks266 b8783d0448 Fix warning in previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4929 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 05:40:42 +00:00

531 lines
11 KiB
C

/**
* PlayStation XA (ADPCM) source support for MultiVoc
* Adapted and remixed from superxa2wav
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdint.h>
#include "pitch.h"
#include "multivoc.h"
#include "_multivc.h"
//#define NO_XA_HEADER
#define USE_FXD 1
#define kNumOfSamples 224
#define kNumOfSGs 18
#define TTYWidth 80
#ifndef max
# define max(a,b) ( ((a) > (b)) ? (a) : (b))
#endif
#ifndef min
# define min(a,b) ( ((a) < (b)) ? (a) : (b))
#endif
/* ADPCM */
#define XA_DATA_START (0x44-48)
#define FXD_FxdToPCM(dt) (max(min((short)((dt)>>16), 32767), -32768))
#define DblToPCM(dt) (short)(max(min((dt), 32767), -32768))
#if USE_FXD
#define FXD_FxdToPcm16(dt) (max(min((dt)/2, 32767), -32768))
#define FXD_Pcm16ToFxd(dt) ((int32_t)dt*2)
#endif
typedef struct {
void * ptr;
size_t length;
size_t pos;
#if USE_FXD
int32_t t1, t2;
int32_t t1_x, t2_x;
#else
double t1, t2;
double t1_x, t2_x;
#endif
char *block;
size_t blocksize;
VoiceNode *owner;
} xa_data;
typedef char SoundGroup[128];
typedef struct XASector {
char sectorFiller[48];
SoundGroup SoundGroups[18];
} XASector;
#if USE_FXD
static int32_t K0[4] = {
0x00000000,
0x0000F000,
0x0001CC00,
0x00018800,
};
static int32_t K1[4] = {
0x00000000,
0x00000000,
-53248, // 0xFFFF3000,
-56320, // 0xFFFF2400,
};
#else
static double K0[4] = {
0.0,
0.9375,
1.796875,
1.53125
};
static double K1[4] = {
0.0,
0.0,
-0.8125,
-0.859375
};
#endif
#if USE_FXD
static int32_t FXD_FixMul(int32_t a, int32_t b)
{
int32_t high_a, low_a, high_b, low_b;
int32_t hahb, halb, lahb;
uint32_t lalb;
int32_t ret;
high_a = a >> 16;
low_a = a & 0x0000FFFF;
high_b = b >> 16;
low_b = b & 0x0000FFFF;
hahb = (high_a * high_b) << 16;
halb = high_a * low_b;
lahb = low_a * high_b;
lalb = (uint32_t)(low_a * low_b) >> 16;
ret = hahb + halb + lahb + lalb;
return ret;
}
#endif
static int8_t getSoundData(char *buf, int32_t unit, int32_t sample)
{
int8_t ret;
char *p;
int32_t offset, shift;
p = buf;
shift = (unit%2) * 4;
offset = 16 + (unit / 2) + (sample * 4);
p += offset;
ret = (*p >> shift) & 0x0F;
if (ret > 7) {
ret -= 16;
}
return ret;
}
static int8_t getFilter(char *buf, int32_t unit)
{
return (*(buf + 4 + unit) >> 4) & 0x03;
}
static int8_t getRange(char *buf, int32_t unit)
{
return *(buf + 4 + unit) & 0x0F;
}
static void decodeSoundSectMono(XASector *ssct, xa_data * xad)
{
size_t count = 0;
int8_t snddat, filt, range;
short decoded;
int32_t unit, sample;
int32_t sndgrp;
#if USE_FXD
int32_t tmp2, tmp3, tmp4, tmp5;
#else
double tmp2, tmp3, tmp4, tmp5;
#endif
char decodeBuf[kNumOfSGs*kNumOfSamples*2];
for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
{
for (unit = 0; unit < 8; unit++)
{
range = getRange(ssct->SoundGroups[sndgrp], unit);
filt = getFilter(ssct->SoundGroups[sndgrp], unit);
for (sample = 0; sample < 28; sample++)
{
snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
#if USE_FXD
tmp2 = (int32_t)(snddat) << (12 - range);
tmp3 = FXD_Pcm16ToFxd(tmp2);
tmp4 = FXD_FixMul(K0[filt], xad->t1);
tmp5 = FXD_FixMul(K1[filt], xad->t2);
xad->t2 = xad->t1;
xad->t1 = tmp3 + tmp4 + tmp5;
decoded = FXD_FxdToPcm16(xad->t1);
#else
tmp2 = (double)(1 << (12 - range));
tmp3 = (double)snddat * tmp2;
tmp4 = xad->t1 * K0[filt];
tmp5 = xad->t2 * K1[filt];
xad->t2 = xad->t1;
xad->t1 = tmp3 + tmp4 + tmp5;
decoded = DblToPCM(xad->t1);
#endif
decodeBuf[count++] = (char)(decoded & 0x0000ffff);
decodeBuf[count++] = (char)(decoded >> 8);
}
}
}
if (count > xad->blocksize)
xad->block = (char*)realloc(xad->block, count);
memcpy(xad->block, decodeBuf, count);
xad->blocksize = count;
}
static void decodeSoundSectStereo(XASector *ssct, xa_data * xad)
{
size_t count = 0;
int8_t snddat, filt, range;
int8_t filt1, range1;
short decoded;
int32_t unit, sample;
int32_t sndgrp;
#if USE_FXD
int32_t tmp2, tmp3, tmp4, tmp5;
#else
double tmp2, tmp3, tmp4, tmp5;
#endif
char decodeBuf[kNumOfSGs*kNumOfSamples*2];
for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
{
for (unit = 0; unit < 8; unit+= 2)
{
range = getRange(ssct->SoundGroups[sndgrp], unit);
filt = getFilter(ssct->SoundGroups[sndgrp], unit);
range1 = getRange(ssct->SoundGroups[sndgrp], unit+1);
filt1 = getFilter(ssct->SoundGroups[sndgrp], unit+1);
for (sample = 0; sample < 28; sample++)
{
// Channel 1
snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
#if USE_FXD
tmp2 = (int32_t)(snddat) << (12 - range);
tmp3 = FXD_Pcm16ToFxd(tmp2);
tmp4 = FXD_FixMul(K0[filt], xad->t1);
tmp5 = FXD_FixMul(K1[filt], xad->t2);
xad->t2 = xad->t1;
xad->t1 = tmp3 + tmp4 + tmp5;
decoded = FXD_FxdToPcm16(xad->t1);
#else
tmp2 = (double)(1 << (12 - range));
tmp3 = (double)snddat * tmp2;
tmp4 = xad->t1 * K0[filt];
tmp5 = xad->t2 * K1[filt];
xad->t2 = xad->t1;
xad->t1 = tmp3 + tmp4 + tmp5;
decoded = DblToPCM(xad->t1);
#endif
decodeBuf[count++] = (char)(decoded & 0x0000ffff);
decodeBuf[count++] = (char)(decoded >> 8);
// Channel 2
snddat = getSoundData(ssct->SoundGroups[sndgrp], unit+1, sample);
#if USE_FXD
tmp2 = (int32_t)(snddat) << (12 - range1);
tmp3 = FXD_Pcm16ToFxd(tmp2);
tmp4 = FXD_FixMul(K0[filt1], xad->t1_x);
tmp5 = FXD_FixMul(K1[filt1], xad->t2_x);
xad->t2_x = xad->t1_x;
xad->t1_x = tmp3 + tmp4 + tmp5;
decoded = FXD_FxdToPcm16(xad->t1_x);
#else
tmp2 = (double)(1 << (12 - range1));
tmp3 = (double)snddat * tmp2;
tmp4 = xad->t1_x * K0[filt1];
tmp5 = xad->t2_x * K1[filt1];
xad->t2_x = xad->t1_x;
xad->t1_x = tmp3 + tmp4 + tmp5;
decoded = DblToPCM(xad->t1_x);
#endif
decodeBuf[count++] = (char)(decoded & 0x0000ffff);
decodeBuf[count++] = (char)(decoded >> 8);
}
}
}
if (count > xad->blocksize)
xad->block = (char*)realloc(xad->block, count);
memcpy(xad->block, decodeBuf, count);
xad->blocksize = count;
}
int32_t MV_GetXAPosition(VoiceNode *voice)
{
xa_data * xad = (xa_data *) voice->extra;
return xad->pos;
}
void MV_SetXAPosition(VoiceNode *voice, int32_t position)
{
xa_data * xad = (xa_data *) voice->extra;
if (position < XA_DATA_START || (size_t)position >= xad->length)
position = XA_DATA_START;
xad->pos = position;
}
/*---------------------------------------------------------------------
Function: MV_GetNextXABlock
Controls playback of XA data
---------------------------------------------------------------------*/
static playbackstatus MV_GetNextXABlock
(
VoiceNode *voice
)
{
xa_data * xad = (xa_data *) voice->extra;
XASector ssct;
int coding;
voice->Playing = TRUE;
xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
do
{
size_t bytes = xad->length - xad->pos;
if (sizeof(XASector) < bytes)
bytes = sizeof(XASector);
memcpy(&ssct, (char*) xad->ptr + xad->pos, bytes);
xad->pos += bytes;
}
#define SUBMODE_REAL_TIME_SECTOR (1 << 6)
#define SUBMODE_FORM (1 << 5)
#define SUBMODE_AUDIO_DATA (1 << 2)
while (ssct.sectorFiller[46] != (SUBMODE_REAL_TIME_SECTOR | SUBMODE_FORM | SUBMODE_AUDIO_DATA));
coding = ssct.sectorFiller[47];
voice->channels = (coding & 3) + 1;
voice->SamplingRate = (((coding >> 2) & 3) == 1) ? 18900 : 37800;
// CODEDUP multivoc.c MV_SetVoicePitch
voice->RateScale = ( voice->SamplingRate * voice->PitchScale ) / MV_MixRate;
voice->FixedPointBufferSize = ( voice->RateScale * MV_MIXBUFFERSIZE ) - voice->RateScale;
MV_SetVoiceMixMode( voice );
if (voice->channels == 2)
decodeSoundSectStereo(&ssct, xad);
else
decodeSoundSectMono(&ssct, xad);
voice->sound = xad->block;
voice->length = (((xad->blocksize * (voice->bits/8))/2)<<voice->bits) / 4;
voice->position = 0;
voice->BlockLength = 0;
if (xad->length == xad->pos)
{
if (voice->LoopSize > 0)
xad->pos = XA_DATA_START;
else
{
voice->Playing = FALSE;
return NoMoreData;
}
}
return KeepPlaying;
}
/*---------------------------------------------------------------------
Function: MV_PlayXA3D
Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/
int32_t MV_PlayXA3D
(
char *ptr,
uint32_t ptrlength,
int32_t loophow,
int32_t pitchoffset,
int32_t angle,
int32_t distance,
int32_t priority,
uint32_t callbackval
)
{
int32_t left;
int32_t right;
int32_t mid;
int32_t volume;
int32_t status;
if ( !MV_Installed )
{
MV_SetErrorCode( MV_NotInstalled );
return MV_Error;
}
if ( distance < 0 )
{
distance = -distance;
angle += MV_NUMPANPOSITIONS / 2;
}
volume = MIX_VOLUME( distance );
// Ensure angle is within 0 - 127
angle &= MV_MAXPANPOSITION;
left = MV_PanTable[ angle ][ volume ].left;
right = MV_PanTable[ angle ][ volume ].right;
mid = max( 0, 255 - distance );
status = MV_PlayXA(ptr, ptrlength, pitchoffset, loophow, -1, mid, left, right, priority, callbackval);
return status;
}
/*---------------------------------------------------------------------
Function: MV_PlayXA
Begin playback of sound data with the given sound levels and
priority.
---------------------------------------------------------------------*/
int32_t MV_PlayXA
(
char *ptr,
uint32_t ptrlength,
int32_t loopstart,
int32_t loopend,
int32_t pitchoffset,
int32_t vol,
int32_t left,
int32_t right,
int32_t priority,
uint32_t callbackval
)
{
VoiceNode *voice;
xa_data * xad = 0;
UNREFERENCED_PARAMETER(loopend);
if ( !MV_Installed )
{
MV_SetErrorCode( MV_NotInstalled );
return MV_Error;
}
xad = (xa_data *) malloc( sizeof(xa_data) );
if (!xad) {
MV_SetErrorCode( MV_InvalidXAFile );
return MV_Error;
}
memset(xad, 0, sizeof(xa_data));
xad->ptr = ptr;
xad->pos = XA_DATA_START;
xad->blocksize = 0;
xad->length = ptrlength;
xad->block = NULL;
// Request a voice from the voice pool
voice = MV_AllocVoice( priority );
if ( voice == NULL )
{
free(xad);
MV_SetErrorCode( MV_NoVoices );
return MV_Error;
}
xad->owner = voice;
voice->wavetype = XA;
voice->extra = (void*)xad;
voice->GetSound = MV_GetNextXABlock;
voice->NextBlock = xad->block;
voice->DemandFeed = NULL;
voice->LoopCount = 0;
voice->BlockLength = 0;
voice->PitchScale = PITCH_GetScale( pitchoffset );
voice->next = NULL;
voice->prev = NULL;
voice->priority = priority;
voice->callbackval = callbackval;
voice->bits = 16;
voice->bits = 16;
voice->Playing = TRUE;
voice->Paused = FALSE;
voice->LoopStart = 0;
voice->LoopEnd = 0;
voice->LoopSize = (loopstart >= 0 ? 1 : 0);
MV_SetVoiceVolume( voice, vol, left, right );
MV_PlayVoice( voice );
return voice->handle;
}
void MV_ReleaseXAVoice( VoiceNode * voice )
{
xa_data * xad = (xa_data *) voice->extra;
if (voice->wavetype != XA) {
return;
}
if (xad->block != NULL)
free(xad->block);
free(xad);
voice->extra = 0;
}