mirror of
https://github.com/ZDoom/raze-gles.git
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0713c44219
* helper feature: when shade preview is enabled, the ceilings and floors of highlighted sectors are shown in pal 6. This makes it possible to highlight the TROR-joining candidate sectors in 3D mode using e.g. 'sethighlightsector searchsector 1' while aiming at the respective ceilings and floors, and get visual feedback. * when failing TROR-joining early ('no consistent joining combinations found'), print to the console why it failed. * more Makefile.deps updating git-svn-id: https://svn.eduke32.com/eduke32@1952 1a8010ca-5511-0410-912e-c29ae57300e0
131 lines
5.9 KiB
Text
131 lines
5.9 KiB
Text
duke3d_h=\
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$(EINC)/compat.h \
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$(EINC)/pragmas.h \
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$(EINC)/build.h \
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$(EINC)/baselayer.h \
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$(EINC)/polymer.h \
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$(EINC)/polymost.h \
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$(EINC)/cache1d.h \
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$(SRC)/jmact/file_lib.h \
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$(SRC)/jmact/keyboard.h \
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$(SRC)/jmact/control.h \
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$(SRC)/jmact/mathutil.h \
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$(SRC)/macros.h \
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$(INC)/gamedefs.h \
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$(INC)/function.h \
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$(INC)/config.h \
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$(INC)/sounds.h \
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$(INC)/rts.h \
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$(INC)/_rts.h \
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$(INC)/soundefs.h \
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$(JAUDIOLIBDIR)/include/fx_man.h \
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$(JAUDIOLIBDIR)/include/music.h \
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$(INC)/namesdyn.h \
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$(INC)/duke3d.h \
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$(INC)/player.h \
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$(INC)/sector.h \
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$(INC)/game.h \
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$(INC)/actors.h
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gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
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$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h
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$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
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$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
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$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h)
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$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
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$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
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$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/jmact/mouse.h
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$(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h)
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$(OBJ)/net.$o: $(SRC)/net.c $(duke3d_h)
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$(OBJ)/player.$o: $(SRC)/player.c $(duke3d_h)
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$(OBJ)/premap.$o: $(SRC)/premap.c $(duke3d_h) $(EINC)/osd.h
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$(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h) $(SRC)/savegame.h
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$(OBJ)/sector.$o: $(SRC)/sector.c $(duke3d_h)
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$(OBJ)/sounds.$o: $(SRC)/sounds.c $(duke3d_h)
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$(OBJ)/rts.$o: $(SRC)/rts.c $(duke3d_h)
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$(OBJ)/config.$o: $(SRC)/config.c $(duke3d_h) $(SRC)/jmact/scriplib.h $(INC)/_functio.h
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$(OBJ)/winbits.$o: $(SRC)/winbits.c
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$(OBJ)/osdfuncs.$o: $(SRC)/names.h $(EINC)/build.h $(EINC)/osd.h
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$(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h)
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$(OBJ)/animvpx.$o: $(SRC)/animvpx.c $(SRC)/animvpx.h $(duke3d_h) $(EINC)/glbuild.h
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# editor objects
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m32_script_hs=$(EINC)/m32script.h $(SRC)/m32def.h
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$(OBJ)/astub.$o: $(SRC)/astub.c \
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$(EINC)/compat.h \
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$(EINC)/build.h \
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$(EINC)/editor.h \
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$(EINC)/pragmas.h \
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$(EINC)/baselayer.h \
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$(EINC)/osd.h \
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$(EINC)/cache1d.h \
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$(EINC)/crc32.h \
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$(EINC)/scriptfile.h \
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$(EINC)/quicklz.h \
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$(SRC)/macros.h \
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$(SRC)/osdfuncs.h \
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$(SRC)/names.h \
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$(SRC)/mapster32.h \
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$(SRC)/keys.h \
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$(m32_script_hs)
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$(OBJ)/sounds_mapster32.$o: $(SRC)/sounds_mapster32.c \
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$(SRC)/sounds_mapster32.h \
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$(EINC)/compat.h \
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$(EINC)/baselayer.h \
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$(EINC)/cache1d.h \
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$(EINC)/build.h \
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$(EINC)/editor.h \
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$(EINC)/osd.h \
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$(SRC)/macros.h \
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$(JAUDIOLIBDIR)/include/fx_man.h \
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$(SRC)/jmact/mathutil.h
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$(OBJ)/m32def.$o: $(SRC)/m32def.c $(m32_script_hs) $(EINC)/cache1d.h $(SRC)/sounds_mapster32.h $(SRC)/keys.h
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$(OBJ)/m32exec.$o: $(SRC)/m32exec.c $(m32_script_hs) $(SRC)/sounds_mapster32.h $(EINC)/osd.h $(SRC)/keys.h $(JAUDIOLIBDIR)/include/fx_man.h
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$(OBJ)/m32structures.$o: $(SRC)/m32structures.c $(m32_script_hs) $(EINC)/compat.h $(EINC)/prlights.h
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$(OBJ)/m32vars.$o: $(SRC)/m32vars.c $(SRC)/m32structures.c $(m32_script_hs) $(EINC)/osd.h $(SRC)/keys.h $(EINC)/polymer.h
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# misc objects
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$(OBJ)/game_icon.$o: $(RSRC)/game_icon.c
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$(OBJ)/build_icon.$o: $(RSRC)/build_icon.c
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$(OBJ)/grpscan.$o: $(SRC)/grpscan.c $(EINC)/compat.h $(EINC)/baselayer.h $(EINC)/scriptfile.h $(EINC)/cache1d.h $(EINC)/crc32.h $(INC)/grpscan.h
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$(OBJ)/gameres.$o: $(SRC)/misc/gameres.rc $(SRC)/startwin.game.h $(RSRC)/game.bmp $(RSRC)/game_icon.ico
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$(OBJ)/buildres.$o: $(SRC)/misc/buildres.rc $(EINC)/startwin.editor.h $(RSRC)/build.bmp $(RSRC)/build_icon.ico
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$(OBJ)/startwin.game.$o: $(SRC)/startwin.game.c $(duke3d_h) $(EINC)/build.h $(EINC)/winlayer.h $(EINC)/compat.h $(INC)/grpscan.h
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$(OBJ)/startgtk.game.$o: $(SRC)/startgtk.game.c $(duke3d_h) $(EINC)/dynamicgtk.h $(EINC)/build.h $(EINC)/baselayer.h $(EINC)/compat.h
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# jMACT objects
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$(OBJ)/animlib.$o: $(SRC)/jmact/animlib.c $(SRC)/jmact/animlib.h $(EINC)/compat.h
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$(OBJ)/file_lib.$o: $(SRC)/jmact/file_lib.c $(SRC)/jmact/file_lib.h
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$(OBJ)/control.$o: $(SRC)/jmact/control.c $(SRC)/jmact/control.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/mouse.h $(EINC)/baselayer.h
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$(OBJ)/keyboard.$o: $(SRC)/jmact/keyboard.c $(SRC)/jmact/keyboard.h $(EINC)/compat.h $(EINC)/baselayer.h
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$(OBJ)/mouse.$o: $(SRC)/jmact/mouse.c $(SRC)/jmact/mouse.h $(EINC)/baselayer.h
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$(OBJ)/mathutil.$o: $(SRC)/jmact/mathutil.c $(EINC)/compat.h $(EINC)/pragmas.h
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$(OBJ)/scriplib.$o: $(SRC)/jmact/scriplib.c $(SRC)/jmact/scriplib.h $(SRC)/jmact/_scrplib.h $(EINC)/compat.h
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# jAudioLib objects
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$(OBJ)/mv_mix.$o: $(SRC)/jaudiolib/mv_mix.nasm
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$(OBJ)/mv_mix16.$o: $(SRC)/jaudiolib/mv_mix16.nasm
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$(OBJ)/mvreverb.$o: $(SRC)/jaudiolib/mvreverb.nasm
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$(OBJ)/mv_mix-c.$o: $(SRC)/jaudiolib/mv_mix-c.c
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$(OBJ)/mvreverb-c.$o: $(SRC)/jaudiolib/mvreverb-c.c
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$(OBJ)/pitch.$o: $(SRC)/jaudiolib/pitch.c $(SRC)/jaudiolib/pitch.h
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$(OBJ)/multivoc.$o: $(SRC)/jaudiolib/multivoc.c $(SRC)/jaudiolib/linklist.h $(SRC)/jaudiolib/pitch.h $(SRC)/jaudiolib/multivoc.h $(SRC)/jaudiolib/_multivc.h
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$(OBJ)/fx_man.$o: $(SRC)/jaudiolib/fx_man.c $(SRC)/jaudiolib/multivoc.h $(SRC)/jaudiolib/ll_man.h $(JAUDIOLIBDIR)/include/fx_man.h
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$(OBJ)/dsoundout.$o: $(SRC)/jaudiolib/dsoundout.c $(SRC)/jaudiolib/dsoundout.h
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$(OBJ)/openal.$o: $(SRC)/jaudiolib/openal.c $(SRC)/jaudiolib/openal.h
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$(OBJ)/dsl.$o: $(SRC)/jaudiolib/dsl.c $(SRC)/jaudiolib/dsl.h $(EINC)/compat.h
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$(OBJ)/midi.$o: $(SRC)/midi.c $(SRC)/_midi.h $(SRC)/midi.h $(JAUDIOLIBDIR)/include/music.h
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$(OBJ)/mpu401.$o: $(SRC)/mpu401.c $(SRC)/mpu401.h $(JAUDIOLIBDIR)/include/music.h
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$(OBJ)/music.$o: $(SRC)/music.c $(SRC)/midi.h $(SRC)/mpu401.h $(JAUDIOLIBDIR)/include/music.h
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