raze-gles/polymer/eduke32/source/duke3d.h

1090 lines
31 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#define APPNAME "EDuke32"
#define VERSION " 1.5.0devel"
// this is checked against http://eduke32.com/VERSION
extern const char *s_buildDate;
#define HEAD2 APPNAME VERSION
#ifdef __cplusplus
extern "C" {
#endif
// JBF
#include "compat.h"
#include "a.h"
#include "build.h"
#ifdef POLYMER
# include "polymer.h"
#endif
#include "cache1d.h"
#include "pragmas.h"
#ifdef RANCID_NETWORKING
#include "mmulti_unstable.h"
#else
#include "mmulti.h"
#endif
#include "baselayer.h"
#include "function.h"
#include "macros.h"
#define HORIZ_MIN -99
#define HORIZ_MAX 299
extern int g_scriptVersion, g_Shareware, g_gameType;
#define GAMEDUKE 0
#define GAMENAM 1
#define GAMEWW2 3
#define VOLUMEALL (g_Shareware==0)
#define PLUTOPAK (g_scriptVersion==14)
#define VOLUMEONE (g_Shareware==1)
#define NAM (g_gameType&1)
#define WW2GI (g_gameType&2)
#define MAXSLEEPDIST 16384
#define SLEEPTIME 24*64
#define BYTEVERSION_13 27
#define BYTEVERSION_14 116
#define BYTEVERSION_15 117
#define BYTEVERSION_JF 186 // increase by 3, because atomic GRP adds 1, and Shareware adds 2
#define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1))) // JBF 20040116: different data files give different versions
#define NUMPAGES 1
#define AUTO_AIM_ANGLE 48
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 256
#define FOURSLEIGHT (1<<8)
#define MAXVOLUMES 7
#define MAXLEVELS 32
#include "types.h"
#include "file_lib.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "util_lib.h"
#include "mathutil.h"
#include "function.h"
#include "fx_man.h"
#include "config.h"
#include "sounds.h"
#include "control.h"
#include "_rts.h"
#include "rts.h"
#include "soundefs.h"
#include "music.h"
#include "namesdyn.h"
#define TICRATE g_timerTicsPerSecond
#define TICSPERFRAME (TICRATE/26)
// #define GC (TICSPERFRAME*44)
#define MAXSOUNDS 2560
/*
#pragma aux sgn =\
"add ebx, ebx",\
"sbb eax, eax",\
"cmp eax, ebx",\
"adc eax, 0",\
parm [ebx]\
*/
#define STAT_DEFAULT 0
#define STAT_ACTOR 1
#define STAT_ZOMBIEACTOR 2
#define STAT_EFFECTOR 3
#define STAT_PROJECTILE 4
#define STAT_MISC 5
#define STAT_STANDABLE 6
#define STAT_LOCATOR 7
#define STAT_ACTIVATOR 8
#define STAT_TRANSPORT 9
#define STAT_PLAYER 10
#define STAT_FX 11
#define STAT_FALLER 12
#define STAT_DUMMYPLAYER 13
#define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) )
#define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) )
#define RANDOMSCRAP A_InsertSprite(s->sectnum,s->x+(krand()&255)-128,s->y+(krand()&255)-128,s->z-(8<<8)-(krand()&8191),SCRAP6+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-512-(krand()&2047),i,5)
#define PHEIGHT (38<<8)
enum GameMode_t {
MODE_MENU = 1,
MODE_DEMO = 2,
MODE_GAME = 4,
MODE_EOL = 8,
MODE_TYPE = 16,
MODE_RESTART = 32,
MODE_SENDTOWHOM = 64,
MODE_END = 128
};
#define MAXANIMWALLS 512
#define MAXINTERPOLATIONS MAXSPRITES
#define MAXQUOTES 16384
#define FIRST_OBITUARY_QUOTE MAXQUOTES-128
#define FIRST_SUICIDE_QUOTE MAXQUOTES-32
#define MAXCYCLERS 1024
#define MAXANIMATES 256
// Defines the motion characteristics of an actor
enum ActorMoveFlags_t {
face_player = 1,
geth = 2,
getv = 4,
random_angle = 8,
face_player_slow = 16,
spin = 32,
face_player_smart = 64,
fleeenemy = 128,
jumptoplayer = 257,
seekplayer = 512,
furthestdir = 1024,
dodgebullet = 4096
};
// Some misc #defines
#define NO 0
#define YES 1
// Defines for 'useractor' keyword
enum UserActorTypes_t {
notenemy,
enemy,
enemystayput
};
// Player Actions.
enum PlayerActionFlags_t {
pstanding = 1,
pwalking = 2,
prunning = 4,
pducking = 8,
pfalling = 16,
pjumping = 32,
phigher = 64,
pwalkingback = 128,
prunningback = 256,
pkicking = 512,
pshrunk = 1024,
pjetpack = 2048,
ponsteroids = 4096,
ponground = 8192,
palive = 16384,
pdead = 32768,
pfacing = 65536
};
enum InventoryItem_t {
GET_STEROIDS,
GET_SHIELD,
GET_SCUBA,
GET_HOLODUKE,
GET_JETPACK,
GET_ACCESS = 6,
GET_HEATS,
GET_FIRSTAID = 9,
GET_BOOTS
};
enum DukeWeapon_t {
KNEE_WEAPON,
PISTOL_WEAPON,
SHOTGUN_WEAPON,
CHAINGUN_WEAPON,
RPG_WEAPON,
HANDBOMB_WEAPON,
SHRINKER_WEAPON,
DEVISTATOR_WEAPON,
TRIPBOMB_WEAPON,
FREEZE_WEAPON,
HANDREMOTE_WEAPON,
GROW_WEAPON,
MAX_WEAPONS
};
#define deletesprite A_DeleteSprite
void A_DeleteSprite(int s);
typedef struct {
uint32 bits;
short fvel, svel;
signed char avel, horz;
unsigned char extbits;
} input_t;
#define sync dsync // JBF 20040604: sync is a function on some platforms
extern input_t recsync[RECSYNCBUFSIZ];
extern int movefifosendplc;
typedef struct {
int voice;
int i;
} SOUNDOWNER;
typedef struct {
int length, num, soundsiz;
char *filename, *ptr, *filename1;
SOUNDOWNER SoundOwner[4];
short ps,pe,vo;
char pr,m;
volatile char lock;
} sound_t;
extern sound_t g_sounds[MAXSOUNDS];
typedef struct {
int wallnum, tag;
} animwalltype;
extern animwalltype animwall[MAXANIMWALLS];
extern short g_numAnimWalls;
extern int probey;
extern char typebuflen,typebuf[141];
extern char *MusicPtr;
extern int g_musicSize;
extern int msx[2048],msy[2048];
extern short cyclers[MAXCYCLERS][6],g_numCyclers;
extern char szPlayerName[32];
struct savehead {
char name[19];
int numplr,volnum,levnum,plrskl;
char boardfn[BMAX_PATH];
};
typedef struct {
int UseJoystick;
int UseMouse;
int RunMode;
int AutoAim;
int ShowOpponentWeapons;
int MouseDeadZone,MouseBias;
int SmoothInput;
// JBF 20031211: Store the input settings because
// (currently) jmact can't regurgitate them
int MouseFunctions[MAXMOUSEBUTTONS][2];
int MouseDigitalFunctions[MAXMOUSEAXES][2];
int MouseAnalogueAxes[MAXMOUSEAXES];
int MouseAnalogueScale[MAXMOUSEAXES];
int JoystickFunctions[MAXJOYBUTTONS][2];
int JoystickDigitalFunctions[MAXJOYAXES][2];
int JoystickAnalogueAxes[MAXJOYAXES];
int JoystickAnalogueScale[MAXJOYAXES];
int JoystickAnalogueDead[MAXJOYAXES];
int JoystickAnalogueSaturate[MAXJOYAXES];
byte KeyboardKeys[NUMGAMEFUNCTIONS][2];
//
// Sound variables
//
int FXDevice;
int MusicDevice;
int FXVolume;
int MusicVolume;
int SoundToggle;
int MusicToggle;
int VoiceToggle;
int AmbienceToggle;
int NumVoices;
int NumChannels;
int NumBits;
int MixRate;
int ReverseStereo;
//
// Screen variables
//
int ScreenMode;
int ScreenWidth;
int ScreenHeight;
int ScreenBPP;
int ForceSetup;
int scripthandle;
int setupread;
int CheckForUpdates;
int LastUpdateCheck;
int useprecache;
} config_t;
typedef struct {
int const_visibility,uw_framerate;
int camera_time,folfvel,folavel,folx,foly,fola;
int reccnt,crosshairscale;
int runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
int democams,color,msgdisptime,statusbarmode;
int m_noexits,noexits,autovote,automsg,idplayers;
int team, viewbob, weaponsway, althud, weaponscale, textscale;
int entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
int coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
int playerai,angleinterpolation,obituaries;
int respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
int m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
int m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
int player_skill,level_number,volume_number,m_marker,marker,mouseflip;
int camerax,cameray,cameraz;
int configversion;
short cameraang, camerasect, camerahoriz;
short pause_on,from_bonus;
short camerasprite,last_camsprite;
short last_level,secretlevel;
char overhead_on,last_overhead,showweapons;
char god,warp_on,cashman,eog,showallmap;
char show_help,scrollmode,clipping;
char ridecule[10][40];
char savegame[10][22];
char pwlockout[128],rtsname[128];
char display_bonus_screen;
char show_level_text;
config_t config;
} user_defs;
typedef struct {
int ox,oy,oz;
short oa,os;
} PlayerSpawn_t;
extern char g_numPlayerSprites;
extern int fricxv,fricyv;
// TODO: make a dummy player struct for interpolation and sort the first members
// of this struct into the same order so we can just memcpy it and get rid of the
// mywhatever type globals
typedef struct {
int zoom, exitx, exity;
int posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime;
int bobposx, bobposy, oposx, oposy, oposz, pyoff, opyoff;
int posxv, posyv, poszv, last_pissed_time, truefz, truecz;
int player_par, visibility;
int bobcounter, weapon_sway;
int pals_time, randomflamex, crack_time;
unsigned int interface_toggle_flag;
int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed;
int runspeed, movement_lock, team;
int max_player_health, max_shield_amount, max_ammo_amount[MAX_WEAPONS];
int scream_voice;
int loogiex[64], loogiey[64], numloogs, loogcnt;
char *palette;
short sbs, sound_pitch;
short ang, oang, angvel, cursectnum, look_ang, last_extra, subweapon;
short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself;
short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire;
short holoduke_amount, newowner, hurt_delay, hbomb_hold_delay;
short jumping_counter, airleft, knee_incs, access_incs;
short fta, ftq, access_wallnum, access_spritenum;
short kickback_pic, got_access, weapon_ang, firstaid_amount;
short somethingonplayer, on_crane, i, one_parallax_sectnum;
short over_shoulder_on, random_club_frame, fist_incs;
short one_eighty_count, cheat_phase;
short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
short heat_amount, actorsqu, timebeforeexit, customexitsound;
short weaprecs[16], weapreccnt;
short orotscrnang, rotscrnang, dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang
short scuba_amount, jetpack_amount, steroids_amount, shield_amount;
short holoduke_on, pycount, weapon_pos, frag_ps;
short transporter_hold, last_full_weapon, footprintshade, boot_amount;
char aim_mode, auto_aim, weaponswitch;
char gm, on_warping_sector, footprintcount;
char hbomb_on, jumping_toggle, rapid_fire_hold, on_ground;
char inven_icon, buttonpalette;
char jetpack_on, spritebridge, lastrandomspot;
char scuba_on, footprintpal, heat_on;
char holster_weapon, falling_counter;
char gotweapon[MAX_WEAPONS], refresh_inventory;
char toggle_key_flag, knuckle_incs; // , select_dir;
char walking_snd_toggle, palookup, hard_landing;
char /*fire_flag, */pals[3];
char return_to_center, reloading, name[32];
} DukePlayer_t;
extern char tempbuf[2048], packbuf[576], menutextbuf[128];
extern int g_spriteGravity;
extern int g_impactDamage,g_actorRespawnTime,g_itemRespawnTime;
extern int g_startArmorAmount;
#define MOVFIFOSIZ 256
extern short SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize;
extern user_defs ud;
extern short int g_globalRandom;
extern char buf[1024]; //My own generic input buffer
#define MAXQUOTELEN 128
extern char *ScriptQuotes[MAXQUOTES],*ScriptQuoteRedefinitions[MAXQUOTES];
extern char ready2send;
void X_ScriptInfo(void);
extern intptr_t *script,*insptr,*labelcode,*labeltype;
extern int g_numLabels,g_numDefaultLabels;
extern int g_scriptSize;
extern char *label;
extern intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
extern intptr_t *actorLoadEventScrptr[MAXTILES];
extern char ActorType[MAXTILES];
extern char g_musicIndex;
extern char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
extern short camsprite;
typedef struct {
int workslike, extra, cstat, extra_rand, hitradius, range;
short spawns, sound, isound, vel, decal, trail, tnum, drop, clipdist, offset, bounces, bsound, toffset;
signed char sxrepeat, syrepeat, txrepeat, tyrepeat, shade, xrepeat, yrepeat, pal, velmult;
} projectile_t;
// extern char gotz;
typedef struct {
/* int x;
int y;
int z; */
short ang, oldang, angdir, angdif;
} spriteinterpolate;
spriteinterpolate sprpos[MAXSPRITES];
typedef struct {
int floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz;
int flags;
intptr_t temp_data[10]; // sometimes used to hold pointers to con code
short picnum,ang,extra,owner,movflag;
short tempang,actorstayput,dispicnum;
short timetosleep;
char cgg;
char filler;
projectile_t projectile;
} actordata_t;
extern actordata_t ActorExtra[MAXSPRITES];
extern input_t loc;
extern input_t recsync[RECSYNCBUFSIZ];
extern int avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits;
extern int numplayers, myconnectindex;
extern int connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers)
extern int screenpeek;
extern int g_currentMenu;
extern int tempwallptr,g_animateCount;
extern int lockclock;
extern intptr_t frameplace;
extern char display_mirror,g_loadFromGroupOnly,g_RTSPlaying;
extern int g_groupFileHandle;
extern int ototalclock;
extern int *animateptr[MAXANIMATES];
extern int animategoal[MAXANIMATES];
extern int animatevel[MAXANIMATES];
// extern int oanimateval[MAXANIMATES];
extern short neartagsector, neartagwall, neartagsprite;
extern int neartaghitdist;
extern short animatesect[MAXANIMATES];
extern int movefifoplc, vel,svel,angvel,horiz;
extern short g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
#include "funct.h"
extern int g_screenCapture;
extern char EpisodeNames[MAXVOLUMES][33];
extern char SkillNames[5][33];
extern int g_currentFrameRate;
#define MAXGAMETYPES 16
extern char GametypeNames[MAXGAMETYPES][33];
extern int GametypeFlags[MAXGAMETYPES];
extern char g_numGametypes;
enum GametypeFlags_t {
GAMETYPE_COOP = 1,
GAMETYPE_WEAPSTAY = 2,
GAMETYPE_FRAGBAR = 4,
GAMETYPE_SCORESHEET = 8,
GAMETYPE_DMSWITCHES = 16,
GAMETYPE_COOPSPAWN = 32,
GAMETYPE_ACCESSCARDSPRITES = 64,
GAMETYPE_COOPVIEW = 128,
GAMETYPE_COOPSOUND = 256,
GAMETYPE_OTHERPLAYERSINMAP = 512,
GAMETYPE_ITEMRESPAWN = 1024,
GAMETYPE_MARKEROPTION = 2048,
GAMETYPE_PLAYERSFRIENDLY = 4096,
GAMETYPE_FIXEDRESPAWN = 8192,
GAMETYPE_ACCESSATSTART = 16384,
GAMETYPE_PRESERVEINVENTORYDEATH = 32768,
GAMETYPE_TDM = 65536,
GAMETYPE_TDMSPAWN = 131072
};
#define GTFLAGS(x) (GametypeFlags[ud.coop] & x)
extern char g_numVolumes;
extern int g_lastSaveSlot;
extern int g_restorePalette;
#ifndef RANCID_NETWORKING
extern int packetrate;
#endif
extern int cachecount;
extern char boardfilename[BMAX_PATH],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],animpal[768];
extern char currentboardfilename[BMAX_PATH];
extern char cachedebug,g_earthquakeTime;
// 0: master/slave, 1: peer-to-peer
extern int g_networkBroadcastMode;
extern char lumplockbyte[11];
//DUKE3D.H - replace the end "my's" with this
extern int myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
extern short myhoriz, omyhoriz, myhorizoff, omyhorizoff, g_skillSoundID;
extern short myang, omyang, mycursectnum, myjumpingcounter;
extern char myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
extern int predictfifoplc;
extern int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
extern int myhorizbak[MOVEFIFOSIZ];
extern short myangbak[MOVEFIFOSIZ];
extern short BlimpSpawnSprites[15];
//DUKE3D.H:
typedef struct {
short got_access, last_extra, shield_amount, curr_weapon, holoduke_on;
short firstaid_amount, steroids_amount, holoduke_amount, jetpack_amount;
short heat_amount, scuba_amount, boot_amount;
short last_weapon, weapon_pos, kickback_pic;
short ammo_amount[MAX_WEAPONS], frag[MAXPLAYERS];
char inven_icon, jetpack_on, heat_on, gotweapon[MAX_WEAPONS];
} STATUSBARTYPE;
extern STATUSBARTYPE sbar;
extern int g_cameraDistance, g_cameraClock, g_playerFriction,g_showShareware;
extern int g_networkBroadcastMode, g_movesPerPacket;
extern int g_gameQuit;
extern char pus,pub;
extern int g_damageCameras,g_freezerSelfDamage,g_tripbombLaserMode;
// TENSW: on really bad network connections, the sync FIFO queue can overflow if it is the
// same size as the move fifo.
#define MAXSYNCBYTES 16
#define SYNCFIFOSIZ 1024
extern char syncstat[MAXSYNCBYTES];
extern signed char multiwho, multipos, multiwhat, multiflag;
extern int syncvaltail, syncvaltottail;
extern int g_numFreezeBounces,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius;
extern int g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
extern int everyothertime;
extern int mymaxlag, otherminlag, bufferjitter;
extern int g_numInterpolations, startofdynamicinterpolations;
extern int oldipos[MAXINTERPOLATIONS];
extern int bakipos[MAXINTERPOLATIONS];
extern int *curipos[MAXINTERPOLATIONS];
extern short g_numClouds,clouds[128],cloudx[128],cloudy[128];
extern int cloudtotalclock,totalmemory;
extern int stereomode, stereowidth, stereopixelwidth;
extern int g_myAimMode, g_myAimStat, g_oldAimStat;
extern unsigned int g_moveThingsCount;
#define IFISGLMODE if (getrendermode() >= 3)
#define IFISSOFTMODE if (getrendermode() < 3)
#define TILE_SAVESHOT (MAXTILES-1)
#define TILE_LOADSHOT (MAXTILES-3)
#define TILE_TILT (MAXTILES-2)
#define TILE_ANIM (MAXTILES-4)
#define TILE_VIEWSCR (MAXTILES-5)
enum GameEvent_t {
EVENT_INIT,
EVENT_ENTERLEVEL,
EVENT_RESETWEAPONS,
EVENT_RESETINVENTORY,
EVENT_HOLSTER,
EVENT_LOOKLEFT,
EVENT_LOOKRIGHT,
EVENT_SOARUP,
EVENT_SOARDOWN,
EVENT_CROUCH,
EVENT_JUMP,
EVENT_RETURNTOCENTER,
EVENT_LOOKUP,
EVENT_LOOKDOWN,
EVENT_AIMUP,
EVENT_FIRE,
EVENT_CHANGEWEAPON,
EVENT_GETSHOTRANGE,
EVENT_GETAUTOAIMANGLE,
EVENT_GETLOADTILE,
EVENT_CHEATGETSTEROIDS,
EVENT_CHEATGETHEAT,
EVENT_CHEATGETBOOT,
EVENT_CHEATGETSHIELD,
EVENT_CHEATGETSCUBA,
EVENT_CHEATGETHOLODUKE,
EVENT_CHEATGETJETPACK,
EVENT_CHEATGETFIRSTAID,
EVENT_QUICKKICK,
EVENT_INVENTORY,
EVENT_USENIGHTVISION,
EVENT_USESTEROIDS,
EVENT_INVENTORYLEFT,
EVENT_INVENTORYRIGHT,
EVENT_HOLODUKEON,
EVENT_HOLODUKEOFF,
EVENT_USEMEDKIT,
EVENT_USEJETPACK,
EVENT_TURNAROUND,
EVENT_DISPLAYWEAPON,
EVENT_FIREWEAPON,
EVENT_SELECTWEAPON,
EVENT_MOVEFORWARD,
EVENT_MOVEBACKWARD,
EVENT_TURNLEFT,
EVENT_TURNRIGHT,
EVENT_STRAFELEFT,
EVENT_STRAFERIGHT,
EVENT_WEAPKEY1,
EVENT_WEAPKEY2,
EVENT_WEAPKEY3,
EVENT_WEAPKEY4,
EVENT_WEAPKEY5,
EVENT_WEAPKEY6,
EVENT_WEAPKEY7,
EVENT_WEAPKEY8,
EVENT_WEAPKEY9,
EVENT_WEAPKEY10,
EVENT_DRAWWEAPON,
EVENT_DISPLAYCROSSHAIR,
EVENT_DISPLAYREST,
EVENT_DISPLAYSBAR,
EVENT_RESETPLAYER,
EVENT_INCURDAMAGE,
EVENT_AIMDOWN,
EVENT_GAME,
EVENT_PREVIOUSWEAPON,
EVENT_NEXTWEAPON,
EVENT_SWIMUP,
EVENT_SWIMDOWN,
EVENT_GETMENUTILE,
EVENT_SPAWN,
EVENT_LOGO,
EVENT_EGS,
EVENT_DOFIRE,
EVENT_PRESSEDFIRE,
EVENT_USE,
EVENT_PROCESSINPUT,
EVENT_FAKEDOMOVETHINGS,
EVENT_DISPLAYROOMS,
EVENT_KILLIT,
EVENT_LOADACTOR,
EVENT_DISPLAYBONUSSCREEN,
EVENT_DISPLAYMENU,
EVENT_DISPLAYMENUREST,
EVENT_DISPLAYLOADINGSCREEN,
EVENT_ANIMATESPRITES,
EVENT_NEWGAME,
MAXEVENTS
};
enum SystemString_t {
STR_MAPNAME,
STR_MAPFILENAME,
STR_PLAYERNAME,
STR_VERSION,
STR_GAMETYPE
};
// store global game definitions
enum GamevarFlags_t {
MAXGAMEVARS = 2048, // must be a power of two
MAXVARLABEL = 26,
GAMEVAR_NORMAL = 0, // normal
GAMEVAR_PERPLAYER = 1, // per-player variable
GAMEVAR_PERACTOR = 2, // per-actor variable
GAMEVAR_USER_MASK = 3,
GAMEVAR_DEFAULT = 256, // allow override
GAMEVAR_SECRET = 512, // don't dump...
GAMEVAR_NODEFAULT = 1024, // don't reset on actor spawn
GAMEVAR_SYSTEM = 2048, // cannot change mode flags...(only default value)
GAMEVAR_READONLY = 4096, // values are read-only (no setvar allowed)
GAMEVAR_INTPTR = 8192, // plValue is a pointer to an int
GAMEVAR_SYNCCHECK = 16384, // check event sync when translating
GAMEVAR_SHORTPTR = 32768, // plValue is a pointer to a short
GAMEVAR_CHARPTR = 65536, // plValue is a pointer to a char
GAMEVAR_NORESET = 131072, // var values are not reset when restoring map state
};
enum GamearrayFlags_t {
MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS
MAXARRAYLABEL = MAXVARLABEL,
GAMEARRAY_NORMAL = 0,
GAMEARRAY_NORESET = 1,
};
typedef struct {
intptr_t lValue;
intptr_t lDefault;
intptr_t *plValues; // array of values when 'per-player', or 'per-actor'
unsigned int dwFlags;
char *szLabel;
char bReset;
} gamevar_t;
typedef struct {
char *szLabel;
int *plValues; // array of values
int size;
char bReset;
} gamearray_t;
extern gamevar_t aGameVars[MAXGAMEVARS];
extern gamearray_t aGameArrays[MAXGAMEARRAYS];
extern int g_gameVarCount;
extern int g_gameArrayCount;
extern int SpriteFlags[MAXTILES];
enum SpriteFlags_t {
SPRITE_SHADOW = 1,
SPRITE_NVG = 2,
SPRITE_NOSHADE = 4,
SPRITE_PROJECTILE = 8,
SPRITE_DECAL = 16,
SPRITE_BADGUY = 32,
SPRITE_NOPAL = 64
};
extern short SpriteCacheList[MAXTILES][3];
extern int g_iReturnVarID;
extern int g_iWeaponVarID;
extern int g_iWorksLikeVarID;
extern int g_iZRangeVarID;
extern int g_iAngRangeVarID;
extern int g_iAimAngleVarID;
extern int g_iLoTagID; // var ID of "LOTAG"
extern int g_iHiTagID; // ver ID of "HITAG"
extern int g_iTextureID; // ver ID of "TEXTURE"
extern char g_bEnhanced; // are we 'enhanced' (more minerals, etc)
extern char g_szBuf[1024];
#define NAM_GRENADE_LIFETIME 120
#define NAM_GRENADE_LIFETIME_VAR 30
extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip
extern intptr_t *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire)
extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
extern intptr_t *aplWeaponHoldDelay[MAX_WEAPONS]; // delay after release fire button to fire (0 for none)
extern intptr_t *aplWeaponTotalTime[MAX_WEAPONS]; // The total time the weapon is cycling before next fire.
extern intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
extern intptr_t *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots
extern intptr_t *aplWeaponSpawnTime[MAX_WEAPONS]; // the frame at which to spawn an item
extern intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
extern intptr_t *aplWeaponShotsPerBurst[MAX_WEAPONS]; // number of shots per 'burst' (one ammo per 'burst'
extern intptr_t *aplWeaponWorksLike[MAX_WEAPONS]; // What original the weapon works like
extern intptr_t *aplWeaponInitialSound[MAX_WEAPONS]; // Sound made when initialy firing. zero for no sound
extern intptr_t *aplWeaponFireSound[MAX_WEAPONS]; // Sound made when firing (each time for automatic)
extern intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
extern intptr_t *aplWeaponSound2Sound[MAX_WEAPONS]; // Alternate sound sound ID
extern intptr_t *aplWeaponReloadSound1[MAX_WEAPONS]; // Sound of magazine being removed
extern intptr_t *aplWeaponReloadSound2[MAX_WEAPONS]; // Sound of magazine being inserted
extern intptr_t *aplWeaponSelectSound[MAX_WEAPONS]; // Sound for weapon selection
extern int g_timerTicsPerSecond;
enum WeaponFlags_t {
WEAPON_HOLSTER_CLEARS_CLIP = 1, // 'holstering' clears the current clip
WEAPON_GLOWS = 2, // weapon 'glows' (shrinker and grower)
WEAPON_AUTOMATIC = 4, // automatic fire (continues while 'fire' is held down
WEAPON_FIREEVERYOTHER = 8, // during 'hold time' fire every frame
WEAPON_FIREEVERYTHIRD = 16, // during 'hold time' fire every third frame
WEAPON_RANDOMRESTART = 32, // restart for automatic is 'randomized' by RND 3
WEAPON_AMMOPERSHOT = 64, // uses ammo for each shot (for automatic)
WEAPON_BOMB_TRIGGER = 128, // weapon is the 'bomb' trigger
WEAPON_NOVISIBLE = 256, // weapon use does not cause user to become 'visible'
WEAPON_THROWIT = 512, // weapon 'throws' the 'shoots' item...
WEAPON_CHECKATRELOAD = 1024, // check weapon availability at 'reload' time
WEAPON_STANDSTILL = 2048, // player stops jumping before actual fire (like tripbomb in duke)
WEAPON_SPAWNTYPE1 = 0, // just spawn
WEAPON_SPAWNTYPE2 = 4096, // spawn like shotgun shells
WEAPON_SPAWNTYPE3 = 8192, // spawn like chaingun shells
WEAPON_SEMIAUTO = 16384, // cancel button press after each shot
WEAPON_RELOAD_TIMING = 32768, // special casing for pistol reload sounds
WEAPON_RESET = 65536 // cycle weapon back to frame 1 if fire is held, 0 if not
};
#define TRIPBOMB_TRIPWIRE 1
#define TRIPBOMB_TIMER 2
#define PIPEBOMB_REMOTE 1
#define PIPEBOMB_TIMER 2
// custom projectiles
enum ProjectileFlags_t {
PROJECTILE_HITSCAN = 1,
PROJECTILE_RPG = 2,
PROJECTILE_BOUNCESOFFWALLS = 4,
PROJECTILE_BOUNCESOFFMIRRORS = 8,
PROJECTILE_KNEE = 16,
PROJECTILE_WATERBUBBLES = 32,
PROJECTILE_TIMED = 64,
PROJECTILE_BOUNCESOFFSPRITES = 128,
PROJECTILE_SPIT = 256,
PROJECTILE_COOLEXPLOSION1 = 512,
PROJECTILE_BLOOD = 1024,
PROJECTILE_LOSESVELOCITY = 2048,
PROJECTILE_NOAIM = 4096,
PROJECTILE_RANDDECALSIZE = 8192,
PROJECTILE_EXPLODEONTIMER = 16384,
PROJECTILE_RPG_IMPACT = 32768,
PROJECTILE_RADIUS_PICNUM = 65536,
PROJECTILE_ACCURATE_AUTOAIM = 131072,
PROJECTILE_FORCEIMPACT = 262144
};
extern projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES];
// logo control
enum LogoFlags_t {
LOGO_ENABLED = 1,
LOGO_PLAYANIM = 2,
LOGO_PLAYMUSIC = 4,
LOGO_3DRSCREEN = 8,
LOGO_TITLESCREEN = 16,
LOGO_DUKENUKEM = 32,
LOGO_THREEDEE = 64,
LOGO_PLUTOPAKSPRITE = 128,
LOGO_SHAREWARESCREENS = 256,
LOGO_TENSCREEN = 512
};
extern int g_numPalettes;
extern int g_scriptDebug;
#define MAXCHEATLEN 20
#define NUMCHEATCODES (signed int)(sizeof(CheatStrings)/sizeof(CheatStrings[0]))
extern char CheatKeys[2];
extern char CheatStrings[][MAXCHEATLEN];
extern short WeaponPickupSprites[MAX_WEAPONS];
extern int g_numQuoteRedefinitions;
extern char setupfilename[BMAX_PATH];
typedef struct {
// this needs to have a copy of everything related to the map/actor state
// see savegame.c
short numwalls;
walltype wall[MAXWALLS];
short numsectors;
sectortype sector[MAXSECTORS];
spritetype sprite[MAXSPRITES];
spriteexttype spriteext[MAXSPRITES];
short headspritesect[MAXSECTORS+1];
short prevspritesect[MAXSPRITES];
short nextspritesect[MAXSPRITES];
short headspritestat[MAXSTATUS+1];
short prevspritestat[MAXSPRITES];
short nextspritestat[MAXSPRITES];
short g_numCyclers;
short cyclers[MAXCYCLERS][6];
PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS];
short g_numAnimWalls;
short SpriteDeletionQueue[1024],g_spriteDeleteQueuePos;
animwalltype animwall[MAXANIMWALLS];
int msx[2048], msy[2048];
short g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
char show2dsector[(MAXSECTORS+7)>>3];
short g_numClouds,clouds[128],cloudx[128],cloudy[128];
actordata_t ActorExtra[MAXSPRITES];
short pskyoff[MAXPSKYTILES], pskybits;
int animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
short animatesect[MAXANIMATES];
int animateptr[MAXANIMATES];
char g_numPlayerSprites;
char g_earthquakeTime;
int lockclock;
int randomseed, g_globalRandom;
char scriptptrs[MAXSPRITES];
intptr_t *vars[MAXGAMEVARS];
} mapstate_t;
typedef struct {
int partime, designertime;
char *name, *filename, *musicfn, *musicfn1;
mapstate_t *savedstate;
} map_t;
extern map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
typedef struct {
DukePlayer_t *ps;
input_t *sync;
int32 movefifoend, syncvalhead, myminlag;
int32 pcolor, pteam, frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
char vote, gotvote, playerreadyflag, playerquitflag;
char user_name[32];
char syncval[SYNCFIFOSIZ][MAXSYNCBYTES];
} playerdata_t;
extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
extern PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS];
extern playerdata_t g_player[MAXPLAYERS];
#include "funct.h"
// key bindings stuff
typedef struct {
char *name;
int id;
} keydef_t;
extern keydef_t keynames[];
extern char *mousenames[];
extern char *duke3dgrp, *duke3dgrpstring;
extern char mod_dir[BMAX_PATH];
extern struct HASH_table gamevarH;
extern struct HASH_table arrayH;
extern struct HASH_table keywH;
extern struct HASH_table gamefuncH;
enum DukePacket_t
{
PACKET_TYPE_MASTER_TO_SLAVE,
PACKET_TYPE_SLAVE_TO_MASTER,
PACKET_TYPE_BROADCAST,
SERVER_GENERATED_BROADCAST,
PACKET_TYPE_VERSION,
/* don't change anything above this line */
PACKET_TYPE_MESSAGE,
PACKET_TYPE_NEW_GAME,
PACKET_TYPE_RTS,
PACKET_TYPE_MENU_LEVEL_QUIT,
PACKET_TYPE_WEAPON_CHOICE,
PACKET_TYPE_PLAYER_OPTIONS,
PACKET_TYPE_PLAYER_NAME,
PACKET_TYPE_USER_MAP,
PACKET_TYPE_MAP_VOTE,
PACKET_TYPE_MAP_VOTE_INITIATE,
PACKET_TYPE_MAP_VOTE_CANCEL,
PACKET_TYPE_LOAD_GAME,
PACKET_TYPE_NULL_PACKET,
PACKET_TYPE_PLAYER_READY,
PACKET_TYPE_QUIT = 255 // should match mmulti I think
};
#ifdef __cplusplus
}
#endif