raze-gles/polymer/eduke32/build/include
terminx dcd7c3c9fe update nedmalloc to r1116
git-svn-id: https://svn.eduke32.com/eduke32@1509 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-30 22:19:57 +00:00
..
msvc Light stuff 2009-06-06 10:20:00 +00:00
a.h Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander 2009-07-09 02:29:48 +00:00
baselayer.h Checks for required GPU/OpenGL functionality when initializing Polymer and fallbacks to Polymost if appropriate. This should prevent crashes when trying to run Polymer on older GPUs/drivers. 2009-09-30 01:26:13 +00:00
build.h Clean out tree... misc changes 2009-07-24 02:31:34 +00:00
cache1d.h ass rape 2009-01-09 09:29:17 +00:00
compat.h update nedmalloc to r1116 2009-09-30 22:19:57 +00:00
crc32.h ass rape 2009-01-09 09:29:17 +00:00
dxdidf.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
dynamicgtk.h ass rape 2009-01-09 09:29:17 +00:00
editor.h Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
fastlz.h Replace LibLZF with FastLZ (http://www.fastlz.org/lzf.htm) 2009-07-09 03:54:18 +00:00
glbuild.h Improved mouse aiming for Mapster32 (not yet in action) 2009-07-11 22:20:15 +00:00
glext.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
gtkbits.h ass rape 2009-01-09 09:29:17 +00:00
hightile.h Adds specpower and specfactor definition tokens for textures. 2009-03-28 12:14:37 +00:00
kplib.h ass rape 2009-01-09 09:29:17 +00:00
lzwnew.h ass rape 2009-01-09 09:29:17 +00:00
m32script.h small additions and fixes 2009-09-20 15:43:09 +00:00
malloc.c.h update nedmalloc to r1116 2009-09-30 22:19:57 +00:00
md4.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
mdsprite.h Fix a couple of minor issues 2009-08-09 05:32:17 +00:00
mmulti.h git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
mmulti_unstable.h Unify cvar handling between the engine and game sides of things 2009-04-29 06:20:07 +00:00
mmultimsgs.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
nedmalloc.h update nedmalloc to r1116 2009-09-30 22:19:57 +00:00
osd.h Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc 2009-04-30 21:09:44 +00:00
osxbits.h ass rape 2009-01-09 09:29:17 +00:00
osxmain.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.h Custom aspect ratio support for Polymer: r_pr_customaspect. Implements bug 2799107. 2009-09-30 14:32:11 +00:00
polymost.h Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
pragmas.h Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes 2009-09-09 07:19:14 +00:00
scriptfile.h ass rape 2009-01-09 09:29:17 +00:00
sdl_inc.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
sdlayer.h MSVC fixes + clean out tree 2009-06-05 20:09:13 +00:00
startwin.editor.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
winlayer.h MSVC fixes + clean out tree 2009-06-05 20:09:13 +00:00