raze-gles/polymer/eduke32/source/sounds.c
terminx 4ba6da5007 Addition of 3 events:
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect.  RETURN var
iable is set to the sound effect # of the sound to be played, or -1 to cancel playback.

EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything.  Value of RET
URN is set to the result provided by clipmove() and so can be decoded in the same way.  Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects.

EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t
he player is in.  Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff
ects

Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop
 now.


git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 18:12:27 +00:00

830 lines
22 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include <stdio.h>
#include <string.h>
#include "fx_man.h"
#include "music.h"
#include "duke3d.h"
#include "osd.h"
#include "sounds.h"
#ifdef WIN32
#include "winlayer.h"
#endif
int32_t backflag,g_numEnvSoundsPlaying,g_maxSoundPos = 0;
static int32_t MusicIsWaveform = 0;
static char *MusicPtr = 0;
static int32_t MusicLen = 0;
static int32_t MusicVoice = -1;
static int32_t MusicPaused = 0;
static mutex_t s_mutex;
static volatile uint32_t dq[128], dnum = 0;
void S_SoundStartup(void)
{
int32_t fxdevicetype, i;
void *initdata = 0;
if (ud.config.FXDevice >= 0)
fxdevicetype = ASS_AutoDetect;
else return;
#ifdef WIN32
initdata = (void *) win_gethwnd();
#endif
initprintf("Initializing sound... ");
if (FX_Init(fxdevicetype, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate, initdata) != FX_Ok)
{
initprintf("failed! %s\n", FX_ErrorString(FX_Error));
return;
}
initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
ud.config.NumBits, ud.config.MixRate);
for (i=g_maxSoundPos; i >= 0 ; i--)
{
int32_t j = MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
{
g_sounds[i].num = 0;
g_sounds[i].SoundOwner[j].voice = 0;
g_sounds[i].SoundOwner[j].ow = -1;
}
g_soundlocks[i] = 199;
}
FX_SetVolume(ud.config.FXVolume);
FX_SetReverseStereo(ud.config.ReverseStereo);
FX_SetCallBack(S_Callback);
FX_SetPrintf(initprintf);
mutex_init(&s_mutex);
}
void S_SoundShutdown(void)
{
if (ud.config.FXDevice < 0)
return;
if (MusicVoice >= 0)
S_MusicShutdown();
if (FX_Shutdown() != FX_Ok)
{
Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
G_GameExit(tempbuf);
}
}
void S_MusicStartup(void)
{
if (ud.config.MusicDevice < 0)
return;
initprintf("Initializing music...\n");
if (MUSIC_Init(ud.config.MusicDevice, 0) == MUSIC_Ok || MUSIC_Init((ud.config.MusicDevice = 0), 0) == MUSIC_Ok)
{
MUSIC_SetVolume(ud.config.MusicVolume);
return;
}
initprintf("S_MusicStartup(): failed initializing\n");
}
void S_MusicShutdown(void)
{
if (ud.config.MusicDevice < 0)
return;
S_StopMusic();
if (MUSIC_Shutdown() != MUSIC_Ok)
initprintf("%s", MUSIC_ErrorString(MUSIC_ErrorCode));
}
void S_PauseMusic(int32_t onf)
{
if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0))
return;
MusicPaused = onf;
if (MusicIsWaveform)
{
FX_PauseVoice(MusicVoice, onf);
return;
}
if (onf)
MUSIC_Pause();
else
MUSIC_Continue();
}
void S_MusicVolume(int32_t volume)
{
if (MusicIsWaveform && MusicVoice >= 0)
FX_SetPan(MusicVoice, volume, volume, volume);
MUSIC_SetVolume(volume);
}
void S_MenuSound(void)
{
static int32_t SoundNum=0;
static const uint8_t menusnds[] =
{
LASERTRIP_EXPLODE,
DUKE_GRUNT,
DUKE_LAND_HURT,
CHAINGUN_FIRE,
SQUISHED,
KICK_HIT,
PISTOL_RICOCHET,
PISTOL_BODYHIT,
PISTOL_FIRE,
SHOTGUN_FIRE,
BOS1_WALK,
RPG_EXPLODE,
PIPEBOMB_BOUNCE,
PIPEBOMB_EXPLODE,
NITEVISION_ONOFF,
RPG_SHOOT,
SELECT_WEAPON
};
S_PlaySound(menusnds[SoundNum++ % (sizeof(menusnds)/sizeof(menusnds[0]))]);
}
int32_t S_PlayMusic(const char *fn, const int32_t sel)
{
char *ofn = (char *)fn, *testfn, *extension;
int32_t fp;
const char *alt = 0;
if (ud.config.MusicToggle == 0) return 0;
if (ud.config.MusicDevice < 0) return 0;
if (MapInfo[sel].alt_musicfn != NULL)
alt = fn = MapInfo[sel].alt_musicfn;
testfn = (char *) Bmalloc(strlen(fn) + 5);
strcpy(testfn, fn);
extension = strrchr(testfn, '.');
do
{
if (extension && !Bstrcasecmp(extension, ".mid"))
{
// we've been asked to load a .mid file, but first let's see
// if there's an ogg with the same base name lying around
strcpy(extension, ".ogg");
fp = kopen4loadfrommod(testfn, 0);
if (fp >= 0)
{
Bfree(testfn);
break;
}
}
Bfree(testfn);
// just use what we've been given
fp = kopen4loadfrommod((char *)fn, 0);
if (alt && fp < 0)
fp = kopen4loadfrommod(ofn, 0);
}
while (0);
if (fp < 0)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn);
return 0;
}
S_StopMusic();
MusicPtr = (char *) Bmalloc((MusicLen = kfilelength(fp)));
if ((g_musicSize = kread(fp, (char *)MusicPtr, MusicLen)) != MusicLen)
{
OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n",g_musicSize, fn, MusicLen);
kclose(fp);
g_musicSize = 0;
return 0;
}
kclose(fp);
if (!Bmemcmp(MusicPtr, "MThd", 4))
{
MUSIC_PlaySong(MusicPtr, MUSIC_LoopSong);
MusicIsWaveform = 0;
}
else
{
if ((MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0, 0, ud.config.MusicVolume,
ud.config.MusicVolume, ud.config.MusicVolume,
FX_MUSIC_PRIORITY, MUSIC_ID)) > FX_Ok)
MusicIsWaveform = 1;
}
return (alt != 0);
}
void S_StopMusic(void)
{
MusicPaused = 0;
if (MusicIsWaveform && MusicVoice >= 0)
{
FX_StopSound(MusicVoice);
MusicVoice = -1;
MusicIsWaveform = 0;
}
MUSIC_StopSong();
if (MusicPtr)
{
Bfree(MusicPtr);
MusicPtr = NULL;
g_musicSize = MusicLen = 0;
}
}
void S_Cleanup(void)
{
// process from our own local copy of the delete queue so we don't hold the lock long
uint32_t ldq[128], ldnum;
mutex_lock(&s_mutex);
if (!dnum)
{
mutex_unlock(&s_mutex);
return;
}
ldnum = dnum;
Bmemcpy(ldq, (void *)dq, ldnum*sizeof(int32_t));
dnum = 0;
mutex_unlock(&s_mutex);
do
{
uint32_t num = ldq[--ldnum];
// negative index is RTS playback
if ((int32_t)num < 0)
{
if (rts_lumplockbyte[-(int32_t)num] >= 200)
rts_lumplockbyte[-(int32_t)num]--;
continue;
}
// num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally
// for which there was no open slot to keep track of the voice
if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
{
g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]--;
continue;
}
{
int32_t j = num & (MAXSOUNDINSTANCES-1);
int32_t i;
num = (num - j) / MAXSOUNDINSTANCES;
i = g_sounds[num].SoundOwner[j].ow;
if (g_sounds[num].num > MAXSOUNDINSTANCES)
OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num);
if (g_sounds[num].num > 0)
g_sounds[num].num--;
// MUSICANDSFX uses t_data[0] to control restarting the sound
if (i != -1 && sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
actor[i].t_data[0] = 0;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = 0;
}
g_soundlocks[num]--;
}
while (ldnum);
}
// returns number of bytes read
int32_t S_LoadSound(uint32_t num)
{
int32_t fp = -1, l;
if (num > (unsigned)g_maxSoundPos || ud.config.SoundToggle == 0 || ud.config.FXDevice < 0) return 0;
if (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL)
{
OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
return 0;
}
if (g_sounds[num].filename1) fp = kopen4loadfrommod(g_sounds[num].filename1,g_loadFromGroupOnly);
if (fp == -1) fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly);
if (fp == -1)
{
OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
return 0;
}
g_sounds[num].soundsiz = l = kfilelength(fp);
g_soundlocks[num] = 200;
allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]);
l = kread(fp, g_sounds[num].ptr, l);
kclose(fp);
return l;
}
int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
{
vec3_t *c;
int32_t sndist, j = 0;
int32_t cs;
int32_t voice, sndang, ca, pitch;
if ((unsigned)num > (unsigned)g_maxSoundPos ||
ud.config.FXDevice < 0 ||
((g_sounds[num].m&8) && ud.lockout) ||
ud.config.SoundToggle == 0 ||
g_sounds[num].num >= MAXSOUNDINSTANCES ||
(unsigned)i >= MAXSPRITES ||
FX_VoiceAvailable(g_sounds[num].pr) == 0 ||
(g_player[myconnectindex].ps->timebeforeexit > 0 && g_player[myconnectindex].ps->timebeforeexit <= GAMETICSPERSEC*3) ||
g_player[myconnectindex].ps->gm&MODE_MENU) return -1;
if (g_sounds[num].m&128) // Duke-Tag sound
{
if ((voice = S_PlaySound(num)) <= FX_Ok)
return -1;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice != voice)
j++;
if (j >= MAXSOUNDINSTANCES)
{
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
return -1;
}
g_sounds[num].SoundOwner[j].ow = i;
return voice;
}
// Duke talk
if (g_sounds[num].m&4)
{
if ((g_netServer || ud.multimode > 1) && PN == APLAYER && sprite[i].yvel != screenpeek) // other player sound
{
if (!(ud.config.VoiceToggle&4))
return -1;
}
else if (!(ud.config.VoiceToggle&1))
return -1;
// don't play if any Duke talk sounds are already playing
for (j=g_maxSoundPos; j>=0; j--)
if ((g_sounds[j].m&4) && g_sounds[j].num > 0)
return -1;
}
c = (vec3_t *)&ud.camera;
cs = ud.camerasect;
ca = ud.cameraang;
sndist = FindDistance3D((c->x-pos->x),(c->y-pos->y),(c->z-pos->z)>>4);
if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
sndist += g_sounds[num].vo;
if (sndist < 0) sndist = 0;
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,SX,SY,SZ-(24<<8),SECT))
sndist += sndist>>5;
pitch = (j = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps : g_sounds[num].pe) + rand()%j :
g_sounds[num].ps;
switch (num)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if (sndist > (6144))
sndist = 6144;
if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2)
pitch -= 1024;
break;
default:
if (sndist > 32767 && PN != MUSICANDSFX && (g_sounds[num].m & 3) == 0)
return -1;
if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0)
pitch = -768;
break;
}
if (g_player[screenpeek].ps->sound_pitch)
pitch += g_player[screenpeek].ps->sound_pitch;
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
S_StopEnvSound(num, i);
if (PN == APLAYER && sprite[i].yvel == screenpeek)
sndang = sndist = 0;
else
{
sndang = 2048 + ca - getangle(c->x-pos->x,c->y-pos->y);
sndang &= 2047;
}
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
if (g_sounds[num].m&16) sndist = 0;
if (sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
if (j >= MAXSOUNDINSTANCES)
{
g_soundlocks[num]--;
return -1;
}
if (g_sounds[num].m&1)
{
if (g_sounds[num].num > 0)
{
g_soundlocks[num]--;
return -1;
}
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,(num * MAXSOUNDINSTANCES) + j);
}
else
{
voice = FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,sndang>>4,sndist>>6, g_sounds[num].pr,
(num * MAXSOUNDINSTANCES) + j);
}
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
return -1;
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = i;
g_sounds[num].SoundOwner[j].voice = voice;
return voice;
}
int32_t S_PlaySound(int32_t num)
{
int32_t pitch, cx;
int32_t voice, j;
int32_t doretry = 0;
if (ud.config.FXDevice < 0) return -1;
if (ud.config.SoundToggle==0) return -1;
if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m&4)) return -1;
if ((unsigned)num > (unsigned)g_maxSoundPos || (g_sounds[num].filename == NULL && g_sounds[num].filename1 == NULL))
{
OSD_Printf("WARNING: invalid sound #%d\n",num);
return -1;
}
if ((g_sounds[num].m&8) && ud.lockout) return -1;
if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return -1;
pitch = (cx = klabs(g_sounds[num].pe-g_sounds[num].ps)) ?
(g_sounds[num].ps < g_sounds[num].pe ? g_sounds[num].ps :
g_sounds[num].pe) + rand()%cx : g_sounds[num].ps;
if (g_sounds[num].ptr == 0)
{
if (S_LoadSound(num) == 0)
return -1;
}
else
{
if (g_soundlocks[num] < 200)
g_soundlocks[num] = 200;
else g_soundlocks[num]++;
}
j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
if (j >= MAXSOUNDINSTANCES) // no slots available, so let's see if one opens up after multivoc kills a voice
doretry = 1;
voice = (g_sounds[num].m&1) ?
FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].soundsiz, (num * MAXSOUNDINSTANCES) + j) :
FX_PlayAuto3D(g_sounds[ num ].ptr, g_sounds[num].soundsiz, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
if (voice <= FX_Ok)
{
g_soundlocks[num]--;
return -1;
}
if (doretry)
{
S_Cleanup();
j = 0;
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
j++;
if (j >= MAXSOUNDINSTANCES) // still no slots available
{
FX_SetVoiceCallback(voice, num + (MAXSOUNDS*MAXSOUNDINSTANCES));
return voice;
}
FX_SetVoiceCallback(voice, (num * MAXSOUNDINSTANCES) + j);
}
g_sounds[num].num++;
g_sounds[num].SoundOwner[j].ow = -1;
g_sounds[num].SoundOwner[j].voice = voice;
return voice;
}
int32_t A_PlaySound(uint32_t num, int32_t i)
{
aGameVars[g_iReturnVarID].val.lValue = num;
if (apScriptGameEvent[EVENT_SOUND])
VM_OnEvent(EVENT_SOUND, i, myconnectindex, -1);
if ((unsigned)aGameVars[g_iReturnVarID].val.lValue > (unsigned)g_maxSoundPos) return -1;
return i < 0 ? S_PlaySound(aGameVars[g_iReturnVarID].val.lValue) :
S_PlaySound3D(aGameVars[g_iReturnVarID].val.lValue, i, (vec3_t *)&sprite[i]);
}
void S_StopEnvSound(int32_t num, int32_t i)
{
int32_t j, iter = 0;
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
return;
do
{
if (iter++ > MAXSOUNDINSTANCES<<1)
{
initprintf(OSD_ERROR "S_StopEnvSound(): too many iterations! The following IDs are still active for sound %d:\n", num);
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
if (g_sounds[num].SoundOwner[j].ow == i)
initprintf(OSD_ERROR "slot %d, voice %d, sprite %d\n", j, g_sounds[num].SoundOwner[j].voice, g_sounds[num].SoundOwner[j].ow);
return;
}
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
{
if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
{
if (i >= 0 && g_sounds[num].SoundOwner[j].voice <= FX_Ok)
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].SoundOwner[j].voice, num, j);
else if (g_sounds[num].SoundOwner[j].voice > FX_Ok && FX_SoundActive(g_sounds[num].SoundOwner[j].voice))
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
// FX_SoundActive returning false could mean one of two things: we asked to stop the sound
// right when it was done playing, or we lost track of a voice somewhere (didn't get the callback)
// the first scenario resolves itself, and this addresses the second
mutex_lock(&s_mutex);
dq[dnum++] = (num * MAXSOUNDINSTANCES) + j;
mutex_unlock(&s_mutex);
S_Cleanup();
break;
}
}
}
while (j >= 0);
}
void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
{
int32_t j;
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
return;
for (j=MAXSOUNDINSTANCES-1; j>=0; j--)
{
int32_t voice = g_sounds[num].SoundOwner[j].voice;
if ((i == -1 && voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
{
if (i >= 0 && voice <= FX_Ok)
initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d index %d!\n", voice, num, j);
else if (voice > FX_Ok && FX_SoundActive(voice))
FX_SetPitch(voice, pitchoffset);
break;
}
}
}
void S_Update(void)
{
vec3_t *s, *c;
int32_t sndist,sndang,ca,j,k,i,cs;
S_Cleanup();
if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
return;
g_numEnvSoundsPlaying = 0;
if (ud.camerasprite == -1)
{
c = (vec3_t *)&ud.camera;
cs = ud.camerasect;
ca = ud.cameraang;
}
else
{
c = (vec3_t *)&sprite[ud.camerasprite];
cs = sprite[ud.camerasprite].sectnum;
ca = sprite[ud.camerasprite].ang;
}
j = g_maxSoundPos;
do
{
for (k=MAXSOUNDINSTANCES-1; k>=0; k--)
{
i = g_sounds[j].SoundOwner[k].ow;
if ((unsigned)i >= MAXSPRITES || g_sounds[j].num == 0 || g_sounds[j].SoundOwner[k].voice <= FX_Ok)
continue;
if (!FX_SoundActive(g_sounds[j].SoundOwner[k].voice))
{
/*
OSD_Printf("S_Update(): stale voice %d from sound %d position %d sprite %d\n",
g_sounds[j].SoundOwner[k].voice, j, k, g_sounds[j].SoundOwner[k].ow);
*/
continue;
}
s = (vec3_t *)&sprite[i];
if (PN == APLAYER && sprite[i].yvel == screenpeek)
sndang = sndist = 0;
else
{
sndang = 2048 + ca - getangle(c->x-s->x, c->y-s->y);
sndang &= 2047;
sndist = FindDistance3D(c->x-s->x, c->y-s->y, (c->z-s->z)>>4);
if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9)
sndist = divscale14(sndist,(SHT+1));
}
sndist += g_sounds[j].vo;
if (sndist < 0) sndist = 0;
if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(c->x,c->y,c->z-(24<<8),cs,s->x,s->y,s->z-(24<<8),SECT))
sndist += sndist>>5;
if (PN == MUSICANDSFX && SLT < 999)
g_numEnvSoundsPlaying++;
switch (j)
{
case PIPEBOMB_EXPLODE:
case LASERTRIP_EXPLODE:
case RPG_EXPLODE:
if (sndist > 6144)
sndist = 6144;
break;
}
if (g_sounds[j].m&16 || sndist < ((255-LOUDESTVOLUME)<<6))
sndist = ((255-LOUDESTVOLUME)<<6);
FX_Pan3D(g_sounds[j].SoundOwner[k].voice, sndang>>4, sndist>>6);
}
}
while (j--);
}
void S_Callback(uint32_t num)
{
if ((int32_t)num == MUSIC_ID)
return;
mutex_lock(&s_mutex);
dq[dnum++] = num;
mutex_unlock(&s_mutex);
}
void S_ClearSoundLocks(void)
{
int32_t i;
for (i=g_maxSoundPos; i >= 0 ; i--)
{
if (g_soundlocks[i] >= 200)
g_soundlocks[i] = 199;
}
for (i=0; i<11; i++)
if (rts_lumplockbyte[i] >= 200)
rts_lumplockbyte[i] = 199;
}
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
{
if (num > g_maxSoundPos || num < 0) return 0;
if (g_sounds[num].num > 0 && i >= 0)
{
int32_t j=MAXSOUNDINSTANCES-1;
for (; j>=0; j--)
if (g_sounds[num].SoundOwner[j].ow == i)
return 1;
}
return (i == -1) ? g_sounds[num].num : 0;
}
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
{
if (num > g_maxSoundPos || num < 0) return 0;
return (i == -1) ? (g_soundlocks[num] >= 200) : g_sounds[num].num;
}