.. |
msvc
|
win32 stuck input fix among other minor changes
|
2010-05-16 22:53:08 +00:00 |
a.h
|
Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
|
2009-07-09 02:29:48 +00:00 |
baselayer.h
|
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
|
2011-04-07 01:16:29 +00:00 |
build.h
|
Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.
|
2011-04-22 22:48:06 +00:00 |
cache1d.h
|
New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
|
2010-10-17 14:49:39 +00:00 |
compat.h
|
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
|
2011-03-23 17:41:01 +00:00 |
crc32.h
|
A bunch of multiplayer improvements
|
2009-12-14 05:23:29 +00:00 |
dxdidf.h
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
dynamicgtk.h
|
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
|
2010-07-02 01:26:56 +00:00 |
editor.h
|
* Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:
|
2011-04-17 17:01:20 +00:00 |
glbuild.h
|
Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.
|
2010-12-29 06:23:49 +00:00 |
glext.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
gtkbits.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
hightile.h
|
Adds specpower and specfactor definition tokens for textures.
|
2009-03-28 12:14:37 +00:00 |
kplib.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
lzwnew.h
|
ass rape
|
2009-01-09 09:29:17 +00:00 |
m32script.h
|
* Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:
|
2011-04-17 17:01:20 +00:00 |
malloc.c.h
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
md4.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
mdsprite.h
|
Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.
|
2011-03-01 05:52:33 +00:00 |
mutex.h
|
Fixes compilation for now. Now if my executable would start...
|
2010-08-12 13:38:37 +00:00 |
nedmalloc.h
|
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
|
2010-05-18 00:30:30 +00:00 |
osd.h
|
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
|
2011-04-07 01:16:29 +00:00 |
osxbits.h
|
Very few actual changes... mostly formatting fixes from astyle
|
2010-01-23 22:12:02 +00:00 |
osxmain.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
polymer.h
|
Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.
|
2011-03-04 05:33:35 +00:00 |
polymost.h
|
Tweakery in various places.
|
2011-03-17 23:37:38 +00:00 |
pragmas.h
|
%esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.
|
2010-04-26 04:55:42 +00:00 |
prlights.h
|
Fixes compilation for now. Now if my executable would start...
|
2010-08-12 13:38:37 +00:00 |
quicklz.h
|
more semi-tested multiplayer changes and sound callback fix
|
2010-01-05 21:53:14 +00:00 |
rawinput.h
|
win32 stuck input fix among other minor changes
|
2010-05-16 22:53:08 +00:00 |
scancodes.h
|
Source code "cleanup," herein referred to as "rape"
|
2010-05-02 23:27:30 +00:00 |
scriptfile.h
|
bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
|
2010-08-14 21:32:28 +00:00 |
sdl_inc.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
sdlayer.h
|
MSVC fixes + clean out tree
|
2009-06-05 20:09:13 +00:00 |
startwin.editor.h
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
|
2008-10-20 03:09:19 +00:00 |
winlayer.h
|
remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
|
2010-11-23 22:30:27 +00:00 |