mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 00:21:38 +00:00
555 lines
21 KiB
C
555 lines
21 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
|
|
// Ken Silverman's official web site: "http://www.advsys.net/ken"
|
|
// See the included license file "BUILDLIC.TXT" for license info.
|
|
//
|
|
// This file has been modified from Ken Silverman's original release
|
|
// by Jonathon Fowler (jonof@edgenetwk.com)
|
|
|
|
|
|
#ifndef __build_h__
|
|
#define __build_h__
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define MAXSECTORSV8 4096
|
|
#define MAXWALLSV8 16384
|
|
#define MAXSPRITESV8 16384
|
|
|
|
#define MAXSECTORSV7 1024
|
|
#define MAXWALLSV7 8192
|
|
#define MAXSPRITESV7 4096
|
|
|
|
#define MAXSECTORS MAXSECTORSV8
|
|
#define MAXWALLS MAXWALLSV8
|
|
#define MAXSPRITES MAXSPRITESV8
|
|
|
|
#define MAXTILES 15360
|
|
#define MAXVOXELS 4096
|
|
#define MAXSTATUS 1024
|
|
#define MAXPLAYERS 16
|
|
#define MAXXDIM 2048
|
|
#define MAXYDIM 1536
|
|
#define MAXPALOOKUPS 256
|
|
#define MAXPSKYTILES 256
|
|
#define MAXSPRITESONSCREEN 4096
|
|
#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
|
|
|
|
#define RESERVEDPALS 2 // don't forget to increment this when adding reserved pals
|
|
#define DETAILPAL (MAXPALOOKUPS - 1)
|
|
#define GLOWPAL (MAXPALOOKUPS - 2)
|
|
|
|
#define CLIPMASK0 (((1L)<<16)+1L)
|
|
#define CLIPMASK1 (((256L)<<16)+64L)
|
|
|
|
//Make all variables in BUILD.H defined in the ENGINE,
|
|
//and externed in GAME
|
|
#ifdef ENGINE
|
|
# define EXTERN
|
|
#else
|
|
# define EXTERN extern
|
|
#endif
|
|
|
|
#ifdef __GNUC__
|
|
#define BPACK __attribute__ ((packed))
|
|
#else
|
|
#define BPACK
|
|
#endif
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack(1)
|
|
#endif
|
|
|
|
#ifdef __WATCOMC__
|
|
#pragma pack(push,1);
|
|
#endif
|
|
|
|
|
|
//ceilingstat/floorstat:
|
|
// bit 0: 1 = parallaxing, 0 = not "P"
|
|
// bit 1: 1 = groudraw, 0 = not
|
|
// bit 2: 1 = swap x&y, 0 = not "F"
|
|
// bit 3: 1 = double smooshiness "E"
|
|
// bit 4: 1 = x-flip "F"
|
|
// bit 5: 1 = y-flip "F"
|
|
// bit 6: 1 = Align texture to first wall of sector "R"
|
|
// bits 7-8: "T"
|
|
// 00 = normal floors
|
|
// 01 = masked floors
|
|
// 10 = transluscent masked floors
|
|
// 11 = reverse transluscent masked floors
|
|
// bits 9-15: reserved
|
|
|
|
//40 bytes
|
|
typedef struct BPACK
|
|
{
|
|
short wallptr, wallnum;
|
|
long ceilingz, floorz;
|
|
short ceilingstat, floorstat;
|
|
short ceilingpicnum, ceilingheinum;
|
|
signed char ceilingshade;
|
|
char ceilingpal, ceilingxpanning, ceilingypanning;
|
|
short floorpicnum, floorheinum;
|
|
signed char floorshade;
|
|
char floorpal, floorxpanning, floorypanning;
|
|
char visibility, filler;
|
|
short lotag, hitag, extra;
|
|
} sectortype;
|
|
|
|
//cstat:
|
|
// bit 0: 1 = Blocking wall (use with clipmove, getzrange) "B"
|
|
// bit 1: 1 = bottoms of invisible walls swapped, 0 = not "2"
|
|
// bit 2: 1 = align picture on bottom (for doors), 0 = top "O"
|
|
// bit 3: 1 = x-flipped, 0 = normal "F"
|
|
// bit 4: 1 = masking wall, 0 = not "M"
|
|
// bit 5: 1 = 1-way wall, 0 = not "1"
|
|
// bit 6: 1 = Blocking wall (use with hitscan / cliptype 1) "H"
|
|
// bit 7: 1 = Transluscence, 0 = not "T"
|
|
// bit 8: 1 = y-flipped, 0 = normal "F"
|
|
// bit 9: 1 = Transluscence reversing, 0 = normal "T"
|
|
// bits 10-15: reserved
|
|
|
|
//32 bytes
|
|
typedef struct BPACK
|
|
{
|
|
long x, y;
|
|
short point2, nextwall, nextsector, cstat;
|
|
short picnum, overpicnum;
|
|
signed char shade;
|
|
char pal, xrepeat, yrepeat, xpanning, ypanning;
|
|
short lotag, hitag, extra;
|
|
} walltype;
|
|
|
|
//cstat:
|
|
// bit 0: 1 = Blocking sprite (use with clipmove, getzrange) "B"
|
|
// bit 1: 1 = transluscence, 0 = normal "T"
|
|
// bit 2: 1 = x-flipped, 0 = normal "F"
|
|
// bit 3: 1 = y-flipped, 0 = normal "F"
|
|
// bits 5-4: 00 = FACE sprite (default) "R"
|
|
// 01 = WALL sprite (like masked walls)
|
|
// 10 = FLOOR sprite (parallel to ceilings&floors)
|
|
// bit 6: 1 = 1-sided sprite, 0 = normal "1"
|
|
// bit 7: 1 = Real centered centering, 0 = foot center "C"
|
|
// bit 8: 1 = Blocking sprite (use with hitscan / cliptype 1) "H"
|
|
// bit 9: 1 = Transluscence reversing, 0 = normal "T"
|
|
// bits 10-14: reserved
|
|
// bit 15: 1 = Invisible sprite, 0 = not invisible
|
|
|
|
//44 bytes
|
|
typedef struct BPACK
|
|
{
|
|
long x, y, z;
|
|
short cstat, picnum;
|
|
signed char shade;
|
|
char pal, clipdist, filler;
|
|
unsigned char xrepeat, yrepeat;
|
|
signed char xoffset, yoffset;
|
|
short sectnum, statnum;
|
|
short ang, owner, xvel, yvel, zvel;
|
|
short lotag, hitag, extra;
|
|
} spritetype;
|
|
|
|
typedef struct BPACK {
|
|
unsigned long mdanimtims;
|
|
short mdanimcur;
|
|
short angoff;
|
|
short pitch, roll;
|
|
long xoff, yoff, zoff;
|
|
unsigned char flags;
|
|
char filler[3];
|
|
} spriteexttype;
|
|
|
|
typedef struct BPACK {
|
|
short mdcurframe, mdoldframe;
|
|
short mdsmooth;
|
|
float smoothduration;
|
|
} spritesmoothtype;
|
|
|
|
#define SPREXT_NOTMD 1
|
|
#define SPREXT_NOMDANIM 2
|
|
EXTERN spriteexttype *spriteext;
|
|
EXTERN spritesmoothtype *spritesmooth;
|
|
EXTERN long guniqhudid;
|
|
|
|
EXTERN sectortype *sector;
|
|
EXTERN walltype *wall;
|
|
EXTERN spritetype *sprite;
|
|
|
|
EXTERN long spritesortcnt;
|
|
EXTERN spritetype *tsprite;
|
|
|
|
EXTERN long xdim, ydim, ylookup[MAXYDIM+1], numpages;
|
|
EXTERN long yxaspect, viewingrange;
|
|
|
|
#define MAXVALIDMODES 256
|
|
EXTERN long validmodecnt;
|
|
struct validmode_t {
|
|
long xdim,ydim;
|
|
char bpp;
|
|
char fs; // bit 0 = fullscreen flag
|
|
char filler[2];
|
|
long extra; // internal use
|
|
};
|
|
EXTERN struct validmode_t validmode[MAXVALIDMODES];
|
|
|
|
EXTERN short numsectors, numwalls;
|
|
EXTERN /*volatile*/ long totalclock;
|
|
EXTERN long numframes, randomseed;
|
|
EXTERN short sintable[2048];
|
|
EXTERN char palette[768];
|
|
EXTERN short numpalookups;
|
|
EXTERN char *palookup[MAXPALOOKUPS];
|
|
EXTERN char parallaxtype, showinvisibility;
|
|
EXTERN long parallaxyoffs, parallaxyscale;
|
|
EXTERN long visibility, parallaxvisibility;
|
|
|
|
EXTERN long windowx1, windowy1, windowx2, windowy2;
|
|
EXTERN short startumost[MAXXDIM], startdmost[MAXXDIM];
|
|
|
|
EXTERN short pskyoff[MAXPSKYTILES], pskybits;
|
|
|
|
EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
|
|
EXTERN short prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
|
|
EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
|
|
|
|
EXTERN short tilesizx[MAXTILES], tilesizy[MAXTILES];
|
|
EXTERN char picsiz[MAXTILES];
|
|
EXTERN char walock[MAXTILES];
|
|
EXTERN long pow2long[32];
|
|
EXTERN long numtiles, picanm[MAXTILES], waloff[MAXTILES];
|
|
|
|
EXTERN int windowpos, windowx, windowy;
|
|
|
|
//These variables are for auto-mapping with the draw2dscreen function.
|
|
//When you load a new board, these bits are all set to 0 - since
|
|
//you haven't mapped out anything yet. Note that these arrays are
|
|
//bit-mapped.
|
|
//If you want draw2dscreen() to show sprite #54 then you say:
|
|
// spritenum = 54;
|
|
// show2dsprite[spritenum>>3] |= (1<<(spritenum&7));
|
|
//And if you want draw2dscreen() to not show sprite #54 then you say:
|
|
// spritenum = 54;
|
|
// show2dsprite[spritenum>>3] &= ~(1<<(spritenum&7));
|
|
//Automapping defaults to 0 (do nothing). If you set automapping to 1,
|
|
// then in 3D mode, the walls and sprites that you see will show up the
|
|
// next time you flip to 2D mode.
|
|
|
|
EXTERN char show2dsector[(MAXSECTORS+7)>>3];
|
|
EXTERN char show2dwall[(MAXWALLS+7)>>3];
|
|
EXTERN char show2dsprite[(MAXSPRITES+7)>>3];
|
|
EXTERN char automapping;
|
|
|
|
EXTERN char gotpic[(MAXTILES+7)>>3];
|
|
EXTERN char gotsector[(MAXSECTORS+7)>>3];
|
|
|
|
EXTERN char captureformat;
|
|
extern char vgapalette[5*256];
|
|
extern unsigned long drawlinepat;
|
|
|
|
extern void faketimerhandler(void);
|
|
|
|
extern char apptitle[256];
|
|
typedef struct {
|
|
unsigned char r,g,b,f;
|
|
} palette_t;
|
|
extern palette_t curpalette[256], curpalettefaded[256], palfadergb;
|
|
extern char palfadedelta;
|
|
|
|
extern long dommxoverlay, novoxmips;
|
|
|
|
#ifdef SUPERBUILD
|
|
extern long tiletovox[MAXTILES];
|
|
extern long usevoxels, voxscale[MAXVOXELS];
|
|
#endif
|
|
#ifdef POLYMOST
|
|
extern long usemodels, usehightile;
|
|
#endif
|
|
|
|
extern char *engineerrstr;
|
|
extern char noclip;
|
|
|
|
/*************************************************************************
|
|
POSITION VARIABLES:
|
|
|
|
POSX is your x - position ranging from 0 to 65535
|
|
POSY is your y - position ranging from 0 to 65535
|
|
(the length of a side of the grid in EDITBORD would be 1024)
|
|
POSZ is your z - position (height) ranging from 0 to 65535, 0 highest.
|
|
ANG is your angle ranging from 0 to 2047. Instead of 360 degrees, or
|
|
2 * PI radians, I use 2048 different angles, so 90 degrees would
|
|
be 512 in my system.
|
|
|
|
SPRITE VARIABLES:
|
|
|
|
EXTERN short headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
|
|
EXTERN short prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
|
|
EXTERN short nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
|
|
|
|
Example: if the linked lists look like the following:
|
|
????????????????????????????????
|
|
Sector lists: Status lists:
|
|
???????????????????????????????J
|
|
Sector0: 4, 5, 8 Status0: 2, 0, 8
|
|
Sector1: 16, 2, 0, 7 Status1: 4, 5, 16, 7, 3, 9
|
|
Sector2: 3, 9
|
|
????????????????????????????????
|
|
Notice that each number listed above is shown exactly once on both the
|
|
left and right side. This is because any sprite that exists must
|
|
be in some sector, and must have some kind of status that you define.
|
|
|
|
|
|
Coding example #1:
|
|
To go through all the sprites in sector 1, the code can look like this:
|
|
|
|
sectnum = 1;
|
|
i = headspritesect[sectnum];
|
|
while (i != -1)
|
|
{
|
|
nexti = nextspritesect[i];
|
|
|
|
//your code goes here
|
|
//ex: printf("Sprite %d is in sector %d\n",i,sectnum);
|
|
|
|
i = nexti;
|
|
}
|
|
|
|
Coding example #2:
|
|
To go through all sprites with status = 1, the code can look like this:
|
|
|
|
statnum = 1; //status 1
|
|
i = headspritestat[statnum];
|
|
while (i != -1)
|
|
{
|
|
nexti = nextspritestat[i];
|
|
|
|
//your code goes here
|
|
//ex: printf("Sprite %d has a status of 1 (active)\n",i,statnum);
|
|
|
|
i = nexti;
|
|
}
|
|
|
|
insertsprite(short sectnum, short statnum);
|
|
deletesprite(short spritenum);
|
|
changespritesect(short spritenum, short newsectnum);
|
|
changespritestat(short spritenum, short newstatnum);
|
|
|
|
TILE VARIABLES:
|
|
NUMTILES - the number of tiles found TILES.DAT.
|
|
TILESIZX[MAXTILES] - simply the x-dimension of the tile number.
|
|
TILESIZY[MAXTILES] - simply the y-dimension of the tile number.
|
|
WALOFF[MAXTILES] - the actual 32-bit offset pointing to the top-left
|
|
corner of the tile.
|
|
PICANM[MAXTILES] - flags for animating the tile.
|
|
|
|
TIMING VARIABLES:
|
|
TOTALCLOCK - When the engine is initialized, TOTALCLOCK is set to zero.
|
|
From then on, it is incremented 120 times a second by 1. That
|
|
means that the number of seconds elapsed is totalclock / 120.
|
|
NUMFRAMES - The number of times the draw3dscreen function was called
|
|
since the engine was initialized. This helps to determine frame
|
|
rate. (Frame rate = numframes * 120 / totalclock.)
|
|
|
|
OTHER VARIABLES:
|
|
|
|
STARTUMOST[320] is an array of the highest y-coordinates on each column
|
|
that my engine is allowed to write to. You need to set it only
|
|
once.
|
|
STARTDMOST[320] is an array of the lowest y-coordinates on each column
|
|
that my engine is allowed to write to. You need to set it only
|
|
once.
|
|
SINTABLE[2048] is a sin table with 2048 angles rather than the
|
|
normal 360 angles for higher precision. Also since SINTABLE is in
|
|
all integers, the range is multiplied by 16383, so instead of the
|
|
normal -1<sin(x)<1, the range of sintable is -16383<sintable[]<16383
|
|
If you use this sintable, you can possibly speed up your code as
|
|
well as save space in memory. If you plan to use sintable, 2
|
|
identities you may want to keep in mind are:
|
|
sintable[ang&2047] = sin(ang * (3.141592/1024)) * 16383
|
|
sintable[(ang+512)&2047] = cos(ang * (3.141592/1024)) * 16383
|
|
NUMSECTORS - the total number of existing sectors. Modified every time
|
|
you call the loadboard function.
|
|
***************************************************************************/
|
|
|
|
int preinitengine(void); // a partial setup of the engine used for launch windows
|
|
int initengine(void);
|
|
void uninitengine(void);
|
|
void initspritelists(void);
|
|
long loadboard(char *filename, char fromwhere, long *daposx, long *daposy, long *daposz, short *daang, short *dacursectnum);
|
|
long loadmaphack(char *filename);
|
|
long saveboard(char *filename, long *daposx, long *daposy, long *daposz, short *daang, short *dacursectnum);
|
|
long loadpics(char *filename, long askedsize);
|
|
void loadtile(short tilenume);
|
|
long qloadkvx(long voxindex, char *filename);
|
|
long allocatepermanenttile(short tilenume, long xsiz, long ysiz);
|
|
void copytilepiece(long tilenume1, long sx1, long sy1, long xsiz, long ysiz, long tilenume2, long sx2, long sy2);
|
|
void makepalookup(long palnum, char *remapbuf, signed char r, signed char g, signed char b, char dastat);
|
|
void setvgapalette(void);
|
|
void setbrightness(char dabrightness, char *dapal, char noapply);
|
|
void setpalettefade(char r, char g, char b, char offset);
|
|
void squarerotatetile(short tilenume);
|
|
|
|
long setgamemode(char davidoption, long daxdim, long daydim, long dabpp);
|
|
void nextpage(void);
|
|
void setview(long x1, long y1, long x2, long y2);
|
|
void setaspect(long daxrange, long daaspect);
|
|
void flushperms(void);
|
|
|
|
void plotpixel(long x, long y, char col);
|
|
char getpixel(long x, long y);
|
|
void setviewtotile(short tilenume, long xsiz, long ysiz);
|
|
void setviewback(void);
|
|
void preparemirror(long dax, long day, long daz, short daang, long dahoriz, short dawall, short dasector, long *tposx, long *tposy, short *tang);
|
|
void completemirror(void);
|
|
|
|
void drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum);
|
|
void drawmasks(void);
|
|
void clearview(long dacol);
|
|
void clearallviews(long dacol);
|
|
void drawmapview(long dax, long day, long zoome, short ang);
|
|
void rotatesprite(long sx, long sy, long z, short a, short picnum, signed char dashade, char dapalnum, char dastat, long cx1, long cy1, long cx2, long cy2);
|
|
void drawline256(long x1, long y1, long x2, long y2, char col);
|
|
void printext16(long xpos, long ypos, short col, short backcol, char *name, char fontsize);
|
|
void printext256(long xpos, long ypos, short col, short backcol, char *name, char fontsize);
|
|
|
|
long clipmove(long *x, long *y, long *z, short *sectnum, long xvect, long yvect, long walldist, long ceildist, long flordist, unsigned long cliptype);
|
|
long clipinsidebox(long x, long y, short wallnum, long walldist);
|
|
long clipinsideboxline(long x, long y, long x1, long y1, long x2, long y2, long walldist);
|
|
long pushmove(long *x, long *y, long *z, short *sectnum, long walldist, long ceildist, long flordist, unsigned long cliptype);
|
|
void getzrange(long x, long y, long z, short sectnum, long *ceilz, long *ceilhit, long *florz, long *florhit, long walldist, unsigned long cliptype);
|
|
long hitscan(long xs, long ys, long zs, short sectnum, long vx, long vy, long vz, short *hitsect, short *hitwall, short *hitsprite, long *hitx, long *hity, long *hitz, unsigned long cliptype);
|
|
long neartag(long xs, long ys, long zs, short sectnum, short ange, short *neartagsector, short *neartagwall, short *neartagsprite, long *neartaghitdist, long neartagrange, char tagsearch);
|
|
long cansee(long x1, long y1, long z1, short sect1, long x2, long y2, long z2, short sect2);
|
|
void updatesector(long x, long y, short *sectnum);
|
|
void updatesectorz(long x, long y, long z, short *sectnum);
|
|
long inside(long x, long y, short sectnum);
|
|
void dragpoint(short pointhighlight, long dax, long day);
|
|
void setfirstwall(short sectnum, short newfirstwall);
|
|
|
|
void getmousevalues(long *mousx, long *mousy, long *bstatus);
|
|
long krand(void);
|
|
long ksqrt(long num);
|
|
long getangle(long xvect, long yvect);
|
|
void rotatepoint(long xpivot, long ypivot, long x, long y, short daang, long *x2, long *y2);
|
|
long lastwall(short point);
|
|
long nextsectorneighborz(short sectnum, long thez, short topbottom, short direction);
|
|
long getceilzofslope(short sectnum, long dax, long day);
|
|
long getflorzofslope(short sectnum, long dax, long day);
|
|
void getzsofslope(short sectnum, long dax, long day, long *ceilz, long *florz);
|
|
void alignceilslope(short dasect, long x, long y, long z);
|
|
void alignflorslope(short dasect, long x, long y, long z);
|
|
long sectorofwall(short theline);
|
|
long loopnumofsector(short sectnum, short wallnum);
|
|
|
|
long insertsprite(short sectnum, short statnum);
|
|
long deletesprite(short spritenum);
|
|
long changespritesect(short spritenum, short newsectnum);
|
|
long changespritestat(short spritenum, short newstatnum);
|
|
long setsprite(short spritenum, long newx, long newy, long newz);
|
|
|
|
long screencapture(char *filename, char inverseit);
|
|
|
|
// PLAG: line utility functions
|
|
typedef struct s_equation {
|
|
float a, b, c;
|
|
} _equation;
|
|
typedef struct s_point2d {
|
|
float x, y;
|
|
} _point2d;
|
|
_equation equation(long x1, long y1, long x2, long y2);
|
|
int sameside(_equation* eq, _point2d* p1, _point2d* p2);
|
|
int wallvisible(short wallnum);
|
|
|
|
#define STATUS2DSIZ 144
|
|
void qsetmode640350(void);
|
|
void qsetmode640480(void);
|
|
void qsetmodeany(long,long);
|
|
void clear2dscreen(void);
|
|
void draw2dgrid(long posxe, long posye, short ange, long zoome, short gride);
|
|
void draw2dscreen(long posxe, long posye, short ange, long zoome, short gride);
|
|
void drawline16(long x1, long y1, long x2, long y2, char col);
|
|
void drawcircle16(long x1, long y1, long r, char col);
|
|
|
|
int setrendermode(int renderer);
|
|
int getrendermode(void);
|
|
|
|
void setrollangle(long rolla);
|
|
|
|
// pal: pass -1 to invalidate all palettes for the tile, or >=0 for a particular palette
|
|
// how: pass -1 to invalidate all instances of the tile in texture memory, or a bitfield
|
|
// bit 0: opaque or masked (non-translucent) texture, using repeating
|
|
// bit 1: ignored
|
|
// bit 2: 33% translucence, using repeating
|
|
// bit 3: 67% translucence, using repeating
|
|
// bit 4: opaque or masked (non-translucent) texture, using clamping
|
|
// bit 5: ignored
|
|
// bit 6: 33% translucence, using clamping
|
|
// bit 7: 67% translucence, using clamping
|
|
// clamping is for sprites, repeating is for walls
|
|
void invalidatetile(short tilenume, long pal, long how);
|
|
|
|
long animateoffs(short tilenum, short fakevar);
|
|
|
|
void setpolymost2dview(void); // sets up GL for 2D drawing
|
|
|
|
long polymost_drawtilescreen(long tilex, long tiley, long wallnum, long dimen, int tilezoom);
|
|
void polymost_glreset(void);
|
|
void polymost_precache(long dapicnum, long dapalnum, long datype);
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
extern long glanisotropy;
|
|
extern long glusetexcompr;
|
|
extern long gltexfiltermode;
|
|
extern long glredbluemode;
|
|
extern long glusetexcache, glusetexcachecompression;
|
|
extern long glmultisample, glnvmultisamplehint;
|
|
extern long glwidescreen, glprojectionhacks;
|
|
void gltexapplyprops (void);
|
|
|
|
extern long r_depthpeeling, r_peelscount;
|
|
extern long r_detailmapping;
|
|
extern long r_glowmapping;
|
|
extern long r_vertexarrays;
|
|
extern long r_vbos;
|
|
extern long r_vbocount;
|
|
extern long r_animsmoothing;
|
|
#endif
|
|
|
|
void hicinit(void);
|
|
// effect bitset: 1 = greyscale, 2 = invert
|
|
void hicsetpalettetint(long palnum, unsigned char r, unsigned char g, unsigned char b, unsigned char effect);
|
|
// flags bitset: 1 = don't compress
|
|
int hicsetsubsttex(long picnum, long palnum, char *filen, float alphacut, float xscale, float yscale, char flags);
|
|
int hicsetskybox(long picnum, long palnum, char *faces[6]);
|
|
int hicclearsubst(long picnum, long palnum);
|
|
|
|
int md_loadmodel(const char *fn);
|
|
int md_setmisc(int modelid, float scale, int shadeoff, float zadd);
|
|
int md_tilehasmodel(int tilenume);
|
|
int md_defineframe(int modelid, const char *framename, int tilenume, int skinnum, float smoothduration);
|
|
int md_defineanimation(int modelid, const char *framestart, const char *frameend, int fps, int flags);
|
|
int md_defineskin(int modelid, const char *skinfn, int palnum, int skinnum, int surfnum, float param);
|
|
int md_definehud (int modelid, int tilex, double xadd, double yadd, double zadd, double angadd, int flags);
|
|
int md_undefinetile(int tile);
|
|
int md_undefinemodel(int modelid);
|
|
|
|
int loaddefinitionsfile(char *fn);
|
|
|
|
extern long mapversion; // if loadboard() fails with -2 return, try loadoldboard(). if it fails with -2, board is dodgy
|
|
long loadoldboard(char *filename, char fromwhere, long *daposx, long *daposy, long *daposz, short *daang, short *dacursectnum);
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack()
|
|
#endif
|
|
|
|
#ifdef __WATCOMC__
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
#undef BPACK
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // __build_h__
|