mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 04:50:42 +00:00
152 lines
No EOL
3.6 KiB
C++
152 lines
No EOL
3.6 KiB
C++
|
|
#pragma once
|
|
|
|
#include "hwrenderer/postprocessing/hw_postprocess.h"
|
|
|
|
namespace OpenGLESRenderer
|
|
{
|
|
|
|
class FGLRenderBuffers;
|
|
|
|
class PPGLTexture
|
|
{
|
|
public:
|
|
void Bind(int index, int filter = GL_NEAREST, int wrap = GL_CLAMP_TO_EDGE)
|
|
{
|
|
glActiveTexture(GL_TEXTURE0 + index);
|
|
glBindTexture(GL_TEXTURE_2D, handle);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap);
|
|
}
|
|
|
|
int Width = -1;
|
|
int Height = -1;
|
|
|
|
explicit operator bool() const { return handle != 0; }
|
|
|
|
private:
|
|
GLuint handle = 0;
|
|
|
|
friend class FGLRenderBuffers;
|
|
friend class PPGLTextureBackend;
|
|
};
|
|
|
|
class PPGLFrameBuffer
|
|
{
|
|
public:
|
|
void Bind()
|
|
{
|
|
glBindFramebuffer(GL_FRAMEBUFFER, handle);
|
|
}
|
|
|
|
explicit operator bool() const { return handle != 0; }
|
|
|
|
private:
|
|
GLuint handle = 0;
|
|
|
|
friend class FGLRenderBuffers;
|
|
friend class PPGLTextureBackend;
|
|
};
|
|
|
|
class PPGLRenderBuffer
|
|
{
|
|
private:
|
|
GLuint handle = 0;
|
|
|
|
explicit operator bool() const { return handle != 0; }
|
|
|
|
friend class FGLRenderBuffers;
|
|
};
|
|
|
|
class PPGLTextureBackend : public PPTextureBackend
|
|
{
|
|
public:
|
|
~PPGLTextureBackend()
|
|
{
|
|
if (Tex.handle != 0)
|
|
{
|
|
glDeleteTextures(1, &Tex.handle);
|
|
Tex.handle = 0;
|
|
}
|
|
if (FB.handle != 0)
|
|
{
|
|
glDeleteFramebuffers(1, &FB.handle);
|
|
FB.handle = 0;
|
|
}
|
|
}
|
|
|
|
PPGLTexture Tex;
|
|
PPGLFrameBuffer FB;
|
|
};
|
|
|
|
class FShaderProgram;
|
|
|
|
|
|
class FGLRenderBuffers
|
|
{
|
|
public:
|
|
FGLRenderBuffers();
|
|
~FGLRenderBuffers();
|
|
|
|
void Setup(int width, int height, int sceneWidth, int sceneHeight);
|
|
|
|
void BindSceneFB(bool sceneData);
|
|
|
|
|
|
void BindCurrentTexture(int index, int filter = GL_NEAREST, int wrap = GL_CLAMP_TO_EDGE);
|
|
void BindCurrentFB();
|
|
void BindNextFB();
|
|
void NextTexture();
|
|
|
|
|
|
void BindOutputFB();
|
|
|
|
void BindDitherTexture(int texunit);
|
|
|
|
int GetWidth() const { return mWidth; }
|
|
int GetHeight() const { return mHeight; }
|
|
|
|
int GetSceneWidth() const { return mSceneWidth; }
|
|
int GetSceneHeight() const { return mSceneHeight; }
|
|
|
|
private:
|
|
void ClearScene();
|
|
|
|
void CreateScene(int width, int height);
|
|
void CreatePipeline(int width, int height);
|
|
|
|
PPGLTexture Create2DTexture(const char *name, GLuint format, int width, int height, const void *data = nullptr);
|
|
PPGLRenderBuffer CreateRenderBuffer(const char *name, GLuint format, int width, int height);
|
|
PPGLFrameBuffer CreateFrameBuffer(const char *name, PPGLTexture colorbuffer);
|
|
PPGLFrameBuffer CreateFrameBuffer(const char *name, PPGLTexture colorbuffer, PPGLRenderBuffer depthstencil, PPGLRenderBuffer stencil);
|
|
PPGLFrameBuffer CreateFrameBuffer(const char *name, PPGLRenderBuffer colorbuffer, PPGLRenderBuffer depthstencil, PPGLRenderBuffer stencil);
|
|
PPGLFrameBuffer CreateFrameBuffer(const char *name, PPGLTexture colorbuffer0, PPGLTexture colorbuffer1, PPGLTexture colorbuffer2, PPGLTexture depthstencil, PPGLRenderBuffer stencil);
|
|
bool CheckFrameBufferCompleteness();
|
|
void ClearFrameBuffer(bool stencil, bool depth);
|
|
void DeleteTexture(PPGLTexture &handle);
|
|
void DeleteRenderBuffer(PPGLRenderBuffer &handle);
|
|
void DeleteFrameBuffer(PPGLFrameBuffer &handle);
|
|
|
|
int mWidth = 0;
|
|
int mHeight = 0;
|
|
int mSceneWidth = 0;
|
|
int mSceneHeight = 0;
|
|
|
|
// Buffers for the scene
|
|
PPGLTexture mSceneDepthStencilTex;
|
|
PPGLTexture mSceneTex;
|
|
PPGLRenderBuffer mSceneDepthStencilBuf;
|
|
PPGLRenderBuffer mSceneStencilBuf; // This is only use when combined depth-stencil is not avaliable
|
|
PPGLFrameBuffer mSceneFB;
|
|
bool mSceneUsesTextures = false;
|
|
|
|
PPGLTexture mDitherTexture;
|
|
|
|
static bool FailedCreate;
|
|
|
|
friend class GLPPRenderState;
|
|
};
|
|
|
|
} |