mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 10:11:50 +00:00
527d99008b
Renamed all elements still referring to zdoom. removed the frontend specific resource data. fixed startup dialog to accept ANSI date despite building as Unicode. This needed a bit of hackery because the macros in windowsx.h are not character set sensitive.
112 lines
4 KiB
C
112 lines
4 KiB
C
/*
|
|
** version.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2007 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __VERSION_H__
|
|
#define __VERSION_H__
|
|
|
|
const char *GetGitDescription();
|
|
const char *GetGitHash();
|
|
const char *GetGitTime();
|
|
const char *GetVersionString();
|
|
|
|
/** Lots of different version numbers **/
|
|
|
|
#define VERSIONSTR "4.3pre"
|
|
|
|
// The version as seen in the Windows resource
|
|
#define RC_FILEVERSION 0,1,9999,0
|
|
#define RC_PRODUCTVERSION 0,1,9999,0
|
|
#define RC_PRODUCTVERSION2 VERSIONSTR
|
|
// These are for content versioning.
|
|
#define VER_MAJOR 0
|
|
#define VER_MINOR 1
|
|
#define VER_REVISION 0
|
|
|
|
// This should always refer to the version a derived port is based on and not reflect the derived port's version number!
|
|
#define ENG_MAJOR 0
|
|
#define ENG_MINOR 1
|
|
#define ENG_REVISION 0
|
|
|
|
// Version identifier for network games.
|
|
// Bump it every time you do a release unless you're certain you
|
|
// didn't change anything that will affect sync.
|
|
#define NETGAMEVERSION 235
|
|
|
|
// Version stored in the ini's [LastRun] section.
|
|
// Bump it if you made some configuration change that you want to
|
|
// be able to migrate in FGameConfigFile::DoGlobalSetup().
|
|
#define LASTRUNVERSION "218"
|
|
|
|
// Protocol version used in demos.
|
|
// Bump it if you change existing DEM_ commands or add new ones.
|
|
// Otherwise, it should be safe to leave it alone.
|
|
#define DEMOGAMEVERSION 0x221
|
|
|
|
// Minimum demo version we can play.
|
|
// Bump it whenever you change or remove existing DEM_ commands.
|
|
#define MINDEMOVERSION 0x21F
|
|
|
|
// SAVEVER is the version of the information stored in level snapshots.
|
|
// Note that SAVEVER is not directly comparable to VERSION.
|
|
// SAVESIG should match SAVEVER.
|
|
|
|
// extension for savegames
|
|
#define SAVEGAME_EXT "des"
|
|
|
|
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
|
#define MINSAVEVER 1
|
|
|
|
// Use 4500 as the base git save version, since it's higher than the
|
|
// SVN revision ever got.
|
|
#define SAVEVER 1
|
|
|
|
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
|
|
#define GAMESIG "DEMOLITION"
|
|
#define BASEWAD "demolition.pk3"
|
|
//#define OPTIONALWAD "game_support.pk3"
|
|
|
|
// More stuff that needs to be different for derivatives.
|
|
#define GAMENAME "Demolition"
|
|
#define WGAMENAME L"Demolition"
|
|
#define GAMENAMELOWERCASE "demolition"
|
|
#define FORUM_URL "http://forum.zdoom.org/"
|
|
#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2"
|
|
|
|
#if defined(__APPLE__) || defined(_WIN32)
|
|
#define GAME_DIR GAMENAME
|
|
#else
|
|
#define GAME_DIR ".config/" GAMENAMELOWERCASE
|
|
#endif
|
|
|
|
|
|
#endif //__VERSION_H__
|