mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 18:21:38 +00:00
bef8c9ae76
This needs to be moved into the backend, and partially into the shader. So far this only removes the code from the main rendering logic, the final implementation is not done yet. It had to go because it required the main rendering code to look deep into the texture data which would be a major blocker for refactoring.
133 lines
3.7 KiB
C
133 lines
3.7 KiB
C
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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// Ken Silverman's official web site: "http://www.advsys.net/ken"
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// See the included license file "BUILDLIC.TXT" for license info.
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//
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// This file has been modified from Ken Silverman's original release
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// by Jonathon Fowler (jf@jonof.id.au)
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// by the EDuke32 team (development@voidpoint.com)
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#pragma once
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#ifndef palette_h_
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#define palette_h_
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#include "cache1d.h"
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#include "vfs.h"
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#define MAXBASEPALS 256
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#define MAXPALOOKUPS 256
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#define MAXBLENDTABS 256
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#define RESERVEDPALS 4 // don't forget to increment this when adding reserved pals
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#define DETAILPAL (MAXPALOOKUPS - 1)
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#define GLOWPAL (MAXPALOOKUPS - 2)
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#define SPECULARPAL (MAXPALOOKUPS - 3)
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#define NORMALPAL (MAXPALOOKUPS - 4)
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#define BRIGHTPAL (MAXPALOOKUPS)
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extern uint8_t curbasepal;
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#define paletteGetBlendTable(blend) (blendtable[blend])
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extern uint32_t PaletteIndexFullbrights[8];
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inline bool IsPaletteIndexFullbright(uint8_t col)
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{
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return (PaletteIndexFullbrights[col >> 5] & (1u << (col & 31)));
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}
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inline void SetPaletteIndexFullbright(int col)
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{
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PaletteIndexFullbrights[col >> 5] |= (1u << (col & 31));
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}
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typedef struct {
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uint8_t r, g, b, f;
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} palette_t;
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typedef struct {
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uint8_t r, g, b;
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} rgb24_t;
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extern palette_t curpalette[256], curpalettefaded[256], palfadergb;
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extern char palfadedelta;
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extern void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f);
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extern void fullscreen_tint_gl_blood(void);
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extern void videoFadeToBlack(int32_t moreopaquep);
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void paletteMakeLookupTable(int32_t palnum, const char *remapbuf, uint8_t r, uint8_t g, uint8_t b, char noFloorPal);
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void paletteSetColorTable(int32_t id, uint8_t const *table, bool transient = false);
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void paletteFreeColorTable(int32_t id);
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void paletteSetBlendTable(int32_t blend, const char *tab);
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void paletteFreeBlendTable(int32_t blend);
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int32_t paletteSetLookupTable(int32_t palnum, const uint8_t *shtab);
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void paletteFreeLookupTable(int32_t palnum);
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void videoSetPalette(char dabrightness, uint8_t dapalid, uint8_t flags);
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void videoFadePalette(uint8_t r, uint8_t g, uint8_t b, uint8_t offset);
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#ifdef USE_OPENGL
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void videoTintBlood(int32_t r, int32_t g, int32_t b);
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#endif
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extern int32_t realmaxshade;
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extern float frealmaxshade;
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extern int32_t globalpal;
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extern int32_t globalblend;
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extern uint32_t g_lastpalettesum;
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extern palette_t paletteGetColor(int32_t col);
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extern void paletteLoadFromDisk(void);
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extern void palettePostLoadTables(void);
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extern void setup_blend(int32_t blend, int32_t doreverse);
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extern uint8_t basepalreset;
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extern int32_t curbrightness;
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extern int32_t paletteLoadLookupTable(buildvfs_kfd fp);
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extern void paletteSetupDefaultFog(void);
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extern void palettePostLoadLookups(void);
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extern void paletteFixTranslucencyMask(void);
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extern int8_t g_noFloorPal[MAXPALOOKUPS];
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extern char britable[16][256];
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#ifdef USE_OPENGL
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extern palette_t palookupfog[MAXPALOOKUPS];
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static inline void bricolor(palette_t *wpptr, int32_t dacol)
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{
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wpptr->r = curpalette[dacol].r;
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wpptr->g = curpalette[dacol].g;
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wpptr->b = curpalette[dacol].b;
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}
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enum
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{
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BLENDFACTOR_ZERO = 0,
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BLENDFACTOR_ONE,
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BLENDFACTOR_SRC_COLOR,
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BLENDFACTOR_ONE_MINUS_SRC_COLOR,
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BLENDFACTOR_SRC_ALPHA,
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BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
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BLENDFACTOR_DST_ALPHA,
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BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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BLENDFACTOR_DST_COLOR,
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BLENDFACTOR_ONE_MINUS_DST_COLOR,
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NUMBLENDFACTORS,
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};
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typedef struct glblenddef_
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{
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float alpha;
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uint8_t src, dst, flags;
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} glblenddef_t;
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typedef struct glblend_
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{
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glblenddef_t def[2];
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} glblend_t;
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extern glblend_t const nullglblend, defaultglblend;
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extern glblend_t glblend[MAXBLENDTABS];
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extern void handle_blend(uint8_t enable, uint8_t blend, uint8_t def);
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#endif
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#endif
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