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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
283 lines
7.4 KiB
C++
283 lines
7.4 KiB
C++
// SNES SPC-700 APU emulator
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// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#ifndef SNES_SPC_H
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#define SNES_SPC_H
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#include "Spc_Dsp.h"
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#include "blargg_endian.h"
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#include <stdint.h>
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struct Snes_Spc {
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public:
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// Must be called once before using
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blargg_err_t init();
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// Sample pairs generated per second
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enum { sample_rate = 32000 };
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// Emulator use
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// Sets IPL ROM data. Library does not include ROM data. Most SPC music files
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// don't need ROM, but a full emulator must provide this.
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enum { rom_size = 0x40 };
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void init_rom( uint8_t const rom [rom_size] );
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// Sets destination for output samples
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typedef short sample_t;
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void set_output( sample_t* out, int out_size );
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// Number of samples written to output since last set
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int sample_count() const;
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// Resets SPC to power-on state. This resets your output buffer, so you must
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// call set_output() after this.
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void reset();
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// Emulates pressing reset switch on SNES. This resets your output buffer, so
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// you must call set_output() after this.
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void soft_reset();
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// 1024000 SPC clocks per second, sample pair every 32 clocks
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typedef int time_t;
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enum { clock_rate = 1024000 };
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enum { clocks_per_sample = 32 };
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// Emulated port read/write at specified time
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enum { port_count = 4 };
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int read_port ( time_t, int port );
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void write_port( time_t, int port, int data );
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// Runs SPC to end_time and starts a new time frame at 0
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void end_frame( time_t end_time );
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// Sound control
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// Mutes voices corresponding to non-zero bits in mask (issues repeated KOFF events).
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// Reduces emulation accuracy.
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enum { voice_count = 8 };
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void mute_voices( int mask );
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// If true, prevents channels and global volumes from being phase-negated.
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// Only supported by fast DSP.
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void disable_surround( bool disable = true );
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// Sets tempo, where tempo_unit = normal, tempo_unit / 2 = half speed, etc.
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enum { tempo_unit = 0x100 };
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void set_tempo( int );
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// SPC music files
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// Loads SPC data into emulator
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enum { spc_min_file_size = 0x10180 };
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enum { spc_file_size = 0x10200 };
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blargg_err_t load_spc( void const* in, long size );
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// Clears echo region. Useful after loading an SPC as many have garbage in echo.
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void clear_echo();
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// Plays for count samples and write samples to out. Discards samples if out
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// is NULL. Count must be a multiple of 2 since output is stereo.
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blargg_err_t play( int count, sample_t* out );
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// Skips count samples. Several times faster than play() when using fast DSP.
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blargg_err_t skip( int count );
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// State save/load (only available with accurate DSP)
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#if !SPC_NO_COPY_STATE_FUNCS
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// Saves/loads state
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enum { state_size = 67 * 1024L }; // maximum space needed when saving
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typedef Spc_Dsp::copy_func_t copy_func_t;
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void copy_state( unsigned char** io, copy_func_t );
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// Writes minimal header to spc_out
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static void init_header( void* spc_out );
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// Saves emulator state as SPC file data. Writes spc_file_size bytes to spc_out.
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// Does not set up SPC header; use init_header() for that.
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void save_spc( void* spc_out );
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// Returns true if new key-on events occurred since last check. Useful for
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// trimming silence while saving an SPC.
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bool check_kon();
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#endif
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public:
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// TODO: document
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struct regs_t
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{
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uint16_t pc;
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uint8_t a;
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uint8_t x;
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uint8_t y;
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uint8_t psw;
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uint8_t sp;
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};
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regs_t& smp_regs() { return m.cpu_regs; }
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uint8_t* smp_ram() { return m.ram.ram; }
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void run_until( time_t t ) { run_until_( t ); }
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public:
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BLARGG_DISABLE_NOTHROW
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// Time relative to m_spc_time. Speeds up code a bit by eliminating need to
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// constantly add m_spc_time to time from CPU. CPU uses time that ends at
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// 0 to eliminate reloading end time every instruction. It pays off.
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typedef int rel_time_t;
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struct Timer
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{
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rel_time_t next_time; // time of next event
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int prescaler;
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int period;
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int divider;
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int enabled;
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int counter;
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};
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enum { reg_count = 0x10 };
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enum { timer_count = 3 };
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enum { extra_size = Spc_Dsp::extra_size };
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enum { signature_size = 35 };
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private:
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Spc_Dsp dsp;
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#if SPC_LESS_ACCURATE
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static signed char const reg_times_ [256];
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signed char reg_times [256];
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#endif
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struct state_t
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{
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Timer timers [timer_count];
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uint8_t smp_regs [2] [reg_count];
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regs_t cpu_regs;
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rel_time_t dsp_time;
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time_t spc_time;
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bool echo_accessed;
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int tempo;
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int skipped_kon;
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int skipped_koff;
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const char* cpu_error;
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int extra_clocks;
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sample_t* buf_begin;
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sample_t const* buf_end;
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sample_t* extra_pos;
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sample_t extra_buf [extra_size];
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int rom_enabled;
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uint8_t rom [rom_size];
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uint8_t hi_ram [rom_size];
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unsigned char cycle_table [256];
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struct
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{
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// padding to neutralize address overflow -- but this is
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// still undefined behavior! TODO: remove and instead properly
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// guard usage of emulated memory
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uint8_t padding1 [0x100];
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alignas(uint16_t) uint8_t ram [0x10000 + 0x100];
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} ram;
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};
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state_t m;
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enum { rom_addr = 0xFFC0 };
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enum { skipping_time = 127 };
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// Value that padding should be filled with
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enum { cpu_pad_fill = 0xFF };
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enum {
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r_test = 0x0, r_control = 0x1,
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r_dspaddr = 0x2, r_dspdata = 0x3,
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r_cpuio0 = 0x4, r_cpuio1 = 0x5,
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r_cpuio2 = 0x6, r_cpuio3 = 0x7,
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r_f8 = 0x8, r_f9 = 0x9,
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r_t0target = 0xA, r_t1target = 0xB, r_t2target = 0xC,
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r_t0out = 0xD, r_t1out = 0xE, r_t2out = 0xF
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};
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void timers_loaded();
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void enable_rom( int enable );
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void reset_buf();
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void save_extra();
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void load_regs( uint8_t const in [reg_count] );
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void ram_loaded();
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void regs_loaded();
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void reset_time_regs();
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void reset_common( int timer_counter_init );
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Timer* run_timer_ ( Timer* t, rel_time_t );
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Timer* run_timer ( Timer* t, rel_time_t );
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int dsp_read ( rel_time_t );
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void dsp_write ( int data, rel_time_t );
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void cpu_write_smp_reg_( int data, rel_time_t, uint16_t addr );
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void cpu_write_smp_reg ( int data, rel_time_t, uint16_t addr );
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void cpu_write_high ( int data, uint8_t i );
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void cpu_write ( int data, uint16_t addr, rel_time_t );
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int cpu_read_smp_reg ( int i, rel_time_t );
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int cpu_read ( uint16_t addr, rel_time_t );
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unsigned CPU_mem_bit ( uint16_t pc, rel_time_t );
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bool check_echo_access ( int addr );
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uint8_t* run_until_( time_t end_time );
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struct spc_file_t
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{
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char signature [signature_size];
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uint8_t has_id666;
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uint8_t version;
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uint8_t pcl, pch;
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uint8_t a;
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uint8_t x;
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uint8_t y;
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uint8_t psw;
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uint8_t sp;
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char text [212];
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uint8_t ram [0x10000];
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uint8_t dsp [128];
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uint8_t unused [0x40];
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uint8_t ipl_rom [0x40];
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};
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static char const signature [signature_size + 1];
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void save_regs( uint8_t out [reg_count] );
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};
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#include <assert.h>
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inline int Snes_Spc::sample_count() const { return (m.extra_clocks >> 5) * 2; }
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inline int Snes_Spc::read_port( time_t t, int port )
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{
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assert( (unsigned) port < port_count );
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return run_until_( t ) [port];
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}
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inline void Snes_Spc::write_port( time_t t, int port, int data )
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{
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assert( (unsigned) port < port_count );
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run_until_( t ) [0x10 + port] = data;
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}
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inline void Snes_Spc::mute_voices( int mask ) { dsp.mute_voices( mask ); }
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inline void Snes_Spc::disable_surround( bool disable ) { dsp.disable_surround( disable ); }
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#if !SPC_NO_COPY_STATE_FUNCS
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inline bool Snes_Spc::check_kon() { return dsp.check_kon(); }
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#endif
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#endif
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