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226f04ddae
Because gltexinvalidate*() could be called too often when setgamepalette is used while having a tint overlaid else. Pending thorough analysis/reworking of the 32-bit mode base palette handling / texture invalidation. git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer-perf |