mirror of
https://github.com/ZDoom/raze-gles.git
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50c30ab790
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked. Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this: definequote 12345 somefile.anm define ANIM_SOMEFILE 12345 ... cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished ... Sounds can be played during animations (and tiles can be overlaid, etc) like this: onevent EVENT_CUTSCENE ifcutscene ANIM_SOMEFILE { ifvare RETURN 12 // frame 12 sound FLY_BY rotatesprite ... } endevent The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out. git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
667 lines
22 KiB
Makefile
667 lines
22 KiB
Makefile
#
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# EDuke32 Makefile for GNU Make
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#
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include Makefile.common
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DUKE3D_SRC=source
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DUKE3D_INC=$(DUKE3D_SRC)
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DUKE3D_RSRC=rsrc
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ENGINE_ROOT=build
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ENGINE_SRC=$(ENGINE_ROOT)/src
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ENGINE_INC=$(ENGINE_ROOT)/include
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o=o
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asm=nasm
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obj=obj
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COMPILERFLAGS += -I$(ENGINE_INC) -I$(DUKE3D_SRC)/jmact -I$(AUDIOLIB_ROOT)/include -I$(ENET_ROOT)/include
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# EBacktrace
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ifndef EBACKTRACEDLL
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EBACKTRACEDLL = ebacktrace1.dll
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ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
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EBACKTRACEDLL = ebacktrace1-64.dll
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endif
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endif
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EBACKTRACEDLL_TARGET:=$(EBACKTRACEDLL)
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# BUILD Engine
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ENGINE_CFLAGS=-I$(ENGINE_SRC)
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UTIL_LIBS= -lm # -lpthread
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ENGINE_OBJ=$(ENGINE_ROOT)/$(obj)
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ENGINE_OBJS=baselayer cache1d common compat crc32 defs engine polymost texcache dxtfilter hightile textfont smalltextfont kplib lz4 osd pragmas scriptfile mmulti_null mutex xxhash md4
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ENGINE_EDITOR_OBJS=build config defs
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ifeq (0,$(NOASM))
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ENGINE_OBJS+= a
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else
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ENGINE_OBJS+= a-c
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ifneq (0,$(USE_ASM64))
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ENGINE_OBJS+= a64
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endif
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endif
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ifeq (1,$(USE_OPENGL))
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ENGINE_OBJS+= glbuild voxmodel mdsprite
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ifeq (1,$(POLYMER))
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ENGINE_OBJS+= polymer
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endif
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endif
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ifneq (0,$(LUNATIC))
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ENGINE_OBJS+= lunatic
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endif
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ifeq ($(PLATFORM),DARWIN)
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ENGINE_OBJS += osxbits
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ifneq (0,$(OSX_STARTUPWINDOW))
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ENGINE_EDITOR_OBJS += startosx.editor
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endif
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ifeq (1,$(SDL_FRAMEWORK))
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ENGINE_OBJS+=SDLMain
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endif
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endif
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ifeq ($(PLATFORM),WINDOWS)
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ENGINE_OBJS+= winbits
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ENGINE_EDITOR_OBJS+= startwin.editor
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endif
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ifeq ($(PLATFORM),WII)
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ENGINE_OBJS+= wiibits
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LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
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endif
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ifeq ($(RENDERTYPE),SDL)
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ENGINE_OBJS+= sdlayer
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ifeq (1,$(HAVE_GTK2))
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ENGINE_OBJS+= gtkbits
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ifeq ($(LINKED_GTK),0)
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ENGINE_OBJS+= dynamicgtk
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endif
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ENGINE_EDITOR_OBJS+= startgtk.editor
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endif
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endif
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ifeq ($(RENDERTYPE),WIN)
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ENGINE_OBJS+= winlayer rawinput
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endif
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ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS)))
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ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS)))
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# MACT
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MACT_OBJ=file_lib control keyboard mouse joystick mathutil scriplib animlib
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# AudioLib
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AUDIOLIB_OBJS=drivers fx_man multivoc mix mixst pitch formats vorbis flac xa driver_nosound
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AUDIOLIB_ROOT=$(DUKE3D_SRC)/jaudiolib
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AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
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AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
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AUDIOLIB_OBJ=$(AUDIOLIB_ROOT)/$(obj)
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AUDIOLIB_CFLAGS=-I$(AUDIOLIB_ROOT)/third-party/common/include
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ifeq ($(PLATFORM),WINDOWS)
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ifeq ($(MIXERTYPE),WIN)
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AUDIOLIB_CFLAGS+= -DHAVE_DS
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AUDIOLIB_OBJS+= driver_directsound
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endif
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endif
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ifeq ($(MIXERTYPE),SDL)
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AUDIOLIB_CFLAGS+= -DHAVE_SDL
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ifneq ($(PLATFORM),DARWIN)
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ifneq ($(PLATFORM),WINDOWS)
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ifneq ($(PLATFORM),WII)
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AUDIOLIB_CFLAGS+=`pkg-config --cflags vorbis`
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endif
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endif
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endif
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AUDIOLIB_OBJS+= driver_sdl
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endif
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AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)))
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# ENet
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ENET_OBJS=callbacks host list packet peer protocol compress
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ENET_ROOT=$(DUKE3D_SRC)/enet
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ENET_SRC=$(ENET_ROOT)/src
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ENET_INC=$(ENET_ROOT)/include
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ENET_OBJ=$(ENET_ROOT)/$(obj)
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ENET_CFLAGS=
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ifeq ($(PLATFORM),WINDOWS)
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ENET_OBJS += win32
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else
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ENET_OBJS += unix
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ENET_CFLAGS += -DHAS_SOCKLEN_T
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endif
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ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS)))
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ifeq ($(NETCODE),0)
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ENET_TARGET=
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else
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ENET_TARGET=$(ENET_OBJS_EXP)
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endif
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# Tools
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UTIL_OBJS=compat pragmas kplib cache1d compat_tools
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UTILS=kextract kgroup transpal wad2art wad2map kmd2tool md2tool generateicon cacheinfo arttool givedepth mkpalette unpackssi bsuite
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GAMEUTILS=ivfrate
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DXUTILS=enumdisplay getdxdidf
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SDLUTILS=makesdlkeytrans
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UTIL_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTIL_OBJS)))
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# KenBuild (Test Game)
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TESTGAME_ROOT=$(DUKE3D_SRC)/testgame
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TESTGAME_SRC=$(TESTGAME_ROOT)/src
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TESTGAME_RSRC=$(TESTGAME_ROOT)/rsrc
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TESTGAME_OBJ=$(TESTGAME_ROOT)/$(obj)
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TEST_CFLAGS=-I$(TESTGAME_SRC)
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TESTGAME ?= testgame
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TESTEDITOR ?= testeditor
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TESTGAME_TARGET:=$(TESTGAME)$(EXESUFFIX)
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TESTEDITOR_TARGET:=$(TESTEDITOR)$(EXESUFFIX)
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TESTGAME_OBJS=game sound_stub common config
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TESTEDITOR_OBJS=bstub common
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ifeq ($(RENDERTYPE),SDL)
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ifeq (1,$(HAVE_GTK2))
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TESTGAME_OBJS+= game_banner startgtk.game
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TESTEDITOR_OBJS+= build_banner
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endif
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TESTGAME_OBJS+= game_icon
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TESTEDITOR_OBJS+= build_icon
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endif
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ifeq ($(PLATFORM),WINDOWS)
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TESTGAME_OBJS+= gameres startwin.game
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TESTEDITOR_OBJS+= buildres
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endif
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TESTGAME_OBJS_EXP:=$(addprefix $(TESTGAME_OBJ)/,$(addsuffix .$o,$(TESTGAME_OBJS)))
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TESTEDITOR_OBJS_EXP:=$(addprefix $(TESTGAME_OBJ)/,$(addsuffix .$o,$(TESTEDITOR_OBJS)))
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# Duke Nukem 3D
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DUKE3D_CFLAGS=-I$(DUKE3D_INC)
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DUKE3D_LINKERFLAGS=
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DUKE3D_EDITOR_LINKERFLAGS=
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DUKE3D_OBJ=$(DUKE3D_SRC)/$(obj)
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EDUKE32 ?= eduke32
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MAPSTER32 ?= mapster32
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EDUKE32_TARGET:=$(EDUKE32)$(EXESUFFIX)
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MAPSTER32_TARGET:=$(MAPSTER32)$(EXESUFFIX)
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COMMON_OBJS=rev
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COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars mathutil rev
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DUKE3D_OBJS=game global actors gamedef gameexec gamevars player premap sector anim animsounds common config demo input menus namesdyn net savegame rts osdfuncs osdcmds grpscan sounds soundsdyn $(MACT_OBJ)
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DUKE3D_EDITOR_OBJS=astub common grpscan sounds_mapster32
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ifneq ($(USE_LIBVPX),0)
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DUKE3D_OBJS+= animvpx
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endif
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ifneq (0,$(DISABLEINLINING))
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DUKE3D_OBJS+= game_inline actors_inline sector_inline
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endif
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DUKE3D_MISCDEPS=
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DUKE3D_EDITOR_MISCDEPS=
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# Lunatic object base names. These are not used in targets directly.
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LUNATIC_COMMON_OBJS = luaJIT_BC_defs_common luaJIT_BC_engine_maptext luaJIT_BC_engine luaJIT_BC_bcarray luaJIT_BC_bcheck luaJIT_BC_bitar luaJIT_BC_xmath luaJIT_BC_v luaJIT_BC_dump luaJIT_BC_dis_x86 luaJIT_BC_dis_x64
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LUNATIC_GAME_OBJS = luaJIT_BC_con_lang luaJIT_BC_lunacon luaJIT_BC_randgen luaJIT_BC_stat luaJIT_BC_control luaJIT_BC_defs luaJIT_BC_savegame luaJIT_BC_fs
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## Lunatic devel
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ifneq (0,$(LUNATIC))
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# TODO: remove debugging modules from release build
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DUKE3D_EDITOR_OBJS+= lunatic_m32 $(LUNATIC_COMMON_OBJS)
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DUKE3D_OBJS+= lunatic_game $(LUNATIC_COMMON_OBJS)
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DUKE3D_EDITOR_OBJS+= luaJIT_BC_defs_m32
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ifneq ($(PLATFORM),WINDOWS)
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# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
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# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
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LIBDIRS+= -L$(DUKE3D_SRC)
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ifeq ($(realpath $(DUKE3D_SRC)/liblpeg.a),)
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# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
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$(error "liblpeg.a not found in $(realpath $(DUKE3D_OBJ)/..)")
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endif
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endif
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LIBS+= -llpeg
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DUKE3D_OBJS+= $(LUNATIC_GAME_OBJS)
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# now, take care of having the necessary symbols (sector, wall, etc.) in the
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# executable no matter what the debugging level
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ifeq ($(PLATFORM),DARWIN)
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# strip on OSX says: removing global symbols from a final linked no longer supported.
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# Use -exported_symbols_list at link time when building
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# But, following _their_ directions does not give us the symbols! wtf?
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ifneq ($(STRIP),0)
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STRIP+= -s $(DUKE3D_SRC)/lunatic/dynsymlist_osx
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endif
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DUKE3D_MISCDEPS+= $(DUKE3D_SRC)/lunatic/dynsymlist_osx
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LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000 #-Wl,-alias_list -Wl,$(DUKE3D_SRC)/lunatic/aliases_list #-exported_symbols_list $(DUKE3D_SRC)/lunatic/dynsymlist_osx
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endif
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ifeq ($(PLATFORM),WINDOWS)
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override STRIP=
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DUKE3D_MISCDEPS+= $(DUKE3D_SRC)/lunatic/eduke32.def
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DUKE3D_LINKERFLAGS+= $(DUKE3D_SRC)/lunatic/eduke32.def
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DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_SRC)/lunatic/mapster32.def
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DUKE3D_EDITOR_LINKERFLAGS+= $(DUKE3D_SRC)/lunatic/mapster32.def
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endif
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ifeq ($(SUBPLATFORM),LINUX)
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override STRIP=
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DUKE3D_LINKERFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist
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DUKE3D_EDITOR_LINKERFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_m32
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endif
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endif
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ifeq ($(SUBPLATFORM),LINUX)
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LIBS += -lFLAC -lvorbisfile -lvorbis -logg
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endif
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ifeq ($(PLATFORM),DARWIN)
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# LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Apple/lib
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LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
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-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
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-Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \
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-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
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ifneq (00,$(DARWIN9)$(DARWIN10))
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LIBS += -Wl,-framework,QuickTime -lm
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endif
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ifneq (0,$(OSX_STARTUPWINDOW))
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DUKE3D_OBJS += GrpFile.game GameListSource.game startosx.game
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endif
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endif
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ifeq ($(PLATFORM),WINDOWS)
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LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lcompat-from-mingw-w64
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LIBDIRS += -L$(AUDIOLIB_ROOT)/third-party/Windows/lib$(WINLIB)
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DUKE3D_OBJS+= gameres winbits startwin.game
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DUKE3D_EDITOR_OBJS+= buildres
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ifeq ($(MIXERTYPE),WIN)
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LIBS+= -ldsound
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DUKE3D_OBJS+= music midi mpu401
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endif
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endif
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ifeq ($(PLATFORM),WII)
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LIBS += -lvorbisidec
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endif
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ifeq ($(RENDERTYPE),SDL)
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ifeq (1,$(HAVE_GTK2))
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DUKE3D_OBJS+= game_banner startgtk.game
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DUKE3D_EDITOR_OBJS+= build_banner
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endif
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DUKE3D_OBJS+= game_icon
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DUKE3D_EDITOR_OBJS+= build_icon
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endif
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ifeq ($(MIXERTYPE),SDL)
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DUKE3D_OBJS+= sdlmusic
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endif
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## Construct file names of object files
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COMMON_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_OBJS)))
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COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS)))
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DUKE3D_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_OBJS)))
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DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS)))
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ifeq ($(PRETTY_OUTPUT),1)
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.SILENT:
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endif
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.PHONY: veryclean clean all test cleanutils utils dxutils sdlutils printutils printsdlutils printdxutils rev $(DUKE3D_OBJ)/rev.$o
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# TARGETS
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all: start $(EDUKE32_TARGET) $(MAPSTER32_TARGET) finish
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ifneq (,$(EDUKE32_TARGET))
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@ls -l $(EDUKE32)$(EXESUFFIX)
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endif
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ifneq (,$(MAPSTER32_TARGET))
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@ls -l $(MAPSTER32)$(EXESUFFIX)
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endif
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test: start $(TESTGAME_TARGET) $(TESTEDITOR_TARGET) finish
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ifneq (,$(TESTGAME_TARGET))
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@ls -l $(TESTGAME)$(EXESUFFIX)
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endif
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ifneq (,$(TESTEDITOR_TARGET))
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@ls -l $(TESTEDITOR)$(EXESUFFIX)
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endif
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ebacktrace: start $(EBACKTRACEDLL_TARGET) finish
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ifneq (,$(EBACKTRACEDLL_TARGET))
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@ls -l $(EBACKTRACEDLL)
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endif
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start:
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$(BUILD_STARTED)
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finish:
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$(BUILD_FINISHED)
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utils: $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))
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@ls -l $^
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dxutils: $(addsuffix $(EXESUFFIX),$(DXUTILS))
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@ls -l $^
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sdlutils: $(addsuffix $(EXESUFFIX),$(SDLUTILS))
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@ls -l $^
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ifeq ($(PLATFORM),WII)
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ifneq ($(ELF2DOL),)
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$(TESTGAME)$(DOLSUFFIX): $(TESTGAME)$(EXESUFFIX)
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$(TESTEDITOR)$(DOLSUFFIX): $(TESTEDITOR)$(EXESUFFIX)
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$(EDUKE32)$(DOLSUFFIX): $(EDUKE32)$(EXESUFFIX)
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$(MAPSTER32)$(DOLSUFFIX): $(MAPSTER32)$(EXESUFFIX)
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endif
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endif
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$(TESTGAME)$(EXESUFFIX): $(TESTGAME_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP)
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$(LINK_STATUS)
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$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
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ifeq ($(PLATFORM),WII)
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ifneq ($(ELF2DOL),)
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$(ELF2DOL) $(TESTGAME)$(EXESUFFIX) $(TESTGAME)$(DOLSUFFIX)
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endif
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endif
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ifneq ($(STRIP),)
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$(STRIP) $(TESTGAME)$(EXESUFFIX)
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endif
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$(TESTEDITOR)$(EXESUFFIX): $(TESTEDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP)
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$(LINK_STATUS)
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$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
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ifeq ($(PLATFORM),WII)
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ifneq ($(ELF2DOL),)
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$(ELF2DOL) $(TESTEDITOR)$(EXESUFFIX) $(TESTEDITOR)$(DOLSUFFIX)
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endif
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endif
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ifneq ($(STRIP),)
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$(STRIP) $(TESTEDITOR)$(EXESUFFIX)
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endif
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$(EDUKE32)$(EXESUFFIX): $(DUKE3D_OBJS_EXP) $(COMMON_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(ENET_TARGET) $(DUKE3D_MISCDEPS)
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$(LINK_STATUS)
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$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(DUKE3D_LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
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ifeq ($(PLATFORM),WII)
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ifneq ($(ELF2DOL),)
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$(ELF2DOL) $(EDUKE32)$(EXESUFFIX) $(EDUKE32)$(DOLSUFFIX)
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endif
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endif
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ifneq ($(STRIP),)
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$(STRIP) $(EDUKE32)$(EXESUFFIX)
|
|
endif
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
cp -RPf "platform/Apple/bundles/EDuke32.app" "./"
|
|
mkdir -p "EDuke32.app/Contents/MacOS"
|
|
cp -f "$(EDUKE32)$(EXESUFFIX)" "EDuke32.app/Contents/MacOS/"
|
|
endif
|
|
|
|
$(MAPSTER32)$(EXESUFFIX): $(DUKE3D_EDITOR_OBJS_EXP) $(COMMON_EDITOR_OBJS_EXP) $(ENGINE_EDITOR_OBJS_EXP) $(ENGINE_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(DUKE3D_EDITOR_MISCDEPS)
|
|
$(LINK_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(DUKE3D_EDITOR_LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(RECIPE_RESULT_LINK)
|
|
ifeq ($(PLATFORM),WII)
|
|
ifneq ($(ELF2DOL),)
|
|
$(ELF2DOL) $(MAPSTER32)$(EXESUFFIX) $(MAPSTER32)$(DOLSUFFIX)
|
|
endif
|
|
endif
|
|
ifneq ($(STRIP),)
|
|
$(STRIP) $(MAPSTER32)$(EXESUFFIX)
|
|
endif
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
cp -RPf "platform/Apple/bundles/Mapster32.app" "./"
|
|
mkdir -p "Mapster32.app/Contents/MacOS"
|
|
cp -f "$(MAPSTER32)$(EXESUFFIX)" "Mapster32.app/Contents/MacOS/"
|
|
endif
|
|
|
|
include Makefile.deps
|
|
include $(ENGINE_ROOT)/Makefile.deps
|
|
|
|
# RULES
|
|
|
|
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
|
|
|
|
libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.c
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) -Wall -Wextra -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
%$(EXESUFFIX): $(ENGINE_OBJ)/%.$o $(UTIL_OBJS_EXP)
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP)
|
|
|
|
%$(EXESUFFIX): $(DUKE3D_OBJ)/%.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP)
|
|
|
|
enumdisplay$(EXESUFFIX): $(ENGINE_OBJ)/enumdisplay.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) -lgdi32 $(RECIPE_RESULT_ONESTEP)
|
|
getdxdidf$(EXESUFFIX): $(ENGINE_OBJ)/getdxdidf.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) -ldinput $(RECIPE_RESULT_ONESTEP)
|
|
makesdlkeytrans$(EXESUFFIX): $(ENGINE_OBJ)/makesdlkeytrans.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(LINKER) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(UTIL_LIBS) $(SDL_INCLUDES) $(RECIPE_RESULT_ONESTEP)
|
|
arttool$(EXESUFFIX): $(ENGINE_OBJ)/arttool.$o
|
|
$(ONESTEP_STATUS)
|
|
$(RECIPE_IF) $(L_CXX) $(CPPONLYFLAGS) -o $@ $^ $(COMMONFLAGS) $(LINKERFLAGS) $(LIBDIRS) $(LIBS) $(STATICSTDCPP) $(STDCPPLIB) $(UTIL_LIBS) $(RECIPE_RESULT_ONESTEP)
|
|
|
|
#### Lunatic
|
|
|
|
# Create object files directly with luajit
|
|
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.lua
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
# Same thing for defs*.ilua which I'm too reluctant to rename now:
|
|
# NOTE: The target path must match EXACTLY with that of the DEFS_BC_SIZE
|
|
# determination in Makefile.common, because it is embedded into the bytecode as
|
|
# debugging information.
|
|
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: source/lunatic/%.ilua
|
|
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.c
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
# TODO: _m32
|
|
# List of exported symbols, OS X
|
|
$(DUKE3D_SRC)/lunatic/dynsymlist_osx: $(DUKE3D_SRC)/lunatic/dynsymlist
|
|
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
|
|
|
|
#$(DUKE3D_SRC)/lunatic/aliases_list: $(DUKE3D_SRC)/lunatic/dynsymlist_osx
|
|
# sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@
|
|
|
|
# List of exported symbols, Windows
|
|
$(DUKE3D_SRC)/lunatic/eduke32.def: $(DUKE3D_SRC)/lunatic/dynsymlist
|
|
echo EXPORTS > $@
|
|
sed 's/[{};]//g' $< >> $@
|
|
|
|
$(DUKE3D_SRC)/lunatic/mapster32.def: $(DUKE3D_SRC)/lunatic/dynsymlist_m32
|
|
echo EXPORTS > $@
|
|
sed 's/[{};]//g' $< >> $@
|
|
|
|
####
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.nasm | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.yasm | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(AS) $(ASFLAGS) $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
# Comment out the following rule to debug a-c.o
|
|
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMMONFLAGS) $(COMPILERFLAGS))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.m | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/%.cpp | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/misc/%.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cpp | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(ENGINE_SRC)/util/%.cc | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENGINE_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(ENGINE_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(AUDIOLIB_OBJ)/%.o: $(AUDIOLIB_SRC)/%.c | $(AUDIOLIB_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(AUDIOLIB_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(ENET_OBJ)/%.o: $(ENET_SRC)/%.c $(ENET_INC)/enet/*.h | $(ENET_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(ENET_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(TESTGAME_OBJ)/%.$o: $(TESTGAME_SRC)/%.c | $(TESTGAME_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(TESTGAME_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(TESTGAME_OBJ)/%.$o: $(TESTGAME_RSRC)/%.rc | $(TESTGAME_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(TESTGAME_SRC) --include-dir=$(TESTGAME_RSRC) $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(TESTGAME_OBJ)/%.$o: $(TESTGAME_RSRC)/%.c | $(TESTGAME_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(TESTGAME_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.c | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/rev.$o: $(DUKE3D_SRC)/rev.c | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/util/%.c | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.m | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER_OBJC) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/%.cpp | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(CXX) $(CPPONLYFLAGS) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/jmact/%.c | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/misc/%.rc | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(RC) -i $< -o $@ --include-dir=$(ENGINE_INC) --include-dir=$(DUKE3D_SRC) --include-dir=$(DUKE3D_RSRC) -DPOLYMER=$(POLYMER) $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_RSRC)/%.c | $(DUKE3D_OBJ)
|
|
$(COMPILE_STATUS)
|
|
$(RECIPE_IF) $(COMPILER) $(COMMONFLAGS) $(COMPILERFLAGS) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
|
|
|
|
$(DUKE3D_RSRC)/%_banner.c: $(DUKE3D_RSRC)/%.bmp
|
|
echo "#include \"gtkpixdata_shim.h\"" > $@
|
|
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
|
|
|
|
$(TESTGAME_RSRC)/%_banner.c: $(TESTGAME_RSRC)/%.bmp
|
|
echo "#include \"gtkpixdata_shim.h\"" > $@
|
|
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
|
|
|
|
$(ENGINE_OBJ) $(AUDIOLIB_OBJ) $(ENET_OBJ) $(DUKE3D_OBJ) $(TESTGAME_OBJ):
|
|
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
|
|
|
|
## PHONIES
|
|
|
|
# Delete executables, object files created from sources in source/, and
|
|
# miscellaneous generated files related to Lunatic on non-Linux.
|
|
clean:
|
|
echo "rm -f $(EDUKE32)$(EXESUFFIX) $(MAPSTER32)$(EXESUFFIX) $(DUKE3D_OBJ)/*.o $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS)"
|
|
-rm -f $(EDUKE32)$(EXESUFFIX) $(MAPSTER32)$(EXESUFFIX) $(DUKE3D_OBJ)/*.o $(DUKE3D_MISCDEPS) $(DUKE3D_EDITOR_MISCDEPS)
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
-rm -rf EDuke32.app Mapster32.app
|
|
endif
|
|
|
|
cleantest:
|
|
-rm -f $(TESTGAME)$(EXESUFFIX) $(TESTEDITOR)$(EXESUFFIX) $(TESTGAME_OBJS_EXP) $(TESTEDITOR_OBJS_EXP)
|
|
|
|
cleanutils:
|
|
-rm -f $(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(UTILS))) $(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(GAMEUTILS))) $(addsuffix $(EXESUFFIX),$(DXUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(DXUTILS))) $(addsuffix $(EXESUFFIX),$(SDLUTILS)) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(SDLUTILS))) $(UTIL_OBJS_EXP)
|
|
|
|
veryclean: clean cleanutils
|
|
echo "Removed test game and utils objects."
|
|
echo "rm -f $(ENGINE_OBJ)/*.o $(AUDIOLIB_OBJ)/*.o $(ENET_OBJ)/*.o $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL)"
|
|
-rm -f $(ENGINE_OBJ)/*.o $(AUDIOLIB_OBJ)/*.o $(ENET_OBJ)/*.o $(DUKE3D_RSRC)/*banner* $(EBACKTRACEDLL)
|
|
|
|
printutils:
|
|
echo "$(addsuffix $(EXESUFFIX),$(UTILS) $(GAMEUTILS))"
|
|
|
|
printdxutils:
|
|
echo "$(addsuffix $(EXESUFFIX),$(DXUTILS))"
|
|
|
|
printsdlutils:
|
|
echo "$(addsuffix $(EXESUFFIX),$(SDLUTILS))"
|
|
|
|
rev: $(DUKE3D_OBJ)/rev.$o
|