raze-gles/source/duke3d
Mitchell Richters 3af6ad697b Duke3D: Process q16rotscrnang and q16look_ang at frame-rate.
Had to move lastInputTicks to the DukePlayer_t struct. When first running P_GetInput(), the initial value of elapsedInputTicks is the actual value of timerGetHiTicks(), which is into the thousands. This high initial value was affecting how scaleAdjustmentToInterval() scales as it was taking an initial q16look_ang value of 512 and overflowing the fix16_t type, making it -32,768.
2020-05-13 15:12:44 +02:00
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src Duke3D: Process q16rotscrnang and q16look_ang at frame-rate. 2020-05-13 15:12:44 +02:00
CMakeLists.txt - more file matching. 2020-04-12 08:30:41 +02:00