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21ac5e87b5
- draw fullscreen blends below the console. - moved all mouse event processing out of the SDL backend to D_PostEvent. - removed all remaining code for dealing with mouse buttons directly. |
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.. | ||
buffers.h | ||
gl_buffers.cpp | ||
gl_buffers.h | ||
gl_hwtexture.cpp | ||
gl_hwtexture.h | ||
gl_palmanager.cpp | ||
gl_renderstate.h | ||
gl_samplers.cpp | ||
gl_samplers.h | ||
gl_shader.cpp | ||
gl_shader.h | ||
gl_texture.cpp | ||
gl_uniform.h | ||
glbackend.cpp | ||
glbackend.h | ||
hw_draw2d.cpp |