mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
212 lines
6.2 KiB
C++
212 lines
6.2 KiB
C++
/*
|
|
**
|
|
** Hardware render profiling info
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2007-2018 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
|
|
#include "c_console.h"
|
|
#include "c_dispatch.h"
|
|
#include "v_video.h"
|
|
#include "hw_clock.h"
|
|
#include "i_time.h"
|
|
#include "i_interface.h"
|
|
#include "printf.h"
|
|
|
|
glcycle_t RenderWall,SetupWall,ClipWall;
|
|
glcycle_t RenderFlat,SetupFlat;
|
|
glcycle_t RenderSprite,SetupSprite;
|
|
glcycle_t All, Finish, PortalAll, Bsp;
|
|
glcycle_t ProcessAll, PostProcess;
|
|
glcycle_t RenderAll;
|
|
glcycle_t Dirty;
|
|
glcycle_t drawcalls;
|
|
glcycle_t twoD, Flush3D;
|
|
glcycle_t MTWait, WTTotal;
|
|
int vertexcount, flatvertices, flatprimitives;
|
|
|
|
int rendered_lines,rendered_flats,rendered_sprites,render_vertexsplit,render_texsplit,rendered_decals, rendered_portals, rendered_commandbuffers;
|
|
int iter_dlightf, iter_dlight, draw_dlight, draw_dlightf;
|
|
|
|
void ResetProfilingData()
|
|
{
|
|
All.Reset();
|
|
All.Clock();
|
|
Bsp.Reset();
|
|
PortalAll.Reset();
|
|
RenderAll.Reset();
|
|
ProcessAll.Reset();
|
|
PostProcess.Reset();
|
|
RenderWall.Reset();
|
|
SetupWall.Reset();
|
|
ClipWall.Reset();
|
|
RenderFlat.Reset();
|
|
SetupFlat.Reset();
|
|
RenderSprite.Reset();
|
|
SetupSprite.Reset();
|
|
drawcalls.Reset();
|
|
MTWait.Reset();
|
|
WTTotal.Reset();
|
|
|
|
flatvertices=flatprimitives=vertexcount=0;
|
|
render_texsplit=render_vertexsplit=rendered_lines=rendered_flats=rendered_sprites=rendered_decals=rendered_portals = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Rendering statistics
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static void AppendRenderTimes(FString &str)
|
|
{
|
|
double setupwall = SetupWall.TimeMS();
|
|
double clipwall = ClipWall.TimeMS();
|
|
double bsp = Bsp.TimeMS() - ClipWall.TimeMS();
|
|
|
|
str.AppendFormat("BSP = %2.3f, Clip=%2.3f\n"
|
|
"W: Render=%2.3f, Setup=%2.3f\n"
|
|
"F: Render=%2.3f, Setup=%2.3f\n"
|
|
"S: Render=%2.3f, Setup=%2.3f\n"
|
|
"2D: %2.3f Finish3D: %2.3f\n"
|
|
"Main thread total=%2.3f, Main thread waiting=%2.3f Worker thread total=%2.3f, Worker thread waiting=%2.3f\n"
|
|
"All=%2.3f, Render=%2.3f, Setup=%2.3f, Portal=%2.3f, Drawcalls=%2.3f, Postprocess=%2.3f, Finish=%2.3f\n",
|
|
bsp, clipwall,
|
|
RenderWall.TimeMS(), setupwall,
|
|
RenderFlat.TimeMS(), SetupFlat.TimeMS(),
|
|
RenderSprite.TimeMS(), SetupSprite.TimeMS(),
|
|
twoD.TimeMS(), Flush3D.TimeMS() - twoD.TimeMS(),
|
|
MTWait.TimeMS() + Bsp.TimeMS(), MTWait.TimeMS(), WTTotal.TimeMS(), WTTotal.TimeMS() - setupwall - SetupFlat.TimeMS() - SetupSprite.TimeMS(),
|
|
All.TimeMS() + Finish.TimeMS(), RenderAll.TimeMS(), ProcessAll.TimeMS(), PortalAll.TimeMS(), drawcalls.TimeMS(), PostProcess.TimeMS(), Finish.TimeMS());
|
|
}
|
|
|
|
static void AppendRenderStats(FString &out)
|
|
{
|
|
out.AppendFormat("Walls: %d (%d splits, %d t-splits, %d vertices)\n"
|
|
"Flats: %d (%d primitives, %d vertices)\n"
|
|
"Sprites: %d, Decals=%d, Portals: %d, Command buffers: %d\n",
|
|
rendered_lines, render_vertexsplit, render_texsplit, vertexcount, rendered_flats, flatprimitives, flatvertices, rendered_sprites,rendered_decals, rendered_portals, rendered_commandbuffers );
|
|
}
|
|
|
|
static void AppendLightStats(FString &out)
|
|
{
|
|
out.AppendFormat("DLight - Walls: %d processed, %d rendered - Flats: %d processed, %d rendered\n",
|
|
iter_dlight, draw_dlight, iter_dlightf, draw_dlightf );
|
|
}
|
|
|
|
ADD_STAT(rendertimes)
|
|
{
|
|
static FString buff;
|
|
static int64_t lasttime=0;
|
|
int64_t t=I_msTime();
|
|
if (t-lasttime>1000)
|
|
{
|
|
buff.Truncate(0);
|
|
AppendRenderTimes(buff);
|
|
lasttime=t;
|
|
}
|
|
return buff;
|
|
}
|
|
|
|
ADD_STAT(renderstats)
|
|
{
|
|
FString out;
|
|
AppendRenderStats(out);
|
|
return out;
|
|
}
|
|
|
|
ADD_STAT(lightstats)
|
|
{
|
|
FString out;
|
|
AppendLightStats(out);
|
|
return out;
|
|
}
|
|
|
|
static int printstats;
|
|
static bool switchfps;
|
|
static uint64_t waitstart;
|
|
extern uint64_t LastCount;
|
|
EXTERN_CVAR(Bool, vid_fps)
|
|
|
|
void CheckBench()
|
|
{
|
|
if (printstats && ConsoleState == c_up)
|
|
{
|
|
// if we started the FPS counter ourselves or ran from the console
|
|
// we need to wait for it to stabilize before using it.
|
|
if (waitstart > 0 && I_msTime() - waitstart < 5000) return;
|
|
|
|
FString compose;
|
|
|
|
if (sysCallbacks.GetLocationDescription) compose = sysCallbacks.GetLocationDescription();
|
|
|
|
AppendRenderStats(compose);
|
|
AppendRenderTimes(compose);
|
|
AppendLightStats(compose);
|
|
compose << "\n\n\n";
|
|
|
|
FILE *f = fopen("benchmarks.txt", "at");
|
|
if (f != NULL)
|
|
{
|
|
fputs(compose.GetChars(), f);
|
|
fclose(f);
|
|
}
|
|
Printf("Benchmark info saved\n");
|
|
if (switchfps) vid_fps = false;
|
|
printstats = false;
|
|
}
|
|
}
|
|
|
|
CCMD(bench)
|
|
{
|
|
printstats = true;
|
|
if (vid_fps == 0)
|
|
{
|
|
vid_fps = 1;
|
|
waitstart = I_msTime();
|
|
switchfps = true;
|
|
}
|
|
else
|
|
{
|
|
if (ConsoleState == c_up) waitstart = I_msTime();
|
|
switchfps = false;
|
|
}
|
|
C_HideConsole ();
|
|
}
|
|
|
|
bool glcycle_t::active = false;
|
|
|
|
void checkBenchActive()
|
|
{
|
|
FStat *stat = FStat::FindStat("rendertimes");
|
|
glcycle_t::active = ((stat != NULL && stat->isActive()) || printstats);
|
|
}
|
|
|