mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 02:01:39 +00:00
3fd83632fb
git-svn-id: https://svn.eduke32.com/eduke32@4386 1a8010ca-5511-0410-912e-c29ae57300e0
303 lines
5.5 KiB
C
303 lines
5.5 KiB
C
#include "sdl_inc.h"
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#include "baselayer.h"
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#include "keys.h"
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#include "duke3d.h"
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#include "common_game.h"
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#include "osd.h"
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#include "player.h"
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#include "jmact/keyboard.h"
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#include "jmact/control.h"
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#include "../src/video/android/SDL_androidkeyboard.h"
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#include "in_android.h"
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#include <android/log.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO,"DUKE", __VA_ARGS__))
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extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
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extern int SDL_SendKeyboardText(const char *text);
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char sdl_text[2];
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int PortableKeyEvent(int state, int code,int unicode){
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LOGI("PortableKeyEvent %d %d %d",state,code,unicode);
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/*
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if (state)
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Android_OnKeyDown(code);
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else
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Android_OnKeyUp(code);
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return;
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*/
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if (state)
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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else
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SDL_SendKeyboardKey(SDL_RELEASED, code);
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SDL_EventState(SDL_TEXTINPUT,SDL_ENABLE);
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if (code == 42)
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unicode = 42;
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if (state)
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{
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//if (unicode < 128)
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{
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sdl_text[0] = unicode;
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sdl_text[1] = 0;
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int posted = SDL_SendKeyboardText((const char*)sdl_text);
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LOGI("posted = %d",posted);
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}
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}
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return 0;
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}
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int crouchToggleState=0;
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#define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
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#define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
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uint64_t functionSticky = 0; //To let at least one tick
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uint64_t functionHeld = 0;
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void changeActionState(int state, int action)
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{
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if (state)
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{
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//BUTTONSET(action,1);
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functionSticky |= ((uint64_t)1<<((uint64_t)(action)));
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functionHeld |= ((uint64_t)1<<((uint64_t)(action)));
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}
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else
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{
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//BUTTONCLEAR(action);
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functionHeld &= ~((uint64_t)1<<((uint64_t)(action)));
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}
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}
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void PortableAction(int state, int action)
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{
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LOGI("PortableAction action = %d, state = %d",action,state);
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//Special toggle for crouch, NOT when using jetpack or in water
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if (!g_player[myconnectindex].ps->jetpack_on &&
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g_player[myconnectindex].ps->on_ground &&
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(sector[g_player[myconnectindex].ps->cursectnum].lotag != 2))// This means underwater!
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{
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if (action == gamefunc_Crouch)
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{
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if (state)
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{
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crouchToggleState =!crouchToggleState;
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}
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state = crouchToggleState;
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}
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}
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//Check if jumping while crouched
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if (action == gamefunc_Jump)
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{
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if (crouchToggleState)
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{
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crouchToggleState = 0;
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changeActionState(0,gamefunc_Crouch);
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}
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}
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changeActionState(state,action);
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LOGI("PortableAction state = 0x%016llX",CONTROL_ButtonState);
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}
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// =================== FORWARD and SIDE MOVMENT ==============
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float forwardmove, sidemove; //Joystick mode
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void PortableMoveFwd(float fwd)
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{
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if (fwd > 1)
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fwd = 1;
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else if (fwd < -1)
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fwd = -1;
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forwardmove = fwd;
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}
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void PortableMoveSide(float strafe)
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{
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if (strafe > 1)
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strafe = 1;
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else if (strafe < -1)
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strafe = -1;
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sidemove = strafe;
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}
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void PortableMove(float fwd, float strafe)
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{
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PortableMoveFwd(fwd);
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PortableMoveSide(strafe);
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}
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//======================================================================
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//Look up and down
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int look_pitch_mode;
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float look_pitch_mouse,look_pitch_abs,look_pitch_joy;
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void PortableLookPitch(int mode, float pitch)
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{
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//LOGI("PortableLookPitch %d %f",mode, pitch);
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look_pitch_mode = mode;
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switch(mode)
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{
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case LOOK_MODE_MOUSE:
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look_pitch_mouse += pitch;
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break;
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case LOOK_MODE_ABSOLUTE:
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look_pitch_abs = pitch;
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break;
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case LOOK_MODE_JOYSTICK:
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look_pitch_joy = pitch;
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break;
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}
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}
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//left right
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int look_yaw_mode;
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float look_yaw_mouse,look_yaw_joy;
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void PortableLookYaw(int mode, float yaw)
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{
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look_yaw_mode = mode;
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switch(mode)
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{
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case LOOK_MODE_MOUSE:
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look_yaw_mouse += yaw;
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break;
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case LOOK_MODE_JOYSTICK:
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look_yaw_joy = yaw;
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break;
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}
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}
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void PortableCommand(const char * cmd){}
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extern int32_t main(int32_t argc, char *argv[]);
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void PortableInit(int argc,const char ** argv){
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main(argc,argv);
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}
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void PortableFrame(){
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//NOT USED for DUKE
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}
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int PortableInMenu(){
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return ( (g_player[myconnectindex].ps->gm & MODE_MENU) || !(g_player[myconnectindex].ps->gm & MODE_GAME))?1:0;
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}
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unsigned int PortableGetWeapons()
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{
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return g_player[myconnectindex].ps->gotweapon;
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}
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int PortableInAutomap()
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{
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return 0;
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}
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int PortableShowKeyboard(){
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return 0;
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}
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int PortableIsSoftwareMode()
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{
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if (getrendermode() >= REND_POLYMOST)
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return 0;
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else
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return 1;
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}
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static int lastWeapon = -1;
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int getLastWeapon(){
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return lastWeapon;
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}
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extern user_defs ud;
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int isPaused()
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{
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return ud.pause_on;
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}
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///This stuff is called from the game/engine
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void setLastWeapon(int w)
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{
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LOGI("setLastWeapon %d",w);
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lastWeapon = w;
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}
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void CONTROL_Android_ClearButton(int32_t whichbutton)
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{
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BUTTONCLEAR(whichbutton);
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functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
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}
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void CONTROL_Android_PollDevices(ControlInfo *info)
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{
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//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
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info->dz = -forwardmove * 5000;
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info->dx = sidemove * 200;
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switch(look_pitch_mode)
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{
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case LOOK_MODE_MOUSE:
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info->dpitch = look_pitch_mouse * 100000;
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look_pitch_mouse = 0;
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break;
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case LOOK_MODE_ABSOLUTE:
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//cl.viewangles[0] = look_pitch_abs * 80;
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break;
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case LOOK_MODE_JOYSTICK:
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info->dpitch = look_pitch_joy * 2000;
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break;
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}
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switch(look_yaw_mode)
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{
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case LOOK_MODE_MOUSE:
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info->dyaw = -look_yaw_mouse * 80000;
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look_yaw_mouse = 0;
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break;
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case LOOK_MODE_JOYSTICK:
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info->dyaw = -look_yaw_joy * 4000;
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break;
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}
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CONTROL_ButtonState = 0;
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CONTROL_ButtonState |= functionSticky;
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CONTROL_ButtonState |= functionHeld;
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functionSticky = 0;
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//LOGI("poll state = 0x%016llX",CONTROL_ButtonState);
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}
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