mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 12:30:42 +00:00
2c9aeac2d5
git-svn-id: https://svn.eduke32.com/eduke32@1540 1a8010ca-5511-0410-912e-c29ae57300e0
5089 lines
179 KiB
C
5089 lines
179 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include <time.h>
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#include <stdlib.h>
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#include "duke3d.h"
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#include "gamedef.h"
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#include "scriplib.h"
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#include "osdcmds.h"
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#include "osd.h"
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void G_RestoreMapState(mapstate_t *save);
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void G_SaveMapState(mapstate_t *save);
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vmstate_t vm;
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int32_t g_errorLineNum;
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int32_t g_tw;
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static int32_t X_DoExecute(int32_t once);
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#include "gamestructures.c"
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void X_ScriptInfo(void)
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{
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if (script)
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{
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intptr_t *p;
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if (insptr)
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for (p=insptr-20; p<insptr+20; p++)
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{
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if (*p>>12&&(*p&0xFFF)<CON_END)
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initprintf("\n%5d: %5d %s ",p-script,*p>>12,keyw[*p&0xFFF]);
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else
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initprintf(" %d",*p);
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}
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if (vm.g_i)
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initprintf("current actor: %d (%d)\n",vm.g_i,vm.g_sp->picnum);
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initprintf("g_errorLineNum: %d, g_tw: %d\n",g_errorLineNum,g_tw);
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}
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}
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void X_OnEvent(register int32_t iEventID, register int32_t iActor, register int32_t iPlayer, register int32_t lDist)
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{
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if (iEventID<0 || iEventID >= MAXGAMEEVENTS)
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{
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OSD_Printf(CON_ERROR "invalid event ID",g_errorLineNum,keyw[g_tw]);
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return;
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}
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if (apScriptGameEvent[iEventID] == 0)
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{
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//Bsprintf(g_szBuf,"No event found for %d",iEventID);
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//AddLog(g_szBuf);
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return;
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}
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{
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intptr_t *oinsptr=insptr;
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vmstate_t vm_backup;
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Bmemcpy(&vm_backup, &vm, sizeof(vmstate_t));
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vm.g_i = iActor; // current sprite ID
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vm.g_p = iPlayer; // current player ID
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vm.g_x = lDist; // ?
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vm.g_sp = &sprite[vm.g_i];
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vm.g_t = &ActorExtra[vm.g_i].temp_data[0];
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vm.g_returnFlag = 0;
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insptr = apScriptGameEvent[iEventID];
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vm.g_killitFlag = 0;
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X_DoExecute(0);
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if (vm.g_killitFlag == 1)
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{
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// if player was set to squish, first stop that...
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if (vm.g_p >= 0)
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{
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if (g_player[vm.g_p].ps->actorsqu == vm.g_i)
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g_player[vm.g_p].ps->actorsqu = -1;
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}
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deletesprite(vm.g_i);
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}
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// restore old values...
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Bmemcpy(&vm, &vm_backup, sizeof(vmstate_t));
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insptr=oinsptr;
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//AddLog("End of Execution");
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}
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}
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static int32_t A_CheckSquished(int32_t i, int32_t p)
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{
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sectortype *sc = §or[SECT];
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int32_t squishme = 0;
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if (PN == APLAYER && ud.clipping)
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return 0;
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if (sc->lotag != 23)
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{
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squishme = (sc->floorz - sc->ceilingz < (12<<8)); // && (sc->lotag&32768) == 0;
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if (sprite[i].pal == 1)
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squishme = (sc->floorz - sc->ceilingz < (32<<8) && (sc->lotag&32768) == 0);
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}
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if (squishme)
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{
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P_DoQuote(10,g_player[p].ps);
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if (A_CheckEnemySprite(&sprite[i])) sprite[i].xvel = 0;
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if (sprite[i].pal == 1)
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{
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ActorExtra[i].picnum = SHOTSPARK1;
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ActorExtra[i].extra = 1;
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return 0;
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}
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return 1;
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}
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return 0;
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}
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static inline void P_ForceAngle(DukePlayer_t *p)
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{
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int32_t n = 128-(krand()&255);
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p->horiz += 64;
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p->return_to_center = 9;
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p->look_ang = n>>1;
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p->rotscrnang = n>>1;
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}
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static int32_t A_Dodge(spritetype *s)
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{
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int32_t bx,by,bxvect,byvect,d,i;
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int32_t mx = s->x, my = s->y;
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int32_t mxvect = sintable[(s->ang+512)&2047];
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int32_t myvect = sintable[s->ang&2047];
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if (A_CheckEnemySprite(s) && s->extra <= 0) // hack
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return 0;
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for (i=headspritestat[STAT_PROJECTILE]; i>=0; i=nextspritestat[i]) //weapons list
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{
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if (OW == i || SECT != s->sectnum)
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continue;
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bx = SX-mx;
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by = SY-my;
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bxvect = sintable[(SA+512)&2047];
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byvect = sintable[SA&2047];
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if (mxvect*bx + myvect*by >= 0)
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if (bxvect*bx + byvect*by < 0)
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{
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d = bxvect*by - byvect*bx;
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if (klabs(d) < 65536*64)
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{
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s->ang -= 512+(krand()&1024);
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return 1;
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}
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}
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}
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return 0;
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}
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int32_t A_GetFurthestAngle(int32_t iActor,int32_t angs)
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{
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spritetype *s = &sprite[iActor];
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if (s->picnum != APLAYER && (ActorExtra[iActor].temp_data[0]&63) > 2)
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return(s->ang + 1024);
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{
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int32_t furthest_angle=0;
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int32_t d;
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int32_t greatestd = -(1<<30);
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int32_t angincs = 2048/angs,j;
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hitdata_t hitinfo;
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for (j=s->ang; j<(2048+s->ang); j+=angincs)
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{
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s->z -= (8<<8);
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hitscan((const vec3_t *)s, s->sectnum,
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sintable[(j+512)&2047],
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sintable[j&2047],0,
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&hitinfo,CLIPMASK1);
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s->z += (8<<8);
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d = klabs(hitinfo.pos.x-s->x) + klabs(hitinfo.pos.y-s->y);
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if (d > greatestd)
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{
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greatestd = d;
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furthest_angle = j;
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}
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}
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return (furthest_angle&2047);
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}
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}
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int32_t A_FurthestVisiblePoint(int32_t iActor,spritetype *ts,int32_t *dax,int32_t *day)
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{
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if ((ActorExtra[iActor].temp_data[0]&63)) return -1;
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{
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int32_t d, da;//, d, cd, ca,tempx,tempy,cx,cy;
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int32_t j, angincs;
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spritetype *s = &sprite[iActor];
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hitdata_t hitinfo;
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if (ud.multimode < 2 && ud.player_skill < 3)
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angincs = 2048/2;
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else angincs = 2048/(1+(krand()&1));
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for (j=ts->ang; j<(2048+ts->ang); j+=(angincs-(krand()&511)))
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{
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ts->z -= (16<<8);
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hitscan((const vec3_t *)ts, ts->sectnum,
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sintable[(j+512)&2047],
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sintable[j&2047],16384-(krand()&32767),
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&hitinfo,CLIPMASK1);
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ts->z += (16<<8);
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d = klabs(hitinfo.pos.x-ts->x)+klabs(hitinfo.pos.y-ts->y);
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da = klabs(hitinfo.pos.x-s->x)+klabs(hitinfo.pos.y-s->y);
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if (d < da && hitinfo.hitsect > -1)
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if (cansee(hitinfo.pos.x,hitinfo.pos.y,hitinfo.pos.z,
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hitinfo.hitsect,s->x,s->y,s->z-(16<<8),s->sectnum))
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{
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*dax = hitinfo.pos.x;
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*day = hitinfo.pos.y;
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return hitinfo.hitsect;
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}
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}
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return -1;
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}
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}
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void A_GetZLimits(int32_t iActor)
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{
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spritetype *s = &sprite[iActor];
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if (s->statnum == STAT_PLAYER || s->statnum == STAT_STANDABLE || s->statnum == STAT_ZOMBIEACTOR || s->statnum == STAT_ACTOR || s->statnum == STAT_PROJECTILE)
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{
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int32_t hz,lz,zr = 127L;
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int32_t cstat = s->cstat;
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s->cstat = 0;
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if (s->statnum == STAT_PROJECTILE)
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zr = 4L;
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s->z -= FOURSLEIGHT;
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getzrange((vec3_t *)s,s->sectnum,&ActorExtra[iActor].ceilingz,&hz,&ActorExtra[iActor].floorz,&lz,zr,CLIPMASK0);
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s->z += FOURSLEIGHT;
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s->cstat = cstat;
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if ((lz&49152) == 49152 && (sprite[lz&(MAXSPRITES-1)].cstat&48) == 0)
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{
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lz &= (MAXSPRITES-1);
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if (A_CheckEnemySprite(&sprite[lz]) && sprite[lz].pal != 1)
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{
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if (s->statnum != 4)
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{
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ActorExtra[iActor].dispicnum = -4; // No shadows on actors
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s->xvel = -256;
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A_SetSprite(iActor,CLIPMASK0);
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}
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}
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else if (sprite[lz].picnum == APLAYER && A_CheckEnemySprite(s))
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{
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ActorExtra[iActor].dispicnum = -4; // No shadows on actors
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s->xvel = -256;
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A_SetSprite(iActor,CLIPMASK0);
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}
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else if (s->statnum == STAT_PROJECTILE && sprite[lz].picnum == APLAYER)
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if (s->owner == lz)
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{
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ActorExtra[iActor].ceilingz = sector[s->sectnum].ceilingz;
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ActorExtra[iActor].floorz = sector[s->sectnum].floorz;
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}
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}
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}
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else
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{
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ActorExtra[iActor].ceilingz = sector[s->sectnum].ceilingz;
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ActorExtra[iActor].floorz = sector[s->sectnum].floorz;
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}
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}
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void A_Fall(int32_t iActor)
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{
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spritetype *s = &sprite[iActor];
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int32_t hz,lz,c = g_spriteGravity;
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if (G_CheckForSpaceFloor(s->sectnum))
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c = 0;
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else
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{
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if (G_CheckForSpaceCeiling(s->sectnum) || sector[s->sectnum].lotag == 2)
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c = g_spriteGravity/6;
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}
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if (s->statnum == STAT_ACTOR || s->statnum == STAT_PLAYER || s->statnum == STAT_ZOMBIEACTOR || s->statnum == STAT_STANDABLE)
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{
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int32_t cstat = s->cstat;
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s->cstat = 0;
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s->z -= FOURSLEIGHT;
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getzrange((vec3_t *)s,s->sectnum,&ActorExtra[iActor].ceilingz,&hz,&ActorExtra[iActor].floorz,&lz,127L,CLIPMASK0);
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s->z += FOURSLEIGHT;
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s->cstat = cstat;
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}
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else
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{
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ActorExtra[iActor].ceilingz = sector[s->sectnum].ceilingz;
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ActorExtra[iActor].floorz = sector[s->sectnum].floorz;
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}
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if (s->z < ActorExtra[iActor].floorz-(FOURSLEIGHT))
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{
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if (sector[s->sectnum].lotag == 2 && s->zvel > 3122)
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s->zvel = 3144;
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s->z += s->zvel = min(6144, s->zvel+c);
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}
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if (s->z >= ActorExtra[iActor].floorz-(FOURSLEIGHT))
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{
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s->z = ActorExtra[iActor].floorz - FOURSLEIGHT;
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s->zvel = 0;
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}
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}
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int32_t G_GetAngleDelta(int32_t a,int32_t na)
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{
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a &= 2047;
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na &= 2047;
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if (klabs(a-na) < 1024)
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{
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// OSD_Printf("G_GetAngleDelta() returning %d\n",na-a);
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return (na-a);
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}
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if (na > 1024) na -= 2048;
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if (a > 1024) a -= 2048;
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na -= 2048;
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a -= 2048;
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// OSD_Printf("G_GetAngleDelta() returning %d\n",na-a);
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return (na-a);
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}
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static inline void X_AlterAng(int32_t a)
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{
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intptr_t *moveptr = (intptr_t *)vm.g_t[1];
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int32_t ticselapsed = (vm.g_t[0])&31;
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vm.g_sp->xvel += (*moveptr-vm.g_sp->xvel)/5;
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if (vm.g_sp->zvel < 648) vm.g_sp->zvel += ((*(moveptr+1)<<4)-vm.g_sp->zvel)/5;
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if (A_CheckEnemySprite(vm.g_sp) && vm.g_sp->extra <= 0) // hack
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return;
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if (a&seekplayer)
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{
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int32_t aang = vm.g_sp->ang, angdif, goalang;
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int32_t j = g_player[vm.g_p].ps->holoduke_on;
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// NOTE: looks like 'owner' is set to target sprite ID...
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if (j >= 0 && cansee(sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].sectnum,vm.g_sp->x,vm.g_sp->y,vm.g_sp->z,vm.g_sp->sectnum))
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vm.g_sp->owner = j;
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else vm.g_sp->owner = g_player[vm.g_p].ps->i;
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if (sprite[vm.g_sp->owner].picnum == APLAYER)
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goalang = getangle(ActorExtra[vm.g_i].lastvx-vm.g_sp->x,ActorExtra[vm.g_i].lastvy-vm.g_sp->y);
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else
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goalang = getangle(sprite[vm.g_sp->owner].x-vm.g_sp->x,sprite[vm.g_sp->owner].y-vm.g_sp->y);
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if (vm.g_sp->xvel && vm.g_sp->picnum != DRONE)
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{
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angdif = G_GetAngleDelta(aang,goalang);
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if (ticselapsed < 2)
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{
|
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if (klabs(angdif) < 256)
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{
|
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j = 128-(krand()&256);
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vm.g_sp->ang += j;
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if (A_GetHitscanRange(vm.g_i) < 844)
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vm.g_sp->ang -= j;
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}
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}
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else if (ticselapsed > 18 && ticselapsed < GAMETICSPERSEC) // choose
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{
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if (klabs(angdif>>2) < 128) vm.g_sp->ang = goalang;
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else vm.g_sp->ang += angdif>>2;
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}
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}
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else vm.g_sp->ang = goalang;
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}
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if (ticselapsed < 1)
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{
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int32_t j = 2;
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if (a&furthestdir)
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{
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vm.g_sp->ang = A_GetFurthestAngle(vm.g_i,j);
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vm.g_sp->owner = g_player[vm.g_p].ps->i;
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}
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if (a&fleeenemy)
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{
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vm.g_sp->ang = A_GetFurthestAngle(vm.g_i,j); // += angdif; // = G_GetAngleDelta(aang,goalang)>>1;
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}
|
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}
|
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}
|
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|
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static void X_Move(void)
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{
|
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int32_t l;
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intptr_t *moveptr;
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int32_t a = vm.g_sp->hitag, goalang, angdif;
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int32_t daxvel;
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int32_t deadflag = (A_CheckEnemySprite(vm.g_sp) && vm.g_sp->extra <= 0);
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if (a == -1) a = 0;
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vm.g_t[0]++;
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if (vm.g_t[1] == 0 || a == 0)
|
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{
|
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if (deadflag || (ActorExtra[vm.g_i].bposx != vm.g_sp->x) || (ActorExtra[vm.g_i].bposy != vm.g_sp->y))
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{
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ActorExtra[vm.g_i].bposx = vm.g_sp->x;
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ActorExtra[vm.g_i].bposy = vm.g_sp->y;
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setsprite(vm.g_i,(vec3_t *)vm.g_sp);
|
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}
|
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return;
|
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}
|
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|
|
if (a&face_player && !deadflag)
|
|
{
|
|
if (g_player[vm.g_p].ps->newowner >= 0)
|
|
goalang = getangle(g_player[vm.g_p].ps->oposx-vm.g_sp->x,g_player[vm.g_p].ps->oposy-vm.g_sp->y);
|
|
else goalang = getangle(g_player[vm.g_p].ps->posx-vm.g_sp->x,g_player[vm.g_p].ps->posy-vm.g_sp->y);
|
|
angdif = G_GetAngleDelta(vm.g_sp->ang,goalang)>>2;
|
|
if ((angdif > -8 && angdif < 0) || (angdif < 8 && angdif > 0))
|
|
angdif *= 2;
|
|
vm.g_sp->ang += angdif;
|
|
}
|
|
|
|
if (a&spin && !deadflag)
|
|
vm.g_sp->ang += sintable[((vm.g_t[0]<<3)&2047)]>>6;
|
|
|
|
if (a&face_player_slow && !deadflag)
|
|
{
|
|
if (g_player[vm.g_p].ps->newowner >= 0)
|
|
goalang = getangle(g_player[vm.g_p].ps->oposx-vm.g_sp->x,g_player[vm.g_p].ps->oposy-vm.g_sp->y);
|
|
else goalang = getangle(g_player[vm.g_p].ps->posx-vm.g_sp->x,g_player[vm.g_p].ps->posy-vm.g_sp->y);
|
|
angdif = G_GetAngleDelta(vm.g_sp->ang,goalang)>>4;
|
|
if ((angdif > -8 && angdif < 0) || (angdif < 8 && angdif > 0))
|
|
angdif *= 2;
|
|
vm.g_sp->ang += angdif;
|
|
}
|
|
|
|
if (((a&jumptoplayer) == jumptoplayer) && !deadflag)
|
|
{
|
|
if (vm.g_t[0] < 16)
|
|
vm.g_sp->zvel -= (sintable[(512+(vm.g_t[0]<<4))&2047]>>5);
|
|
}
|
|
|
|
if (a&face_player_smart && !deadflag)
|
|
{
|
|
int32_t newx = g_player[vm.g_p].ps->posx+(g_player[vm.g_p].ps->posxv/768);
|
|
int32_t newy = g_player[vm.g_p].ps->posy+(g_player[vm.g_p].ps->posyv/768);
|
|
|
|
goalang = getangle(newx-vm.g_sp->x,newy-vm.g_sp->y);
|
|
angdif = G_GetAngleDelta(vm.g_sp->ang,goalang)>>2;
|
|
if ((angdif > -8 && angdif < 0) || (angdif < 8 && angdif > 0))
|
|
angdif *= 2;
|
|
vm.g_sp->ang += angdif;
|
|
}
|
|
|
|
moveptr = (intptr_t *)vm.g_t[1];
|
|
|
|
if (a&geth) vm.g_sp->xvel += (*moveptr-vm.g_sp->xvel)>>1;
|
|
if (a&getv) vm.g_sp->zvel += ((*(moveptr+1)<<4)-vm.g_sp->zvel)>>1;
|
|
|
|
if (a&dodgebullet && !deadflag)
|
|
A_Dodge(vm.g_sp);
|
|
|
|
if (vm.g_sp->picnum != APLAYER)
|
|
X_AlterAng(a);
|
|
|
|
if (vm.g_sp->xvel > -6 && vm.g_sp->xvel < 6) vm.g_sp->xvel = 0;
|
|
|
|
a = A_CheckEnemySprite(vm.g_sp);
|
|
|
|
if (vm.g_sp->xvel || vm.g_sp->zvel)
|
|
{
|
|
if (a && vm.g_sp->picnum != ROTATEGUN)
|
|
{
|
|
if ((vm.g_sp->picnum == DRONE || vm.g_sp->picnum == COMMANDER) && vm.g_sp->extra > 0)
|
|
{
|
|
if (vm.g_sp->picnum == COMMANDER)
|
|
{
|
|
ActorExtra[vm.g_i].floorz = l = getflorzofslope(vm.g_sp->sectnum,vm.g_sp->x,vm.g_sp->y);
|
|
if (vm.g_sp->z > (l-(8<<8)))
|
|
{
|
|
if (vm.g_sp->z > (l-(8<<8))) vm.g_sp->z = l-(8<<8);
|
|
vm.g_sp->zvel = 0;
|
|
}
|
|
|
|
ActorExtra[vm.g_i].ceilingz = l = getceilzofslope(vm.g_sp->sectnum,vm.g_sp->x,vm.g_sp->y);
|
|
if ((vm.g_sp->z-l) < (80<<8))
|
|
{
|
|
vm.g_sp->z = l+(80<<8);
|
|
vm.g_sp->zvel = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (vm.g_sp->zvel > 0)
|
|
{
|
|
ActorExtra[vm.g_i].floorz = l = getflorzofslope(vm.g_sp->sectnum,vm.g_sp->x,vm.g_sp->y);
|
|
if (vm.g_sp->z > (l-(30<<8)))
|
|
vm.g_sp->z = l-(30<<8);
|
|
}
|
|
else
|
|
{
|
|
ActorExtra[vm.g_i].ceilingz = l = getceilzofslope(vm.g_sp->sectnum,vm.g_sp->x,vm.g_sp->y);
|
|
if ((vm.g_sp->z-l) < (50<<8))
|
|
{
|
|
vm.g_sp->z = l+(50<<8);
|
|
vm.g_sp->zvel = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (vm.g_sp->picnum != ORGANTIC)
|
|
{
|
|
if (vm.g_sp->zvel > 0 && ActorExtra[vm.g_i].floorz < vm.g_sp->z)
|
|
vm.g_sp->z = ActorExtra[vm.g_i].floorz;
|
|
if (vm.g_sp->zvel < 0)
|
|
{
|
|
l = getceilzofslope(vm.g_sp->sectnum,vm.g_sp->x,vm.g_sp->y);
|
|
if ((vm.g_sp->z-l) < (66<<8))
|
|
{
|
|
vm.g_sp->z = l+(66<<8);
|
|
vm.g_sp->zvel >>= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (vm.g_sp->picnum == APLAYER)
|
|
if ((vm.g_sp->z-ActorExtra[vm.g_i].ceilingz) < (32<<8))
|
|
vm.g_sp->z = ActorExtra[vm.g_i].ceilingz+(32<<8);
|
|
|
|
daxvel = vm.g_sp->xvel;
|
|
angdif = vm.g_sp->ang;
|
|
|
|
if (a && vm.g_sp->picnum != ROTATEGUN)
|
|
{
|
|
if (vm.g_x < 960 && vm.g_sp->xrepeat > 16)
|
|
{
|
|
|
|
daxvel = -(1024-vm.g_x);
|
|
angdif = getangle(g_player[vm.g_p].ps->posx-vm.g_sp->x,g_player[vm.g_p].ps->posy-vm.g_sp->y);
|
|
|
|
if (vm.g_x < 512)
|
|
{
|
|
g_player[vm.g_p].ps->posxv = 0;
|
|
g_player[vm.g_p].ps->posyv = 0;
|
|
}
|
|
else
|
|
{
|
|
g_player[vm.g_p].ps->posxv = mulscale(g_player[vm.g_p].ps->posxv,g_player[vm.g_p].ps->runspeed-0x2000,16);
|
|
g_player[vm.g_p].ps->posyv = mulscale(g_player[vm.g_p].ps->posyv,g_player[vm.g_p].ps->runspeed-0x2000,16);
|
|
}
|
|
}
|
|
else if (vm.g_sp->picnum != DRONE && vm.g_sp->picnum != SHARK && vm.g_sp->picnum != COMMANDER)
|
|
{
|
|
if (ActorExtra[vm.g_i].bposz != vm.g_sp->z || (ud.multimode < 2 && ud.player_skill < 2))
|
|
{
|
|
if ((vm.g_t[0]&1) || g_player[vm.g_p].ps->actorsqu == vm.g_i) return;
|
|
else daxvel <<= 1;
|
|
}
|
|
else
|
|
{
|
|
if ((vm.g_t[0]&3) || g_player[vm.g_p].ps->actorsqu == vm.g_i) return;
|
|
else daxvel <<= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
vec3_t tmpvect;
|
|
|
|
tmpvect.x = (daxvel*(sintable[(angdif+512)&2047]))>>14;
|
|
tmpvect.y = (daxvel*(sintable[angdif&2047]))>>14;
|
|
tmpvect.z = vm.g_sp->zvel;
|
|
ActorExtra[vm.g_i].movflag = A_MoveSprite(vm.g_i,&tmpvect,CLIPMASK0);
|
|
}
|
|
}
|
|
|
|
if (a)
|
|
{
|
|
if (sector[vm.g_sp->sectnum].ceilingstat&1)
|
|
vm.g_sp->shade += (sector[vm.g_sp->sectnum].ceilingshade-vm.g_sp->shade)>>1;
|
|
else vm.g_sp->shade += (sector[vm.g_sp->sectnum].floorshade-vm.g_sp->shade)>>1;
|
|
|
|
if (sector[vm.g_sp->sectnum].floorpicnum == MIRROR)
|
|
deletesprite(vm.g_i);
|
|
}
|
|
}
|
|
|
|
static inline void __fastcall X_DoConditional(register int32_t condition)
|
|
{
|
|
if (condition)
|
|
{
|
|
// skip 'else' pointer.. and...
|
|
insptr+=2;
|
|
X_DoExecute(1);
|
|
return;
|
|
}
|
|
insptr = (intptr_t *) *(insptr+1);
|
|
if (((*insptr)&0xFFF) == CON_ELSE)
|
|
{
|
|
// else...
|
|
// skip 'else' and...
|
|
insptr+=2;
|
|
X_DoExecute(1);
|
|
}
|
|
}
|
|
|
|
static int32_t X_DoExecute(int32_t once)
|
|
{
|
|
register int32_t tw = *insptr;
|
|
|
|
// jump directly into the loop, saving us from the checks during the first iteration
|
|
goto skip_check;
|
|
|
|
while (!once)
|
|
{
|
|
if (vm.g_killitFlag + vm.g_returnFlag)
|
|
return 1;
|
|
|
|
tw = *insptr;
|
|
|
|
skip_check:
|
|
// Bsprintf(g_szBuf,"Parsing: %d",*insptr);
|
|
// AddLog(g_szBuf);
|
|
|
|
g_errorLineNum = tw>>12;
|
|
g_tw = tw &= 0xFFF;
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_REDEFINEQUOTE:
|
|
insptr++;
|
|
{
|
|
int32_t q = *insptr++, i = *insptr++;
|
|
if ((ScriptQuotes[q] == NULL || ScriptQuoteRedefinitions[i] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "%s %d null quote\n",g_errorLineNum,keyw[g_tw],q,i);
|
|
break;
|
|
}
|
|
Bstrcpy(ScriptQuotes[q],ScriptQuoteRedefinitions[i]);
|
|
continue;
|
|
}
|
|
|
|
case CON_GETTHISPROJECTILE:
|
|
case CON_SETTHISPROJECTILE:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etplayer[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int32_t lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
X_AccessActiveProjectile(tw==CON_SETTHISPROJECTILE,lVar1,lLabelID,lVar2);
|
|
continue;
|
|
}
|
|
|
|
case CON_IFRND:
|
|
X_DoConditional(rnd(*(++insptr)));
|
|
continue;
|
|
|
|
case CON_IFCANSHOOTTARGET:
|
|
{
|
|
int32_t j;
|
|
if (vm.g_x > 1024)
|
|
{
|
|
int16_t temphit, sclip = 768, angdif = 16;
|
|
|
|
j = A_CheckHitSprite(vm.g_i,&temphit);
|
|
|
|
if (A_CheckEnemySprite(vm.g_sp) && vm.g_sp->xrepeat > 56)
|
|
{
|
|
sclip = 3084;
|
|
angdif = 48;
|
|
}
|
|
|
|
if (j == (1<<30))
|
|
{
|
|
X_DoConditional(1);
|
|
break;
|
|
}
|
|
if (j > sclip)
|
|
{
|
|
if (temphit >= 0 && sprite[temphit].picnum == vm.g_sp->picnum)
|
|
j = 0;
|
|
else
|
|
{
|
|
vm.g_sp->ang += angdif;
|
|
j = A_CheckHitSprite(vm.g_i,&temphit);
|
|
vm.g_sp->ang -= angdif;
|
|
if (j > sclip)
|
|
{
|
|
if (temphit >= 0 && sprite[temphit].picnum == vm.g_sp->picnum)
|
|
j = 0;
|
|
else
|
|
{
|
|
vm.g_sp->ang -= angdif;
|
|
j = A_CheckHitSprite(vm.g_i,&temphit);
|
|
vm.g_sp->ang += angdif;
|
|
if (j > 768)
|
|
{
|
|
if (temphit >= 0 && sprite[temphit].picnum == vm.g_sp->picnum)
|
|
j = 0;
|
|
else j = 1;
|
|
}
|
|
else j = 0;
|
|
}
|
|
}
|
|
else j = 0;
|
|
}
|
|
}
|
|
else j = 0;
|
|
}
|
|
else j = 1;
|
|
|
|
X_DoConditional(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFCANSEETARGET:
|
|
{
|
|
int32_t j = cansee(vm.g_sp->x,vm.g_sp->y,vm.g_sp->z-((krand()&41)<<8),
|
|
vm.g_sp->sectnum,g_player[vm.g_p].ps->posx,g_player[vm.g_p].ps->posy,
|
|
g_player[vm.g_p].ps->posz/*-((krand()&41)<<8)*/,sprite[g_player[vm.g_p].ps->i].sectnum);
|
|
X_DoConditional(j);
|
|
if (j) ActorExtra[vm.g_i].timetosleep = SLEEPTIME;
|
|
}
|
|
continue;
|
|
|
|
case CON_IFACTORNOTSTAYPUT:
|
|
X_DoConditional(ActorExtra[vm.g_i].actorstayput == -1);
|
|
continue;
|
|
|
|
case CON_IFCANSEE:
|
|
{
|
|
spritetype *s = &sprite[g_player[vm.g_p].ps->i];
|
|
int32_t j;
|
|
|
|
// select sprite for monster to target
|
|
// if holoduke is on, let them target holoduke first.
|
|
//
|
|
if (g_player[vm.g_p].ps->holoduke_on >= 0)
|
|
{
|
|
s = &sprite[g_player[vm.g_p].ps->holoduke_on];
|
|
j = cansee(vm.g_sp->x,vm.g_sp->y,vm.g_sp->z-(krand()&((32<<8)-1)),vm.g_sp->sectnum,
|
|
s->x,s->y,s->z,s->sectnum);
|
|
|
|
if (j == 0)
|
|
{
|
|
// they can't see player's holoduke
|
|
// check for player...
|
|
s = &sprite[g_player[vm.g_p].ps->i];
|
|
}
|
|
}
|
|
|
|
// can they see player, (or player's holoduke)
|
|
j = cansee(vm.g_sp->x,vm.g_sp->y,vm.g_sp->z-(krand()&((47<<8))),vm.g_sp->sectnum,
|
|
s->x,s->y,s->z-(24<<8),s->sectnum);
|
|
|
|
if (j == 0)
|
|
{
|
|
// they can't see it.
|
|
|
|
// Huh?. This does nothing....
|
|
// (the result is always j==0....)
|
|
// if ((klabs(ActorExtra[vm.g_i].lastvx-vm.g_sp->x)+klabs(ActorExtra[vm.g_i].lastvy-vm.g_sp->y)) <
|
|
// (klabs(ActorExtra[vm.g_i].lastvx-s->x)+klabs(ActorExtra[vm.g_i].lastvy-s->y)))
|
|
// j = 0;
|
|
|
|
// um yeah, this if() will always fire....
|
|
// if (j == 0)
|
|
{
|
|
// search around for target player
|
|
|
|
// also modifies 'target' x&y if found..
|
|
|
|
j = 1;
|
|
if (A_FurthestVisiblePoint(vm.g_i,s,&ActorExtra[vm.g_i].lastvx,&ActorExtra[vm.g_i].lastvy) == -1)
|
|
j = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// else, they did see it.
|
|
// save where we were looking...
|
|
ActorExtra[vm.g_i].lastvx = s->x;
|
|
ActorExtra[vm.g_i].lastvy = s->y;
|
|
}
|
|
|
|
if (j && (vm.g_sp->statnum == STAT_ACTOR || vm.g_sp->statnum == STAT_STANDABLE))
|
|
ActorExtra[vm.g_i].timetosleep = SLEEPTIME;
|
|
|
|
X_DoConditional(j);
|
|
continue;
|
|
}
|
|
|
|
case CON_IFHITWEAPON:
|
|
X_DoConditional(A_IncurDamage(vm.g_i) >= 0);
|
|
continue;
|
|
|
|
case CON_IFSQUISHED:
|
|
X_DoConditional(A_CheckSquished(vm.g_i, vm.g_p));
|
|
continue;
|
|
|
|
case CON_IFDEAD:
|
|
// j = vm.g_sp->extra;
|
|
// if (vm.g_sp->picnum == APLAYER)
|
|
// j--;
|
|
X_DoConditional(vm.g_sp->extra <= 0);
|
|
continue;
|
|
|
|
case CON_AI:
|
|
insptr++;
|
|
//Following changed to use pointersizes
|
|
vm.g_t[5] = *insptr++; // Ai
|
|
vm.g_t[4] = *(intptr_t *)(vm.g_t[5]); // Action
|
|
if (vm.g_t[5]) vm.g_t[1] = *(((intptr_t *)vm.g_t[5])+1); // move
|
|
vm.g_sp->hitag = *(((intptr_t *)vm.g_t[5])+2); // move flags
|
|
vm.g_t[0] = vm.g_t[2] = vm.g_t[3] = 0; // count, actioncount... vm.g_t[3] = ??
|
|
if (A_CheckEnemySprite(vm.g_sp) && vm.g_sp->extra <= 0) // hack
|
|
continue;
|
|
if (vm.g_sp->hitag&random_angle)
|
|
vm.g_sp->ang = krand()&2047;
|
|
continue;
|
|
|
|
case CON_ACTION:
|
|
insptr++;
|
|
vm.g_t[2] = vm.g_t[3] = 0;
|
|
vm.g_t[4] = *insptr++;
|
|
continue;
|
|
|
|
case CON_IFPDISTL:
|
|
insptr++;
|
|
X_DoConditional(vm.g_x < *insptr);
|
|
if (vm.g_x > MAXSLEEPDIST && ActorExtra[vm.g_i].timetosleep == 0)
|
|
ActorExtra[vm.g_i].timetosleep = SLEEPTIME;
|
|
continue;
|
|
|
|
case CON_IFPDISTG:
|
|
insptr++;
|
|
X_DoConditional(vm.g_x > *insptr);
|
|
if (vm.g_x > MAXSLEEPDIST && ActorExtra[vm.g_i].timetosleep == 0)
|
|
ActorExtra[vm.g_i].timetosleep = SLEEPTIME;
|
|
continue;
|
|
|
|
case CON_ELSE:
|
|
insptr = (intptr_t *) *(insptr+1);
|
|
continue;
|
|
|
|
case CON_ADDSTRENGTH:
|
|
insptr++;
|
|
vm.g_sp->extra += *insptr++;
|
|
continue;
|
|
|
|
case CON_STRENGTH:
|
|
insptr++;
|
|
vm.g_sp->extra = *insptr++;
|
|
continue;
|
|
|
|
case CON_IFGOTWEAPONCE:
|
|
insptr++;
|
|
|
|
if ((GametypeFlags[ud.coop]&GAMETYPE_WEAPSTAY) && ud.multimode > 1)
|
|
{
|
|
if (*insptr == 0)
|
|
{
|
|
int32_t j = 0;
|
|
for (; j < g_player[vm.g_p].ps->weapreccnt; j++)
|
|
if (g_player[vm.g_p].ps->weaprecs[j] == vm.g_sp->picnum)
|
|
break;
|
|
|
|
X_DoConditional(j < g_player[vm.g_p].ps->weapreccnt && vm.g_sp->owner == vm.g_i);
|
|
}
|
|
else if (g_player[vm.g_p].ps->weapreccnt < 16)
|
|
{
|
|
g_player[vm.g_p].ps->weaprecs[g_player[vm.g_p].ps->weapreccnt++] = vm.g_sp->picnum;
|
|
X_DoConditional(vm.g_sp->owner == vm.g_i);
|
|
}
|
|
else X_DoConditional(0);
|
|
}
|
|
else X_DoConditional(0);
|
|
continue;
|
|
|
|
case CON_GETLASTPAL:
|
|
insptr++;
|
|
if (vm.g_sp->picnum == APLAYER)
|
|
vm.g_sp->pal = g_player[vm.g_sp->yvel].ps->palookup;
|
|
else
|
|
{
|
|
if (vm.g_sp->pal == 1 && vm.g_sp->extra == 0) // hack for frozen
|
|
vm.g_sp->extra++;
|
|
vm.g_sp->pal = ActorExtra[vm.g_i].tempang;
|
|
}
|
|
ActorExtra[vm.g_i].tempang = 0;
|
|
continue;
|
|
|
|
case CON_TOSSWEAPON:
|
|
insptr++;
|
|
P_DropWeapon(g_player[vm.g_sp->yvel].ps);
|
|
continue;
|
|
|
|
case CON_NULLOP:
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_MIKESND:
|
|
insptr++;
|
|
if ((vm.g_sp->yvel<0 || vm.g_sp->yvel>=MAXSOUNDS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],vm.g_sp->yvel);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
if (!S_CheckSoundPlaying(vm.g_i,vm.g_sp->yvel))
|
|
A_PlaySound(vm.g_sp->yvel,vm.g_i);
|
|
continue;
|
|
|
|
case CON_PKICK:
|
|
insptr++;
|
|
|
|
if (ud.multimode > 1 && vm.g_sp->picnum == APLAYER)
|
|
{
|
|
if (g_player[otherp].ps->quick_kick == 0)
|
|
g_player[otherp].ps->quick_kick = 14;
|
|
}
|
|
else if (vm.g_sp->picnum != APLAYER && g_player[vm.g_p].ps->quick_kick == 0)
|
|
g_player[vm.g_p].ps->quick_kick = 14;
|
|
continue;
|
|
|
|
case CON_SIZETO:
|
|
insptr++;
|
|
|
|
{
|
|
int32_t j = (*insptr++-vm.g_sp->xrepeat)<<1;
|
|
vm.g_sp->xrepeat += ksgn(j);
|
|
|
|
if ((vm.g_sp->picnum == APLAYER && vm.g_sp->yrepeat < 36) || *insptr < vm.g_sp->yrepeat || ((vm.g_sp->yrepeat*(tilesizy[vm.g_sp->picnum]+8))<<2) < (ActorExtra[vm.g_i].floorz - ActorExtra[vm.g_i].ceilingz))
|
|
{
|
|
j = ((*insptr)-vm.g_sp->yrepeat)<<1;
|
|
if (klabs(j)) vm.g_sp->yrepeat += ksgn(j);
|
|
}
|
|
}
|
|
insptr++;
|
|
|
|
continue;
|
|
|
|
case CON_SIZEAT:
|
|
insptr++;
|
|
vm.g_sp->xrepeat = (uint8_t) *insptr++;
|
|
vm.g_sp->yrepeat = (uint8_t) *insptr++;
|
|
continue;
|
|
|
|
case CON_SHOOT:
|
|
insptr++;
|
|
A_Shoot(vm.g_i,*insptr++);
|
|
continue;
|
|
|
|
case CON_SOUNDONCE:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],*insptr++);
|
|
continue;
|
|
}
|
|
if (!S_CheckSoundPlaying(vm.g_i,*insptr++))
|
|
A_PlaySound(*(insptr-1),vm.g_i);
|
|
continue;
|
|
|
|
case CON_IFACTORSOUND:
|
|
insptr++;
|
|
{
|
|
int32_t i = Gv_GetVarX(*insptr++), j = Gv_GetVarX(*insptr++);
|
|
|
|
if ((j<0 || j>=MAXSOUNDS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
insptr--;
|
|
X_DoConditional(A_CheckSoundPlaying(i,j));
|
|
}
|
|
continue;
|
|
|
|
case CON_IFSOUND:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],*insptr);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
X_DoConditional(S_CheckSoundPlaying(vm.g_i,*insptr));
|
|
// X_DoConditional(SoundOwner[*insptr][0].i == vm.g_i);
|
|
continue;
|
|
|
|
case CON_STOPSOUND:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],*insptr);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
if (S_CheckSoundPlaying(vm.g_i,*insptr))
|
|
S_StopSound((int16_t)*insptr);
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_STOPACTORSOUND:
|
|
insptr++;
|
|
{
|
|
int32_t i = Gv_GetVarX(*insptr++), j = Gv_GetVarX(*insptr++);
|
|
|
|
if ((j<0 || j>=MAXSOUNDS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
|
|
if (A_CheckSoundPlaying(i,j))
|
|
S_StopEnvSound(j,i);
|
|
|
|
continue;
|
|
}
|
|
|
|
case CON_GLOBALSOUND:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],*insptr);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
if (vm.g_p == screenpeek || (GametypeFlags[ud.coop]&GAMETYPE_COOPSOUND))
|
|
A_PlaySound(*insptr,g_player[screenpeek].ps->i);
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_SOUND:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAXSOUNDS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],*insptr);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
A_PlaySound(*insptr++,vm.g_i);
|
|
continue;
|
|
|
|
case CON_TIP:
|
|
insptr++;
|
|
g_player[vm.g_p].ps->tipincs = GAMETICSPERSEC;
|
|
continue;
|
|
|
|
case CON_FALL:
|
|
insptr++;
|
|
vm.g_sp->xoffset = vm.g_sp->yoffset = 0;
|
|
|
|
{
|
|
int32_t j = g_spriteGravity;
|
|
|
|
if (G_CheckForSpaceCeiling(vm.g_sp->sectnum) || sector[vm.g_sp->sectnum].lotag == 2)
|
|
j = g_spriteGravity/6;
|
|
else if (G_CheckForSpaceFloor(vm.g_sp->sectnum))
|
|
j = 0;
|
|
|
|
if (!ActorExtra[vm.g_i].cgg-- || (sector[vm.g_sp->sectnum].floorstat&2))
|
|
{
|
|
A_GetZLimits(vm.g_i);
|
|
ActorExtra[vm.g_i].cgg = 3;
|
|
}
|
|
|
|
if (vm.g_sp->z < (ActorExtra[vm.g_i].floorz-FOURSLEIGHT))
|
|
{
|
|
vm.g_sp->z += vm.g_sp->zvel = min(6144, vm.g_sp->zvel+j);
|
|
|
|
if (vm.g_sp->z > (ActorExtra[vm.g_i].floorz - FOURSLEIGHT))
|
|
vm.g_sp->z = (ActorExtra[vm.g_i].floorz - FOURSLEIGHT);
|
|
continue;
|
|
}
|
|
vm.g_sp->z = ActorExtra[vm.g_i].floorz - FOURSLEIGHT;
|
|
|
|
if (A_CheckEnemySprite(vm.g_sp) || (vm.g_sp->picnum == APLAYER && vm.g_sp->owner >= 0))
|
|
{
|
|
if (vm.g_sp->zvel > 3084 && vm.g_sp->extra <= 1)
|
|
{
|
|
if (!(vm.g_sp->picnum == APLAYER && vm.g_sp->extra > 0) && vm.g_sp->pal != 1 && vm.g_sp->picnum != DRONE)
|
|
{
|
|
A_DoGuts(vm.g_i,JIBS6,15);
|
|
A_PlaySound(SQUISHED,vm.g_i);
|
|
A_Spawn(vm.g_i,BLOODPOOL);
|
|
}
|
|
ActorExtra[vm.g_i].picnum = SHOTSPARK1;
|
|
ActorExtra[vm.g_i].extra = 1;
|
|
vm.g_sp->zvel = 0;
|
|
}
|
|
else if (vm.g_sp->zvel > 2048 && sector[vm.g_sp->sectnum].lotag != 1)
|
|
{
|
|
j = vm.g_sp->sectnum;
|
|
pushmove((vec3_t *)vm.g_sp,(int16_t*)&j,128L,(4L<<8),(4L<<8),CLIPMASK0);
|
|
if (j != vm.g_sp->sectnum && j >= 0 && j < MAXSECTORS)
|
|
changespritesect(vm.g_i,j);
|
|
A_PlaySound(THUD,vm.g_i);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (vm.g_sp->z > (ActorExtra[vm.g_i].floorz - FOURSLEIGHT))
|
|
{
|
|
A_GetZLimits(vm.g_i);
|
|
if (ActorExtra[vm.g_i].floorz != sector[vm.g_sp->sectnum].floorz)
|
|
vm.g_sp->z = (ActorExtra[vm.g_i].floorz - FOURSLEIGHT);
|
|
continue;
|
|
}
|
|
else if (sector[vm.g_sp->sectnum].lotag == 1)
|
|
{
|
|
intptr_t *moveptr = (intptr_t *)vm.g_t[1];
|
|
switch (DynamicTileMap[vm.g_sp->picnum])
|
|
{
|
|
default:
|
|
// fix for flying/jumping monsters getting stuck in water
|
|
if (vm.g_sp->hitag & jumptoplayer || (actorscrptr[vm.g_sp->picnum] &&
|
|
moveptr >= &script[0] && moveptr <= (&script[0]+g_scriptSize) && *(moveptr+1)))
|
|
{
|
|
// OSD_Printf("%d\n",*(moveptr+1));
|
|
break;
|
|
}
|
|
// OSD_Printf("hitag: %d\n",vm.g_sp->hitag);
|
|
vm.g_sp->z += (24<<8);
|
|
case OCTABRAIN__STATIC:
|
|
case COMMANDER__STATIC:
|
|
case DRONE__STATIC:
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
vm.g_sp->zvel = 0;
|
|
continue;
|
|
|
|
case CON_RETURN:
|
|
vm.g_returnFlag = 1;
|
|
case CON_ENDA:
|
|
case CON_BREAK:
|
|
case CON_ENDS:
|
|
return 1;
|
|
case CON_RIGHTBRACE:
|
|
insptr++;
|
|
return 1;
|
|
case CON_ADDAMMO:
|
|
insptr++;
|
|
if ((*insptr<0 || *insptr>=MAX_WEAPONS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",g_errorLineNum,keyw[g_tw],*insptr);
|
|
insptr+=2; break;
|
|
}
|
|
if (g_player[vm.g_p].ps->ammo_amount[*insptr] >= g_player[vm.g_p].ps->max_ammo_amount[*insptr])
|
|
{
|
|
vm.g_killitFlag = 2;
|
|
break;
|
|
}
|
|
P_AddAmmo(*insptr, g_player[vm.g_p].ps, *(insptr+1));
|
|
if (g_player[vm.g_p].ps->curr_weapon == KNEE_WEAPON && g_player[vm.g_p].ps->gotweapon[*insptr])
|
|
{
|
|
if (!(g_player[vm.g_p].ps->weaponswitch & 1))
|
|
P_AddWeaponNoSwitch(g_player[vm.g_p].ps, *insptr);
|
|
else P_AddWeapon(g_player[vm.g_p].ps, *insptr);
|
|
}
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_MONEY:
|
|
insptr++;
|
|
A_SpawnMultiple(vm.g_i, MONEY, *insptr++);
|
|
continue;
|
|
|
|
case CON_MAIL:
|
|
insptr++;
|
|
A_SpawnMultiple(vm.g_i, MAIL, *insptr++);
|
|
continue;
|
|
|
|
case CON_SLEEPTIME:
|
|
insptr++;
|
|
ActorExtra[vm.g_i].timetosleep = (int16_t)*insptr++;
|
|
continue;
|
|
|
|
case CON_PAPER:
|
|
insptr++;
|
|
A_SpawnMultiple(vm.g_i, PAPER, *insptr++);
|
|
continue;
|
|
|
|
case CON_ADDKILLS:
|
|
insptr++;
|
|
g_player[vm.g_p].ps->actors_killed += *insptr++;
|
|
ActorExtra[vm.g_i].actorstayput = -1;
|
|
continue;
|
|
|
|
case CON_LOTSOFGLASS:
|
|
insptr++;
|
|
A_SpawnGlass(vm.g_i,*insptr++);
|
|
continue;
|
|
|
|
case CON_KILLIT:
|
|
insptr++;
|
|
vm.g_killitFlag = 1;
|
|
continue;
|
|
|
|
case CON_ADDWEAPON:
|
|
insptr++;
|
|
if ((*insptr<0 ||*insptr>=MAX_WEAPONS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",g_errorLineNum,keyw[g_tw],*insptr);
|
|
insptr+=2;
|
|
continue;
|
|
}
|
|
if (g_player[vm.g_p].ps->gotweapon[*insptr] == 0)
|
|
{
|
|
if (!(g_player[vm.g_p].ps->weaponswitch & 1)) P_AddWeaponNoSwitch(g_player[vm.g_p].ps, *insptr);
|
|
else P_AddWeapon(g_player[vm.g_p].ps, *insptr);
|
|
}
|
|
else if (g_player[vm.g_p].ps->ammo_amount[*insptr] >= g_player[vm.g_p].ps->max_ammo_amount[*insptr])
|
|
{
|
|
vm.g_killitFlag = 2;
|
|
continue;
|
|
}
|
|
P_AddAmmo(*insptr, g_player[vm.g_p].ps, *(insptr+1));
|
|
if (g_player[vm.g_p].ps->curr_weapon == KNEE_WEAPON && g_player[vm.g_p].ps->gotweapon[*insptr])
|
|
{
|
|
if (!(g_player[vm.g_p].ps->weaponswitch & 1)) P_AddWeaponNoSwitch(g_player[vm.g_p].ps, *insptr);
|
|
else P_AddWeapon(g_player[vm.g_p].ps, *insptr);
|
|
}
|
|
insptr+=2;
|
|
continue;
|
|
|
|
case CON_DEBUG:
|
|
insptr++;
|
|
initprintf("%d\n",*insptr++);
|
|
continue;
|
|
|
|
case CON_ENDOFGAME:
|
|
insptr++;
|
|
g_player[vm.g_p].ps->timebeforeexit = *insptr++;
|
|
g_player[vm.g_p].ps->customexitsound = -1;
|
|
ud.eog = 1;
|
|
continue;
|
|
|
|
case CON_ADDPHEALTH:
|
|
insptr++;
|
|
|
|
{
|
|
int32_t j;
|
|
|
|
if (g_player[vm.g_p].ps->newowner >= 0)
|
|
{
|
|
g_player[vm.g_p].ps->newowner = -1;
|
|
g_player[vm.g_p].ps->posx = g_player[vm.g_p].ps->oposx;
|
|
g_player[vm.g_p].ps->posy = g_player[vm.g_p].ps->oposy;
|
|
g_player[vm.g_p].ps->posz = g_player[vm.g_p].ps->oposz;
|
|
g_player[vm.g_p].ps->ang = g_player[vm.g_p].ps->oang;
|
|
updatesector(g_player[vm.g_p].ps->posx,g_player[vm.g_p].ps->posy,&g_player[vm.g_p].ps->cursectnum);
|
|
P_UpdateScreenPal(g_player[vm.g_p].ps);
|
|
|
|
j = headspritestat[STAT_ACTOR];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum==CAMERA1)
|
|
sprite[j].yvel = 0;
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
|
|
j = sprite[g_player[vm.g_p].ps->i].extra;
|
|
|
|
if (vm.g_sp->picnum != ATOMICHEALTH)
|
|
{
|
|
if (j > g_player[vm.g_p].ps->max_player_health && *insptr > 0)
|
|
{
|
|
insptr++;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (j > 0)
|
|
j += *insptr;
|
|
if (j > g_player[vm.g_p].ps->max_player_health && *insptr > 0)
|
|
j = g_player[vm.g_p].ps->max_player_health;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (j > 0)
|
|
j += *insptr;
|
|
if (j > (g_player[vm.g_p].ps->max_player_health<<1))
|
|
j = (g_player[vm.g_p].ps->max_player_health<<1);
|
|
}
|
|
|
|
if (j < 0) j = 0;
|
|
|
|
if (ud.god == 0)
|
|
{
|
|
if (*insptr > 0)
|
|
{
|
|
if ((j - *insptr) < (g_player[vm.g_p].ps->max_player_health>>2) &&
|
|
j >= (g_player[vm.g_p].ps->max_player_health>>2))
|
|
A_PlaySound(DUKE_GOTHEALTHATLOW,g_player[vm.g_p].ps->i);
|
|
|
|
g_player[vm.g_p].ps->last_extra = j;
|
|
}
|
|
|
|
sprite[g_player[vm.g_p].ps->i].extra = j;
|
|
}
|
|
}
|
|
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_STATE:
|
|
{
|
|
intptr_t *tempscrptr=insptr+2;
|
|
|
|
insptr = (intptr_t *) *(insptr+1);
|
|
X_DoExecute(0);
|
|
insptr = tempscrptr;
|
|
}
|
|
continue;
|
|
|
|
case CON_LEFTBRACE:
|
|
insptr++;
|
|
X_DoExecute(0);
|
|
continue;
|
|
|
|
case CON_MOVE:
|
|
insptr++;
|
|
vm.g_t[0]=0;
|
|
vm.g_t[1] = *insptr++;
|
|
vm.g_sp->hitag = *insptr++;
|
|
if (A_CheckEnemySprite(vm.g_sp) && vm.g_sp->extra <= 0) // hack
|
|
continue;
|
|
if (vm.g_sp->hitag&random_angle)
|
|
vm.g_sp->ang = krand()&2047;
|
|
continue;
|
|
|
|
case CON_ADDWEAPONVAR:
|
|
insptr++;
|
|
if (g_player[vm.g_p].ps->gotweapon[Gv_GetVarX(*(insptr))] == 0)
|
|
{
|
|
if (!(g_player[vm.g_p].ps->weaponswitch & 1)) P_AddWeaponNoSwitch(g_player[vm.g_p].ps, Gv_GetVarX(*(insptr)));
|
|
else P_AddWeapon(g_player[vm.g_p].ps, Gv_GetVarX(*(insptr)));
|
|
}
|
|
else if (g_player[vm.g_p].ps->ammo_amount[Gv_GetVarX(*(insptr))] >= g_player[vm.g_p].ps->max_ammo_amount[Gv_GetVarX(*(insptr))])
|
|
{
|
|
vm.g_killitFlag = 2;
|
|
continue;
|
|
}
|
|
P_AddAmmo(Gv_GetVarX(*(insptr)), g_player[vm.g_p].ps, Gv_GetVarX(*(insptr+1)));
|
|
if (g_player[vm.g_p].ps->curr_weapon == KNEE_WEAPON && g_player[vm.g_p].ps->gotweapon[Gv_GetVarX(*(insptr))])
|
|
{
|
|
if (!(g_player[vm.g_p].ps->weaponswitch & 1)) P_AddWeaponNoSwitch(g_player[vm.g_p].ps, Gv_GetVarX(*(insptr)));
|
|
else P_AddWeapon(g_player[vm.g_p].ps, Gv_GetVarX(*(insptr)));
|
|
}
|
|
insptr+=2;
|
|
continue;
|
|
|
|
case CON_ACTIVATEBYSECTOR:
|
|
case CON_OPERATESECTORS:
|
|
case CON_OPERATEACTIVATORS:
|
|
case CON_SETASPECT:
|
|
case CON_SSP:
|
|
insptr++;
|
|
{
|
|
int32_t var1 = Gv_GetVarX(*insptr++), var2;
|
|
if (tw == CON_OPERATEACTIVATORS && *insptr == g_iThisActorID)
|
|
{
|
|
var2 = vm.g_p;
|
|
insptr++;
|
|
}
|
|
else var2 = Gv_GetVarX(*insptr++);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_ACTIVATEBYSECTOR:
|
|
if ((var1<0 || var1>=numsectors) /* && g_scriptSanityChecks */) {OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],var1); break;}
|
|
activatebysector(var1, var2);
|
|
break;
|
|
case CON_OPERATESECTORS:
|
|
if ((var1<0 || var1>=numsectors) /* && g_scriptSanityChecks */) {OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],var1); break;}
|
|
G_OperateSectors(var1, var2);
|
|
break;
|
|
case CON_OPERATEACTIVATORS:
|
|
if ((var2<0 || var2>=playerswhenstarted) /* && g_scriptSanityChecks */) {OSD_Printf(CON_ERROR "Invalid player %d\n",g_errorLineNum,keyw[g_tw],var2); break;}
|
|
G_OperateActivators(var1, var2);
|
|
break;
|
|
case CON_SETASPECT:
|
|
setaspect(var1, var2);
|
|
break;
|
|
case CON_SSP:
|
|
if ((var1<0 || var1>=MAXSPRITES) /* && g_scriptSanityChecks */) { OSD_Printf(CON_ERROR "Invalid sprite %d\n",g_errorLineNum,keyw[g_tw],var1); break;}
|
|
A_SetSprite(var1, var2);
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_CANSEESPR:
|
|
insptr++;
|
|
{
|
|
int32_t lVar1 = Gv_GetVarX(*insptr++), lVar2 = Gv_GetVarX(*insptr++), res;
|
|
|
|
if ((lVar1<0 || lVar1>=MAXSPRITES || lVar2<0 || lVar2>=MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sprite %d\n",g_errorLineNum,keyw[g_tw],lVar1<0||lVar1>=MAXSPRITES?lVar1:lVar2);
|
|
res=0;
|
|
}
|
|
else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
|
|
sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum);
|
|
|
|
Gv_SetVarX(*insptr++, res);
|
|
continue;
|
|
}
|
|
|
|
case CON_OPERATERESPAWNS:
|
|
case CON_OPERATEMASTERSWITCHES:
|
|
case CON_CHECKACTIVATORMOTION:
|
|
insptr++;
|
|
{
|
|
int32_t var1 = Gv_GetVarX(*insptr++);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_OPERATERESPAWNS:
|
|
G_OperateRespawns(var1);
|
|
break;
|
|
case CON_OPERATEMASTERSWITCHES:
|
|
G_OperateMasterSwitches(var1);
|
|
break;
|
|
case CON_CHECKACTIVATORMOTION:
|
|
Gv_SetVarX(g_iReturnVarID, G_CheckActivatorMotion(var1));
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_INSERTSPRITEQ:
|
|
insptr++;
|
|
A_AddToDeleteQueue(vm.g_i);
|
|
continue;
|
|
|
|
case CON_QSTRLEN:
|
|
insptr++;
|
|
{
|
|
int32_t i=*insptr++;
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((ScriptQuotes[j] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
Gv_SetVarX(i,-1);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(i,Bstrlen(ScriptQuotes[j]));
|
|
continue;
|
|
}
|
|
|
|
case CON_HEADSPRITESTAT:
|
|
insptr++;
|
|
{
|
|
int32_t i=*insptr++;
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((j < 0 || j > MAXSTATUS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid status list %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(i,headspritestat[j]);
|
|
continue;
|
|
}
|
|
|
|
case CON_PREVSPRITESTAT:
|
|
insptr++;
|
|
{
|
|
int32_t i=*insptr++;
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((j < 0 || j >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(i,prevspritestat[j]);
|
|
continue;
|
|
}
|
|
|
|
case CON_NEXTSPRITESTAT:
|
|
insptr++;
|
|
{
|
|
int32_t i=*insptr++;
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((j < 0 || j >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(i,nextspritestat[j]);
|
|
continue;
|
|
}
|
|
|
|
case CON_HEADSPRITESECT:
|
|
insptr++;
|
|
{
|
|
int32_t i=*insptr++;
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((j < 0 || j > numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sector %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(i,headspritesect[j]);
|
|
continue;
|
|
}
|
|
|
|
case CON_PREVSPRITESECT:
|
|
insptr++;
|
|
{
|
|
int32_t i=*insptr++;
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((j < 0 || j >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(i,prevspritesect[j]);
|
|
continue;
|
|
}
|
|
|
|
case CON_NEXTSPRITESECT:
|
|
insptr++;
|
|
{
|
|
int32_t i=*insptr++;
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((j < 0 || j >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(i,nextspritesect[j]);
|
|
continue;
|
|
}
|
|
|
|
case CON_GETKEYNAME:
|
|
insptr++;
|
|
{
|
|
int32_t i = Gv_GetVarX(*insptr++),
|
|
f=Gv_GetVarX(*insptr++);
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((i<0 || i>=MAXQUOTES) /* && g_scriptSanityChecks */)
|
|
OSD_Printf(CON_ERROR "invalid quote ID %d\n",g_errorLineNum,keyw[g_tw],i);
|
|
else if ((ScriptQuotes[i] == NULL) /* && g_scriptSanityChecks */)
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],i);
|
|
else if ((f<0 || f>=NUMGAMEFUNCTIONS) /* && g_scriptSanityChecks */)
|
|
OSD_Printf(CON_ERROR "invalid function %d\n",g_errorLineNum,keyw[g_tw],f);
|
|
else
|
|
{
|
|
if (j<2)
|
|
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][j]));
|
|
else
|
|
{
|
|
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][0]));
|
|
if (!*tempbuf)
|
|
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][1]));
|
|
}
|
|
}
|
|
|
|
if (*tempbuf)
|
|
Bstrcpy(ScriptQuotes[i],tempbuf);
|
|
continue;
|
|
}
|
|
case CON_QSUBSTR:
|
|
insptr++;
|
|
{
|
|
int32_t q1 = Gv_GetVarX(*insptr++);
|
|
int32_t q2 = Gv_GetVarX(*insptr++);
|
|
int32_t st = Gv_GetVarX(*insptr++);
|
|
int32_t ln = Gv_GetVarX(*insptr++);
|
|
|
|
if ((q1<0 || q1>=MAXQUOTES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid quote ID %d\n",g_errorLineNum,keyw[g_tw],q1);
|
|
continue;
|
|
}
|
|
if ((ScriptQuotes[q1] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],q1);
|
|
continue;
|
|
}
|
|
if ((q2<0 || q2>=MAXQUOTES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid quote ID %d\n",g_errorLineNum,keyw[g_tw],q2);
|
|
continue;
|
|
}
|
|
if ((ScriptQuotes[q2] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],q2);
|
|
continue;
|
|
}
|
|
|
|
{
|
|
char *s1 = ScriptQuotes[q1];
|
|
char *s2 = ScriptQuotes[q2];
|
|
|
|
while (*s2 && st--) s2++;
|
|
while ((*s1 = *s2) && ln--)
|
|
{
|
|
s1++;
|
|
s2++;
|
|
}
|
|
*s1=0;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_GETPNAME:
|
|
case CON_QSTRNCAT:
|
|
case CON_QSTRCAT:
|
|
case CON_QSTRCPY:
|
|
case CON_QGETSYSSTR:
|
|
case CON_CHANGESPRITESECT:
|
|
insptr++;
|
|
{
|
|
int32_t i = Gv_GetVarX(*insptr++), j;
|
|
if (tw == CON_GETPNAME && *insptr == g_iThisActorID)
|
|
{
|
|
j = vm.g_p;
|
|
insptr++;
|
|
}
|
|
else j = Gv_GetVarX(*insptr++);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_GETPNAME:
|
|
if ((ScriptQuotes[i] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],i);
|
|
break;
|
|
}
|
|
if (g_player[j].user_name[0])
|
|
Bstrcpy(ScriptQuotes[i],g_player[j].user_name);
|
|
else Bsprintf(ScriptQuotes[i],"%d",j);
|
|
break;
|
|
case CON_QGETSYSSTR:
|
|
if ((ScriptQuotes[i] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d %d\n",g_errorLineNum,keyw[g_tw],i,j);
|
|
break;
|
|
}
|
|
switch (j)
|
|
{
|
|
case STR_MAPNAME:
|
|
Bstrcpy(ScriptQuotes[i],MapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name);
|
|
break;
|
|
case STR_MAPFILENAME:
|
|
Bstrcpy(ScriptQuotes[i],MapInfo[ud.volume_number*MAXLEVELS + ud.level_number].filename);
|
|
break;
|
|
case STR_PLAYERNAME:
|
|
Bstrcpy(ScriptQuotes[i],g_player[vm.g_p].user_name);
|
|
break;
|
|
case STR_VERSION:
|
|
Bsprintf(tempbuf,HEAD2 " %s",s_buildDate);
|
|
Bstrcpy(ScriptQuotes[i],tempbuf);
|
|
break;
|
|
case STR_GAMETYPE:
|
|
Bstrcpy(ScriptQuotes[i],GametypeNames[ud.coop]);
|
|
break;
|
|
case STR_VOLUMENAME:
|
|
Bstrcpy(ScriptQuotes[i],EpisodeNames[ud.volume_number]);
|
|
break;
|
|
default:
|
|
OSD_Printf(CON_ERROR "unknown str ID %d %d\n",g_errorLineNum,keyw[g_tw],i,j);
|
|
}
|
|
break;
|
|
case CON_QSTRCAT:
|
|
if ((ScriptQuotes[i] == NULL || ScriptQuotes[j] == NULL) /* && g_scriptSanityChecks */) goto nullquote;
|
|
Bstrncat(ScriptQuotes[i],ScriptQuotes[j],(MAXQUOTELEN-1)-Bstrlen(ScriptQuotes[i]));
|
|
break;
|
|
case CON_QSTRNCAT:
|
|
if ((ScriptQuotes[i] == NULL || ScriptQuotes[j] == NULL) /* && g_scriptSanityChecks */) goto nullquote;
|
|
Bstrncat(ScriptQuotes[i],ScriptQuotes[j],Gv_GetVarX(*insptr++));
|
|
break;
|
|
case CON_QSTRCPY:
|
|
if ((ScriptQuotes[i] == NULL || ScriptQuotes[j] == NULL) /* && g_scriptSanityChecks */) goto nullquote;
|
|
Bstrcpy(ScriptQuotes[i],ScriptQuotes[j]);
|
|
break;
|
|
case CON_CHANGESPRITESECT:
|
|
if ((i<0 || i>=MAXSPRITES) /* && g_scriptSanityChecks */) {OSD_Printf(CON_ERROR "Invalid sprite %d\n",g_errorLineNum,keyw[g_tw],i); break;}
|
|
if ((j<0 || j>=numsectors) /* && g_scriptSanityChecks */) {OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],j); break;}
|
|
changespritesect(i,j);
|
|
break;
|
|
default:
|
|
nullquote:
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],ScriptQuotes[i] ? j : i);
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_CHANGESPRITESTAT:
|
|
insptr++;
|
|
{
|
|
int32_t i = Gv_GetVarX(*insptr++);
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
|
|
if ((i<0 || i>=MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sprite: %d\n",g_errorLineNum,keyw[g_tw],i);
|
|
continue;
|
|
}
|
|
if ((j<0 || j>=MAXSTATUS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid statnum: %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
if (sprite[i].statnum == j) continue;
|
|
|
|
/* initialize actor data when changing to an actor statnum because there's usually
|
|
garbage left over from being handled as a hard coded object */
|
|
|
|
if (sprite[i].statnum > STAT_ZOMBIEACTOR && (j == STAT_ACTOR || j == STAT_ZOMBIEACTOR))
|
|
{
|
|
ActorExtra[i].lastvx = 0;
|
|
ActorExtra[i].lastvy = 0;
|
|
ActorExtra[i].timetosleep = 0;
|
|
ActorExtra[i].cgg = 0;
|
|
ActorExtra[i].movflag = 0;
|
|
ActorExtra[i].tempang = 0;
|
|
ActorExtra[i].dispicnum = 0;
|
|
T1=T2=T3=T4=T5=T6=T7=T8=T9=0;
|
|
ActorExtra[i].flags = 0;
|
|
sprite[i].hitag = 0;
|
|
|
|
// pointers
|
|
if (actorscrptr[sprite[i].picnum])
|
|
{
|
|
T5 = *(actorscrptr[sprite[i].picnum]+1);
|
|
T2 = *(actorscrptr[sprite[i].picnum]+2);
|
|
sprite[i].hitag = *(actorscrptr[sprite[i].picnum]+3);
|
|
}
|
|
}
|
|
changespritestat(i,j);
|
|
continue;
|
|
}
|
|
|
|
case CON_STARTLEVEL:
|
|
insptr++; // skip command
|
|
{
|
|
// from 'level' cheat in game.c (about line 6250)
|
|
int32_t volnume=Gv_GetVarX(*insptr++), levnume=Gv_GetVarX(*insptr++);
|
|
|
|
if ((volnume > MAXVOLUMES-1 || volnume < 0) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid volume (%d)\n",g_errorLineNum,keyw[g_tw],volnume);
|
|
continue;
|
|
}
|
|
|
|
if ((levnume > MAXLEVELS-1 || levnume < 0) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid level (%d)\n",g_errorLineNum,keyw[g_tw],levnume);
|
|
continue;
|
|
}
|
|
|
|
ud.m_volume_number = ud.volume_number = volnume;
|
|
ud.m_level_number = ud.level_number = levnume;
|
|
if (numplayers > 1 && myconnectindex == connecthead)
|
|
Net_NewGame(volnume,levnume);
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
|
ud.display_bonus_screen = 0;
|
|
} // MODE_RESTART;
|
|
|
|
continue;
|
|
}
|
|
|
|
case CON_MYOSX:
|
|
case CON_MYOSPALX:
|
|
case CON_MYOS:
|
|
case CON_MYOSPAL:
|
|
insptr++;
|
|
{
|
|
int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++), tilenum=Gv_GetVarX(*insptr++);
|
|
int32_t shade=Gv_GetVarX(*insptr++), orientation=Gv_GetVarX(*insptr++);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_MYOS:
|
|
G_DrawTile(x,y,tilenum,shade,orientation);
|
|
break;
|
|
case CON_MYOSPAL:
|
|
{
|
|
int32_t pal=Gv_GetVarX(*insptr++);
|
|
G_DrawTilePal(x,y,tilenum,shade,orientation,pal);
|
|
break;
|
|
}
|
|
case CON_MYOSX:
|
|
G_DrawTileSmall(x,y,tilenum,shade,orientation);
|
|
break;
|
|
case CON_MYOSPALX:
|
|
{
|
|
int32_t pal=Gv_GetVarX(*insptr++);
|
|
G_DrawTilePalSmall(x,y,tilenum,shade,orientation,pal);
|
|
break;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_SWITCH:
|
|
insptr++; // p-code
|
|
{
|
|
// command format:
|
|
// variable ID to check
|
|
// script offset to 'end'
|
|
// count of case statements
|
|
// script offset to default case (null if none)
|
|
// For each case: value, ptr to code
|
|
//AddLog("Processing Switch...");
|
|
int32_t lValue=Gv_GetVarX(*insptr++), lEnd=*insptr++, lCases=*insptr++;
|
|
intptr_t *lpDefault=insptr++, *lpCases=insptr, *lTempInsPtr;
|
|
int32_t bMatched=0, lCheckCase;
|
|
int32_t left,right;
|
|
insptr+=lCases*2;
|
|
lTempInsPtr=insptr;
|
|
//Bsprintf(g_szBuf,"lEnd= %d *lpDefault=%d",lEnd,*lpDefault);
|
|
//AddLog(g_szBuf);
|
|
|
|
//Bsprintf(g_szBuf,"Checking %d cases for %d",lCases, lValue);
|
|
//AddLog(g_szBuf);
|
|
left=0; right=lCases-1;
|
|
while (!bMatched)
|
|
{
|
|
//Bsprintf(g_szBuf,"Checking #%d Value= %d",lCheckCase, lpCases[lCheckCase*2]);
|
|
//AddLog(g_szBuf);
|
|
lCheckCase=(left+right)/2;
|
|
// initprintf("(%2d..%2d..%2d) [%2d..%2d..%2d]==%2d\n",left,lCheckCase,right,lpCases[left*2],lpCases[lCheckCase*2],lpCases[right*2],lValue);
|
|
if (lpCases[lCheckCase*2] > lValue)
|
|
right=lCheckCase-1;
|
|
else if (lpCases[lCheckCase*2] < lValue)
|
|
left =lCheckCase+1;
|
|
else if (lpCases[lCheckCase*2] == lValue)
|
|
{
|
|
//AddLog("Found Case Match");
|
|
//Bsprintf(g_szBuf,"insptr=%d. lCheckCase=%d, offset=%d, &script[0]=%d",
|
|
// (int32_t)insptr,(int32_t)lCheckCase,lpCases[lCheckCase*2+1],(int32_t)&script[0]);
|
|
//AddLog(g_szBuf);
|
|
// fake a 2-d Array
|
|
insptr=(intptr_t*)(lpCases[lCheckCase*2+1] + &script[0]);
|
|
//Bsprintf(g_szBuf,"insptr=%d. ", (int32_t)insptr);
|
|
//AddLog(g_szBuf);
|
|
X_DoExecute(0);
|
|
//AddLog("Done Executing Case");
|
|
bMatched=1;
|
|
}
|
|
if (right-left < 0)
|
|
break;
|
|
}
|
|
if (!bMatched)
|
|
{
|
|
if (*lpDefault)
|
|
{
|
|
//AddLog("No Matching Case: Using Default");
|
|
insptr=(intptr_t*)(*lpDefault + &script[0]);
|
|
X_DoExecute(0);
|
|
}
|
|
else
|
|
{
|
|
//AddLog("No Matching Case: No Default to use");
|
|
}
|
|
}
|
|
insptr=(intptr_t *)(lEnd + (intptr_t)&script[0]);
|
|
//Bsprintf(g_szBuf,"insptr=%d. ", (int32_t)insptr);
|
|
//AddLog(g_szBuf);
|
|
//AddLog("Done Processing Switch");
|
|
|
|
continue;
|
|
}
|
|
|
|
case CON_ENDSWITCH:
|
|
case CON_ENDEVENT:
|
|
insptr++;
|
|
return 1;
|
|
|
|
case CON_DISPLAYRAND:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr++, rand());
|
|
continue;
|
|
|
|
case CON_DRAGPOINT:
|
|
insptr++;
|
|
{
|
|
int32_t wallnum = Gv_GetVarX(*insptr++), newx = Gv_GetVarX(*insptr++), newy = Gv_GetVarX(*insptr++);
|
|
|
|
if ((wallnum<0 || wallnum>=numwalls) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid wall %d\n",g_errorLineNum,keyw[g_tw],wallnum);
|
|
continue;
|
|
}
|
|
dragpoint(wallnum,newx,newy);
|
|
continue;
|
|
}
|
|
|
|
case CON_LDIST:
|
|
insptr++;
|
|
{
|
|
int32_t distvar = *insptr++, xvar = Gv_GetVarX(*insptr++), yvar = Gv_GetVarX(*insptr++);
|
|
|
|
if ((xvar < 0 || yvar < 0 || xvar >= MAXSPRITES || yvar >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite\n",g_errorLineNum,keyw[g_tw]);
|
|
continue;
|
|
}
|
|
|
|
Gv_SetVarX(distvar, ldist(&sprite[xvar],&sprite[yvar]));
|
|
continue;
|
|
}
|
|
|
|
case CON_DIST:
|
|
insptr++;
|
|
{
|
|
int32_t distvar = *insptr++, xvar = Gv_GetVarX(*insptr++), yvar = Gv_GetVarX(*insptr++);
|
|
|
|
if ((xvar < 0 || yvar < 0 || xvar >= MAXSPRITES || yvar >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite\n",g_errorLineNum,keyw[g_tw]);
|
|
continue;
|
|
}
|
|
|
|
Gv_SetVarX(distvar, dist(&sprite[xvar],&sprite[yvar]));
|
|
continue;
|
|
}
|
|
|
|
case CON_GETANGLE:
|
|
insptr++;
|
|
{
|
|
int32_t angvar = *insptr++;
|
|
int32_t xvar = Gv_GetVarX(*insptr++);
|
|
int32_t yvar = Gv_GetVarX(*insptr++);
|
|
|
|
Gv_SetVarX(angvar, getangle(xvar,yvar));
|
|
continue;
|
|
}
|
|
|
|
case CON_GETINCANGLE:
|
|
insptr++;
|
|
{
|
|
int32_t angvar = *insptr++;
|
|
int32_t xvar = Gv_GetVarX(*insptr++);
|
|
int32_t yvar = Gv_GetVarX(*insptr++);
|
|
|
|
Gv_SetVarX(angvar, G_GetAngleDelta(xvar,yvar));
|
|
continue;
|
|
}
|
|
|
|
case CON_MULSCALE:
|
|
insptr++;
|
|
{
|
|
int32_t var1 = *insptr++, var2 = Gv_GetVarX(*insptr++);
|
|
int32_t var3 = Gv_GetVarX(*insptr++), var4 = Gv_GetVarX(*insptr++);
|
|
|
|
Gv_SetVarX(var1, mulscale(var2, var3, var4));
|
|
continue;
|
|
}
|
|
|
|
case CON_INITTIMER:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
if (g_timerTicsPerSecond == j)
|
|
continue;
|
|
uninittimer();
|
|
inittimer(j);
|
|
g_timerTicsPerSecond = j;
|
|
}
|
|
continue;
|
|
|
|
case CON_TIME:
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_ESPAWNVAR:
|
|
case CON_EQSPAWNVAR:
|
|
case CON_QSPAWNVAR:
|
|
insptr++;
|
|
{
|
|
int32_t lIn=Gv_GetVarX(*insptr++);
|
|
int32_t j;
|
|
if ((vm.g_sp->sectnum < 0 || vm.g_sp->sectnum >= numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],vm.g_sp->sectnum);
|
|
continue;
|
|
}
|
|
j = A_Spawn(vm.g_i, lIn);
|
|
switch (tw)
|
|
{
|
|
case CON_EQSPAWNVAR:
|
|
if (j != -1)
|
|
A_AddToDeleteQueue(j);
|
|
case CON_ESPAWNVAR:
|
|
aGameVars[g_iReturnVarID].val.lValue = j;
|
|
break;
|
|
case CON_QSPAWNVAR:
|
|
if (j != -1)
|
|
A_AddToDeleteQueue(j);
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_ESPAWN:
|
|
case CON_EQSPAWN:
|
|
case CON_QSPAWN:
|
|
insptr++;
|
|
|
|
{
|
|
int32_t j;
|
|
|
|
if ((vm.g_sp->sectnum < 0 || vm.g_sp->sectnum >= numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],vm.g_sp->sectnum);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
|
|
j = A_Spawn(vm.g_i,*insptr++);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_EQSPAWN:
|
|
if (j != -1)
|
|
A_AddToDeleteQueue(j);
|
|
case CON_ESPAWN:
|
|
aGameVars[g_iReturnVarID].val.lValue = j;
|
|
break;
|
|
case CON_QSPAWN:
|
|
if (j != -1)
|
|
A_AddToDeleteQueue(j);
|
|
break;
|
|
}
|
|
}
|
|
continue;
|
|
|
|
case CON_ESHOOT:
|
|
case CON_EZSHOOT:
|
|
case CON_ZSHOOT:
|
|
insptr++;
|
|
|
|
{
|
|
int32_t j;
|
|
|
|
if (tw == CON_ZSHOOT || tw == CON_EZSHOOT)
|
|
{
|
|
ActorExtra[vm.g_i].shootzvel = Gv_GetVarX(*insptr++);
|
|
if (ActorExtra[vm.g_i].shootzvel == 0)
|
|
ActorExtra[vm.g_i].shootzvel = 1;
|
|
}
|
|
|
|
if ((vm.g_sp->sectnum < 0 || vm.g_sp->sectnum >= numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],vm.g_sp->sectnum);
|
|
insptr++;
|
|
ActorExtra[vm.g_i].shootzvel=0;
|
|
continue;
|
|
}
|
|
|
|
j = A_Shoot(vm.g_i,*insptr++);
|
|
|
|
if (tw == CON_EZSHOOT || tw == CON_ESHOOT)
|
|
aGameVars[g_iReturnVarID].val.lValue = j;
|
|
|
|
ActorExtra[vm.g_i].shootzvel=0;
|
|
}
|
|
continue;
|
|
|
|
case CON_SHOOTVAR:
|
|
case CON_ESHOOTVAR:
|
|
case CON_EZSHOOTVAR:
|
|
case CON_ZSHOOTVAR:
|
|
{
|
|
int32_t lReturn=-1;
|
|
int32_t j;
|
|
|
|
insptr++;
|
|
|
|
if (tw == CON_ZSHOOTVAR || tw == CON_EZSHOOTVAR)
|
|
{
|
|
ActorExtra[vm.g_i].shootzvel = Gv_GetVarX(*insptr++);
|
|
if (ActorExtra[vm.g_i].shootzvel == 0)
|
|
ActorExtra[vm.g_i].shootzvel = 1;
|
|
}
|
|
j=Gv_GetVarX(*insptr++);
|
|
|
|
if ((vm.g_sp->sectnum < 0 || vm.g_sp->sectnum >= numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],vm.g_sp->sectnum);
|
|
ActorExtra[vm.g_i].shootzvel=0;
|
|
continue;
|
|
}
|
|
|
|
lReturn = A_Shoot(vm.g_i, j);
|
|
if (tw == CON_ESHOOTVAR || tw == CON_EZSHOOTVAR)
|
|
aGameVars[g_iReturnVarID].val.lValue = lReturn;
|
|
ActorExtra[vm.g_i].shootzvel=0;
|
|
continue;
|
|
}
|
|
|
|
case CON_CMENU:
|
|
insptr++;
|
|
ChangeToMenu(Gv_GetVarX(*insptr++));
|
|
continue;
|
|
|
|
case CON_SOUNDVAR:
|
|
case CON_STOPSOUNDVAR:
|
|
case CON_SOUNDONCEVAR:
|
|
case CON_GLOBALSOUNDVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
|
|
switch (tw)
|
|
{
|
|
case CON_SOUNDONCEVAR:
|
|
if ((j<0 || j>=MAXSOUNDS) /* && g_scriptSanityChecks */) {OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],j); break;}
|
|
if (!S_CheckSoundPlaying(vm.g_i,j))
|
|
A_PlaySound((int16_t)j,vm.g_i);
|
|
break;
|
|
case CON_GLOBALSOUNDVAR:
|
|
if ((j<0 || j>=MAXSOUNDS) /* && g_scriptSanityChecks */) {OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],j); break;}
|
|
A_PlaySound((int16_t)j,g_player[screenpeek].ps->i);
|
|
break;
|
|
case CON_STOPSOUNDVAR:
|
|
if ((j<0 || j>=MAXSOUNDS) /* && g_scriptSanityChecks */) {OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],j); break;}
|
|
if (S_CheckSoundPlaying(vm.g_i,j))
|
|
S_StopSound((int16_t)j);
|
|
break;
|
|
case CON_SOUNDVAR:
|
|
if ((j<0 || j>=MAXSOUNDS) /* && g_scriptSanityChecks */) {OSD_Printf(CON_ERROR "Invalid sound %d\n",g_errorLineNum,keyw[g_tw],j); break;}
|
|
A_PlaySound((int16_t)j,vm.g_i);
|
|
break;
|
|
}
|
|
}
|
|
continue;
|
|
|
|
case CON_GUNIQHUDID:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if (j >= 0 && j < MAXUNIQHUDID-1)
|
|
guniqhudid = j;
|
|
else
|
|
OSD_Printf(CON_ERROR "Invalid ID %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
|
|
case CON_SAVEGAMEVAR:
|
|
case CON_READGAMEVAR:
|
|
{
|
|
int32_t i=0;
|
|
insptr++;
|
|
if (ud.config.scripthandle < 0)
|
|
{
|
|
insptr++;
|
|
continue;
|
|
}
|
|
switch (tw)
|
|
{
|
|
case CON_SAVEGAMEVAR:
|
|
i=Gv_GetVarX(*insptr);
|
|
SCRIPT_PutNumber(ud.config.scripthandle, "Gamevars",aGameVars[*insptr++].szLabel,i,FALSE,FALSE);
|
|
break;
|
|
case CON_READGAMEVAR:
|
|
SCRIPT_GetNumber(ud.config.scripthandle, "Gamevars",aGameVars[*insptr].szLabel,&i);
|
|
Gv_SetVarX(*insptr++, i);
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_SHOWVIEW:
|
|
insptr++;
|
|
{
|
|
int32_t x=Gv_GetVarX(*insptr++);
|
|
int32_t y=Gv_GetVarX(*insptr++);
|
|
int32_t z=Gv_GetVarX(*insptr++);
|
|
int32_t a=Gv_GetVarX(*insptr++);
|
|
int32_t horiz=Gv_GetVarX(*insptr++);
|
|
int32_t sect=Gv_GetVarX(*insptr++);
|
|
int32_t x1=scale(Gv_GetVarX(*insptr++),xdim,320);
|
|
int32_t y1=scale(Gv_GetVarX(*insptr++),ydim,200);
|
|
int32_t x2=scale(Gv_GetVarX(*insptr++),xdim,320);
|
|
int32_t y2=scale(Gv_GetVarX(*insptr++),ydim,200);
|
|
int32_t smoothratio = min(max((totalclock - ototalclock) * (65536 / 4),0),65536);
|
|
#if defined(USE_OPENGL) && defined(POLYMOST)
|
|
int32_t j;
|
|
#endif
|
|
|
|
if (g_screenCapture) continue;
|
|
|
|
if (x1 > x2) swaplong(&x1,&x2);
|
|
if (y1 > y2) swaplong(&y1,&y2);
|
|
|
|
if ((x1 < 0 || y1 < 0 || x2 > xdim-1 || y2 > ydim-1 || x2-x1 < 2 || y2-y1 < 2) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "incorrect coordinates\n",g_errorLineNum,keyw[g_tw]);
|
|
continue;
|
|
}
|
|
if ((sect<0 || sect>=numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],sect);
|
|
continue;
|
|
}
|
|
|
|
#if defined(USE_OPENGL) && defined(POLYMOST)
|
|
j = glprojectionhacks;
|
|
glprojectionhacks = 0;
|
|
#endif
|
|
setview(x1,y1,x2,y2);
|
|
|
|
#if 0
|
|
if (!ud.pause_on && ((ud.show_help == 0 && ud.multimode < 2 && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || ud.multimode > 1 || ud.recstat == 2))
|
|
smoothratio = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
|
|
#endif
|
|
G_DoInterpolations(smoothratio);
|
|
|
|
if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
|
|
#if defined(POLYMER) && defined(USE_OPENGL)
|
|
&& (getrendermode() != 4)
|
|
#endif
|
|
)
|
|
{
|
|
int32_t j, i = 0, k, dst = 0x7fffffff;
|
|
|
|
for (k=g_mirrorCount-1; k>=0; k--)
|
|
{
|
|
j = klabs(wall[g_mirrorWall[k]].x-x);
|
|
j += klabs(wall[g_mirrorWall[k]].y-y);
|
|
if (j < dst) dst = j, i = k;
|
|
}
|
|
|
|
if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
|
|
{
|
|
int32_t tposx,tposy;
|
|
int16_t tang;
|
|
|
|
preparemirror(x,y,z,a,horiz,g_mirrorWall[i],g_mirrorSector[i],&tposx,&tposy,&tang);
|
|
|
|
j = visibility;
|
|
visibility = (j>>1) + (j>>2);
|
|
|
|
drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS);
|
|
|
|
display_mirror = 1;
|
|
G_DoSpriteAnimations(tposx,tposy,tang,smoothratio);
|
|
display_mirror = 0;
|
|
|
|
drawmasks();
|
|
completemirror(); //Reverse screen x-wise in this function
|
|
visibility = j;
|
|
}
|
|
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
|
|
}
|
|
|
|
#ifdef POLYMER
|
|
if (getrendermode() == 4)
|
|
polymer_setanimatesprites(G_DoSpriteAnimations, x,y,a,smoothratio);
|
|
#endif
|
|
drawrooms(x,y,z,a,horiz,sect);
|
|
display_mirror = 2;
|
|
G_DoSpriteAnimations(x,y,a,smoothratio);
|
|
display_mirror = 0;
|
|
drawmasks();
|
|
G_RestoreInterpolations();
|
|
G_UpdateScreenArea();
|
|
#if defined(USE_OPENGL) && defined(POLYMOST)
|
|
glprojectionhacks = j;
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
case CON_ROTATESPRITE16:
|
|
case CON_ROTATESPRITE:
|
|
insptr++;
|
|
{
|
|
int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++), z=Gv_GetVarX(*insptr++);
|
|
int32_t a=Gv_GetVarX(*insptr++), tilenum=Gv_GetVarX(*insptr++), shade=Gv_GetVarX(*insptr++);
|
|
int32_t pal=Gv_GetVarX(*insptr++), orientation=Gv_GetVarX(*insptr++);
|
|
int32_t x1=Gv_GetVarX(*insptr++), y1=Gv_GetVarX(*insptr++);
|
|
int32_t x2=Gv_GetVarX(*insptr++), y2=Gv_GetVarX(*insptr++);
|
|
|
|
if (tw == CON_ROTATESPRITE && !(orientation & 256)) {x<<=16; y<<=16;}
|
|
rotatesprite(x,y,z,a,tilenum,shade,pal,2|orientation,x1,y1,x2,y2);
|
|
continue;
|
|
}
|
|
|
|
case CON_MINITEXT:
|
|
case CON_GAMETEXT:
|
|
case CON_GAMETEXTZ:
|
|
case CON_DIGITALNUMBER:
|
|
case CON_DIGITALNUMBERZ:
|
|
insptr++;
|
|
{
|
|
int32_t tilenum = (tw == CON_GAMETEXT || tw == CON_GAMETEXTZ || tw == CON_DIGITALNUMBER || tw == CON_DIGITALNUMBERZ)?Gv_GetVarX(*insptr++):0;
|
|
int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++), q=Gv_GetVarX(*insptr++);
|
|
int32_t shade=Gv_GetVarX(*insptr++), pal=Gv_GetVarX(*insptr++);
|
|
|
|
if (tw == CON_GAMETEXT || tw == CON_GAMETEXTZ || tw == CON_DIGITALNUMBER || tw == CON_DIGITALNUMBERZ)
|
|
{
|
|
int32_t orientation=Gv_GetVarX(*insptr++);
|
|
int32_t x1=Gv_GetVarX(*insptr++), y1=Gv_GetVarX(*insptr++);
|
|
int32_t x2=Gv_GetVarX(*insptr++), y2=Gv_GetVarX(*insptr++);
|
|
int32_t z=65536;
|
|
|
|
if (tw == CON_GAMETEXT || tw == CON_GAMETEXTZ)
|
|
{
|
|
int32_t z=65536;
|
|
if ((ScriptQuotes[q] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],q);
|
|
if (tw == CON_GAMETEXTZ)
|
|
Gv_GetVarX(*insptr++);
|
|
continue;
|
|
}
|
|
if (tw == CON_GAMETEXTZ)
|
|
z = Gv_GetVarX(*insptr++);
|
|
gametext_z(0,tilenum,x>>1,y,ScriptQuotes[q],shade,pal,orientation,x1,y1,x2,y2,z);
|
|
continue;
|
|
}
|
|
if (tw == CON_DIGITALNUMBERZ)
|
|
z= Gv_GetVarX(*insptr++);
|
|
G_DrawTXDigiNumZ(tilenum,x,y,q,shade,pal,orientation,x1,y1,x2,y2,z);
|
|
continue;
|
|
}
|
|
|
|
if ((ScriptQuotes[q] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],q);
|
|
continue;
|
|
}
|
|
minitextshade(x,y,ScriptQuotes[q],shade,pal,26);
|
|
continue;
|
|
}
|
|
|
|
case CON_ANGOFF:
|
|
insptr++;
|
|
spriteext[vm.g_i].angoff=*insptr++;
|
|
continue;
|
|
|
|
case CON_GETZRANGE:
|
|
insptr++;
|
|
{
|
|
vec3_t vect;
|
|
|
|
vect.x = Gv_GetVarX(*insptr++);
|
|
vect.y = Gv_GetVarX(*insptr++);
|
|
vect.z = Gv_GetVarX(*insptr++);
|
|
|
|
{
|
|
int32_t sectnum=Gv_GetVarX(*insptr++);
|
|
int32_t ceilzvar=*insptr++, ceilhitvar=*insptr++, florzvar=*insptr++, florhitvar=*insptr++;
|
|
int32_t walldist=Gv_GetVarX(*insptr++), clipmask=Gv_GetVarX(*insptr++);
|
|
int32_t ceilz, ceilhit, florz, florhit;
|
|
|
|
|
|
if ((sectnum<0 || sectnum>=numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],sectnum);
|
|
continue;
|
|
}
|
|
getzrange(&vect, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask);
|
|
Gv_SetVarX(ceilzvar, ceilz);
|
|
Gv_SetVarX(ceilhitvar, ceilhit);
|
|
Gv_SetVarX(florzvar, florz);
|
|
Gv_SetVarX(florhitvar, florhit);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_HITSCAN:
|
|
insptr++;
|
|
{
|
|
vec3_t vect;
|
|
hitdata_t hitinfo;
|
|
|
|
vect.x = Gv_GetVarX(*insptr++);
|
|
vect.y = Gv_GetVarX(*insptr++);
|
|
vect.z = Gv_GetVarX(*insptr++);
|
|
|
|
{
|
|
int32_t sectnum=Gv_GetVarX(*insptr++);
|
|
int32_t vx=Gv_GetVarX(*insptr++), vy=Gv_GetVarX(*insptr++), vz=Gv_GetVarX(*insptr++);
|
|
int32_t hitsectvar=*insptr++, hitwallvar=*insptr++, hitspritevar=*insptr++;
|
|
int32_t hitxvar=*insptr++, hityvar=*insptr++, hitzvar=*insptr++, cliptype=Gv_GetVarX(*insptr++);
|
|
|
|
if ((sectnum<0 || sectnum>=numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],sectnum);
|
|
continue;
|
|
}
|
|
hitscan((const vec3_t *)&vect, sectnum, vx, vy, vz, &hitinfo, cliptype);
|
|
Gv_SetVarX(hitsectvar, hitinfo.hitsect);
|
|
Gv_SetVarX(hitwallvar, hitinfo.hitwall);
|
|
Gv_SetVarX(hitspritevar, hitinfo.hitsprite);
|
|
Gv_SetVarX(hitxvar, hitinfo.pos.x);
|
|
Gv_SetVarX(hityvar, hitinfo.pos.y);
|
|
Gv_SetVarX(hitzvar, hitinfo.pos.z);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_CANSEE:
|
|
insptr++;
|
|
{
|
|
int32_t x1=Gv_GetVarX(*insptr++), y1=Gv_GetVarX(*insptr++), z1=Gv_GetVarX(*insptr++);
|
|
int32_t sect1=Gv_GetVarX(*insptr++);
|
|
int32_t x2=Gv_GetVarX(*insptr++), y2=Gv_GetVarX(*insptr++), z2=Gv_GetVarX(*insptr++);
|
|
int32_t sect2=Gv_GetVarX(*insptr++), rvar=*insptr++;
|
|
|
|
if ((sect1<0 || sect1>=numsectors || sect2<0 || sect2>=numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector\n",g_errorLineNum,keyw[g_tw]);
|
|
Gv_SetVarX(rvar, 0);
|
|
}
|
|
|
|
Gv_SetVarX(rvar, cansee(x1,y1,z1,sect1,x2,y2,z2,sect2));
|
|
continue;
|
|
}
|
|
|
|
case CON_ROTATEPOINT:
|
|
insptr++;
|
|
{
|
|
int32_t xpivot=Gv_GetVarX(*insptr++), ypivot=Gv_GetVarX(*insptr++);
|
|
int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++), daang=Gv_GetVarX(*insptr++);
|
|
int32_t x2var=*insptr++, y2var=*insptr++;
|
|
int32_t x2, y2;
|
|
|
|
rotatepoint(xpivot,ypivot,x,y,daang,&x2,&y2);
|
|
Gv_SetVarX(x2var, x2);
|
|
Gv_SetVarX(y2var, y2);
|
|
continue;
|
|
}
|
|
|
|
case CON_NEARTAG:
|
|
insptr++;
|
|
{
|
|
// neartag(int32_t x, int32_t y, int32_t z, short sectnum, short ang, //Starting position & angle
|
|
// short *neartagsector, //Returns near sector if sector[].tag != 0
|
|
// short *neartagwall, //Returns near wall if wall[].tag != 0
|
|
// short *neartagsprite, //Returns near sprite if sprite[].tag != 0
|
|
// int32_t *neartaghitdist, //Returns actual distance to object (scale: 1024=largest grid size)
|
|
// int32_t neartagrange, //Choose maximum distance to scan (scale: 1024=largest grid size)
|
|
// char tagsearch) //1-lotag only, 2-hitag only, 3-lotag&hitag
|
|
|
|
int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++), z=Gv_GetVarX(*insptr++);
|
|
int32_t sectnum=Gv_GetVarX(*insptr++), ang=Gv_GetVarX(*insptr++);
|
|
int32_t neartagsectorvar=*insptr++, neartagwallvar=*insptr++, neartagspritevar=*insptr++, neartaghitdistvar=*insptr++;
|
|
int32_t neartagrange=Gv_GetVarX(*insptr++), tagsearch=Gv_GetVarX(*insptr++);
|
|
|
|
if ((sectnum<0 || sectnum>=numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],sectnum);
|
|
continue;
|
|
}
|
|
neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, neartagrange, tagsearch);
|
|
|
|
Gv_SetVarX(neartagsectorvar, neartagsector);
|
|
Gv_SetVarX(neartagwallvar, neartagwall);
|
|
Gv_SetVarX(neartagspritevar, neartagsprite);
|
|
Gv_SetVarX(neartaghitdistvar, neartaghitdist);
|
|
continue;
|
|
}
|
|
|
|
case CON_GETTIMEDATE:
|
|
insptr++;
|
|
{
|
|
int32_t v1=*insptr++,v2=*insptr++,v3=*insptr++,v4=*insptr++,v5=*insptr++,v6=*insptr++,v7=*insptr++,v8=*insptr++;
|
|
time_t rawtime;
|
|
struct tm * ti;
|
|
|
|
time(&rawtime);
|
|
ti=localtime(&rawtime);
|
|
// initprintf("Time&date: %s\n",asctime (ti));
|
|
|
|
Gv_SetVarX(v1, ti->tm_sec);
|
|
Gv_SetVarX(v2, ti->tm_min);
|
|
Gv_SetVarX(v3, ti->tm_hour);
|
|
Gv_SetVarX(v4, ti->tm_mday);
|
|
Gv_SetVarX(v5, ti->tm_mon);
|
|
Gv_SetVarX(v6, ti->tm_year+1900);
|
|
Gv_SetVarX(v7, ti->tm_wday);
|
|
Gv_SetVarX(v8, ti->tm_yday);
|
|
continue;
|
|
}
|
|
|
|
case CON_MOVESPRITE:
|
|
case CON_SETSPRITE:
|
|
insptr++;
|
|
{
|
|
int32_t spritenum = Gv_GetVarX(*insptr++);
|
|
vec3_t davector;
|
|
|
|
davector.x = Gv_GetVarX(*insptr++);
|
|
davector.y = Gv_GetVarX(*insptr++);
|
|
davector.z = Gv_GetVarX(*insptr++);
|
|
|
|
if (tw == CON_SETSPRITE)
|
|
{
|
|
if ((spritenum < 0 || spritenum >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],spritenum);
|
|
continue;
|
|
}
|
|
setsprite(spritenum, &davector);
|
|
continue;
|
|
}
|
|
|
|
{
|
|
int32_t cliptype = Gv_GetVarX(*insptr++);
|
|
|
|
if ((spritenum < 0 && spritenum >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],spritenum);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
Gv_SetVarX(*insptr++, A_MoveSprite(spritenum, &davector, cliptype));
|
|
continue;
|
|
}
|
|
}
|
|
|
|
case CON_GETFLORZOFSLOPE:
|
|
case CON_GETCEILZOFSLOPE:
|
|
insptr++;
|
|
{
|
|
int32_t sectnum = Gv_GetVarX(*insptr++), x = Gv_GetVarX(*insptr++), y = Gv_GetVarX(*insptr++);
|
|
if ((sectnum<0 || sectnum>=numsectors) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid sector %d\n",g_errorLineNum,keyw[g_tw],sectnum);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
|
|
if (tw == CON_GETFLORZOFSLOPE)
|
|
{
|
|
Gv_SetVarX(*insptr++, getflorzofslope(sectnum,x,y));
|
|
continue;
|
|
}
|
|
Gv_SetVarX(*insptr++, getceilzofslope(sectnum,x,y));
|
|
continue;
|
|
}
|
|
|
|
case CON_UPDATESECTOR:
|
|
case CON_UPDATESECTORZ:
|
|
insptr++;
|
|
{
|
|
int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++);
|
|
int32_t z=(tw==CON_UPDATESECTORZ)?Gv_GetVarX(*insptr++):0;
|
|
int32_t var=*insptr++;
|
|
int16_t w=sprite[vm.g_i].sectnum;
|
|
|
|
if (tw==CON_UPDATESECTOR) updatesector(x,y,&w);
|
|
else updatesectorz(x,y,z,&w);
|
|
|
|
Gv_SetVarX(var, w);
|
|
continue;
|
|
}
|
|
|
|
case CON_SPAWN:
|
|
insptr++;
|
|
if (vm.g_sp->sectnum >= 0 && vm.g_sp->sectnum < MAXSECTORS)
|
|
A_Spawn(vm.g_i,*insptr);
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_IFWASWEAPON:
|
|
insptr++;
|
|
X_DoConditional(ActorExtra[vm.g_i].picnum == *insptr);
|
|
continue;
|
|
|
|
case CON_IFAI:
|
|
insptr++;
|
|
X_DoConditional(vm.g_t[5] == *insptr);
|
|
continue;
|
|
|
|
case CON_IFACTION:
|
|
insptr++;
|
|
X_DoConditional(vm.g_t[4] == *insptr);
|
|
continue;
|
|
|
|
case CON_IFACTIONCOUNT:
|
|
insptr++;
|
|
X_DoConditional(vm.g_t[2] >= *insptr);
|
|
continue;
|
|
|
|
case CON_RESETACTIONCOUNT:
|
|
insptr++;
|
|
vm.g_t[2] = 0;
|
|
continue;
|
|
|
|
case CON_DEBRIS:
|
|
insptr++;
|
|
{
|
|
int32_t dnum = *insptr++;
|
|
int32_t s, l, j;
|
|
|
|
if (vm.g_sp->sectnum >= 0 && vm.g_sp->sectnum < MAXSECTORS)
|
|
for (j=(*insptr)-1; j>=0; j--)
|
|
{
|
|
if (vm.g_sp->picnum == BLIMP && dnum == SCRAP1)
|
|
s = 0;
|
|
else s = (krand()%3);
|
|
|
|
l = A_InsertSprite(vm.g_sp->sectnum,
|
|
vm.g_sp->x+(krand()&255)-128,vm.g_sp->y+(krand()&255)-128,vm.g_sp->z-(8<<8)-(krand()&8191),
|
|
dnum+s,vm.g_sp->shade,32+(krand()&15),32+(krand()&15),
|
|
krand()&2047,(krand()&127)+32,
|
|
-(krand()&2047),vm.g_i,5);
|
|
if (vm.g_sp->picnum == BLIMP && dnum == SCRAP1)
|
|
sprite[l].yvel = BlimpSpawnSprites[j%14];
|
|
else sprite[l].yvel = -1;
|
|
sprite[l].pal = vm.g_sp->pal;
|
|
}
|
|
insptr++;
|
|
}
|
|
continue;
|
|
|
|
case CON_COUNT:
|
|
insptr++;
|
|
vm.g_t[0] = (int16_t) *insptr++;
|
|
continue;
|
|
|
|
case CON_CSTATOR:
|
|
insptr++;
|
|
vm.g_sp->cstat |= (int16_t) *insptr++;
|
|
continue;
|
|
|
|
case CON_CLIPDIST:
|
|
insptr++;
|
|
vm.g_sp->clipdist = (int16_t) *insptr++;
|
|
continue;
|
|
|
|
case CON_CSTAT:
|
|
insptr++;
|
|
vm.g_sp->cstat = (int16_t) *insptr++;
|
|
continue;
|
|
case CON_SAVENN:
|
|
case CON_SAVE:
|
|
insptr++;
|
|
{
|
|
time_t curtime;
|
|
|
|
g_lastSaveSlot = *insptr++;
|
|
|
|
if ((g_movesPerPacket == 4 && connecthead != myconnectindex) || g_lastSaveSlot > 9)
|
|
continue;
|
|
if ((tw == CON_SAVE) || !(ud.savegame[g_lastSaveSlot][0]))
|
|
{
|
|
curtime = time(NULL);
|
|
Bstrcpy(tempbuf,asctime(localtime(&curtime)));
|
|
clearbuf(ud.savegame[g_lastSaveSlot],sizeof(ud.savegame[g_lastSaveSlot]),0);
|
|
Bsprintf(ud.savegame[g_lastSaveSlot],"Auto");
|
|
// for (j=0;j<13;j++)
|
|
// Bmemcpy(&ud.savegame[g_lastSaveSlot][j+4],&tempbuf[j+3],sizeof(tempbuf[j+3]));
|
|
// ud.savegame[g_lastSaveSlot][j+4] = '\0';
|
|
Bmemcpy(&ud.savegame[g_lastSaveSlot][4],&tempbuf[3],sizeof(tempbuf[0])*13);
|
|
ud.savegame[g_lastSaveSlot][17] = '\0';
|
|
}
|
|
OSD_Printf("Saving to slot %d\n",g_lastSaveSlot);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
|
|
g_screenCapture = 1;
|
|
G_DrawRooms(myconnectindex,65536);
|
|
g_screenCapture = 0;
|
|
if (ud.multimode > 1)
|
|
G_SavePlayer(-1-(g_lastSaveSlot));
|
|
else G_SavePlayer(g_lastSaveSlot);
|
|
|
|
continue;
|
|
}
|
|
|
|
case CON_QUAKE:
|
|
insptr++;
|
|
g_earthquakeTime = (uint8_t)Gv_GetVarX(*insptr++);
|
|
A_PlaySound(EARTHQUAKE,g_player[screenpeek].ps->i);
|
|
continue;
|
|
|
|
case CON_IFMOVE:
|
|
insptr++;
|
|
X_DoConditional(vm.g_t[1] == *insptr);
|
|
continue;
|
|
|
|
case CON_RESETPLAYER:
|
|
{
|
|
insptr++;
|
|
|
|
//AddLog("resetplayer");
|
|
if (ud.multimode < 2)
|
|
{
|
|
if (g_lastSaveSlot >= 0 && ud.recstat != 2)
|
|
{
|
|
g_player[vm.g_p].ps->gm = MODE_MENU;
|
|
KB_ClearKeyDown(sc_Space);
|
|
ChangeToMenu(15000);
|
|
}
|
|
else g_player[vm.g_p].ps->gm = MODE_RESTART;
|
|
vm.g_killitFlag = 2;
|
|
}
|
|
else
|
|
{
|
|
vec3_t tmpvect;
|
|
|
|
tmpvect.x = g_player[vm.g_p].ps->posx;
|
|
tmpvect.y = g_player[vm.g_p].ps->posy;
|
|
tmpvect.z = g_player[vm.g_p].ps->posz+PHEIGHT;
|
|
P_RandomSpawnPoint(vm.g_p);
|
|
vm.g_sp->x = ActorExtra[vm.g_i].bposx = g_player[vm.g_p].ps->bobposx = g_player[vm.g_p].ps->oposx = g_player[vm.g_p].ps->posx;
|
|
vm.g_sp->y = ActorExtra[vm.g_i].bposy = g_player[vm.g_p].ps->bobposy = g_player[vm.g_p].ps->oposy =g_player[vm.g_p].ps->posy;
|
|
vm.g_sp->z = ActorExtra[vm.g_i].bposy = g_player[vm.g_p].ps->oposz =g_player[vm.g_p].ps->posz;
|
|
updatesector(g_player[vm.g_p].ps->posx,g_player[vm.g_p].ps->posy,&g_player[vm.g_p].ps->cursectnum);
|
|
setsprite(g_player[vm.g_p].ps->i,&tmpvect);
|
|
vm.g_sp->cstat = 257;
|
|
|
|
vm.g_sp->shade = -12;
|
|
vm.g_sp->clipdist = 64;
|
|
vm.g_sp->xrepeat = 42;
|
|
vm.g_sp->yrepeat = 36;
|
|
vm.g_sp->owner = vm.g_i;
|
|
vm.g_sp->xoffset = 0;
|
|
vm.g_sp->pal = g_player[vm.g_p].ps->palookup;
|
|
|
|
g_player[vm.g_p].ps->last_extra = vm.g_sp->extra = g_player[vm.g_p].ps->max_player_health;
|
|
g_player[vm.g_p].ps->wantweaponfire = -1;
|
|
g_player[vm.g_p].ps->horiz = 100;
|
|
g_player[vm.g_p].ps->on_crane = -1;
|
|
g_player[vm.g_p].ps->frag_ps = vm.g_p;
|
|
g_player[vm.g_p].ps->horizoff = 0;
|
|
g_player[vm.g_p].ps->opyoff = 0;
|
|
g_player[vm.g_p].ps->wackedbyactor = -1;
|
|
g_player[vm.g_p].ps->shield_amount = g_startArmorAmount;
|
|
g_player[vm.g_p].ps->dead_flag = 0;
|
|
g_player[vm.g_p].ps->pals_time = 0;
|
|
g_player[vm.g_p].ps->footprintcount = 0;
|
|
g_player[vm.g_p].ps->weapreccnt = 0;
|
|
g_player[vm.g_p].ps->fta = 0;
|
|
g_player[vm.g_p].ps->ftq = 0;
|
|
g_player[vm.g_p].ps->posxv = g_player[vm.g_p].ps->posyv = 0;
|
|
g_player[vm.g_p].ps->rotscrnang = 0;
|
|
g_player[vm.g_p].ps->runspeed = g_playerFriction;
|
|
g_player[vm.g_p].ps->falling_counter = 0;
|
|
|
|
ActorExtra[vm.g_i].extra = -1;
|
|
ActorExtra[vm.g_i].owner = vm.g_i;
|
|
|
|
ActorExtra[vm.g_i].cgg = 0;
|
|
ActorExtra[vm.g_i].movflag = 0;
|
|
ActorExtra[vm.g_i].tempang = 0;
|
|
ActorExtra[vm.g_i].actorstayput = -1;
|
|
ActorExtra[vm.g_i].dispicnum = 0;
|
|
ActorExtra[vm.g_i].owner = g_player[vm.g_p].ps->i;
|
|
|
|
P_ResetInventory(vm.g_p);
|
|
P_ResetWeapons(vm.g_p);
|
|
|
|
g_player[vm.g_p].ps->reloading = 0;
|
|
|
|
g_player[vm.g_p].ps->movement_lock = 0;
|
|
|
|
if (apScriptGameEvent[EVENT_RESETPLAYER])
|
|
X_OnEvent(EVENT_RESETPLAYER, g_player[vm.g_p].ps->i, vm.g_p, -1);
|
|
g_cameraDistance = 0;
|
|
g_cameraClock = totalclock;
|
|
}
|
|
P_UpdateScreenPal(g_player[vm.g_p].ps);
|
|
//AddLog("EOF: resetplayer");
|
|
}
|
|
continue;
|
|
|
|
case CON_IFONWATER:
|
|
X_DoConditional(sector[vm.g_sp->sectnum].lotag == 1 && klabs(vm.g_sp->z-sector[vm.g_sp->sectnum].floorz) < (32<<8));
|
|
continue;
|
|
|
|
case CON_IFINWATER:
|
|
X_DoConditional(sector[vm.g_sp->sectnum].lotag == 2);
|
|
continue;
|
|
|
|
case CON_IFCOUNT:
|
|
insptr++;
|
|
X_DoConditional(vm.g_t[0] >= *insptr);
|
|
continue;
|
|
|
|
case CON_IFACTOR:
|
|
insptr++;
|
|
X_DoConditional(vm.g_sp->picnum == *insptr);
|
|
continue;
|
|
|
|
case CON_RESETCOUNT:
|
|
insptr++;
|
|
vm.g_t[0] = 0;
|
|
continue;
|
|
|
|
case CON_ADDINVENTORY:
|
|
insptr+=2;
|
|
switch (*(insptr-1))
|
|
{
|
|
case GET_STEROIDS:
|
|
g_player[vm.g_p].ps->steroids_amount = *insptr;
|
|
g_player[vm.g_p].ps->inven_icon = 2;
|
|
break;
|
|
|
|
case GET_SHIELD:
|
|
g_player[vm.g_p].ps->shield_amount += *insptr;// 100;
|
|
if (g_player[vm.g_p].ps->shield_amount > g_player[vm.g_p].ps->max_shield_amount)
|
|
g_player[vm.g_p].ps->shield_amount = g_player[vm.g_p].ps->max_shield_amount;
|
|
break;
|
|
|
|
case GET_SCUBA:
|
|
g_player[vm.g_p].ps->scuba_amount = *insptr;// 1600;
|
|
g_player[vm.g_p].ps->inven_icon = 6;
|
|
break;
|
|
|
|
case GET_HOLODUKE:
|
|
g_player[vm.g_p].ps->holoduke_amount = *insptr;// 1600;
|
|
g_player[vm.g_p].ps->inven_icon = 3;
|
|
break;
|
|
|
|
case GET_JETPACK:
|
|
g_player[vm.g_p].ps->jetpack_amount = *insptr;// 1600;
|
|
g_player[vm.g_p].ps->inven_icon = 4;
|
|
break;
|
|
|
|
case GET_ACCESS:
|
|
switch (vm.g_sp->pal)
|
|
{
|
|
case 0:
|
|
g_player[vm.g_p].ps->got_access |= 1;
|
|
break;
|
|
case 21:
|
|
g_player[vm.g_p].ps->got_access |= 2;
|
|
break;
|
|
case 23:
|
|
g_player[vm.g_p].ps->got_access |= 4;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case GET_HEATS:
|
|
g_player[vm.g_p].ps->heat_amount = *insptr;
|
|
g_player[vm.g_p].ps->inven_icon = 5;
|
|
break;
|
|
|
|
case GET_FIRSTAID:
|
|
g_player[vm.g_p].ps->inven_icon = 1;
|
|
g_player[vm.g_p].ps->firstaid_amount = *insptr;
|
|
break;
|
|
|
|
case GET_BOOTS:
|
|
g_player[vm.g_p].ps->inven_icon = 7;
|
|
g_player[vm.g_p].ps->boot_amount = *insptr;
|
|
break;
|
|
default:
|
|
OSD_Printf(CON_ERROR "Invalid inventory ID %d\n",g_errorLineNum,keyw[g_tw],*(insptr-1));
|
|
break;
|
|
}
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_HITRADIUSVAR:
|
|
insptr++;
|
|
{
|
|
int32_t v1=Gv_GetVarX(*insptr++),v2=Gv_GetVarX(*insptr++),v3=Gv_GetVarX(*insptr++);
|
|
int32_t v4=Gv_GetVarX(*insptr++),v5=Gv_GetVarX(*insptr++);
|
|
A_RadiusDamage(vm.g_i,v1,v2,v3,v4,v5);
|
|
}
|
|
continue;
|
|
|
|
case CON_HITRADIUS:
|
|
A_RadiusDamage(vm.g_i,*(insptr+1),*(insptr+2),*(insptr+3),*(insptr+4),*(insptr+5));
|
|
insptr+=6;
|
|
continue;
|
|
|
|
case CON_IFP:
|
|
{
|
|
// insptr++;
|
|
|
|
int32_t l = *(++insptr);
|
|
int32_t j = 0;
|
|
int32_t s = sprite[g_player[vm.g_p].ps->i].xvel;
|
|
|
|
if ((l&8) && g_player[vm.g_p].ps->on_ground && TEST_SYNC_KEY(g_player[vm.g_p].sync->bits, SK_CROUCH))
|
|
j = 1;
|
|
else if ((l&16) && g_player[vm.g_p].ps->jumping_counter == 0 && !g_player[vm.g_p].ps->on_ground &&
|
|
g_player[vm.g_p].ps->poszv > 2048)
|
|
j = 1;
|
|
else if ((l&32) && g_player[vm.g_p].ps->jumping_counter > 348)
|
|
j = 1;
|
|
else if ((l&1) && s >= 0 && s < 8)
|
|
j = 1;
|
|
else if ((l&2) && s >= 8 && !TEST_SYNC_KEY(g_player[vm.g_p].sync->bits, SK_RUN))
|
|
j = 1;
|
|
else if ((l&4) && s >= 8 && TEST_SYNC_KEY(g_player[vm.g_p].sync->bits, SK_RUN))
|
|
j = 1;
|
|
else if ((l&64) && g_player[vm.g_p].ps->posz < (vm.g_sp->z-(48<<8)))
|
|
j = 1;
|
|
else if ((l&128) && s <= -8 && !TEST_SYNC_KEY(g_player[vm.g_p].sync->bits, SK_RUN))
|
|
j = 1;
|
|
else if ((l&256) && s <= -8 && TEST_SYNC_KEY(g_player[vm.g_p].sync->bits, SK_RUN))
|
|
j = 1;
|
|
else if ((l&512) && (g_player[vm.g_p].ps->quick_kick > 0 || (g_player[vm.g_p].ps->curr_weapon == KNEE_WEAPON && g_player[vm.g_p].ps->kickback_pic > 0)))
|
|
j = 1;
|
|
else if ((l&1024) && sprite[g_player[vm.g_p].ps->i].xrepeat < 32)
|
|
j = 1;
|
|
else if ((l&2048) && g_player[vm.g_p].ps->jetpack_on)
|
|
j = 1;
|
|
else if ((l&4096) && g_player[vm.g_p].ps->steroids_amount > 0 && g_player[vm.g_p].ps->steroids_amount < 400)
|
|
j = 1;
|
|
else if ((l&8192) && g_player[vm.g_p].ps->on_ground)
|
|
j = 1;
|
|
else if ((l&16384) && sprite[g_player[vm.g_p].ps->i].xrepeat > 32 && sprite[g_player[vm.g_p].ps->i].extra > 0 && g_player[vm.g_p].ps->timebeforeexit == 0)
|
|
j = 1;
|
|
else if ((l&32768) && sprite[g_player[vm.g_p].ps->i].extra <= 0)
|
|
j = 1;
|
|
else if ((l&65536L))
|
|
{
|
|
if (vm.g_sp->picnum == APLAYER && ud.multimode > 1)
|
|
j = G_GetAngleDelta(g_player[otherp].ps->ang,getangle(g_player[vm.g_p].ps->posx-g_player[otherp].ps->posx,g_player[vm.g_p].ps->posy-g_player[otherp].ps->posy));
|
|
else
|
|
j = G_GetAngleDelta(g_player[vm.g_p].ps->ang,getangle(vm.g_sp->x-g_player[vm.g_p].ps->posx,vm.g_sp->y-g_player[vm.g_p].ps->posy));
|
|
|
|
if (j > -128 && j < 128)
|
|
j = 1;
|
|
else
|
|
j = 0;
|
|
}
|
|
X_DoConditional((intptr_t) j);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFSTRENGTH:
|
|
insptr++;
|
|
X_DoConditional(vm.g_sp->extra <= *insptr);
|
|
continue;
|
|
|
|
case CON_GUTS:
|
|
A_DoGuts(vm.g_i,*(insptr+1),*(insptr+2));
|
|
insptr += 3;
|
|
continue;
|
|
|
|
case CON_IFSPAWNEDBY:
|
|
insptr++;
|
|
X_DoConditional(ActorExtra[vm.g_i].picnum == *insptr);
|
|
continue;
|
|
|
|
case CON_WACKPLAYER:
|
|
insptr++;
|
|
P_ForceAngle(g_player[vm.g_p].ps);
|
|
continue;
|
|
|
|
case CON_FLASH:
|
|
insptr++;
|
|
sprite[vm.g_i].shade = -127;
|
|
g_player[vm.g_p].ps->visibility = -127;
|
|
lastvisinc = totalclock+32;
|
|
continue;
|
|
|
|
case CON_SAVEMAPSTATE:
|
|
if (MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate == NULL)
|
|
MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate = Bcalloc(1,sizeof(mapstate_t));
|
|
G_SaveMapState(MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate);
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_LOADMAPSTATE:
|
|
if (MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate)
|
|
G_RestoreMapState(MapInfo[ud.volume_number*MAXLEVELS+ud.level_number].savedstate);
|
|
insptr++;
|
|
continue;
|
|
|
|
case CON_CLEARMAPSTATE:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
if ((j < 0 || j >= MAXVOLUMES*MAXLEVELS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid map number: %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
if (MapInfo[j].savedstate)
|
|
G_FreeMapState(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_STOPALLSOUNDS:
|
|
insptr++;
|
|
if (screenpeek == vm.g_p)
|
|
FX_StopAllSounds();
|
|
continue;
|
|
|
|
case CON_IFGAPZL:
|
|
insptr++;
|
|
X_DoConditional(((ActorExtra[vm.g_i].floorz - ActorExtra[vm.g_i].ceilingz) >> 8) < *insptr);
|
|
/*
|
|
if (sprite[vm.g_i].sectnum == g_player[vm.g_p].ps->cursectnum)
|
|
OSD_Printf("%d %d\n",ActorExtra[vm.g_i].floorz,ActorExtra[vm.g_i].ceilingz);
|
|
*/
|
|
continue;
|
|
|
|
case CON_IFHITSPACE:
|
|
X_DoConditional(TEST_SYNC_KEY(g_player[vm.g_p].sync->bits, SK_OPEN));
|
|
continue;
|
|
|
|
case CON_IFOUTSIDE:
|
|
X_DoConditional(sector[vm.g_sp->sectnum].ceilingstat&1);
|
|
continue;
|
|
|
|
case CON_IFMULTIPLAYER:
|
|
X_DoConditional(ud.multimode > 1);
|
|
continue;
|
|
|
|
case CON_OPERATE:
|
|
insptr++;
|
|
if (sector[vm.g_sp->sectnum].lotag == 0)
|
|
{
|
|
neartag(vm.g_sp->x,vm.g_sp->y,vm.g_sp->z-(32<<8),vm.g_sp->sectnum,vm.g_sp->ang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,768L,1);
|
|
if (neartagsector >= 0 && isanearoperator(sector[neartagsector].lotag))
|
|
if ((sector[neartagsector].lotag&0xff) == 23 || sector[neartagsector].floorz == sector[neartagsector].ceilingz)
|
|
if ((sector[neartagsector].lotag&16384) == 0)
|
|
if ((sector[neartagsector].lotag&32768) == 0)
|
|
{
|
|
int32_t j = headspritesect[neartagsector];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == ACTIVATOR)
|
|
break;
|
|
j = nextspritesect[j];
|
|
}
|
|
if (j == -1)
|
|
G_OperateSectors(neartagsector,vm.g_i);
|
|
}
|
|
}
|
|
continue;
|
|
|
|
case CON_IFINSPACE:
|
|
X_DoConditional(G_CheckForSpaceCeiling(vm.g_sp->sectnum));
|
|
continue;
|
|
|
|
case CON_SPRITEPAL:
|
|
insptr++;
|
|
if (vm.g_sp->picnum != APLAYER)
|
|
ActorExtra[vm.g_i].tempang = vm.g_sp->pal;
|
|
vm.g_sp->pal = *insptr++;
|
|
continue;
|
|
|
|
case CON_CACTOR:
|
|
insptr++;
|
|
vm.g_sp->picnum = *insptr++;
|
|
continue;
|
|
|
|
case CON_IFBULLETNEAR:
|
|
X_DoConditional(A_Dodge(vm.g_sp) == 1);
|
|
continue;
|
|
|
|
case CON_IFRESPAWN:
|
|
if (A_CheckEnemySprite(vm.g_sp))
|
|
X_DoConditional(ud.respawn_monsters);
|
|
else if (A_CheckInventorySprite(vm.g_sp))
|
|
X_DoConditional(ud.respawn_inventory);
|
|
else
|
|
X_DoConditional(ud.respawn_items);
|
|
continue;
|
|
|
|
case CON_IFFLOORDISTL:
|
|
insptr++;
|
|
X_DoConditional((ActorExtra[vm.g_i].floorz - vm.g_sp->z) <= ((*insptr)<<8));
|
|
continue;
|
|
|
|
case CON_IFCEILINGDISTL:
|
|
insptr++;
|
|
X_DoConditional((vm.g_sp->z - ActorExtra[vm.g_i].ceilingz) <= ((*insptr)<<8));
|
|
continue;
|
|
|
|
case CON_PALFROM:
|
|
insptr++;
|
|
{
|
|
int32_t j = 2;
|
|
g_player[vm.g_p].ps->pals_time = *insptr++;
|
|
for (; j>=0; j--)
|
|
g_player[vm.g_p].ps->pals[2-j] = *insptr++;
|
|
}
|
|
continue;
|
|
|
|
case CON_SECTOROFWALL:
|
|
insptr++;
|
|
{
|
|
int32_t j = *insptr++;
|
|
|
|
Gv_SetVarX(j, sectorofwall(Gv_GetVarX(*insptr++)));
|
|
}
|
|
continue;
|
|
|
|
case CON_QSPRINTF:
|
|
insptr++;
|
|
{
|
|
int32_t dq = Gv_GetVarX(*insptr++), sq = Gv_GetVarX(*insptr++);
|
|
if ((ScriptQuotes[sq] == NULL || ScriptQuotes[dq] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],ScriptQuotes[sq] ? dq : sq);
|
|
while ((*insptr & 0xFFF) != CON_NULLOP)
|
|
Gv_GetVarX(*insptr++);
|
|
|
|
insptr++; // skip the NOP
|
|
continue;
|
|
}
|
|
|
|
{
|
|
int32_t arg[32], i = 0, j = 0, k = 0;
|
|
int32_t len = Bstrlen(ScriptQuotes[sq]);
|
|
char tempbuf[MAXQUOTELEN];
|
|
|
|
while ((*insptr & 0xFFF) != CON_NULLOP && i < 32)
|
|
{
|
|
arg[i++] = Gv_GetVarX(*insptr++);
|
|
}
|
|
|
|
insptr++; // skip the NOP
|
|
|
|
i = 0;
|
|
|
|
do
|
|
{
|
|
while (k < len && j < MAXQUOTELEN && ScriptQuotes[sq][k] != '%')
|
|
tempbuf[j++] = ScriptQuotes[sq][k++];
|
|
|
|
if (ScriptQuotes[sq][k] == '%')
|
|
{
|
|
k++;
|
|
switch (ScriptQuotes[sq][k])
|
|
{
|
|
case 'l':
|
|
if (ScriptQuotes[sq][k+1] != 'd')
|
|
{
|
|
// write the % and l
|
|
tempbuf[j++] = ScriptQuotes[sq][k-1];
|
|
tempbuf[j++] = ScriptQuotes[sq][k++];
|
|
break;
|
|
}
|
|
k++;
|
|
case 'd':
|
|
{
|
|
char buf[16];
|
|
int32_t ii = 0;
|
|
|
|
Bsprintf(buf, "%d", arg[i++]);
|
|
|
|
ii = Bstrlen(buf);
|
|
Bmemcpy(&tempbuf[j], buf, ii);
|
|
j += ii;
|
|
k++;
|
|
}
|
|
break;
|
|
|
|
case 's':
|
|
{
|
|
int32_t ii = Bstrlen(ScriptQuotes[arg[i]]);
|
|
|
|
Bmemcpy(&tempbuf[j], ScriptQuotes[arg[i]], ii);
|
|
j += ii;
|
|
k++;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
tempbuf[j++] = ScriptQuotes[sq][k-1];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
while (k < len && j < MAXQUOTELEN);
|
|
|
|
tempbuf[j] = '\0';
|
|
Bstrcpy(ScriptQuotes[dq], tempbuf);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
case CON_ADDLOG:
|
|
{
|
|
insptr++;
|
|
|
|
OSD_Printf(OSDTEXT_GREEN "CONLOG: L=%d\n",g_errorLineNum);
|
|
continue;
|
|
}
|
|
|
|
case CON_ADDLOGVAR:
|
|
insptr++;
|
|
{
|
|
int32_t m=1;
|
|
char szBuf[256];
|
|
int32_t lVarID = *insptr;
|
|
|
|
if ((lVarID >= g_gameVarCount) || lVarID < 0)
|
|
{
|
|
if (*insptr==MAXGAMEVARS) // addlogvar for a constant? Har.
|
|
insptr++;
|
|
// else if (*insptr > g_gameVarCount && (*insptr < (MAXGAMEVARS<<1)+MAXGAMEVARS+1+MAXGAMEARRAYS))
|
|
else if (*insptr&(MAXGAMEVARS<<2))
|
|
{
|
|
int32_t index;
|
|
|
|
lVarID ^= (MAXGAMEVARS<<2);
|
|
|
|
if (lVarID&(MAXGAMEVARS<<1))
|
|
{
|
|
m = -m;
|
|
lVarID ^= (MAXGAMEVARS<<1);
|
|
}
|
|
|
|
insptr++;
|
|
|
|
index=Gv_GetVarX(*insptr++);
|
|
if ((index < aGameArrays[lVarID].size)&&(index>=0))
|
|
{
|
|
OSD_Printf(OSDTEXT_GREEN "%s: L=%d %s[%d] =%d\n",keyw[g_tw],g_errorLineNum,
|
|
aGameArrays[lVarID].szLabel,index,m*aGameArrays[lVarID].plValues[index]);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid array index\n",g_errorLineNum,keyw[g_tw]);
|
|
continue;
|
|
}
|
|
}
|
|
else if (*insptr&(MAXGAMEVARS<<3))
|
|
{
|
|
// FIXME FIXME FIXME
|
|
if ((lVarID & (MAXGAMEVARS-1)) == g_iActorVarID)
|
|
{
|
|
intptr_t *oinsptr = insptr++;
|
|
int32_t index = Gv_GetVarX(*insptr++);
|
|
insptr = oinsptr;
|
|
if (index < 0 || index >= MAXSPRITES-1)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid array index\n",g_errorLineNum,keyw[g_tw]);
|
|
Gv_GetVarX(*insptr++);
|
|
continue;
|
|
}
|
|
OSD_Printf(OSDTEXT_GREEN "%s: L=%d %d %d\n",keyw[g_tw],g_errorLineNum,index,Gv_GetVar(*insptr++,index,vm.g_p));
|
|
continue;
|
|
}
|
|
}
|
|
else if (*insptr&(MAXGAMEVARS<<1))
|
|
{
|
|
m = -m;
|
|
lVarID ^= (MAXGAMEVARS<<1);
|
|
}
|
|
else
|
|
{
|
|
// invalid varID
|
|
insptr++;
|
|
OSD_Printf(CON_ERROR "invalid variable\n",g_errorLineNum,keyw[g_tw]);
|
|
continue; // out of switch
|
|
}
|
|
}
|
|
Bsprintf(szBuf,"CONLOGVAR: L=%d %s ",g_errorLineNum, aGameVars[lVarID].szLabel);
|
|
strcpy(g_szBuf,szBuf);
|
|
|
|
if (aGameVars[lVarID].dwFlags & GAMEVAR_READONLY)
|
|
{
|
|
Bsprintf(szBuf," (read-only)");
|
|
strcat(g_szBuf,szBuf);
|
|
}
|
|
if (aGameVars[lVarID].dwFlags & GAMEVAR_PERPLAYER)
|
|
{
|
|
Bsprintf(szBuf," (Per Player. Player=%d)",vm.g_p);
|
|
}
|
|
else if (aGameVars[lVarID].dwFlags & GAMEVAR_PERACTOR)
|
|
{
|
|
Bsprintf(szBuf," (Per Actor. Actor=%d)",vm.g_i);
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(szBuf," (Global)");
|
|
}
|
|
Bstrcat(g_szBuf,szBuf);
|
|
Bsprintf(szBuf," =%d\n", Gv_GetVarX(lVarID)*m);
|
|
Bstrcat(g_szBuf,szBuf);
|
|
OSD_Printf(OSDTEXT_GREEN "%s",g_szBuf);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
|
|
case CON_SETSECTOR:
|
|
case CON_GETSECTOR:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etsector[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int32_t lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
X_AccessSector(tw==CON_SETSECTOR, lVar1, lLabelID, lVar2);
|
|
continue;
|
|
}
|
|
|
|
case CON_SQRT:
|
|
insptr++;
|
|
{
|
|
// syntax sqrt <invar> <outvar>
|
|
int32_t lInVarID=*insptr++, lOutVarID=*insptr++;
|
|
|
|
Gv_SetVarX(lOutVarID, ksqrt(Gv_GetVarX(lInVarID)));
|
|
continue;
|
|
}
|
|
|
|
case CON_FINDNEARACTOR:
|
|
case CON_FINDNEARSPRITE:
|
|
case CON_FINDNEARACTOR3D:
|
|
case CON_FINDNEARSPRITE3D:
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdist> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdist> <varid>
|
|
int32_t lType=*insptr++, lMaxDist=*insptr++, lVarID=*insptr++;
|
|
int32_t lFound=-1, j, k = MAXSTATUS-1;
|
|
|
|
if (tw == CON_FINDNEARACTOR || tw == CON_FINDNEARACTOR3D)
|
|
k = 1;
|
|
do
|
|
{
|
|
j=headspritestat[k]; // all sprites
|
|
if (tw==CON_FINDNEARSPRITE3D || tw==CON_FINDNEARACTOR3D)
|
|
{
|
|
while (j>=0)
|
|
{
|
|
if (sprite[j].picnum == lType && j != vm.g_i && dist(&sprite[vm.g_i], &sprite[j]) < lMaxDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
if (j == MAXSPRITES || tw == CON_FINDNEARACTOR3D)
|
|
break;
|
|
continue;
|
|
}
|
|
|
|
while (j>=0)
|
|
{
|
|
if (sprite[j].picnum == lType && j != vm.g_i && ldist(&sprite[vm.g_i], &sprite[j]) < lMaxDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
|
|
if (j == MAXSPRITES || tw == CON_FINDNEARACTOR)
|
|
break;
|
|
}
|
|
while (k--);
|
|
Gv_SetVarX(lVarID, lFound);
|
|
continue;
|
|
}
|
|
|
|
case CON_FINDNEARACTORVAR:
|
|
case CON_FINDNEARSPRITEVAR:
|
|
case CON_FINDNEARACTOR3DVAR:
|
|
case CON_FINDNEARSPRITE3DVAR:
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdistvar> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdistvarid> <varid>
|
|
int32_t lType=*insptr++, lMaxDist=Gv_GetVarX(*insptr++), lVarID=*insptr++;
|
|
int32_t lFound=-1, j, k = 1;
|
|
|
|
if (tw == CON_FINDNEARSPRITEVAR || tw == CON_FINDNEARSPRITE3DVAR)
|
|
k = MAXSTATUS-1;
|
|
|
|
do
|
|
{
|
|
j=headspritestat[k]; // all sprites
|
|
if (tw==CON_FINDNEARACTOR3DVAR || tw==CON_FINDNEARSPRITE3DVAR)
|
|
{
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == lType && j != vm.g_i && dist(&sprite[vm.g_i], &sprite[j]) < lMaxDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
if (j == MAXSPRITES || tw==CON_FINDNEARACTOR3DVAR)
|
|
break;
|
|
continue;
|
|
}
|
|
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == lType && j != vm.g_i && ldist(&sprite[vm.g_i], &sprite[j]) < lMaxDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
|
|
if (j == MAXSPRITES || tw==CON_FINDNEARACTORVAR)
|
|
break;
|
|
}
|
|
while (k--);
|
|
Gv_SetVarX(lVarID, lFound);
|
|
continue;
|
|
}
|
|
|
|
case CON_FINDNEARACTORZVAR:
|
|
case CON_FINDNEARSPRITEZVAR:
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdistvar> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdistvarid> <varid>
|
|
int32_t lType=*insptr++, lMaxDist=Gv_GetVarX(*insptr++);
|
|
int32_t lMaxZDist=Gv_GetVarX(*insptr++);
|
|
int32_t lVarID=*insptr++, lFound=-1, lTemp, lTemp2, j, k=MAXSTATUS-1;
|
|
do
|
|
{
|
|
j=headspritestat[tw==CON_FINDNEARACTORZVAR?1:k]; // all sprites
|
|
if (j == -1) continue;
|
|
do
|
|
{
|
|
if (sprite[j].picnum == lType && j != vm.g_i)
|
|
{
|
|
lTemp=ldist(&sprite[vm.g_i], &sprite[j]);
|
|
if (lTemp < lMaxDist)
|
|
{
|
|
lTemp2=klabs(sprite[vm.g_i].z-sprite[j].z);
|
|
if (lTemp2 < lMaxZDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
while (j>=0);
|
|
if (tw==CON_FINDNEARACTORZVAR || j == MAXSPRITES)
|
|
break;
|
|
}
|
|
while (k--);
|
|
Gv_SetVarX(lVarID, lFound);
|
|
|
|
continue;
|
|
}
|
|
|
|
case CON_FINDNEARACTORZ:
|
|
case CON_FINDNEARSPRITEZ:
|
|
insptr++;
|
|
{
|
|
// syntax findnearactorvar <type> <maxdist> <getvar>
|
|
// gets the sprite ID of the nearest actor within max dist
|
|
// that is of <type> into <getvar>
|
|
// -1 for none found
|
|
// <type> <maxdist> <varid>
|
|
int32_t lType=*insptr++, lMaxDist=*insptr++, lMaxZDist=*insptr++, lVarID=*insptr++;
|
|
int32_t lTemp, lTemp2, lFound=-1, j, k=MAXSTATUS-1;
|
|
do
|
|
{
|
|
j=headspritestat[tw==CON_FINDNEARACTORZ?1:k]; // all sprites
|
|
if (j == -1) continue;
|
|
do
|
|
{
|
|
if (sprite[j].picnum == lType && j != vm.g_i)
|
|
{
|
|
lTemp=ldist(&sprite[vm.g_i], &sprite[j]);
|
|
if (lTemp < lMaxDist)
|
|
{
|
|
lTemp2=klabs(sprite[vm.g_i].z-sprite[j].z);
|
|
if (lTemp2 < lMaxZDist)
|
|
{
|
|
lFound=j;
|
|
j = MAXSPRITES;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
j = nextspritestat[j];
|
|
}
|
|
while (j>=0);
|
|
|
|
if (tw==CON_FINDNEARACTORZ || j == MAXSPRITES)
|
|
break;
|
|
}
|
|
while (k--);
|
|
Gv_SetVarX(lVarID, lFound);
|
|
continue;
|
|
}
|
|
|
|
case CON_FINDPLAYER:
|
|
insptr++;
|
|
{
|
|
int32_t j;
|
|
// Gv_SetVarX(g_iReturnVarID, A_FindPlayer(&sprite[vm.g_i],&j));
|
|
aGameVars[g_iReturnVarID].val.lValue = A_FindPlayer(&sprite[vm.g_i],&j);
|
|
Gv_SetVarX(*insptr++, j);
|
|
}
|
|
continue;
|
|
|
|
case CON_FINDOTHERPLAYER:
|
|
insptr++;
|
|
{
|
|
int32_t j;
|
|
// Gv_SetVarX(g_iReturnVarID, P_FindOtherPlayer(vm.g_p,&j));
|
|
aGameVars[g_iReturnVarID].val.lValue = P_FindOtherPlayer(vm.g_p,&j);
|
|
Gv_SetVarX(*insptr++, j);
|
|
}
|
|
continue;
|
|
|
|
case CON_SETPLAYER:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etplayer[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int32_t lVar1=*insptr++, lLabelID=*insptr++, lParm2 = 0, lVar2;
|
|
// HACK: need to have access to labels structure at run-time...
|
|
|
|
if (PlayerLabels[lLabelID].flags & LABEL_HASPARM2)
|
|
lParm2=Gv_GetVarX(*insptr++);
|
|
lVar2=*insptr++;
|
|
|
|
X_SetPlayer(lVar1, lLabelID, lVar2, lParm2);
|
|
continue;
|
|
}
|
|
|
|
|
|
case CON_GETPLAYER:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etplayer[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int32_t lVar1=*insptr++, lLabelID=*insptr++, lParm2 = 0, lVar2;
|
|
// HACK: need to have access to labels structure at run-time...
|
|
|
|
if (PlayerLabels[lLabelID].flags & LABEL_HASPARM2)
|
|
lParm2=Gv_GetVarX(*insptr++);
|
|
lVar2=*insptr++;
|
|
|
|
X_GetPlayer(lVar1, lLabelID, lVar2, lParm2);
|
|
continue;
|
|
}
|
|
|
|
case CON_SETINPUT:
|
|
case CON_GETINPUT:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etplayer[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int32_t lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
X_AccessPlayerInput(tw==CON_SETINPUT, lVar1, lLabelID, lVar2);
|
|
continue;
|
|
}
|
|
|
|
case CON_GETUSERDEF:
|
|
case CON_SETUSERDEF:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etuserdef.xxx <VAR>
|
|
// <xxxid> <varid>
|
|
int32_t lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
X_AccessUserdef(tw==CON_SETUSERDEF, lLabelID, lVar2);
|
|
continue;
|
|
}
|
|
|
|
case CON_GETPROJECTILE:
|
|
case CON_SETPROJECTILE:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etplayer[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int32_t lVar1=Gv_GetVarX(*insptr++), lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
X_AccessProjectile(tw==CON_SETPROJECTILE,lVar1,lLabelID,lVar2);
|
|
continue;
|
|
}
|
|
|
|
case CON_SETWALL:
|
|
case CON_GETWALL:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etwall[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
int32_t lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
X_AccessWall(tw==CON_SETWALL, lVar1, lLabelID, lVar2);
|
|
continue;
|
|
}
|
|
|
|
case CON_SETACTORVAR:
|
|
case CON_GETACTORVAR:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etactorvar[<var>].<varx> <VAR>
|
|
// gets the value of the per-actor variable varx into VAR
|
|
// <var> <varx> <VAR>
|
|
int32_t lSprite=Gv_GetVarX(*insptr++), lVar1=*insptr++;
|
|
int32_t lVar2=*insptr++;
|
|
|
|
if ((lSprite < 0 || lSprite >= MAXSPRITES) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw],lSprite);
|
|
if (lVar1 == MAXGAMEVARS || lVar1 & ((MAXGAMEVARS<<2)|(MAXGAMEVARS<<3))) insptr++;
|
|
if (lVar2 == MAXGAMEVARS || lVar2 & ((MAXGAMEVARS<<2)|(MAXGAMEVARS<<3))) insptr++;
|
|
continue;
|
|
}
|
|
|
|
if (tw == CON_SETACTORVAR)
|
|
{
|
|
Gv_SetVar(lVar1, Gv_GetVarX(lVar2), lSprite, vm.g_p);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(lVar2, Gv_GetVar(lVar1, lSprite, vm.g_p));
|
|
continue;
|
|
}
|
|
|
|
case CON_SETPLAYERVAR:
|
|
case CON_GETPLAYERVAR:
|
|
insptr++;
|
|
{
|
|
int32_t iPlayer = vm.g_p;
|
|
|
|
if (*insptr != g_iThisActorID)
|
|
iPlayer=Gv_GetVarX(*insptr);
|
|
|
|
insptr++;
|
|
{
|
|
int32_t lVar1=*insptr++, lVar2=*insptr++;
|
|
|
|
if ((iPlayer < 0 || iPlayer >= playerswhenstarted) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "invalid player ID %d\n",g_errorLineNum,keyw[g_tw],iPlayer);
|
|
if (lVar1 == MAXGAMEVARS || lVar1 & ((MAXGAMEVARS<<2)|(MAXGAMEVARS<<3))) insptr++;
|
|
if (lVar2 == MAXGAMEVARS || lVar2 & ((MAXGAMEVARS<<2)|(MAXGAMEVARS<<3))) insptr++;
|
|
continue;
|
|
}
|
|
|
|
if (tw == CON_SETPLAYERVAR)
|
|
{
|
|
Gv_SetVar(lVar1, Gv_GetVarX(lVar2), vm.g_i, iPlayer);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(lVar2, Gv_GetVar(lVar1, vm.g_i, iPlayer));
|
|
continue;
|
|
}
|
|
}
|
|
|
|
case CON_SETACTOR:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etactor[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
|
|
int32_t lVar1=*insptr++, lLabelID=*insptr++, lParm2 = 0;
|
|
|
|
if (ActorLabels[lLabelID].flags & LABEL_HASPARM2)
|
|
lParm2=Gv_GetVarX(*insptr++);
|
|
|
|
{
|
|
int32_t lVar2=*insptr++;
|
|
|
|
X_SetSprite(lVar1, lLabelID, lVar2, lParm2);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_GETACTOR:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etactor[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
|
|
int32_t lVar1=*insptr++, lLabelID=*insptr++, lParm2 = 0;
|
|
|
|
if (ActorLabels[lLabelID].flags & LABEL_HASPARM2)
|
|
lParm2=Gv_GetVarX(*insptr++);
|
|
|
|
{
|
|
int32_t lVar2=*insptr++;
|
|
|
|
X_GetSprite(lVar1, lLabelID, lVar2, lParm2);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_SETTSPR:
|
|
case CON_GETTSPR:
|
|
insptr++;
|
|
{
|
|
// syntax [gs]etactor[<var>].x <VAR>
|
|
// <varid> <xxxid> <varid>
|
|
|
|
int32_t lVar1=*insptr++, lLabelID=*insptr++, lVar2=*insptr++;
|
|
|
|
X_AccessTsprite(tw==CON_SETTSPR, lVar1, lLabelID, lVar2);
|
|
continue;
|
|
}
|
|
|
|
case CON_GETANGLETOTARGET:
|
|
insptr++;
|
|
// ActorExtra[vm.g_i].lastvx and lastvy are last known location of target.
|
|
Gv_SetVarX(*insptr++, getangle(ActorExtra[vm.g_i].lastvx-vm.g_sp->x,ActorExtra[vm.g_i].lastvy-vm.g_sp->y));
|
|
continue;
|
|
|
|
case CON_ANGOFFVAR:
|
|
insptr++;
|
|
spriteext[vm.g_i].angoff=Gv_GetVarX(*insptr++);
|
|
continue;
|
|
|
|
case CON_LOCKPLAYER:
|
|
insptr++;
|
|
g_player[vm.g_p].ps->transporter_hold=Gv_GetVarX(*insptr++);
|
|
continue;
|
|
|
|
case CON_CHECKAVAILWEAPON:
|
|
case CON_CHECKAVAILINVEN:
|
|
insptr++;
|
|
{
|
|
int32_t j = vm.g_p;
|
|
|
|
if (*insptr != g_iThisActorID)
|
|
j=Gv_GetVarX(*insptr);
|
|
|
|
insptr++;
|
|
|
|
if ((j < 0 || j >= playerswhenstarted) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid player ID %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
continue;
|
|
}
|
|
|
|
if (tw == CON_CHECKAVAILWEAPON)
|
|
P_CheckWeapon(g_player[j].ps);
|
|
else P_SelectNextInvItem(g_player[j].ps);
|
|
}
|
|
continue;
|
|
|
|
case CON_GETPLAYERANGLE:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr++, g_player[vm.g_p].ps->ang);
|
|
continue;
|
|
|
|
case CON_SETPLAYERANGLE:
|
|
insptr++;
|
|
g_player[vm.g_p].ps->ang=Gv_GetVarX(*insptr++);
|
|
g_player[vm.g_p].ps->ang &= 2047;
|
|
continue;
|
|
|
|
case CON_GETACTORANGLE:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr++, vm.g_sp->ang);
|
|
continue;
|
|
|
|
case CON_SETACTORANGLE:
|
|
insptr++;
|
|
vm.g_sp->ang=Gv_GetVarX(*insptr++);
|
|
vm.g_sp->ang &= 2047;
|
|
continue;
|
|
|
|
case CON_SETVAR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_SETARRAY:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
int32_t index = Gv_GetVarX(*insptr++);
|
|
int32_t value = Gv_GetVarX(*insptr++);
|
|
|
|
if (j<0 || j >= g_gameArrayCount || index >= aGameArrays[j].size || index < 0)
|
|
{
|
|
OSD_Printf(OSD_ERROR "Gv_SetVar(): tried to set invalid array ID (%d) or index out of bounds from sprite %d (%d), player %d\n",j,vm.g_i,sprite[vm.g_i].picnum,vm.g_p);
|
|
continue;
|
|
}
|
|
aGameArrays[j].plValues[index]=value;
|
|
continue;
|
|
}
|
|
case CON_WRITEARRAYTOFILE:
|
|
case CON_READARRAYFROMFILE:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
{
|
|
int q = *insptr++;
|
|
|
|
if (ScriptQuotes[q] == NULL)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],q);
|
|
continue;
|
|
}
|
|
|
|
if (tw == CON_READARRAYFROMFILE)
|
|
{
|
|
int32_t fil = kopen4loadfrommod(ScriptQuotes[q], 0);
|
|
int32_t asize;
|
|
|
|
if (fil < 0)
|
|
continue;
|
|
|
|
asize = kfilelength(fil);
|
|
|
|
if (asize > 0)
|
|
{
|
|
OSD_Printf(OSDTEXT_GREEN "CON_RESIZEARRAY: resizing array %s from %d to %d\n", aGameArrays[j].szLabel, aGameArrays[j].size, asize);
|
|
aGameArrays[j].plValues=Brealloc(aGameArrays[j].plValues, sizeof(int) * asize);
|
|
aGameArrays[j].size = asize;
|
|
}
|
|
|
|
kread(fil,aGameArrays[j].plValues,sizeof(int) * asize);
|
|
kclose(fil);
|
|
}
|
|
else
|
|
{
|
|
FILE *fil;
|
|
char temp[BMAX_PATH];
|
|
if (mod_dir[0] != '/')
|
|
Bsprintf(temp,"%s/%s",mod_dir,ScriptQuotes[q]);
|
|
else Bsprintf(temp,"%s",ScriptQuotes[q]);
|
|
if ((fil = fopen(temp,"wb")) == 0) continue;
|
|
|
|
fwrite(aGameArrays[j].plValues,1,sizeof(int) * aGameArrays[j].size,fil);
|
|
fclose(fil);
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
case CON_GETARRAYSIZE:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(*insptr++,aGameArrays[j].size);
|
|
}
|
|
continue;
|
|
|
|
case CON_RESIZEARRAY:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
int32_t asize = Gv_GetVarX(*insptr++);
|
|
if (asize > 0)
|
|
{
|
|
OSD_Printf(OSDTEXT_GREEN "CON_RESIZEARRAY: resizing array %s from %d to %d\n", aGameArrays[j].szLabel, aGameArrays[j].size, asize);
|
|
aGameArrays[j].plValues=Brealloc(aGameArrays[j].plValues, sizeof(int32_t) * asize);
|
|
aGameArrays[j].size = asize;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
case CON_COPY:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
int32_t index = Gv_GetVar(*insptr++, vm.g_i, vm.g_p);
|
|
int32_t j1=*insptr++;
|
|
int32_t index1 = Gv_GetVar(*insptr++, vm.g_i, vm.g_p);
|
|
int32_t value = Gv_GetVar(*insptr++, vm.g_i, vm.g_p);
|
|
|
|
if (index > aGameArrays[j].size || index1 > aGameArrays[j1].size) continue;
|
|
if ((index+value)>aGameArrays[j].size) value=aGameArrays[j].size-index;
|
|
if ((index1+value)>aGameArrays[j1].size) value=aGameArrays[j1].size-index1;
|
|
Bmemcpy(aGameArrays[j1].plValues+index1, aGameArrays[j].plValues+index, value * sizeof(intptr_t));
|
|
continue;
|
|
}
|
|
|
|
case CON_RANDVAR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, mulscale16(krand(), *(insptr+1)+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_DISPLAYRANDVAR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, mulscale15((uint16_t)rand(), *(insptr+1)+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_INV:
|
|
Gv_SetVarX(*(insptr+1), -Gv_GetVarX(*(insptr+1)));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_MULVAR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) * *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_DIVVAR:
|
|
insptr++;
|
|
if (*(insptr+1) == 0)
|
|
{
|
|
OSD_Printf(CON_ERROR "Divide by zero.\n",g_errorLineNum,keyw[g_tw]);
|
|
insptr += 2;
|
|
continue;
|
|
}
|
|
Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) / *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_MODVAR:
|
|
insptr++;
|
|
if (*(insptr+1) == 0)
|
|
{
|
|
OSD_Printf(CON_ERROR "Mod by zero.\n",g_errorLineNum,keyw[g_tw]);
|
|
insptr += 2;
|
|
continue;
|
|
}
|
|
Gv_SetVarX(*insptr,Gv_GetVarX(*insptr)%*(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_ANDVAR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr,Gv_GetVarX(*insptr) & *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_ORVAR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr,Gv_GetVarX(*insptr) | *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_XORVAR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr,Gv_GetVarX(*insptr) ^ *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_SETVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j, Gv_GetVarX(*insptr++));
|
|
}
|
|
continue;
|
|
|
|
case CON_RANDVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j,mulscale(krand(), Gv_GetVarX(*insptr++)+1, 16));
|
|
}
|
|
continue;
|
|
|
|
case CON_DISPLAYRANDVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j,mulscale((uint16_t)rand(), Gv_GetVarX(*insptr++)+1, 15));
|
|
}
|
|
continue;
|
|
|
|
case CON_GMAXAMMO:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((j<0 || j>=MAX_WEAPONS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
Gv_SetVarX(*insptr++, g_player[vm.g_p].ps->max_ammo_amount[j]);
|
|
}
|
|
continue;
|
|
|
|
case CON_SMAXAMMO:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
if ((j<0 || j>=MAX_WEAPONS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",g_errorLineNum,keyw[g_tw],j);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
g_player[vm.g_p].ps->max_ammo_amount[j]=Gv_GetVarX(*insptr++);
|
|
}
|
|
continue;
|
|
|
|
case CON_MULVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j, Gv_GetVarX(j)*Gv_GetVarX(*insptr++));
|
|
}
|
|
continue;
|
|
|
|
case CON_DIVVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
int32_t l2=Gv_GetVarX(*insptr++);
|
|
|
|
if (l2==0)
|
|
{
|
|
OSD_Printf(CON_ERROR "Divide by zero.\n",g_errorLineNum,keyw[g_tw]);
|
|
continue;
|
|
}
|
|
Gv_SetVarX(j, Gv_GetVarX(j)/l2);
|
|
continue;
|
|
}
|
|
|
|
case CON_MODVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
int32_t l2=Gv_GetVarX(*insptr++);
|
|
|
|
if (l2==0)
|
|
{
|
|
OSD_Printf(CON_ERROR "Mod by zero.\n",g_errorLineNum,keyw[g_tw]);
|
|
continue;
|
|
}
|
|
|
|
Gv_SetVarX(j, Gv_GetVarX(j) % l2);
|
|
continue;
|
|
}
|
|
|
|
case CON_ANDVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j, Gv_GetVarX(j) & Gv_GetVarX(*insptr++));
|
|
}
|
|
continue;
|
|
|
|
case CON_XORVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j, Gv_GetVarX(j) ^ Gv_GetVarX(*insptr++));
|
|
}
|
|
continue;
|
|
|
|
case CON_ORVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j, Gv_GetVarX(j) | Gv_GetVarX(*insptr++));
|
|
}
|
|
continue;
|
|
|
|
case CON_SUBVAR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) - *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_SUBVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j, Gv_GetVarX(j) - Gv_GetVarX(*insptr++));
|
|
}
|
|
continue;
|
|
|
|
case CON_ADDVAR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) + *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_SHIFTVARL:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) << *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_SHIFTVARR:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) >> *(insptr+1));
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_SIN:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, sintable[Gv_GetVarX(*(insptr+1))&2047]);
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_COS:
|
|
insptr++;
|
|
Gv_SetVarX(*insptr, sintable[(Gv_GetVarX(*(insptr+1))+512)&2047]);
|
|
insptr += 2;
|
|
continue;
|
|
|
|
case CON_ADDVARVAR:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j, Gv_GetVarX(j) + Gv_GetVarX(*insptr++));
|
|
}
|
|
continue;
|
|
|
|
case CON_SPGETLOTAG:
|
|
insptr++;
|
|
Gv_SetVarX(g_iLoTagID, vm.g_sp->lotag);
|
|
continue;
|
|
|
|
case CON_SPGETHITAG:
|
|
insptr++;
|
|
Gv_SetVarX(g_iHiTagID, vm.g_sp->hitag);
|
|
continue;
|
|
|
|
case CON_SECTGETLOTAG:
|
|
insptr++;
|
|
Gv_SetVarX(g_iLoTagID, sector[vm.g_sp->sectnum].lotag);
|
|
continue;
|
|
|
|
case CON_SECTGETHITAG:
|
|
insptr++;
|
|
Gv_SetVarX(g_iHiTagID, sector[vm.g_sp->sectnum].hitag);
|
|
continue;
|
|
|
|
case CON_GETTEXTUREFLOOR:
|
|
insptr++;
|
|
Gv_SetVarX(g_iTextureID, sector[vm.g_sp->sectnum].floorpicnum);
|
|
continue;
|
|
|
|
case CON_STARTTRACK:
|
|
case CON_STARTTRACKVAR:
|
|
insptr++;
|
|
if (tw == CON_STARTTRACK) g_musicIndex=(ud.volume_number*MAXLEVELS)+(*(insptr++));
|
|
else g_musicIndex=(ud.volume_number*MAXLEVELS)+(Gv_GetVarX(*(insptr++)));
|
|
if (MapInfo[(uint8_t)g_musicIndex].musicfn == NULL)
|
|
{
|
|
OSD_Printf(CON_ERROR "null music for map %d\n",g_errorLineNum,keyw[g_tw],g_musicIndex);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
S_PlayMusic(&MapInfo[(uint8_t)g_musicIndex].musicfn[0],g_musicIndex);
|
|
continue;
|
|
|
|
case CON_ACTIVATECHEAT:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*(insptr++));
|
|
if (numplayers != 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
|
|
{
|
|
OSD_Printf(CON_ERROR "not in a single-player game.\n",g_errorLineNum,keyw[g_tw]);
|
|
continue;
|
|
}
|
|
osdcmd_cheatsinfo_stat.cheatnum = j;
|
|
}
|
|
continue;
|
|
|
|
case CON_SETGAMEPALETTE:
|
|
insptr++;
|
|
switch (Gv_GetVarX(*(insptr++)))
|
|
{
|
|
default:
|
|
case 0:P_SetGamePalette(g_player[vm.g_p].ps,palette ,0); break;
|
|
case 1:P_SetGamePalette(g_player[vm.g_p].ps,waterpal ,0); break;
|
|
case 2:P_SetGamePalette(g_player[vm.g_p].ps,slimepal ,0); break;
|
|
case 3:P_SetGamePalette(g_player[vm.g_p].ps,drealms ,0); break;
|
|
case 4:P_SetGamePalette(g_player[vm.g_p].ps,titlepal ,0); break;
|
|
case 5:P_SetGamePalette(g_player[vm.g_p].ps,endingpal,0); break;
|
|
case 6:P_SetGamePalette(g_player[vm.g_p].ps,animpal ,0); break;
|
|
}
|
|
continue;
|
|
|
|
case CON_GETTEXTURECEILING:
|
|
insptr++;
|
|
Gv_SetVarX(g_iTextureID, sector[vm.g_sp->sectnum].ceilingpicnum);
|
|
continue;
|
|
|
|
case CON_IFVARVARAND:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
j &= Gv_GetVarX(*insptr++);
|
|
insptr--;
|
|
X_DoConditional(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARVAROR:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
j |= Gv_GetVarX(*insptr++);
|
|
insptr--;
|
|
X_DoConditional(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARVARXOR:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
j ^= Gv_GetVarX(*insptr++);
|
|
insptr--;
|
|
X_DoConditional(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARVAREITHER:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
int32_t l = Gv_GetVarX(*insptr++);
|
|
insptr--;
|
|
X_DoConditional(j || l);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARVARN:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
j = (j != Gv_GetVarX(*insptr++));
|
|
insptr--;
|
|
X_DoConditional(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARVARE:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
j = (j == Gv_GetVarX(*insptr++));
|
|
insptr--;
|
|
X_DoConditional(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARVARG:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
j = (j > Gv_GetVarX(*insptr++));
|
|
insptr--;
|
|
X_DoConditional(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARVARL:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
j = (j < Gv_GetVarX(*insptr++));
|
|
insptr--;
|
|
X_DoConditional(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARE:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
X_DoConditional(j == *insptr);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARN:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
X_DoConditional(j != *insptr);
|
|
}
|
|
continue;
|
|
|
|
case CON_WHILEVARN:
|
|
{
|
|
intptr_t *savedinsptr=insptr+2;
|
|
int32_t j;
|
|
do
|
|
{
|
|
insptr=savedinsptr;
|
|
j = (Gv_GetVarX(*(insptr-1)) != *insptr);
|
|
X_DoConditional(j);
|
|
}
|
|
while (j);
|
|
continue;
|
|
}
|
|
|
|
case CON_WHILEVARVARN:
|
|
{
|
|
int32_t j;
|
|
intptr_t *savedinsptr=insptr+2;
|
|
do
|
|
{
|
|
insptr=savedinsptr;
|
|
j = Gv_GetVarX(*(insptr-1));
|
|
j = (j != Gv_GetVarX(*insptr++));
|
|
insptr--;
|
|
X_DoConditional(j);
|
|
}
|
|
while (j);
|
|
continue;
|
|
}
|
|
|
|
case CON_IFVARAND:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
X_DoConditional(j & *insptr);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVAROR:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
X_DoConditional(j | *insptr);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARXOR:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
X_DoConditional(j ^ *insptr);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVAREITHER:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
X_DoConditional(j || *insptr);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARG:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
X_DoConditional(j > *insptr);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFVARL:
|
|
insptr++;
|
|
{
|
|
int32_t j=Gv_GetVarX(*insptr++);
|
|
X_DoConditional(j < *insptr);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFPHEALTHL:
|
|
insptr++;
|
|
X_DoConditional(sprite[g_player[vm.g_p].ps->i].extra < *insptr);
|
|
continue;
|
|
|
|
case CON_IFPINVENTORY:
|
|
insptr++;
|
|
{
|
|
int32_t j = 0;
|
|
switch (*insptr++)
|
|
{
|
|
case GET_STEROIDS:
|
|
if (g_player[vm.g_p].ps->steroids_amount != *insptr)
|
|
j = 1;
|
|
break;
|
|
case GET_SHIELD:
|
|
if (g_player[vm.g_p].ps->shield_amount != g_player[vm.g_p].ps->max_shield_amount)
|
|
j = 1;
|
|
break;
|
|
case GET_SCUBA:
|
|
if (g_player[vm.g_p].ps->scuba_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_HOLODUKE:
|
|
if (g_player[vm.g_p].ps->holoduke_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_JETPACK:
|
|
if (g_player[vm.g_p].ps->jetpack_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_ACCESS:
|
|
switch (vm.g_sp->pal)
|
|
{
|
|
case 0:
|
|
if (g_player[vm.g_p].ps->got_access&1) j = 1;
|
|
break;
|
|
case 21:
|
|
if (g_player[vm.g_p].ps->got_access&2) j = 1;
|
|
break;
|
|
case 23:
|
|
if (g_player[vm.g_p].ps->got_access&4) j = 1;
|
|
break;
|
|
}
|
|
break;
|
|
case GET_HEATS:
|
|
if (g_player[vm.g_p].ps->heat_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_FIRSTAID:
|
|
if (g_player[vm.g_p].ps->firstaid_amount != *insptr) j = 1;
|
|
break;
|
|
case GET_BOOTS:
|
|
if (g_player[vm.g_p].ps->boot_amount != *insptr) j = 1;
|
|
break;
|
|
default:
|
|
OSD_Printf(CON_ERROR "invalid inventory ID: %d\n",g_errorLineNum,keyw[g_tw],*(insptr-1));
|
|
}
|
|
|
|
X_DoConditional(j);
|
|
continue;
|
|
}
|
|
|
|
case CON_PSTOMP:
|
|
insptr++;
|
|
if (g_player[vm.g_p].ps->knee_incs == 0 && sprite[g_player[vm.g_p].ps->i].xrepeat >= 40)
|
|
if (cansee(vm.g_sp->x,vm.g_sp->y,vm.g_sp->z-(4<<8),vm.g_sp->sectnum,g_player[vm.g_p].ps->posx,g_player[vm.g_p].ps->posy,g_player[vm.g_p].ps->posz+(16<<8),sprite[g_player[vm.g_p].ps->i].sectnum))
|
|
{
|
|
int32_t j = playerswhenstarted-1;
|
|
for (; j>=0; j--)
|
|
{
|
|
if (g_player[j].ps->actorsqu == vm.g_i)
|
|
break;
|
|
}
|
|
if (j == -1)
|
|
{
|
|
g_player[vm.g_p].ps->knee_incs = 1;
|
|
if (g_player[vm.g_p].ps->weapon_pos == 0)
|
|
g_player[vm.g_p].ps->weapon_pos = -1;
|
|
g_player[vm.g_p].ps->actorsqu = vm.g_i;
|
|
}
|
|
}
|
|
continue;
|
|
|
|
case CON_IFAWAYFROMWALL:
|
|
{
|
|
int16_t s1=vm.g_sp->sectnum;
|
|
int32_t j = 0;
|
|
|
|
updatesector(vm.g_sp->x+108,vm.g_sp->y+108,&s1);
|
|
if (s1 == vm.g_sp->sectnum)
|
|
{
|
|
updatesector(vm.g_sp->x-108,vm.g_sp->y-108,&s1);
|
|
if (s1 == vm.g_sp->sectnum)
|
|
{
|
|
updatesector(vm.g_sp->x+108,vm.g_sp->y-108,&s1);
|
|
if (s1 == vm.g_sp->sectnum)
|
|
{
|
|
updatesector(vm.g_sp->x-108,vm.g_sp->y+108,&s1);
|
|
if (s1 == vm.g_sp->sectnum)
|
|
j = 1;
|
|
}
|
|
}
|
|
}
|
|
X_DoConditional(j);
|
|
}
|
|
continue;
|
|
|
|
case CON_QUOTE:
|
|
insptr++;
|
|
|
|
if ((ScriptQuotes[*insptr] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],*insptr);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
|
|
if ((vm.g_p < 0 || vm.g_p >= MAXPLAYERS) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "bad player for quote %d: (%d)\n",g_errorLineNum,keyw[g_tw],*insptr,vm.g_p);
|
|
insptr++;
|
|
continue;
|
|
}
|
|
|
|
P_DoQuote(*(insptr++)|MAXQUOTES,g_player[vm.g_p].ps);
|
|
continue;
|
|
|
|
case CON_USERQUOTE:
|
|
insptr++;
|
|
{
|
|
int32_t i=Gv_GetVarX(*insptr++);
|
|
|
|
if ((ScriptQuotes[i] == NULL) /* && g_scriptSanityChecks */)
|
|
{
|
|
OSD_Printf(CON_ERROR "null quote %d\n",g_errorLineNum,keyw[g_tw],i);
|
|
continue;
|
|
}
|
|
G_AddUserQuote(ScriptQuotes[i]);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFINOUTERSPACE:
|
|
X_DoConditional(G_CheckForSpaceFloor(vm.g_sp->sectnum));
|
|
continue;
|
|
|
|
case CON_IFNOTMOVING:
|
|
X_DoConditional((ActorExtra[vm.g_i].movflag&49152) > 16384);
|
|
continue;
|
|
|
|
case CON_RESPAWNHITAG:
|
|
insptr++;
|
|
switch (DynamicTileMap[vm.g_sp->picnum])
|
|
{
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case NAKED1__STATIC:
|
|
case STATUE__STATIC:
|
|
if (vm.g_sp->yvel) G_OperateRespawns(vm.g_sp->yvel);
|
|
break;
|
|
default:
|
|
if (vm.g_sp->hitag >= 0) G_OperateRespawns(vm.g_sp->hitag);
|
|
break;
|
|
}
|
|
continue;
|
|
|
|
case CON_IFSPRITEPAL:
|
|
insptr++;
|
|
X_DoConditional(vm.g_sp->pal == *insptr);
|
|
continue;
|
|
|
|
case CON_IFANGDIFFL:
|
|
insptr++;
|
|
{
|
|
int32_t j = klabs(G_GetAngleDelta(g_player[vm.g_p].ps->ang,vm.g_sp->ang));
|
|
X_DoConditional(j <= *insptr);
|
|
}
|
|
continue;
|
|
|
|
case CON_IFNOSOUNDS:
|
|
{
|
|
int32_t j = MAXSOUNDS-1;
|
|
for (; j>=0; j--)
|
|
if (g_sounds[j].SoundOwner[0].i == vm.g_i)
|
|
break;
|
|
|
|
X_DoConditional(j < 0);
|
|
}
|
|
continue;
|
|
|
|
case CON_SPRITEFLAGS:
|
|
insptr++;
|
|
ActorExtra[vm.g_i].flags = Gv_GetVarX(*insptr++);
|
|
continue;
|
|
|
|
case CON_GETTICKS:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j, getticks());
|
|
}
|
|
continue;
|
|
|
|
case CON_GETCURRADDRESS:
|
|
insptr++;
|
|
{
|
|
int32_t j=*insptr++;
|
|
Gv_SetVarX(j, (intptr_t)(insptr-script));
|
|
}
|
|
continue;
|
|
|
|
case CON_JUMP:
|
|
insptr++;
|
|
{
|
|
int32_t j = Gv_GetVarX(*insptr++);
|
|
insptr = (intptr_t *)(j+script);
|
|
}
|
|
continue;
|
|
|
|
default:
|
|
X_ScriptInfo();
|
|
|
|
G_GameExit("An error has occurred in the EDuke32 virtual machine.\n\n"
|
|
"If you are an end user, please e-mail the file eduke32.log\n"
|
|
"along with links to any mods you're using to terminx@gmail.com.\n\n"
|
|
"If you are a mod developer, please attach all of your CON files\n"
|
|
"along with instructions on how to reproduce this error.\n\n"
|
|
"Thank you!");
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void A_LoadActor(int32_t iActor)
|
|
{
|
|
vm.g_i = iActor; // Sprite ID
|
|
vm.g_p = -1; // iPlayer; // Player ID
|
|
vm.g_x = -1; // lDist; // ?
|
|
vm.g_sp = &sprite[vm.g_i]; // Pointer to sprite structure
|
|
vm.g_t = &ActorExtra[vm.g_i].temp_data[0]; // Sprite's 'extra' data
|
|
vm.g_returnFlag = 0;
|
|
|
|
if (actorLoadEventScrptr[vm.g_sp->picnum] == 0) return;
|
|
|
|
insptr = actorLoadEventScrptr[vm.g_sp->picnum];
|
|
|
|
vm.g_killitFlag = 0;
|
|
|
|
if (vm.g_sp->sectnum < 0 || vm.g_sp->sectnum >= MAXSECTORS)
|
|
{
|
|
// if(A_CheckEnemySprite(vm.g_sp))
|
|
// g_player[vm.g_p].ps->actors_killed++;
|
|
deletesprite(vm.g_i);
|
|
return;
|
|
}
|
|
|
|
X_DoExecute(0);
|
|
|
|
if (vm.g_killitFlag == 1)
|
|
deletesprite(vm.g_i);
|
|
}
|
|
|
|
void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
|
|
{
|
|
// int32_t temp, temp2;
|
|
|
|
// if (actorscrptr[sprite[iActor].picnum] == 0) return;
|
|
|
|
vm.g_i = iActor; // Sprite ID
|
|
vm.g_p = iPlayer; // Player ID
|
|
vm.g_x = lDist; // ?
|
|
vm.g_sp = &sprite[vm.g_i]; // Pointer to sprite structure
|
|
vm.g_t = &ActorExtra[vm.g_i].temp_data[0]; // Sprite's 'extra' data
|
|
vm.g_returnFlag = 0;
|
|
|
|
insptr = 4 + (actorscrptr[vm.g_sp->picnum]);
|
|
|
|
vm.g_killitFlag = 0;
|
|
|
|
if (vm.g_sp->sectnum < 0 || vm.g_sp->sectnum >= MAXSECTORS)
|
|
{
|
|
if (A_CheckEnemySprite(vm.g_sp))
|
|
g_player[vm.g_p].ps->actors_killed++;
|
|
deletesprite(vm.g_i);
|
|
return;
|
|
}
|
|
|
|
/* Qbix: Changed variables to be aware of the sizeof *insptr
|
|
* (wether it is int32_t vs intptr_t), Although it is specificly cast to intptr_t*
|
|
* which might be corrected if the code is converted to use offsets */
|
|
if (vm.g_t[4] && vm.g_t[4] != 1) // FIXME
|
|
{
|
|
vm.g_sp->lotag += TICSPERFRAME;
|
|
|
|
if (vm.g_sp->lotag > *(intptr_t *)(vm.g_t[4]+4*sizeof(*insptr)))
|
|
{
|
|
vm.g_t[2]++;
|
|
vm.g_sp->lotag = 0;
|
|
vm.g_t[3] += *(intptr_t *)(vm.g_t[4]+3*sizeof(*insptr));
|
|
}
|
|
|
|
if (klabs(vm.g_t[3]) >= klabs(*(intptr_t *)(vm.g_t[4]+sizeof(*insptr)) * *(intptr_t *)(vm.g_t[4]+3*sizeof(*insptr))))
|
|
vm.g_t[3] = 0;
|
|
}
|
|
|
|
X_DoExecute(0);
|
|
|
|
if (vm.g_killitFlag == 1)
|
|
{
|
|
// if player was set to squish, first stop that...
|
|
if (g_player[vm.g_p].ps->actorsqu == vm.g_i)
|
|
g_player[vm.g_p].ps->actorsqu = -1;
|
|
deletesprite(vm.g_i);
|
|
return;
|
|
}
|
|
|
|
X_Move();
|
|
|
|
/* if (ud.angleinterpolation)
|
|
{
|
|
temp = (vm.g_sp->ang & 2047) - sprpos[vm.g_i].ang;
|
|
sprpos[vm.g_i].oldang = sprpos[vm.g_i].ang;
|
|
if (temp)
|
|
{
|
|
temp2 = temp/klabs(temp);
|
|
if (klabs(temp) > 1024) temp2 = -(temp2);
|
|
sprpos[vm.g_i].angdir = temp2;
|
|
sprpos[vm.g_i].angdif = min(ud.angleinterpolation,klabs(temp));
|
|
sprpos[vm.g_i].ang += sprpos[vm.g_i].angdif * sprpos[vm.g_i].angdir;
|
|
sprpos[vm.g_i].ang &= 2047;
|
|
}
|
|
}
|
|
*/
|
|
if (vm.g_sp->statnum == STAT_STANDABLE)
|
|
switch (DynamicTileMap[vm.g_sp->picnum])
|
|
{
|
|
case RUBBERCAN__STATIC:
|
|
case EXPLODINGBARREL__STATIC:
|
|
case WOODENHORSE__STATIC:
|
|
case HORSEONSIDE__STATIC:
|
|
case CANWITHSOMETHING__STATIC:
|
|
case FIREBARREL__STATIC:
|
|
case NUKEBARREL__STATIC:
|
|
case NUKEBARRELDENTED__STATIC:
|
|
case NUKEBARRELLEAKED__STATIC:
|
|
case TRIPBOMB__STATIC:
|
|
case EGG__STATIC:
|
|
if (ActorExtra[vm.g_i].timetosleep > 1)
|
|
ActorExtra[vm.g_i].timetosleep--;
|
|
else if (ActorExtra[vm.g_i].timetosleep == 1)
|
|
changespritestat(vm.g_i,STAT_ZOMBIEACTOR);
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (vm.g_sp->statnum != 1)
|
|
return;
|
|
|
|
if (A_CheckEnemySprite(vm.g_sp))
|
|
{
|
|
if (vm.g_sp->xrepeat > 60) return;
|
|
if (ud.respawn_monsters == 1 && vm.g_sp->extra <= 0) return;
|
|
}
|
|
else if (ud.respawn_items == 1 && (vm.g_sp->cstat&32768)) return;
|
|
|
|
if (A_CheckSpriteFlags(vm.g_i, SPRITE_USEACTIVATOR) && sector[vm.g_sp->sectnum].lotag & 16384)
|
|
changespritestat(vm.g_i,STAT_ZOMBIEACTOR);
|
|
else if (ActorExtra[vm.g_i].timetosleep > 1)
|
|
ActorExtra[vm.g_i].timetosleep--;
|
|
else if (ActorExtra[vm.g_i].timetosleep == 1)
|
|
changespritestat(vm.g_i,STAT_ZOMBIEACTOR);
|
|
}
|
|
|
|
void G_SaveMapState(mapstate_t *save)
|
|
{
|
|
if (save != NULL)
|
|
{
|
|
int32_t i;
|
|
intptr_t j;
|
|
|
|
Bmemcpy(&save->numwalls,&numwalls,sizeof(numwalls));
|
|
Bmemcpy(&save->wall[0],&wall[0],sizeof(walltype)*MAXWALLS);
|
|
Bmemcpy(&save->numsectors,&numsectors,sizeof(numsectors));
|
|
Bmemcpy(&save->sector[0],§or[0],sizeof(sectortype)*MAXSECTORS);
|
|
Bmemcpy(&save->sprite[0],&sprite[0],sizeof(spritetype)*MAXSPRITES);
|
|
Bmemcpy(&save->spriteext[0],&spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
|
|
Bmemcpy(&save->headspritesect[0],&headspritesect[0],sizeof(headspritesect));
|
|
Bmemcpy(&save->prevspritesect[0],&prevspritesect[0],sizeof(prevspritesect));
|
|
Bmemcpy(&save->nextspritesect[0],&nextspritesect[0],sizeof(nextspritesect));
|
|
Bmemcpy(&save->headspritestat[0],&headspritestat[0],sizeof(headspritestat));
|
|
Bmemcpy(&save->prevspritestat[0],&prevspritestat[0],sizeof(prevspritestat));
|
|
Bmemcpy(&save->nextspritestat[0],&nextspritestat[0],sizeof(nextspritestat));
|
|
|
|
for (i=MAXSPRITES-1; i>=0; i--)
|
|
{
|
|
save->scriptptrs[i] = 0;
|
|
|
|
if (actorscrptr[PN] == 0) continue;
|
|
|
|
j = (intptr_t)&script[0];
|
|
|
|
if (T2 >= j && T2 < (intptr_t)(&script[g_scriptSize]))
|
|
{
|
|
save->scriptptrs[i] |= 1;
|
|
T2 -= j;
|
|
}
|
|
if (T5 >= j && T5 < (intptr_t)(&script[g_scriptSize]))
|
|
{
|
|
save->scriptptrs[i] |= 2;
|
|
T5 -= j;
|
|
}
|
|
if (T6 >= j && T6 < (intptr_t)(&script[g_scriptSize]))
|
|
{
|
|
save->scriptptrs[i] |= 4;
|
|
T6 -= j;
|
|
}
|
|
}
|
|
|
|
Bmemcpy(&save->ActorExtra[0],&ActorExtra[0],sizeof(ActorData_t)*MAXSPRITES);
|
|
|
|
for (i=MAXSPRITES-1; i>=0; i--)
|
|
{
|
|
if (actorscrptr[PN] == 0) continue;
|
|
j = (intptr_t)&script[0];
|
|
|
|
if (save->scriptptrs[i]&1)
|
|
T2 += j;
|
|
if (save->scriptptrs[i]&2)
|
|
T5 += j;
|
|
if (save->scriptptrs[i]&4)
|
|
T6 += j;
|
|
}
|
|
|
|
Bmemcpy(&save->g_numCyclers,&g_numCyclers,sizeof(g_numCyclers));
|
|
Bmemcpy(&save->cyclers[0][0],&cyclers[0][0],sizeof(cyclers));
|
|
Bmemcpy(&save->g_playerSpawnPoints[0],&g_playerSpawnPoints[0],sizeof(g_playerSpawnPoints));
|
|
Bmemcpy(&save->g_numAnimWalls,&g_numAnimWalls,sizeof(g_numAnimWalls));
|
|
Bmemcpy(&save->SpriteDeletionQueue[0],&SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
|
|
Bmemcpy(&save->g_spriteDeleteQueuePos,&g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
|
|
Bmemcpy(&save->animwall[0],&animwall[0],sizeof(animwall));
|
|
Bmemcpy(&save->msx[0],&msx[0],sizeof(msx));
|
|
Bmemcpy(&save->msy[0],&msy[0],sizeof(msy));
|
|
Bmemcpy(&save->g_mirrorWall[0],&g_mirrorWall[0],sizeof(g_mirrorWall));
|
|
Bmemcpy(&save->g_mirrorSector[0],&g_mirrorSector[0],sizeof(g_mirrorSector));
|
|
Bmemcpy(&save->g_mirrorCount,&g_mirrorCount,sizeof(g_mirrorCount));
|
|
Bmemcpy(&save->show2dsector[0],&show2dsector[0],sizeof(show2dsector));
|
|
Bmemcpy(&save->g_numClouds,&g_numClouds,sizeof(g_numClouds));
|
|
Bmemcpy(&save->clouds[0],&clouds[0],sizeof(clouds));
|
|
Bmemcpy(&save->cloudx[0],&cloudx[0],sizeof(cloudx));
|
|
Bmemcpy(&save->cloudy[0],&cloudy[0],sizeof(cloudy));
|
|
Bmemcpy(&save->pskyoff[0],&pskyoff[0],sizeof(pskyoff));
|
|
Bmemcpy(&save->pskybits,&pskybits,sizeof(pskybits));
|
|
Bmemcpy(&save->animategoal[0],&animategoal[0],sizeof(animategoal));
|
|
Bmemcpy(&save->animatevel[0],&animatevel[0],sizeof(animatevel));
|
|
Bmemcpy(&save->g_animateCount,&g_animateCount,sizeof(g_animateCount));
|
|
Bmemcpy(&save->animatesect[0],&animatesect[0],sizeof(animatesect));
|
|
for (i = g_animateCount-1; i>=0; i--) animateptr[i] = (int32_t *)((intptr_t)animateptr[i]-(intptr_t)(§or[0]));
|
|
Bmemcpy(&save->animateptr[0],&animateptr[0],sizeof(animateptr));
|
|
for (i = g_animateCount-1; i>=0; i--) animateptr[i] = (int32_t *)((intptr_t)animateptr[i]+(intptr_t)(§or[0]));
|
|
Bmemcpy(&save->g_numPlayerSprites,&g_numPlayerSprites,sizeof(g_numPlayerSprites));
|
|
Bmemcpy(&save->g_earthquakeTime,&g_earthquakeTime,sizeof(g_earthquakeTime));
|
|
Bmemcpy(&save->lockclock,&lockclock,sizeof(lockclock));
|
|
Bmemcpy(&save->randomseed,&randomseed,sizeof(randomseed));
|
|
Bmemcpy(&save->g_globalRandom,&g_globalRandom,sizeof(g_globalRandom));
|
|
|
|
for (i=g_gameVarCount-1; i>=0; i--)
|
|
{
|
|
if (aGameVars[i].dwFlags & GAMEVAR_NORESET) continue;
|
|
if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
|
|
{
|
|
if (!save->vars[i])
|
|
save->vars[i] = Bcalloc(MAXPLAYERS,sizeof(intptr_t));
|
|
Bmemcpy(&save->vars[i][0],&aGameVars[i].val.plValues[0],sizeof(intptr_t) * MAXPLAYERS);
|
|
}
|
|
else if (aGameVars[i].dwFlags & GAMEVAR_PERACTOR)
|
|
{
|
|
if (!save->vars[i])
|
|
save->vars[i] = Bcalloc(MAXSPRITES,sizeof(intptr_t));
|
|
Bmemcpy(&save->vars[i][0],&aGameVars[i].val.plValues[0],sizeof(intptr_t) * MAXSPRITES);
|
|
}
|
|
else save->vars[i] = (intptr_t *)aGameVars[i].val.lValue;
|
|
}
|
|
|
|
ototalclock = totalclock;
|
|
}
|
|
}
|
|
|
|
extern void Gv_RefreshPointers(void);
|
|
|
|
void G_RestoreMapState(mapstate_t *save)
|
|
{
|
|
if (save != NULL)
|
|
{
|
|
int32_t i, k, x;
|
|
intptr_t j;
|
|
char phealth[MAXPLAYERS];
|
|
|
|
for (i=0; i<playerswhenstarted; i++)
|
|
phealth[i] = sprite[g_player[i].ps->i].extra;
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
G_UpdateScreenArea();
|
|
|
|
Bmemcpy(&numwalls,&save->numwalls,sizeof(numwalls));
|
|
Bmemcpy(&wall[0],&save->wall[0],sizeof(walltype)*MAXWALLS);
|
|
Bmemcpy(&numsectors,&save->numsectors,sizeof(numsectors));
|
|
Bmemcpy(§or[0],&save->sector[0],sizeof(sectortype)*MAXSECTORS);
|
|
Bmemcpy(&sprite[0],&save->sprite[0],sizeof(spritetype)*MAXSPRITES);
|
|
Bmemcpy(&spriteext[0],&save->spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
|
|
Bmemcpy(&headspritesect[0],&save->headspritesect[0],sizeof(headspritesect));
|
|
Bmemcpy(&prevspritesect[0],&save->prevspritesect[0],sizeof(prevspritesect));
|
|
Bmemcpy(&nextspritesect[0],&save->nextspritesect[0],sizeof(nextspritesect));
|
|
Bmemcpy(&headspritestat[0],&save->headspritestat[0],sizeof(headspritestat));
|
|
Bmemcpy(&prevspritestat[0],&save->prevspritestat[0],sizeof(prevspritestat));
|
|
Bmemcpy(&nextspritestat[0],&save->nextspritestat[0],sizeof(nextspritestat));
|
|
Bmemcpy(&ActorExtra[0],&save->ActorExtra[0],sizeof(ActorData_t)*MAXSPRITES);
|
|
|
|
for (i=MAXSPRITES-1; i>=0; i--)
|
|
{
|
|
j = (intptr_t)(&script[0]);
|
|
if (save->scriptptrs[i]&1) T2 += j;
|
|
if (save->scriptptrs[i]&2) T5 += j;
|
|
if (save->scriptptrs[i]&4) T6 += j;
|
|
}
|
|
|
|
Bmemcpy(&g_numCyclers,&save->g_numCyclers,sizeof(g_numCyclers));
|
|
Bmemcpy(&cyclers[0][0],&save->cyclers[0][0],sizeof(cyclers));
|
|
Bmemcpy(&g_playerSpawnPoints[0],&save->g_playerSpawnPoints[0],sizeof(g_playerSpawnPoints));
|
|
Bmemcpy(&g_numAnimWalls,&save->g_numAnimWalls,sizeof(g_numAnimWalls));
|
|
Bmemcpy(&SpriteDeletionQueue[0],&save->SpriteDeletionQueue[0],sizeof(SpriteDeletionQueue));
|
|
Bmemcpy(&g_spriteDeleteQueuePos,&save->g_spriteDeleteQueuePos,sizeof(g_spriteDeleteQueuePos));
|
|
Bmemcpy(&animwall[0],&save->animwall[0],sizeof(animwall));
|
|
Bmemcpy(&msx[0],&save->msx[0],sizeof(msx));
|
|
Bmemcpy(&msy[0],&save->msy[0],sizeof(msy));
|
|
Bmemcpy(&g_mirrorWall[0],&save->g_mirrorWall[0],sizeof(g_mirrorWall));
|
|
Bmemcpy(&g_mirrorSector[0],&save->g_mirrorSector[0],sizeof(g_mirrorSector));
|
|
Bmemcpy(&g_mirrorCount,&save->g_mirrorCount,sizeof(g_mirrorCount));
|
|
Bmemcpy(&show2dsector[0],&save->show2dsector[0],sizeof(show2dsector));
|
|
Bmemcpy(&g_numClouds,&save->g_numClouds,sizeof(g_numClouds));
|
|
Bmemcpy(&clouds[0],&save->clouds[0],sizeof(clouds));
|
|
Bmemcpy(&cloudx[0],&save->cloudx[0],sizeof(cloudx));
|
|
Bmemcpy(&cloudy[0],&save->cloudy[0],sizeof(cloudy));
|
|
Bmemcpy(&pskyoff[0],&save->pskyoff[0],sizeof(pskyoff));
|
|
Bmemcpy(&pskybits,&save->pskybits,sizeof(pskybits));
|
|
Bmemcpy(&animategoal[0],&save->animategoal[0],sizeof(animategoal));
|
|
Bmemcpy(&animatevel[0],&save->animatevel[0],sizeof(animatevel));
|
|
Bmemcpy(&g_animateCount,&save->g_animateCount,sizeof(g_animateCount));
|
|
Bmemcpy(&animatesect[0],&save->animatesect[0],sizeof(animatesect));
|
|
Bmemcpy(&animateptr[0],&save->animateptr[0],sizeof(animateptr));
|
|
for (i = g_animateCount-1; i>=0; i--) animateptr[i] = (int32_t *)((intptr_t)animateptr[i]+(intptr_t)(§or[0]));
|
|
Bmemcpy(&g_numPlayerSprites,&save->g_numPlayerSprites,sizeof(g_numPlayerSprites));
|
|
Bmemcpy(&g_earthquakeTime,&save->g_earthquakeTime,sizeof(g_earthquakeTime));
|
|
Bmemcpy(&lockclock,&save->lockclock,sizeof(lockclock));
|
|
Bmemcpy(&randomseed,&save->randomseed,sizeof(randomseed));
|
|
Bmemcpy(&g_globalRandom,&save->g_globalRandom,sizeof(g_globalRandom));
|
|
|
|
for (i=g_gameVarCount-1; i>=0; i--)
|
|
{
|
|
if (aGameVars[i].dwFlags & GAMEVAR_NORESET) continue;
|
|
if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
|
|
Bmemcpy(&aGameVars[i].val.plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXPLAYERS);
|
|
else if (aGameVars[i].dwFlags & GAMEVAR_PERACTOR)
|
|
Bmemcpy(&aGameVars[i].val.plValues[0],&save->vars[i][0],sizeof(intptr_t) * MAXSPRITES);
|
|
else aGameVars[i].val.lValue = (intptr_t)save->vars[i];
|
|
}
|
|
|
|
Gv_RefreshPointers();
|
|
|
|
for (i=0; i<playerswhenstarted; i++)
|
|
sprite[g_player[i].ps->i].extra = phealth[i];
|
|
|
|
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
|
|
{
|
|
g_cameraDistance = 0;
|
|
g_cameraClock = 0;
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
}
|
|
|
|
screenpeek = myconnectindex;
|
|
|
|
if (ud.lockout == 0)
|
|
{
|
|
for (x=g_numAnimWalls-1; x>=0; x--)
|
|
if (wall[animwall[x].wallnum].extra >= 0)
|
|
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
|
|
}
|
|
else
|
|
{
|
|
for (x=g_numAnimWalls-1; x>=0; x--)
|
|
switch (DynamicTileMap[wall[animwall[x].wallnum].picnum])
|
|
{
|
|
case FEMPIC1__STATIC:
|
|
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
|
|
break;
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
g_numInterpolations = 0;
|
|
startofdynamicinterpolations = 0;
|
|
|
|
k = headspritestat[STAT_EFFECTOR];
|
|
while (k >= 0)
|
|
{
|
|
switch (sprite[k].lotag)
|
|
{
|
|
case 31:
|
|
G_SetInterpolation(§or[sprite[k].sectnum].floorz);
|
|
break;
|
|
case 32:
|
|
G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
|
|
break;
|
|
case 25:
|
|
G_SetInterpolation(§or[sprite[k].sectnum].floorz);
|
|
G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
|
|
break;
|
|
case 17:
|
|
G_SetInterpolation(§or[sprite[k].sectnum].floorz);
|
|
G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
|
|
break;
|
|
case 0:
|
|
case 5:
|
|
case 6:
|
|
case 11:
|
|
case 14:
|
|
case 15:
|
|
case 16:
|
|
case 26:
|
|
case 30:
|
|
Sect_SetInterpolation(k);
|
|
break;
|
|
}
|
|
|
|
k = nextspritestat[k];
|
|
}
|
|
|
|
for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
|
|
for (i = g_animateCount-1; i>=0; i--)
|
|
G_SetInterpolation(animateptr[i]);
|
|
|
|
Net_ResetPrediction();
|
|
|
|
Net_WaitForEverybody();
|
|
mmulti_flushpackets();
|
|
clearfifo();
|
|
G_ResetTimers();
|
|
}
|
|
}
|