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setactorsoundpitch <actor#> <sound#> <pitchoffset> which can be used to change the pitch of a playing sound. The pitch offset has the same meaning as the definesound pitch range endpoints, i.e. the units are 1/100th of a seminote. Note that just like the random pitch offset, increasing the pitch makes the sound duration shorter (and vice versa). git-svn-id: https://svn.eduke32.com/eduke32@2104 1a8010ca-5511-0410-912e-c29ae57300e0
94 lines
2.7 KiB
C
94 lines
2.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// sounds.h
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//
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//****************************************************************************
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#ifndef _sounds_public_
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#define _sounds_public_
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#define MAXSOUNDS 4096
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#define MAXSOUNDINSTANCES 8
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#define LOUDESTVOLUME 150
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#define MUSIC_ID -65536
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struct audioenumdev
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{
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char *def;
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char **devs;
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struct audioenumdev *next;
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};
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struct audioenumdrv
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{
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char *def;
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char **drvs;
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struct audioenumdev *devs;
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};
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int32_t EnumAudioDevs(struct audioenumdrv **wave, struct audioenumdev **midi, struct audioenumdev **cda);
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typedef struct
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{
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int16_t voice;
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int16_t i;
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} SOUNDOWNER;
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typedef struct
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{
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int32_t length, num, soundsiz; // 12b
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char *filename, *ptr, *filename1; // 12b/24b
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SOUNDOWNER SoundOwner[MAXSOUNDINSTANCES]; // 32b
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int16_t ps,pe,vo; // 6b
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char pr,m; // 2b
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} sound_t;
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extern volatile char g_soundlocks[MAXSOUNDS];
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extern sound_t g_sounds[MAXSOUNDS];
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extern int16_t g_skillSoundID;
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extern int32_t backflag,g_numEnvSoundsPlaying,g_maxSoundPos;
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int32_t A_CheckSoundPlaying(int32_t i,int32_t num);
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int32_t A_PlaySound(uint32_t num,int32_t i);
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void S_Callback(uint32_t num);
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int32_t S_CheckSoundPlaying(int32_t i,int32_t num);
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void S_Cleanup(void);
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void S_ClearSoundLocks(void);
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int32_t S_LoadSound(uint32_t num);
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void S_MenuSound(void);
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void S_MusicShutdown(void);
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void S_MusicStartup(void);
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void S_MusicVolume(int32_t volume);
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void S_PauseMusic(int32_t onf);
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int32_t S_PlayMusic(const char *fn,const int32_t sel);
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int32_t S_PlaySound(int32_t num);
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int32_t S_PlaySound3D(int32_t num,int32_t i,const vec3_t *pos);
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void S_SoundShutdown(void);
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void S_SoundStartup(void);
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void S_StopEnvSound(int32_t num,int32_t i);
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void S_StopMusic(void);
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void S_Update(void);
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void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset);
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#endif
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