mirror of
https://github.com/ZDoom/raze-gles.git
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326ba366e9
Also, note a place that is the real cause for "what makes the player slide off enemies", as far as I can see. git-svn-id: https://svn.eduke32.com/eduke32@5016 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
animatesprites.con | ||
checknearwall.con | ||
damagehplane.lua | ||
dangling_else.con | ||
delmusicsfx.lua | ||
else_brace_if.con | ||
event_chaining.con | ||
gamearray.con | ||
gettimedate.con | ||
getuserdef.con | ||
helixspawner.lua | ||
mapstate.con | ||
maputil.lua | ||
nlcf_break.con | ||
nlcf_return.con | ||
qgetsysstr.con | ||
qsubstr.con | ||
quote_ops.con | ||
rotfixed_actor.con | ||
screentext.con | ||
shadexfog.lua | ||
sprite_access.con | ||
sprite_addtv.con | ||
switch.con | ||
tables.lua | ||
test_bitar.lua | ||
test_dists.lua | ||
test_geom.lua | ||
test_rotspr.lua | ||
thisactor_getzrange.con | ||
weaponvars.con |